User:Yaoi ketamine/Bridget Okizeme: Difference between revisions

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{{GGST/CharacterLinks}}




=={{clr|D|2D}} Yo-yoki==




==== The Basic Mix ====
==Kickstart My Heart ({{clr|K|236K}}) Okizeme==
<tabber>
 
Overhead = {{TheoryBox
{{TheoryBox
| Title      = Overhead
| Title      = {{MMC|game=GGST|chara=Bridget|input=236K|label=Kickstart My Heart}} After {{clr|S|{{MMC|game=GGST|chara=Bridget|input=S|label=S}}}} or {{clr|H|{{MMC|game=GGST|chara=Bridget|input=H|label=H}}}} Follow-Up
| Oneliner  = {{clr|D|j.D}} Safejump
| Oneliner  = Turn your pokes into pressure
| Difficulty = Easy
| Difficulty = Easy
| Anchor    = Roll Safejump
| Anchor    =  
| Video      = GGST_Bridget_Midscreen_2D_Safejump.webm
| Video      = GGST_Bridget_SH_Followup_Meaty_cS.mp4
| Thumbnail  = GGST_Bridget_Thumbnail.png
| Thumbnail  = GGST_Bridget_Thumbnail.png
| Recipe    = {{clr|D|2D}} > {{clr|S|214S}}, {{clr|K|214K}} ~ {{clr|D|j.D}}
| Recipe    =  
| content    =
| content    =
* Safejumps.
{{MCB|{{clr|S|f.S}} / {{clr|S|2S}} ~ {{clr|S|S}} > ({{keyword|whiff}}) {{clr|K|236K}} ~ [6], {{clr|S|c.S}}}} or {{MCB|({{clr|S|f.S}} / {{clr|S|2S}}) > {{clr|H|5H}} ~ {{clr|H|H}} > (whiff) {{clr|K|236K}} ~ [6], {{clr|S|c.S}}}}
* Whiffs against backdashes, though you'll still be safe.
* Allows Bridget to zoom fullscreen to start her pressure with a {{keyword|meaty}} attack after launching the opponent.
* Susceptible to Faultless Defense.
* Leaves her +7~+9 after {{clr|K|236K}} depending on {{tt|combo starter and scaling|<p>+7: {{MCB|{{clr|S|2S}} > {{clr|H|5H}} ~ {{clr|H|H}}}}</p><p>+8: {{MCB|{{clr|S|f.S}} > {{clr|H|5H}} ~ {{clr|H|H}}}} and {{MCB|{{clr|S|2S}} ~ {{clr|S|S}}}}</p><p>+9: {{MCB|{{clr|S|f.S}} ~ {{clr|S|S}}}} and {{MCB|{{clr|H|5H}} ~ {{clr|H|H}}}}</p>}}.


'''Blockstrings:''' <code>{{clr|D|j.D}}, {{clr|S|c.S}} > {{clr|K|214K}}</code> or <code>{{clr|D|j.D}}, {{clr|S|2S}} > {{clr|K|214K}} against Faultless Defense</code>
'''This is only needed for stray normal hits midscreen—Bridget has better options for both damage and oki in the corner or with a counter-hit starter.'''


'''Confirms:''' <code>{{clr|D|j.D}}, {{clr|S|c.S}} / {{clr|S|2S}} > {{clr|K|214K}}, {{clr|S|c.S}} > ...</code> or <code> {{clr|D|j.D}}, {{clr|S|c.S}} > {{clr|D|5[D]}}, 66 > {{clr|S|c.S}} > ... </code>
A great way for Bridget to convert her long range buttons ({{clr|S|f.S}}, {{clr|S|2S}}, and {{clr|H|5H}}) into an advantage over her opponent. After routing into either her {{clr|H|H}} or {{clr|S|S}} follow-up, she can set up an  automatically spaced and timed meaty {{clr|S|c.S}} with a max-speed {{clr|K|236K}}.
 
Note that in some edge cases Bridget will end up too far away to {{clr|S|c.S}} the opponent after {{clr|K|236K}}, in which case she might opt for meaty {{clr|K|5K}} or {{clr|S|2S}}, or {{keyword|microdashing|term=microdash}} before {{clr|S|c.S}}—though running the risk of it not being meaty and getting punished for it.


Your default overhead option.


Backdashes can be OSed by pressing {{clr|S|S}} when {{clr|D|j.D}} ''would'' hit, although this sacrifices the safejump aspect of the setup.


}}
}}
|-|
 
Low = {{TheoryBox
{{TheoryBox
| Title      = Low
| Title      = Ending Combos With {{MMC|game=GGST|chara=Bridget|input=236K K|label=Shoot}}
| Oneliner  = Meaty 2K
| Oneliner  = Keep the pressure up
| Difficulty = Medium
| Difficulty = Easy
| Anchor    = Roll Safejump
| Anchor    =  
| Video      = GGST_Bridget_Midscreen_2D_Safejump.webm
| Video      =  
| Thumbnail  = GGST_Bridget_Thumbnail.png
| Thumbnail  =  
| Recipe    = {{clr|D|2D}} > {{clr|S|214S}}, {{clr|K|214K}} ~ (whiff) j.X, {{clr|K|2K}}
| Recipe    = ... > {{clr|K|236K}} ~ {{clr|K|K}}, 66 > {{clr|S|c.S}}
| content    =
| content    =
 
* Will sometimes sideswitch if 6 is being held just before {{clr|K|K}} is input.
** Leaves Bridget further away from the opponent, resulting in much weaker oki.
 
Bridget's most common combo ender midscreen, which leaves her advantageous enought to dash up and hit the opponent with a meaty {{clr|S|c.S}}.


}}
}}
</tabber>


==== Other Options ====
<tabber>
Throw = {{TheoryBox
| Title      = Throw
| Oneliner  =
| Difficulty = Medium
| Anchor    = Roll Safejump
| Video      = GGST_Bridget_Midscreen_2D_Safejump.webm
| Thumbnail  = GGST_Bridget_Thumbnail.png
| Recipe    = {{clr|D|2D}} > {{clr|S|214S}}, {{clr|K|214K}} ~ dl. (whiff) j.X, {{clr|D|4D}}
| content    =


Risky, but rewarding option as it leads to even more oki for Bridget.


}}
|-|
Delayed Overhead = {{TheoryBox
| Title      = Delayed Overhead
| Oneliner  = Catch their fuzzies!
| Difficulty = {{clr|S|Medium}}
| Anchor    = Roll Safejump
| Video      = GGST_Bridget_Midscreen_2D_Safejump.webm
| Thumbnail  = GGST_Bridget_Thumbnail.png
| Recipe    = {{clr|D|2D}} > {{clr|S|214S}}, {{clr|K|214K}} ~ (whiff) j.X, {{clr|K|2K}}
| content    =


*Catches backdashes, fuzzy jump, and fuzzy throw.
===Brake Okizeme===
*Not meaty—can be mashed.
**Can't be {{clr|P|6P}}d or thrown.
}}
</tabber>

Latest revision as of 13:38, 1 May 2024



Kickstart My Heart (236K) Okizeme

Kickstart My HeartGGST Bridget 236K.pngGuardAllStartup10Recovery9Advantage-20~+4 After SGGST Bridget S.pngGuardAllStartup12Recovery27Advantage-14 or HGGST Bridget H.pngGuardAllStartup12Recovery26Advantage-13 Follow-UpTurn your pokes into pressure
Easy

f.S / 2S ~ S > (whiff An attack that completely misses the opponent, such as when the opponent is out of range of the attack.) 236K ~ [6], c.S or (f.S / 2S) > 5H ~ H > (whiff) 236K ~ [6], c.S

  • Allows Bridget to zoom fullscreen to start her pressure with a meaty Hitting an opponent to cover the moment as they lose invincibility. The most common one is performing an attack early on okizeme to gain frame advantage and bait reversals. attack after launching the opponent.
  • Leaves her +7~+9 after 236K depending on combo starter and scaling

    +7: 2S > 5H ~ H

    +8: f.S > 5H ~ H and 2S ~ S

    +9: f.S ~ S and 5H ~ H

    .

This is only needed for stray normal hits midscreen—Bridget has better options for both damage and oki in the corner or with a counter-hit starter.

A great way for Bridget to convert her long range buttons (f.S, 2S, and 5H) into an advantage over her opponent. After routing into either her H or S follow-up, she can set up an automatically spaced and timed meaty c.S with a max-speed 236K.

Note that in some edge cases Bridget will end up too far away to c.S the opponent after 236K, in which case she might opt for meaty 5K or 2S, or microdashing The act of doing a quick dash, usualy seen in combos or pressure, by quickly tapping forward twice (66) or tapping a dash button. before c.S—though running the risk of it not being meaty and getting punished for it.


Ending Combos With ShootGGST Bridget 236KK.pngGuardAllStartup3Recovery29Advantage-35Keep the pressure up
Easy


... > 236K ~ K, 66 > c.S

  • Will sometimes sideswitch if 6 is being held just before K is input.
    • Leaves Bridget further away from the opponent, resulting in much weaker oki.

Bridget's most common combo ender midscreen, which leaves her advantageous enought to dash up and hit the opponent with a meaty c.S.



Brake Okizeme