User:January: Difference between revisions

1,719 editsJoined 28 June 2022
(added okizeme theoryboxes, and curse burst bait)
 
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==Combo Theory==
======<span style="visibility:hidden;font-size:0">Overview</span>======
<div id="mf-home" class="fpcontent">
<div id="fptopsection">
{{FP Box
|header=
|content=
'''Blank GGST Match-Up Template Page :''' [[User:January/MU Template]]


For increased readability {{color|4|H}} or {{MMC|chara=Happy Chaos|game=GGST|input=H|label=Fire}} will solely refer to act the of releasing {{color|4|H}} and shooting, deciding when to press {{color|4|H}} will be left to your own discretion. When notated in full {{color|4|H}} will often occur after the motion input of a move but before the button press. This is to give an idea of the best practices for using cancels out of and into {{MMC|chara=Happy Chaos|game=GGST|input=214S|label=Steady Aim}}.
'''Happy Chaos X Levels To Learn:''' [[User:January/HCLevels|X Levels To Learn]]
 
===Starters===
<tabber> 236S =
{{TheoryBox
| Title      = {{clr|3|236S}} / Gun Pull / At the Ready
| Oneliner  = High damage and consistent way to confirm some normals.
| Difficulty = {{clr|1|Very Easy}}
| Anchor    = Starters
| Video      = GGST Happy Chaos Button 236S.mp4
| Size      = 256x192
| Recipe    = {{color|2|2K}} / {{color|2|5K}} / {{color|3|c.S}} > {{color|5|2D}} / {{color|2|6K}} > {{color|3|236S}} > ...
| content    =
Any series of normals ending in {{color|3|236S}} launch should allow for you to full combo. This starter to HC's combo structure is not invalidated by [[GGST/Happy Chaos#Fire|Shot]] > [[GGST/Happy Chaos#Steady Aim|Steady Aim]] Clean Hit, as it is the most resource efficient way to enter into a non-CH combo when able to.
}}
}}
|-|
</div>
Non-Launching =  
<div id="fpflexsection">
{{TheoryBox
{{FP Box
| Title      = Non-Launching Wallslump Routing
|header=January
| Oneliner  = Also works as beginner friendly combo structure.
|content=<table class="stripe" style="width:100%;" cellspacing="0">
| Difficulty = {{clr|2|Easy}}
<tr><td colspan="2" style="text-align:center;">[[400px]]</td></tr>
| Anchor    = Starters
<tr><td colspan="2" style="text-align:center;">'''My Mains'''</td></tr>
| Video      = GGST Happy Chaos Theory Wallslump Starter.mp4
<tr><td style="text-align:right; width: 48%">'''GGST:'''</td><td style="text-align: left;">{{CLabel|GGST|Happy Chaos}} & {{CLabel|GGST|Asuka R}}
| Size      = 256x192
</table></td></tr>
| Recipe    = Non-Launching Normal > Dash {{clr|4|H}} > {{color|3|c.S}} / {{color|2|5K}} / {{color|2|2K}} > {{color|2|6K}} > ...
| content    =
If near the corner you may wish to go for a wallslump instead of a wallbreak. This can be done from almost anywhere on screen, given you have sufficient resources. When going for this route you do no move onto a 'juggle', but instead loop the same structure.
 
This route can be ended prematurely before reaching the corner by using {{color|5|2D}} instead of {{color|2|6K}}.
 
Common Non-Launching Normals to start a wallslump from include {{color|2|5K}}, {{color|2|2K}}, {{color|2|6K}},
}}
}}
|-|
</div></div>
Counter Hit Confirms =
----
{{TheoryBox
<div class="ConstrainArticleWidth "><!-- beginning of the container which constrains the width on desktop -->
| Title      = Counter Hit Confirm
| Oneliner  = Confirm mid and large Counter Hits into death.
| Difficulty = {{clr|2|Easy}}
| Anchor    = Starters
| Video      = GGST Happy Chaos CH SA CL.mp4
| Size      = 256x192
| Recipe    = CH Starter > {{color|3|214S}}~{{color|4|H}}(CL) > ...
| content    =
All mid and large counter hits can be confirmed directly into a clean hit [[GGST/Happy Chaos#Steady Aim|Steady Aim]] shot.
 
Depending on spacing it is possible to get a [[GGST/Happy Chaos#Focus|Focus]] cancel after the CL, rather than a [[GGST/Happy Chaos#Reload|Reload]] cancel, while still continuing the combo.


Counterhit starters include {{color|3|c.S}}, {{color|3|f.S}}, {{color|3|2S}}, {{color|5|2D}}, {{color|2|6K}}, {{color|3|6S}}, {{color|3|236S}}
------
==Asuka Combos==
Air Combo Starter
{{clr|S|c.S}} > {{clr|H|2H}}, {{clr|S|c.S}} ~ SJ9 {{clr|K|j.K}} >


Counterhit Starters where you can reliably [[GGST/Happy Chaos#Focus|Focus]] cancel include {{color|3|c.S}}, {{color|5|2D}}, {{color|2|6K}}, {{color|3|236S}}, and close range {{color|3|2S}}.
Water : IAD > {{clr|K|j.K}} > {{clr|D|j.D}} > Chant > Bookmark
}}
|-|
Shot > Steady Aim Clean Hit =
{{TheoryBox
| Title      = Shot > Clean Hit Steady Aim
| Oneliner  = Reliably confirm any normal into a full combo.
| Difficulty = {{clr|4|Hard}}
| Anchor    = Starters
| Video      = GGST Happy Chaos Shot SA CL.mp4
| Size      = 256x192
| Recipe    = Starter > {{color|3|214}} {{color|4|H}} {{color|3|S}} ~ {{color|4|H}}(CL)
| content    =
This is Happy Chaos's bread and butter. Once you are able to do this, it will be the primary way you confirm all normal hits. It is possible to OS the normal hit / counter hit route by timing the [[GGST/Happy Chaos#Fire|Shot]] before entering [[GGST/Happy Chaos#Steady Aim|Steady Aim]] to occur at the same time as CH slowdown would occur.


Normals that do not launch will be much harder to confirm as they will require you to link [[GGST/Happy Chaos#Fire|Shot]] > [[GGST/Happy Chaos#Steady Aim|Steady Aim]] CL on hitstun alone. When learning use {{color|3|6S}}, and {{color|5|2D}} to launch the opponent when possible to create a much larger and more forgiving gap.
Air and Lightning : Chant > Bookmark > IAD > {{clr|S|j.S}} > {{clr|H|j.H}} > {{clr|S|c.S}} > WB


Common Non-Launching Normals include {{color|3|c.S}}, {{color|3|f.S}}, {{color|3|2S}}, {{color|1|6P}}, and {{color|2|6K}}.
Screamer :  IAD > {{clr|K|j.K}} > Chant > Bookmark > 66 {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|K|5K}}
}}
-----
</tabber>
 
===The Juggle===
<tabber> 6S > Steady Aim =
{{TheoryBox
{{TheoryBox
| Title      = {{color|3|6S}} > [[GGST/Happy Chaos#Steady Aim|Steady Aim]] Clean Hit
| Title      = Spell-less RRC Bread and Butter
| Oneliner  = Simple and high damage Counter Hit route.
| Oneliner  = Extra Corner Carry!
| Difficulty = {{clr|2|Easy}}
| Difficulty = {{clr|2|Easy}}  
| Anchor    = Juggle
| Anchor    =  
| Video     = GGST Happy Chaos 6S Juggle Theory.mp4
| Video   = GGST Asuka R NoSpell RRC BnB.mp4
| Size      = 256x192
| Timestamp  =  
| Recipe    = CH Starter > {{color|3|6S}} > {{color|3|214S}} > {{color|1|22}} {{color|4|H}} {{color|1|P}} > ... (Reload Cancel)
| Recipe    = Button > 66RRC 66 {{clr|S|c.S}} > (dl) {{clr|H|2H}} (66) {{clr|S|c.S}} > (dl) {{clr|H|2H}} (66) {{clr|K|5K}} > {{clr|H|6H}}
| content    =
Off CH Starters or in the corner it is possible to use {{color|3|6S}} > {{color|3|214S}} twice before the gravity scaling becomes too great. As a beginner this will be your go to way to confirm a CH into a wallbreak.
 
Near Corner and In the corner it is possible to fit in a [[GGST/Happy Chaos#Focus|Focus]] cancel after a [[GGST/Happy Chaos#Steady Aim|Steady Aim]] clean hit before the opponent wall sticks and continue the combo.
 
If aiming solely for damage this is the highest damage method to route a combo by a small amount.
}}
|-|
6K > Steady Aim =
{{TheoryBox
| Title      = {{color|2|6K}} > [[GGST/Happy Chaos#Steady Aim|Steady Aim]] Clean Hit
| Oneliner  = Allows you to close distance reliably while still reload canceling.
| Difficulty = {{clr|2|Easy}}
| Anchor    = Juggle
| Video      = GGST Happy Chaos 6K Juggle Theory.mp4
| Size      = 256x192
| Recipe    = Starter > {{color|3|c.S}} > {{color|2|6K}} > {{color|3|214S}} > {{color|1|22}} {{color|4|H}} {{color|1|P}} > ... (Reload Cancel)
| content    =
This is the primary pickup after a starter, as it works from the furthest ranges as it floats the opponent with very little horizontal pushback allowing for a {{color|3|c.S}} pickup after a [[GGST/Happy Chaos#Reload|Reload]] cancel, with it being possible to reload multiple bullets in the corner.
 
{{color|3|c.S}} before the {{color|2|6K}} can be omitted based on distance and desired gravity scaling.
 
In the corner it is possible to [[GGST/Happy Chaos#Focus|Focus]] cancel the [[GGST/Happy Chaos#Steady Aim|Steady Aim]] clean hit and continue the combo with either {{color|3|c.S}} or {{color|2|5K}}.
}}
|-|
Extender =
{{TheoryBox
| Title      = Dash Cancel Shot
| Oneliner  = Use a dash cancel to get more corner carry.
| Difficulty = {{clr|3|Medium}}
| Anchor    = Juggle
| Video      = GGST Happy Chaos Theory Juggle Extender.mp4
| Size      = 256x192
| Recipe    = ... > {{color|2|5K}} / {{color|3|c.S}} > dc {{color|4|H}} > {{color|3|c.S}} > ...
| content    =
Using a dash cancel can allow you to get more corner carry and close distance between you and the opponent once again in order to get a {{clr|3|c.S}}.
}}
|-|
236S =
{{TheoryBox
| Title      = {{color|3|236S}} Juggle
| Oneliner  = Extremely resource efficient combo routing.
| Difficulty = {{clr|3|Medium}}
| Anchor    = Juggle
| Video      = GGST Happy Chaos 236S Juggle Theory.mp4
| Size      = 256x192
| Recipe    = Starter > {{color|3|c.S}} > {{color|2|6K}}~{{color|4|2H}} > {{color|3|236S}} > Dash + {{color|4|H}} > ...
| content    =  
| content    =  
{{color|3|c.S}} or {{color|2|6K}} can be omitted based on spacing, and starter. With proper routing it is possible to get two {{color|3|236S}} before you are forced to end the combo due to gravity scaling. If you already have the gun out, most likely from a previous 236S loop, it is necessary to input {{color|4|2H}}, at some point before {{color|3|236S}} is input. This is commonly done after {{color|2|6K}}, but can be done at any point. {{color|3|236S}} juggles are an extremely resource efficient way to route combos, that only sacrifices a small amount of damage.
After the 66RRC you have time to dash into the opponent and push them closer to the wall for a some time before you need to {{clr|S|c.S}}. Sometimes delaying the {{clr|H|2H}}sis necessary for ensuring all hits of {{clr|H|2H}} connect if the opponent is too high, but the combo won't drop just because you missed a hit.


If {{color|2|6K}} is omitted, {{color|3|236S}} can be Kara canceled from {{color|3|c.S}}.
}}
}}
|-|
-----
Curse Burst Bait =
{| class="wikitable mw-collapsible stripe" data-expandtext="View" data-collapsetext="Close" border="1" style="width:100%; max-width: 1350px; text-align: center"
{{TheoryBox
! colspan="10" |'''whatever combos i want
| Title      =  
|-
| Oneliner  =  
{{GGST-ComboTableHeader}}
| Difficulty =  
|-
| Anchor    =  
{{GGST-ComboTableRow
| Video      =  
|combo = {{clr|H|5H}} > 66RRC 66 {{clr|S|c.S}} > (dl) {{clr|H|2H}}, (66) {{clr|S|c.S}} > {{clr|H|2H}} (dl), (66) {{clr|K|5K}} > {{clr|H|6H}}
| Size      = 256x192
|position = Anywhere
| Recipe    =  
|damage = 165
| content    =
|Mana Cost = 0
|worksOn = All
|difficulty = Medium
|notes = '''Mana: 0%''' <br> After the 66RRC you have time to dash into the opponent and push them closer to the wall for a some time before you need to {{clr|S|c.S}}. Also works as a solid RRC Combo off any other button.
|video =  
|recipePC =  
|recipePS =  
|checkedVersion = 1.26
}}
}}
</tabber>
|-
 
{{GGST-ComboTableRow
===Enders===
|combo = CH {{clr|H|5H}} > Chant ~ Bookmark 66 {{clr|S|2S}} > {{clr|H|2H}}, {{clr|S|f.S}} > {{clr|H|5H}}
<tabber> Normal Hit Wallstick =
|position = Anywhere
{{TheoryBox
|damage = 146-162
| Title      = Normal Hit Wallstick
|Mana Cost = 8% - 16%
| Oneliner  = Sometimes it happens.
|worksOn = All
| Difficulty = {{clr|2|Easy}}
|difficulty = Easy
| Anchor    = Enders
|notes = '''Mana: 8% - 16%''' <br> Works with most projectile spells.
| Video      = GGST Happy Chaos Theory Ender Normal Hit Wallstick.mp4
|video =
| Size      = 256x192
|recipePC =
| Recipe    = ... > Normal (WS) > X > {{color|3|632146S}} / {{clr|3|6S}}
|recipePS =
| content    =
|checkedVersion = 1.26
When you wallstick the opponent with a [[GGST/Happy Chaos#Fire|Shot]], from either stance if canceled into [[GGST/Happy Chaos#Focus|Focus]] you can wallbreak with {{clr|3|632146S}}.
 
When you wallstick the opponent with a normal you do not have enough time to get combo into a {{clr|3|632146S}} after a [[GGST/Happy Chaos#Focus|Focus]], so you will have to decide which resource you want to recover the most, and whether you want a post-wallbreak hard knockdown.
 
After Wallsticking the opponent you have enough time to
*[[GGST/Happy Chaos#Reload|Reload(3)]], and break the wall with {{clr|3|6S}}.
*[[GGST/Happy Chaos#Focus|Focus]], and break the wall with {{clr|3|6S}}.
*[[GGST/Happy Chaos#Curse|Curse]], and break the wall with {{clr|3|6S}}.
*[[GGST/Happy Chaos#Curse|Curse]], and break the wall with {{clr|3|632146S}}.
}}
}}
|-|
|-
ATR Wallstick=
{{GGST-ComboTableRow
{{TheoryBox
|combo = CH {{clr|H|5H}} > Chant ~ Bookmark 66 {{clr|K|5K}} > {{clr|H|6H}}
| Title      = Wallstick with [[GGST/Happy Chaos#At the Ready|ATR]] Shot
|position = Anywhere
| Oneliner  = Wallsticking with a shot gives you a better opportunity to recover resources.
|damage = 125-144
| Difficulty = {{clr|2|Easy}}
|Mana Cost = 8% - 16%
| Anchor    = Enders
|worksOn = All
| Video      = GGST Happy Chaos Theory Ender ATR Wallstick.mp4
|difficulty = Easy
| Size      = 256x192
|notes = '''Mana: 8% - 16%''' <br> Works with most projectile spells. <br> Different ending knockdown variation of the above combo that leaves the opponent closer.
| Recipe    = ... > {{clr|3|c.S}} / {{color|2|5K}} > {{clr|3|6S}}~{{clr|4|H}} > {{clr|1|214P}} > {{clr|3|632146S}} / {{clr|3|6S}}
|video =
| content    =
|recipePC =
Wallsticking with a shot from either stance will give enough time to both [[GGST/Happy Chaos#Focus|Focus]] and use [[GGST/Happy Chaos#Deux ex Machina|Deus Ex Machina]] to break the wall.
|recipePS =
 
|checkedVersion = 1.26
[[GGST/Happy Chaos#Fire|Shooting]] immediately after {{clr|3|6S}} adds on free damage if following with a super, and allows for you to focus before the super, giving you a hard knockdown wallbreak with concentration and full ammo.
 
*[[GGST/Happy Chaos#Focus|Focus]] can be replaced with [[GGST/Happy Chaos#Reload|Reload(3)]] if you need bullets and do not have meter for [[GGST/Happy Chaos#Deux ex Machina|Deus Ex Machina]].
*[[GGST/Happy Chaos#Focus|Focus]] can also be replaced with [[GGST/Happy Chaos#Curse|Curse]] if you do not need bullets or concentration.
}}
}}
|-|
|-
Steady Aim Wallstick =
{{GGST-ComboTableRow
{{TheoryBox
|combo = CH {{clr|H|5H}} > Chant ~ Bookmark 66 {{clr|K|5K}} ~ 66BRC > {{clr|S|c.S}} > (Restore Resources) > ???
| Title      = Wallstick with [[GGST/Happy Chaos#Steady Aim|Steady Aim]] Shot
|position = Anywhere
| Oneliner  = Wallsticking with a shot gives you a better opportunity to recover resources.
|damage =
| Difficulty = {{clr|3|Medium}}
|Mana Cost = 8% - 16%
| Anchor    = Enders
|worksOn =
| Video      = GGST Happy Chaos Theory Ender Steady Aim Wallstick.mp4
|difficulty = Hard
| Size      = 256x192
|notes = '''Mana: 8% - 16%''' <br> {{clr|K|5K}} BRC can be done by either jump canceling or dash canceling then doing a Roman Cancel. Works with most projectile spells
| Recipe    = ... > {{color|3|214S}} > {{color|1|214}} {{color|4|H}} {{color|1|P}} (WS) > {{clr|3|632146S}} / {{clr|3|6S}}
|video =
| content    =
|recipePC =
Wallsticking with a shot from either stance will give enough time to both [[GGST/Happy Chaos#Focus|Focus]] and use [[GGST/Happy Chaos#Deux ex Machina|Deus Ex Machina]] to break the wall.
|recipePS =
 
|checkedVersion = 1.26
If not within range to wall break with {{clr|3|6S}}, use [[GGST/Happy Chaos#Steady Aim|Steady Aim]] Clean Hit to break the wall.
 
*[[GGST/Happy Chaos#Focus|Focus]] can be replaced with [[GGST/Happy Chaos#Reload|Reload(3)]] if you need bullets and do not have meter for [[GGST/Happy Chaos#Deux ex Machina|Deus Ex Machina]].
*[[GGST/Happy Chaos#Focus|Focus]] can also be replaced with [[GGST/Happy Chaos#Curse|Curse]] if you do not need bullets or concentration.
}}
}}
</tabber>
|- 


==Okizeme==
|}
===Post Super Wallbreak Safejump===
{{TheoryBox
| Title      =
| Oneliner  =
| Difficulty =
| Anchor    =
| Video      =
| Size      = 256x192
| Recipe    =
| content    =
}}
===Focus Safejump===
{{TheoryBox
| Title      =
| Oneliner  =
| Difficulty =
| Anchor    =
| Video      =
| Size      = 256x192
| Recipe    =
| content    =
}}
===BRC Setups===
<tabber>
Umisho's =
{{TheoryBox
| Title      =
| Oneliner  =
| Difficulty =
| Anchor    =
| Video      =
| Size      = 256x192
| Recipe    =
| content    =
}}
|-|
UnluckyThirteen's =
{{TheoryBox
| Title      =
| Oneliner  =
| Difficulty =
| Anchor    =
| Video      =
| Size      = 256x192
| Recipe    =
| content    =
}}
</tabber>
===Wallslump Setups===
<tabber>
Resource Recovery =
{{TheoryBox
| Title      =
| Oneliner  =
| Difficulty =
| Anchor    =
| Video      =
| Size      = 256x192
| Recipe    =
| content    =
}}
|-|
C.S High =
{{TheoryBox
| Title      =
| Oneliner  =
| Difficulty =
| Anchor    =
| Video      =
| Size      = 256x192
| Recipe    =
| content    =
}}
|-|
C.S Low =
{{TheoryBox
| Title      =
| Oneliner  =
| Difficulty =
| Anchor    =
| Video      =
| Size      = 256x192
| Recipe    =
| content    =
}}
|-|
Normal Safejump =
{{TheoryBox
| Title      =
| Oneliner  =
| Difficulty =
| Anchor    =
| Video      =
| Size      = 256x192
| Recipe    =
| content    =
}}
|-|
Shot Safejump =
{{TheoryBox
| Title      =
| Oneliner  =
| Difficulty =
| Anchor    =
| Video      =
| Size      = 256x192
| Recipe    =
| content    =
}}
|-|
Wall Break =
{{TheoryBox
| Title      =
| Oneliner  =
| Difficulty =
| Anchor    =
| Video      =
| Size      = 256x192
| Recipe    =
| content    =
}}
</tabber>

Latest revision as of 08:35, 28 July 2023

Overview

Blank GGST Match-Up Template Page : User:January/MU Template

Happy Chaos X Levels To Learn: X Levels To Learn
January
400px
My Mains
GGST: Happy Chaos & Asuka R


Asuka Combos

Air Combo Starter c.S > 2H, c.S ~ SJ9 j.K >

Water : IAD > j.K > j.D > Chant > Bookmark

Air and Lightning : Chant > Bookmark > IAD > j.S > j.H > c.S > WB

Screamer : IAD > j.K > Chant > Bookmark > 66 c.S > 2H > 5K


Spell-less RRC Bread and ButterExtra Corner Carry!
Easy

Button > 66RRC 66 c.S > (dl) 2H (66) c.S > (dl) 2H (66) 5K > 6H
After the 66RRC you have time to dash into the opponent and push them closer to the wall for a some time before you need to c.S. Sometimes delaying the 2Hsis necessary for ensuring all hits of 2H connect if the opponent is too high, but the combo won't drop just because you missed a hit.


whatever combos i want
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
5H > 66RRC 66 c.S > (dl) 2H, (66) c.S > 2H (dl), (66) 5K > 6H Anywhere 165 All [3] Medium Mana: 0%
After the 66RRC you have time to dash into the opponent and push them closer to the wall for a some time before you need to c.S. Also works as a solid RRC Combo off any other button.
1.26
CH 5H > Chant ~ Bookmark 66 2S > 2H, f.S > 5H Anywhere 146-162 All [2] Easy Mana: 8% - 16%
Works with most projectile spells.
1.26
CH 5H > Chant ~ Bookmark 66 5K > 6H Anywhere 125-144 All [2] Easy Mana: 8% - 16%
Works with most projectile spells.
Different ending knockdown variation of the above combo that leaves the opponent closer.
1.26
CH 5H > Chant ~ Bookmark 66 5K ~ 66BRC > c.S > (Restore Resources) > ??? Anywhere [4] Hard Mana: 8% - 16%
5K BRC can be done by either jump canceling or dash canceling then doing a Roman Cancel. Works with most projectile spells
1.26