User:Malleth: Difference between revisions

157 editsJoined 28 June 2022
(May pick/avoid draft)
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|intro = {{Character Label|GGST|May|24px}} is a mobile bruiser with big damage and charging specials.
|intro = {{Character Label|GGST|May|24px}} is a mobile bruiser with big damage and charging specials.
|pickMe =  
|pickMe =  
* May has huge damage from the right hits and hard to contest pressure.
* May has huge damage from the right hits and hard to burst combos.
* Good mobility with a high jump arc and several advancing special moves.
* Good mobility with a high jump arc and several advancing special moves.
* Mr. Dolphin special move in all its variants is a strong tool for pressure, combos and neutral.
* Mr. Dolphin special move in all its variants is a strong tool for pressure, combos and neutral.
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* May relies heavily on charge input moves which may not be to your taste.
* May relies heavily on charge input moves which may not be to your taste.
* Relies mostly on strike/throw over more fancy mix-ups.
* Relies mostly on strike/throw over more fancy mix-ups.
* Dolphin moves are core to the gameplan and will be used a lot.
* Midscreen pokes don't convert into knockdowns or good damage without counterhits or meter.
* Midscreen pokes don't convert into knockdowns or good damage without counterhits or meter.
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Revision as of 15:15, 16 February 2023

May is a mobile bruiser with big damage and charging specials.
Pick if you like Avoid if you dislike
  • May has huge damage from the right hits and hard to burst combos.
  • Good mobility with a high jump arc and several advancing special moves.
  • Mr. Dolphin special move in all its variants is a strong tool for pressure, combos and neutral.
  • Strong normals with a plethora of disjointed hitboxes to control space and pressure the opponent.
  • May relies heavily on charge input moves which may not be to your taste.
  • Relies mostly on strike/throw over more fancy mix-ups.
  • Midscreen pokes don't convert into knockdowns or good damage without counterhits or meter.

Potemkin

Potemkin is a slow moving grappler that deals tremendous damage once you are within his grasp.
Pick if you like Avoid if you dislike
  • You like big reads, big damage and big bodies.
  • A straightforward gameplan is what you're after.
  • Patient play before big moves sounds appealing.
  • Potemkin Buster
  • Moving fast and pressing a lot of buttons is important to you.
  • Blocking a lot isn't your thing.
  • Taking risks and having to guess a lot is a turn off.
  • Challenging and unforgiving execution to play optimally frustrates you.

Potemkin is a slow moving grappler that deals tremendous damage once you are within his grasp.
Pick if you like Avoid if you dislike
  • Simple Gameplan - Potemkin's gameplan is straightforward and easy to learn.
  • Big Damage - In ideal situations Potemkin has some of the highest damaging combos among the cast.
  • Potemkin Buster - Owari da.
  • Patience and Reads - Potemkin plays slow and patient before making a big move.
  • Slow Moving - Potemkin has no dash and his walkspeed is very slow.
  • Challenging Execution - At high levels Potemkin has difficult execution that's punishing when you make a mistake.
  • Poor Defense - Potemkin has poor defensive options that means he'll have to block a lot.
  • Committal Offense - Potemkin can either get punished for missing a grab or have to work his way back in he gets blocked.

Potemkin is a slow moving grappler that deals tremendous damage once you are within his grasp.
Pick if you like Avoid if you dislike
  • A straightforward gameplan that is easy to learn and hard to master.
  • Highly damaging when you get in or land the right hits.
  • Potemkin Buster is extremely damaging and satisfying command grab.
  • Pace of gameplay that encourages patience punctuated by big reads.
  • Potemkin has no dash and his walkspeed is very slow.
  • At high levels Potemkin has difficult execution that's punishing when you make a mistake.
  • Poor defensive options means he'll have to block a lot.
  • Committal offense with few ways to continue pressure if you guess wrong.

Potemkin is a slow moving grappler that deals tremendous damage once you are within his grasp.
Pick if you like Avoid if you dislike
  • Simple Gameplan - Potemkin's gameplan is pretty straightforward; Slowly work your way in, then run a grappler mix where you either hit them or grab them. Even at top levels when you're doing more advanced stuff it's all about executing that same gameplan more optimally and dealing with your opponent.
  • Big Damage - In ideal situations Potemkin has some of the highest damaging combos among the cast. With the right hits and resources Potemkin can kill any character in two interactions, or even sometimes perform a Touch of Death.
  • Potemkin Buster - Potemkin's most famous move and arguably the most satisfying move to land in the game. It's the single most damaging move in the game barring Supers. The animation and sounds are superb and really tickle that instinctual part of your brain that likes a spectacle.
  • Patience and Reads - Potemkin's pace of play is slow and patient, punctuated by moments of explosivity. If you enjoy slowly working your way in, looking for opportunities before each big move then you may enjoy playing Potemkin.
  • Slow Moving - Potemkin has no dash and his walkspeed is very slow. Potemkin does have advancing specials to somewhat counteract this but they are very committal options without meter. For the most part you will be walking and blocking your way into position.
  • Challenging Execution - At high levels Potemkin relies on difficult inputs and timings to achieve optimal damage and oki. Making mistakes can also lead to completely ruining a setup or even being heavily punished.
  • Poor Defense - Potemkin has generally slow moves, and his faster moves all have various drawbacks and generally low return when used on defense. Combined with his poor mobility this leads to him having to block a lot and use risky options to escape pressure.
  • Committal Offense - The nature of relying on a command grab for a major part of your offense means getting punished when you guess wrong. Getting blocked can also put you in a mediocre position as Potemkin lacks ways to get back in easily.