GBVSR/Narmaya/Starter

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Starter Guide


5UGBVSR Narmaya Genji Stance.pngGuardStartupRecovery10Advantage- - Butterfly Effect

Narmaya's moveset is split between two stances, in which she has unique normals and specials:

  • Genji (Dawnfly) stance has longer-range tools, giving her stronger neutral control at the cost of worse close-range pressure. When switching to Genji, a pink butterfly appears.
  • Kagura (Freeflutter) stance has shorter-range tools built for pressure, at the cost of worse range. When switching to Kagura, a blue butterfly appears.

Narmaya can switch stances at any time by pressing 5U.

Moves performed in Genji stance will be suffixed with [g] (ex. f.M[g]), and moves performed in Kagura stance will be suffixed with [k] (ex. c.H[k]).

Read more on Narmaya's Overview page.

Key Moves

Normals in Neutral
Narmaya's neutral is very well-rounded, allowing her to both play very defensively, or close the distance and start her strong pressure.


Anti-Airs in Genji
Anti-Airs in Genji are generally more reliable than in Kagura. Learning to use the Skill button to utilize 623L[g]GBVSR Narmaya 623X.pngGuardAllStartup6Recovery27Advantage-16 and 623M[g]GBVSR Narmaya 623X.pngGuardMid, AllStartup9Recovery40Advantage-27 will make anti-airing a breeze.
Anti-Airs in Kagura
Anti-airs in Kagura are more niche than in Genji, however 2H[k]GBVSR Narmaya 2H Kagura.pngGuardMidStartup11Recovery22Advantage-13 outclasses every other anti-air Narmaya has, given you can get it out in time.


Pressure Normals


Basic Combos

Anything > 236M[k]

236M[k]GBVSR Narmaya 236X Kagura.pngGuardMidStartup16 [8]Recovery21Advantage-8 is your general purpose combo ender, connecting on any hit on a grounded opponent. A number of combos are shown below as examples.

If you land a hit in Genji stance, you can still combo into 236M[k]GBVSR Narmaya 236X Kagura.pngGuardMidStartup16 [8]Recovery21Advantage-8 using Narmaya's command dash in Genji: 214H[g]GBVSR Narmaya 214X.pngGuardStartupRecoveryTotal 28-36Advantage-. By inputting a Kagura special during the dash, Narmaya will interrupt the dash, automatically switching to Kagura stance and performing the special.


Spending Resources
  • 214U[g]GBVSR Narmaya 214U.pngGuardStartupRecoveryTotal 25Advantage- and 214U[k]GBVSR Narmaya 214U Kagura.pngGuardAllStartup27Recovery9Advantage+4 are potent options to close the gap between you and your opponent, and potentially score a punish if they try to press something.
  • 236U[g]GBVSR Narmaya 236U.pngGuardAllStartup14Recovery18 [16]Advantage+4 is an easy way to beat opponents throwing fireballs at you from midscreen.
  • Raging Strike + Raging Chain can be used to extend combos. Instead of ending combos with (214H[g]GBVSR Narmaya 214X.pngGuardStartupRecoveryTotal 28-36Advantage- xx) 236M[k]GBVSR Narmaya 236X Kagura.pngGuardMidStartup16 [8]Recovery21Advantage-8, use RS xx RC > c.HX xx (214H[g]GBVSR Narmaya 214X.pngGuardStartupRecoveryTotal 28-36Advantage- xx) 236M[k]GBVSR Narmaya 236X Kagura.pngGuardMidStartup16 [8]Recovery21Advantage-8
  • Skyboard Art and Super Skyboard Art can also be used in place of 236M[k]GBVSR Narmaya 236X Kagura.pngGuardMidStartup16 [8]Recovery21Advantage-8 to tack on additional damage to the end of a combo.
  • Brave Counter is very strong at stopping an opponent's offense. Use and abuse it.