User:PrivateTarkus/ACPR Design

From Dustloop Wiki

Preamble

  • How well does this character speak of the game's ideas?
  • Can you simply watch this character and tell what this game wants to achieve in terms of flow, speed, neutral, etc?
  • How does it interact with the system mechanics and other characters?
  • Can this character apply the system mechanics like no other, show them off in their simplest form, or actively defy them in an interesting way?
  • How creative is this character in terms of gameplay design?
  • Does it bring something to the table that no other character in a game does? How "different" is it, and does it accomplish this while still "playing the same game as everyone else"?

Tier List View

for those who hate nuance

Masterpieces
Almost
Perfect
Strong
Representatives
Unremarkable
Poorly
Designed
Mistakes

Why do I feel the way I do