User:Moxian/GioStuff

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Revision as of 11:44, 22 August 2022 by Moxian (talk | contribs)

this is a stupid doc i'm using instead of notepad, because imma lose the notepad. And this *might* *potentially* end up being readable enough to get plugged into GGST/Giovanna/Combos (fat chance)..


Combo pieces:

  • c.S > 2H > trovao
  • c.S > xx > 214K (aerial)
  • (aerial) > (66) 5K > 214K / 6H / jc j.H
  • .. > jc j.H > j.D > AD > j.????

uhm.. not much in terms of combo theory, eh?...


Less common RC routes

(tested on c.s > 2h > 214k > 5k > 214k > RC, against ky, 100% meter) (btw base combo is 145 dmg)

  • RC > c.s > 2h > 214k - 166 damage (can't fit in 5k) (positioning is tricky)
  • RC > c.s > 6hhh - 167 damage (can't fit in 5k) (timing/positioning is tricky but not as much as above.)
  • RC > udash > 5[d] > 5k > 214k - 168 damage (udash makes it easy, manually positioning sucks)
  • RC > j9 > jH > ad > jD - 159 but can maybe fit more? Maybe only near corner? > dash j.S (corner)= 162 . Very tricky as well. Not a fan
  • 66RC > dl 5[d] > cs > 5h - 172 (timing)
  • 66RC > dl 5[d] > cs > 5d - 172
  • 66RC > dl 5[d] > cs > 214k - 170
  • 66RC > dl 5[d] > cs > 2h - 171
  • 66RC > dl 5[d] > cs > 2h > 214k - 174
  • 66RC > dl 5[d] > 5k > 214k - 168

can't fit 5[D] > (5k) >6hhh


Universal Roundstart

button
startup
6P neutral walkback backdash j8/j9 ch damage
5HGGST Giovanna 5H.pngGuardAllStartup10Recovery19Advantage-5
10f
punished hits whiffs whiffs whiffs 151
CH 5H > 236K , f.S > 5H > 214K
66 5KGGST Giovanna 5K.pngGuardAllStartup6Recovery12Advantage-2
7f
punished hits whiffs whiffs whiffs 62/81
CH 5K > (5K > ) 214K
2DGGST Giovanna 2D.pngGuardLowStartup17Recovery12Advantage-8
17f
counters hits whiffs
662D hits (18f)
whiffs whiffs 69 (nonch 2D > 214k)
106 (CH 2D > 214K , 66 5K > 214k)

Giovanna's 2D has a terribly long startup anyway, so there's seldom a reason not to microdash it (except vs faust and his 6P). Microdashing makes it catch walkback (which it whiffs on otherwise).

Giovanna's 5HGGST Giovanna 5H.pngGuardAllStartup10Recovery19Advantage-5 is a very good roundstart button: It comes out in 10 frames beating (or at worst trading with) most other character's moves reaching the opponent from roundstart, and it also has a great reward on counterhit - not only does it do a good chunk of damage, but it also pushes you all the way into the corner and knocks you down for an oki. You don't want to get roundstart counterhit by it!

The universal RPS available to all characters is roughly: Gio's 5H < your 6P < Gio's 2D < most of your buttons < Gio's 5H.

You can skip straight to neutral by:

  • jumping
  • backdashing
    • can be called out by long dash > 5K or long dash > 5H, but those options are hard callouts and lose to your normal buttons. Also the timing is somewhat tight. You probably won't see gios do this, ever.


Useless combos

helo
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
c.S > 2H > 236K , c.S > f.S(2) > 2H >236K (ws) > 5[D] corner 200 don't go for f.S(3) or you'll be too far away for 2H. Lower damage than the alternatives, not worth it. 69067vs faust
(PC)
1.21