Starter Guide
Narmaya's moveset is split between two stances, in which she has unique normals and specials:
- Genji (Dawnfly) stance has longer-range tools, giving her stronger neutral control at the cost of worse close-range pressure. When switching to Genji, a pink butterfly appears.
- Kagura (Freeflutter) stance has shorter-range tools built for pressure, at the cost of worse range. When switching to Kagura, a blue butterfly appears.
Narmaya can switch stances at any time by pressing 5U.
Moves performed in Genji stance will be suffixed with [g] (ex. f.M[g]), and moves performed in Kagura stance will be suffixed with [k] (ex. c.H[k]).
Read more on Narmaya's Overview page.Key Moves
Anything > 236M[k]
236M[k]GuardMidStartup16 [8]Recovery21Advantage-8 is your general purpose combo ender, connecting on any hit on a grounded opponent. A number of combos are shown below as examples.
If you land a hit in Genji stance, you can still combo into 236M[k]GuardMidStartup16 [8]Recovery21Advantage-8 using Narmaya's command dash in Genji: 214H[g]GuardStartupRecoveryTotal 28-36Advantage-. By inputting a Kagura special during the dash, Narmaya will interrupt the dash, automatically switching to Kagura stance and performing the special.
- 214U[g]GuardStartupRecoveryTotal 25Advantage- and 214U[k]GuardAllStartup27Recovery9Advantage+4 are potent options to close the gap between you and your opponent, and potentially score a punish if they try to press something.
- 236U[g]GuardAllStartup14Recovery18 [16]Advantage+4 is an easy way to beat opponents throwing fireballs at you from midscreen.
- Raging Strike + Raging Chain can be used to extend combos. Instead of ending combos with
(214H[g]GuardStartupRecoveryTotal 28-36Advantage- xx) 236M[k]GuardMidStartup16 [8]Recovery21Advantage-8
, useRS xx RC > c.HX xx (214H[g]GuardStartupRecoveryTotal 28-36Advantage- xx) 236M[k]GuardMidStartup16 [8]Recovery21Advantage-8
- Skyboard Art and Super Skyboard Art can also be used in place of 236M[k]GuardMidStartup16 [8]Recovery21Advantage-8 to tack on additional damage to the end of a combo.
- Brave Counter is very strong at stopping an opponent's offense. Use and abuse it.