GBVSR/Percival/Frame Data

From Dustloop Wiki
 Percival

Glossary

How do I read frame data?

System Data Glossary  
Health The amount of damage that characters can take before losing a round.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Backdash Number of frames this move is in a recovery state before returning to neutral.
Frame Data Glossary  
Guard How this attack can be guarded.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

OnHit After getting hit by this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

Invuln Attribute and Hitbox invincibility for this attack
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.


Attack Level Values
Attack Level Table
Lvl 0 Lvl 1 Lvl 2 Lvl 3 Lvl 4
Hitstun (Ground Hit) 14 16 18 20 22
Untechable (Air Hit) 14 16 18 20 22
Untechable (Air Counter Hit) 28 32 36 40 44
Blockstun (Ground) 10 12 14 16 18
Blockstun (Air) 19 21 23 25 27
Hitstop 10 10 12 14 16
Counter Hit Hitstop +2 +2 +4 +8 +12
Clash level 0 1 2 3 4
  • Crouching hit adds 1F additional hitstun
  • Air attacks from levels 0-2 inflict 14F of hitstun, levels 3 and 4 inflict 18F.
  • Air counter hit doubles the amount of untechable time
  • Additional hitstop on counter hit only applies to opponent.
  • Most Dash H have an attack value of 4, but will only give +4 on counter hit.
For more values, see GBVSR/Frame Data


System Data

name health prejump backdash Unique Movement Options
Percival 16,000 4f 18f Lord's Strike

Normal Moves

input damage guard startup active recovery onBlock onHit level invuln
input damage guard startup active recovery onBlock onHit level invuln
c.L 600 Mid 5 3 6 +4 +8 1
c.M 1100 Mid 7 3 12 0 +4 2
c.H 1600 Mid 10 6 15 -2 +2 4
c.XX 700 Mid 9 3 15 -3 +1 2
c.XXX 1000 Mid 12 3 18 -4 0 3
c.XX6M 1000 Low 12 - - -4 KD 3
c.XX6H 1000 High 18 - - -4 +1 3
f.L 600 Mid 6 3 9 +1 +5 1
f.M 900 Mid 9 5 16 -6 -2 2
f.H 1300 Mid 12 6 26 -15 -11 3
2L 400 Low 6 3 10 -2 +2 0
2M 900 Mid 7 5 13 -3 +1 2
2H 1300 Mid 11 5 24 -12 -8 3
2U 700 Low 7 6 21 -12 HKD 2
66L 600 Mid 8 3 10 +2 +6 1
66M 1100 Low 12 4 21 -8 KD 2
66H 1200 Mid 20 3 22 -6 +12 4
j.L 600 High/Air 5 Until L 0 1
j.M 700 High/Air 7 6 Until L 1
j.H 1000 High/Air 10 6 Until L 2
j.U 1000 All 20 Until L+1 12 KD 2

Unique Action

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
5U X-Seele 0 Throw 14 3 41 +7 0, 4

Skills

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236L L Anzünden 1000→800 All 22 Total 53 -7 -3 2
236M M Anzünden 1000→800 [1300→1100] All 22 Total 53 -7 -3[KD] 2
236H H Anzünden 500x3→400x3 [600×3→500×3] All 19 Total 53 0 -4[HKD] 2
623L L Platzen 600, 400 Mid, All 6 2(2)6 27 -16 KD 4, 3
623M M Platzen 300, 500, 300 [300, 500, 100×5] Mid×2, All 9 17 [21] 37 [49] -24 [-40] KD 4 1-8 Full
9-22 Strike
623H H Platzen 300, 600, 200×3 [300, 700, 100×7] Mid 11 26 [28] 40 [43] -24 [-32] KD 4 1-10 Full
11-18 Strike
214L L Lord's Strike 11 Total 32
214M M Lord's Strike 11 Total 32
214H H Lord's Strike 11 Total 27
214L > L L Schneiden 800 Low 5 3 18 -4 0 2
214M > L M Schneiden 800 [850] Low 5 3 18 -4 0[KD] 2
214H > L H Schneiden 1200 [1300] Low 5 3 18 -4 0[KD] 2
214L > M L Macht 1400 Mid 20 6 20 +3 KD 4
214M > M M Macht 1400 [1600] Mid 20 6 20 +3 KD[KD] 4
214H > M H Macht 2100 [2300] Mid 17 6 20 +3 KD 3
214L > H L Zerreissen 1400 Mid 10 3 52 -16 KD 4
214M > H M Zerreissen 1400 [2000→1700] Mid 10 [4] 3[9] 52 -16[-4] KD 4
214H > H H Zerreissen 2100 [3500→2800] Mid 9 [4] 3 52 -16[-4] KD 4
22L L Träumerei 800 Mid 11 11 10 -8 KD 1
22M M Träumerei 800 Mid 11 19 12 -18 KD 1
22H H Träumerei 1200 Mid 11 34 12 -34 KD 1
236U Ultimate Anzünden 1200 All 11 +2 +6 4
623U Ultimate Platzen 800, 100, 50×6, 200, 600 Mid 8 9 42 -36 HKD 4 1-16 Full
214U Ultimate Zerreissen 3000 [0, 3400~8000] Mid (Guard Crush) 12 5 42 +4 HKD (+50) [HKD (+41)] 4
22U Ultimate Träumerei 1600 Mid 9 11 -60~-15 HKD 4

Skybound Arts

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236236H Lohenwolf 4500 [3500] Mid [Unblockable] 6+7~146 6 30 -18 HKD 4 1-9 Full
10-15 Strike/Throw
236236U Feuerrote Krone 5520→6240 [3000] Mid, All 9+7 37~91 Total 143~197 -18 HKD 4 1-18 Full

Other

name damage guard startup active recovery onBlock onHit level invuln
name damage guard startup active recovery onBlock onHit level invuln
Ground Throw 2500 Throw 4 - - HKD HKD 0, 4
Air Throw 2500 Throw 5 - Until L+6 HKD HKD 0, 4
Raging Strike 1500 Unblockable 28 1 37 Guard Crush(+8) +15 4
Raging Chain 1000 13 +15 4
Brave Counter 500 Mid 10 +6 KD 4

Navigation

 Percival
To edit frame data, edit values in GBVSR/Percival/Data.
7% complete
Page Completed To-do Score
Overview
  • Create starter guide
?/20
Combos
  • Add more far starters and AA
7/10
Strategy ?/20
Matchups
  • Page created
  • Fill page in
0/20
Frame Data ?/30
Click here to edit the progress.
Click here for the scoring criteria to assess character page completion.


System Pages
Mechanics
Application & Advanced Information
Archived Information