Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Frame Data Glossary | |
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Guard | How this attack can be guarded. |
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). |
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. |
Recovery | Number of frames this move is in a recovery state before returning to neutral. |
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
OnHit | After getting hit by this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
Invuln | Attribute and Hitbox invincibility for this attack |
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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For more values, see GBVSR/Frame Data |
System Data
name | health | prejump | backdash | Unique Movement Options |
---|---|---|---|---|
Katalina | 16,000 | 4f | 18f |
Normal Moves
Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Counterhit | Level | Invuln | SBG Gain | |
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Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Counterhit | Level | Invuln | SBG Gain | |
c.L | 600 | Mid | 5 | 3 | 6 | +4 | +8 | 0 | ||||
c.M | 1100 | Mid | 6 | 3 | 13 | -1 | +3 | 2 | ||||
c.H | 1600 | Mid | 9 | 6 | 21 | -8 | -4 | 4 | ||||
c.XX | 700 | Mid | 9 | 3 | 15 | -3 | +1 | 2 | ||||
c.XXX | 1000 | Mid | 12 | 3 | 18 | -4 | 0 | 3 | ||||
c.XX6M | 1000 | Low | 12 | 3 | 16 | -4 | KD | 3 | ||||
c.XX6H | 1000 | High | 18 | 3 | 22 | -4 | +1 | 3 | ||||
f.L | 600 | Mid | 6 | 6 | 6 | +1 | +5 | 1 | ||||
f.M | 900 | Mid | 8 | 3 | 18 | -6 | -2 | 2 | ||||
f.H | 1300 | Mid | 9 | 4 | 23 | -10 | -6 | 3 | ||||
2L | 400 | Low | 6 | 3 | 10 | -2 | +2 | 0 | ||||
2M | 900 | Mid | 7 | 5 | 15 | -5 | -1 | 2 | ||||
2H | 1300 | Mid | 11 | 6 | 23 | -12 | -8 | 3 | ||||
2U | 1000 | Low | 8 | 5 | 21 | -11 | HKD(+44) | 2 | ||||
66L | 600 | Mid | 8 | 3 | 10 | +2 | +6 | 2 | ||||
66M | 1100 | Low | 12 | 4 | 21 | -8 | KD | 2 | ||||
66H | 1200 | Mid | 15 | 4 | 19 | -4 | KD | 2 | ||||
j.L | 600 | High/Air | 5 | Until L | 0 | 1 | ||||||
j.M | 800 | High/Air | 6 | 7 | Until L | 2 | ||||||
j.H | 1000 | High/Air | 7 | 6 | Until L | 2 | ||||||
j.U | 900 | High/Air | 13 | 12 | Until L | 2 |
Unique Action
Input | Name | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Counterhit | Level | Invuln | SBG Gain | |
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Input | Name | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Counterhit | Level | Invuln | SBG Gain | |
5U Lv0 | Light Wall | 1300 | Mid | 14~30+8 | 6 | 24 | -15 | KD | 2 | 3~29 Armor All | |||
5U Lv1 | Light Wall | 1400 | Mid | 31~60+8 | 6 | 24 | -13 | KD | 3 | 3~59 Armor All | |||
5U Lv2 | Light Wall | 1500 | Mid | 69 | 6 | 24 | -11 | Crumple | 4 | 3-60 Armor All | |||
5U > 66 | Frontstep | 19 | -5/-3/-1 | KD/KD/Crumple | |||||||||
5U > 44 | Backstep | 22 | -8/-6/-4 | KD/KD/Crumple |
Universal Mechanics
Name | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Counterhit | Level | Invuln | SBG Gain | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Counterhit | Level | Invuln | SBG Gain | |
Ground Throw | 2500 | Throw | 4 | 3 | 26 | HKD(+44) | HKD(+44) | 0, 4 | ||||
Air Throw | 2500 | Throw | 5 | 5 | Until L+5 | HKD | HKD | 0, 4 | ||||
Raging Strike | 1500 | Guard Crush 45 [52] | 28 | 1 | 37 | +8 [+15] | +15 | 0 | ||||
Raging Chain | 1000 | Mid | 13~31 | 6 | 16 | +4 | +15 | 4 | ||||
Brave Counter | 500 | Mid | 10 [18] | 3 | 19 [Total 54] | +6 [+5] | KD +21 [0] | HKD | 4 | 1-20 [1-?] Full |
Skills
Input | Name | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Counterhit | Level | Invuln | Cooldown | SBG Gain | |
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Input | Name | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Counterhit | Level | Invuln | Cooldown | SBG Gain | |
236L | L Frozen Blade | 800 | All | 16 | Total 45 | -9 | -5 | 2 | 10F after contact or disappear | |||||
236M | M Frozen Blade | 800 | All | 16 | Total 45 | -9 | -5 | 2 | 10F after contact or disappear | |||||
236H | H Frozen Blade | 400×3 | All | 16 | Total 48 | +2 | +6 | 2 | 420F after contact or disappear | |||||
214L | L Enchanted Lands | 1000 | Mid | 16 | 6 | 18 | -7 | KD | 3 | 20F starting 3F | ||||
214M | M Enchanted Lands | 1400 | Mid | 20 | 6 | 21 | -8 | KD | 4 | 20F starting 3F | ||||
214H | H Enchanted Lands | 1500 [1800] | Mid [Guard Crush 30] | 16-75 [76] | 6 | 21 | -8[+4] | KD | 4 | 420F starting 3F | ||||
623L | L Emerald Sword | 1000→500 | Mid→All | 6 | 2(2)6 | 27 | -20 | KD | 3 | 20F starting 3F | ||||
623M | M Emerald Sword | 600, 500 | Mid, All | 9 | 2(2)12 | 34 | -27 | KD | 4 | 1~14 All | 240F starting 3F | |||
623H | H Emerald Sword | 700, 400x2 | Mid | 11 | 2(1)12 | 35 | -22 | KD | 4 | 1~23 All | 600F starting 3F | |||
236U | Ultimate Frozen Blade | 2000 | All | 16 | 10 | 17 | -2 | Crumple | 2 | 180F starting 3F | ||||
623U | Ultimate Emerald Sword | 700, 300x2, 700 [700, 400] | All | 8 | 8 | 42 [32] | -28 | HKD(+44) | 2 | 300F starting 3F | ||||
214U | Ultimate Enchanted Lands | 700, 1800 | All | 9 | 2(7)7 | 24 | -6 | HKD(+46) | 2 | 7-10 Armor Mid/High | 180F starting 3F |
Skybound Arts
- All Skybound Arts have the following properties unless otherwise stated:
- Cost 100% Skybound Gauge
- Skybound Gauge Cooldown 300F after recovery
- Damage values of SSBA with cinematics are written before the brackets [] and assumes 1.2× damage
Input | Name | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Counterhit | Level | Invuln | SBG Gain | |
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Input | Name | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Counterhit | Level | Invuln | SBG Gain | |
236236H | Blades of Frost | 1000x2, 2500 [1000x2, 1500] | Mid | 8+5 | 3(15)6(24)9 | 24 | -10 | HKD(+45)[+35] | 4 | 1~15 All | |||
236236U | Realm of Ice | 1200, 480x5, 240x3, 480, 1200 [1000, 400x5, 1000] | Mid | 6+6 | 6(12)3×5,6 | 55 | -48 | HKD(+47)[+44] | 4 | 1~17 All |
Combo point Table
- Unless otherwise stated, all multi-hitting moves only add the points at first hit, and none afterwards.
Command/Version | L | M | H | U |
---|---|---|---|---|
236 | 2 | 2 | 2 | 3 |
623 | 3 | 3 | 3 | 3 |
214 | 2 | 2 | 1 | 3 |
Move | Points | |||
5U (any level) | 2 |
To edit frame data, edit values in GBVSR/Katalina/Data.
50% complete | ||
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Page | Completed | To-do | Score |
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Overview |
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18/20 |
Combos |
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8/10 |
Strategy | 20/20 | ||
Matchups | 4/20 | ||
Frame Data | ?/30 |
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Click here for the scoring criteria to assess character page completion.
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