GBVSR/Gran/Starter

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< GBVSR‎ | Gran
Gran

Notation

This page uses Numpad Notation, meaning that moves like for example 236 + L, 623 + M or 6 + H will be written as 236L, 623M and 6H respectively ("X" means "any button"). It is recommended that you familiarize yourself with Numpad Notation before reading further.

Key Moves

Pressuring the Opponent

Controlling Grounded Neutral

Whiff Punishing

Anti-Airs

Controlling the Air

Combos

Basic combo structure based on starters and position. Check the combo page for an detailed list.

Starter Position Enders
f.L or Triple Attack Anywhere 214L > 214M
f.L or Triple Attack Anywhere 5U
c.L Anywhere c.MXX > 214L > 214M

Pressure

Gran's pressure is fairly safe, having some moves like c.L and f.L which are +4 and +1 on block respectively, with an optional 236L to catch mashers. These moves also give you lots of opportunities for a tick throw A throw done after attacks, very soon after if not exactly when throw invulnerability expires on the opponent. A Tick Throw take advantage of that the opponent naturally expect a Frame Trap coming, making it very hard to react to or escape from., forcing opponents to be aware of this option, or resetting pressure with dashes (though countered by abare An attack during the opponent's pressure, intended to interrupt it.).

Blockstring Frame Advantage Notes
2L > 2L > f.L +1 Low mixup, ending with 236L gives up turn but is more safe
c.L > 6 > c.L +4 More options afterward like tick throw, reset pressure, or Raging Strike
f.M > 236L -3 Deals some chip but ends turn.

Navigation

Gran
52% complete
Page Completed To-do Score
Overview
  • Overview overhaul completed.
  • Second revamp done up to 2L.
19/20
Combos
  • Basic and Core combos are filled.
  • Combo theory complete.
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  • Specialized combos not yet added.
  • Combo List needs finishing.
8/10
Strategy
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Matchups
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Frame Data
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25/30
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