User:January: Difference between revisions

1,719 editsJoined 28 June 2022
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==Combo Theory==
======<span style="visibility:hidden;font-size:0">Overview</span>======
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'''Blank GGST Match-Up Template Page :''' [[User:January/MU Template]]


For increased readability {{color|4|H}} or {{MMC|chara=Happy Chaos|game=GGST|input=H|label=Fire}} will solely refer to act the of releasing {{color|4|H}} and shooting, deciding when to press {{color|4|H}} will be left to your own discretion. When notated in full {{color|4|H}} will often occur after the motion input of a move but before the button press. This is to give an idea of the best practices for using cancels out of and into {{MMC|chara=Happy Chaos|game=GGST|input=214S|label=Steady Aim}}.
'''Happy Chaos X Levels To Learn:''' [[User:January/HCLevels|X Levels To Learn]]
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|header=January
|content=<table class="stripe" style="width:100%;" cellspacing="0">
<tr><td colspan="2" style="text-align:center;">[[400px]]</td></tr>
<tr><td colspan="2" style="text-align:center;">'''My Mains'''</td></tr>
<tr><td style="text-align:right; width: 48%">'''GGST:'''</td><td style="text-align: left;">{{CLabel|GGST|Happy Chaos}} & {{CLabel|GGST|Asuka R}}
</table></td></tr>
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==Asuka Combos==
Air Combo Starter
{{clr|S|c.S}} > {{clr|H|2H}}, {{clr|S|c.S}} ~ SJ9 {{clr|K|j.K}} >


==Starters==
Water : IAD > {{clr|K|j.K}} > {{clr|D|j.D}} > Chant > Bookmark
<tabber> 236S =
{{TheoryBox
| Title      = {{clr|3|236S}} / Gun Pull / At the Ready
| Oneliner  = High damage and consistent way to confirm some normals.
| Difficulty = {{clr|2|Easy}}
| Anchor    = Starters
| Video      = HC_Button_236S.mp4
| Size      = 256x192
| Recipe    = {{color|2|2K}} / {{color|2|5K}} / {{color|3|c.S}} > {{color|5|2D}} / {{color|2|6K}} > {{color|3|236S}} > ...
| content    =
Any series of normals ending in [[GGST/Happy Chaos#At the Ready|236S]] launch should allow for you to full combo. This starter to HC's combo structure is not invalidated by Shot > [[GGST/Happy Chaos#Steady Aim|Steady Aim]] Clean Hit, as it is the most resource efficient way to enter into a non-CH combo.
}}
|-|
CH Confirms =
{{TheoryBox
| Title      = Counter Hit Confirm
| Oneliner  = Confirm mid and large Counter Hits into death.
| Difficulty = {{clr|2|Easy}}
| Anchor    = Starters
| Video      = HC_CH_SA_CL.mp4
| Size      = 256x192
| Recipe    = CH Starter > {{color|3|214S}}~{{color|4|H}}(CL) > ...
| content    =
All mid and large counterhits can be confirmed directly into a clean hit [[GGST/Happy Chaos#Steady Aim|Steady Aim]] shot. Depending on spacing it is possible to get a [[GGST/Happy Chaos#Focus|Focus Cancel]] after the CL, rather than a [[GGST/Happy Chaos#Reload|Reload Cancel]], and still continue the combo.


Counterhit starters include {{color|3|c.S}}, {{color|3|f.S}}, {{color|3|2S}}, {{color|5|2D}}, {{color|2|6K}}, {{color|3|6S}}, {{color|3|236S}}
Air and Lightning : Chant > Bookmark > IAD > {{clr|S|j.S}} > {{clr|H|j.H}} > {{clr|S|c.S}} > WB


Starters where you can reliably focus and still combo include {{color|3|c.S}}, {{color|5|2D}}, {{color|2|6K}}, {{color|3|6S}}, and close range {{color|3|2S}}.
Screamer :  IAD > {{clr|K|j.K}} > Chant > Bookmark > 66 {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|K|5K}}
}}
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|-|
Shot > Clean Hit =
{{TheoryBox
{{TheoryBox
| Title      = Shot > Clean Hit Steady Aim
| Title      = Spell-less RRC Bread and Butter
| Oneliner  = Reliably confirm any normal into a full combo.
| Oneliner  = Extra Corner Carry!
| Difficulty = {{clr|4|Hard}}
| Difficulty = {{clr|2|Easy}}  
| Anchor    = Starters
| Anchor    =  
| Video     = HC_Shot_CL.mp4
| Video   = GGST Asuka R NoSpell RRC BnB.mp4
| Size      = 256x192
| Timestamp  =  
| Recipe    = Starter > {{color|3|214}} {{color|4|H}} {{color|3|S}} ~ {{color|4|H}}(CL)
| Recipe    = Button > 66RRC 66 {{clr|S|c.S}} > (dl) {{clr|H|2H}} (66) {{clr|S|c.S}} > (dl) {{clr|H|2H}} (66) {{clr|K|5K}} > {{clr|H|6H}}
| content    =
| content    =  
This is Happy Chaos's bread and butter. Once you are able to do this, it will be the primary way you confirm all normal hits. It is possible to OS the normal hit / counter hit route by the timing shot before entering [[GGST/Happy Chaos#Steady Aim|Steady Aim]] to occur at the same time as CH slowdown would occur.
After the 66RRC you have time to dash into the opponent and push them closer to the wall for a some time before you need to {{clr|S|c.S}}. Sometimes delaying the {{clr|H|2H}}sis necessary for ensuring all hits of {{clr|H|2H}} connect if the opponent is too high, but the combo won't drop just because you missed a hit.


Normals that do not launch will be much harder to confirm as they will require you to link shot > [[GGST/Happy Chaos#Steady Aim|Steady Aim]] CL on hitstun alone. When learning use {{color|3|6S}}, and {{color|5|2D}} to launch the opponent when possible to create a much larger and more forgiving gap.
}}
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{| class="wikitable mw-collapsible stripe" data-expandtext="View" data-collapsetext="Close" border="1" style="width:100%; max-width: 1350px; text-align: center"
! colspan="10" |'''whatever combos i want
|-
{{GGST-ComboTableHeader}}
|-
{{GGST-ComboTableRow
|combo = {{clr|H|5H}} > 66RRC 66 {{clr|S|c.S}} > (dl) {{clr|H|2H}}, (66) {{clr|S|c.S}} > {{clr|H|2H}} (dl), (66) {{clr|K|5K}} > {{clr|H|6H}}
|position = Anywhere
|damage = 165
|Mana Cost = 0
|worksOn = All
|difficulty = Medium
|notes = '''Mana: 0%''' <br> After the 66RRC you have time to dash into the opponent and push them closer to the wall for a some time before you need to {{clr|S|c.S}}. Also works as a solid RRC Combo off any other button.
|video =
|recipePC =
|recipePS =
|checkedVersion = 1.26
}}
|-
{{GGST-ComboTableRow
|combo = CH {{clr|H|5H}} > Chant ~ Bookmark 66 {{clr|S|2S}} > {{clr|H|2H}}, {{clr|S|f.S}} > {{clr|H|5H}}
|position = Anywhere
|damage = 146-162
|Mana Cost = 8% - 16%
|worksOn = All
|difficulty = Easy
|notes = '''Mana: 8% - 16%''' <br> Works with most projectile spells.
|video =
|recipePC =
|recipePS =
|checkedVersion = 1.26
}}
|-
{{GGST-ComboTableRow
|combo = CH {{clr|H|5H}} > Chant ~ Bookmark 66 {{clr|K|5K}} > {{clr|H|6H}}
|position = Anywhere
|damage = 125-144
|Mana Cost = 8% - 16%
|worksOn = All
|difficulty = Easy
|notes = '''Mana: 8% - 16%''' <br> Works with most projectile spells. <br> Different ending knockdown variation of the above combo that leaves the opponent closer.
|video =
|recipePC =
|recipePS =
|checkedVersion = 1.26
}}
|- 
{{GGST-ComboTableRow
|combo = CH {{clr|H|5H}} > Chant ~ Bookmark 66 {{clr|K|5K}} ~ 66BRC > {{clr|S|c.S}} > (Restore Resources) > ???
|position = Anywhere
|damage =
|Mana Cost = 8% - 16%
|worksOn =
|difficulty = Hard
|notes = '''Mana: 8% - 16%''' <br> {{clr|K|5K}} BRC can be done by either jump canceling or dash canceling then doing a Roman Cancel. Works with most projectile spells
|video =
|recipePC =
|recipePS =
|checkedVersion = 1.26
}}
|- 


Common Non-Launching Normals include {{color|3|c.S}}, {{color|3|f.S}}, {{color|3|2S}}, {{color|1|6P}}, and {{color|2|6K}},
|}
}}
</tabber>

Latest revision as of 08:35, 28 July 2023

Overview

Blank GGST Match-Up Template Page : User:January/MU Template

Happy Chaos X Levels To Learn: X Levels To Learn
January
400px
My Mains
GGST: Happy Chaos & Asuka R


Asuka Combos

Air Combo Starter c.S > 2H, c.S ~ SJ9 j.K >

Water : IAD > j.K > j.D > Chant > Bookmark

Air and Lightning : Chant > Bookmark > IAD > j.S > j.H > c.S > WB

Screamer : IAD > j.K > Chant > Bookmark > 66 c.S > 2H > 5K


Spell-less RRC Bread and ButterExtra Corner Carry!
Easy

Button > 66RRC 66 c.S > (dl) 2H (66) c.S > (dl) 2H (66) 5K > 6H
After the 66RRC you have time to dash into the opponent and push them closer to the wall for a some time before you need to c.S. Sometimes delaying the 2Hsis necessary for ensuring all hits of 2H connect if the opponent is too high, but the combo won't drop just because you missed a hit.


whatever combos i want
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
5H > 66RRC 66 c.S > (dl) 2H, (66) c.S > 2H (dl), (66) 5K > 6H Anywhere 165 All [3] Medium Mana: 0%
After the 66RRC you have time to dash into the opponent and push them closer to the wall for a some time before you need to c.S. Also works as a solid RRC Combo off any other button.
1.26
CH 5H > Chant ~ Bookmark 66 2S > 2H, f.S > 5H Anywhere 146-162 All [2] Easy Mana: 8% - 16%
Works with most projectile spells.
1.26
CH 5H > Chant ~ Bookmark 66 5K > 6H Anywhere 125-144 All [2] Easy Mana: 8% - 16%
Works with most projectile spells.
Different ending knockdown variation of the above combo that leaves the opponent closer.
1.26
CH 5H > Chant ~ Bookmark 66 5K ~ 66BRC > c.S > (Restore Resources) > ??? Anywhere [4] Hard Mana: 8% - 16%
5K BRC can be done by either jump canceling or dash canceling then doing a Roman Cancel. Works with most projectile spells
1.26