User:Cavitae: Difference between revisions

148 editsJoined 4 August 2022
 
(37 intermediate revisions by the same user not shown)
Line 1: Line 1:
random notes:
- it seems like AA c.S > crow enables a j.H safejump that crushes 6P.
=General Combos=
=General Combos=
{| class="wikitable sortable" border="1" style="min-width: 33%;"
{| class="wikitable sortable" border="1" style="min-width: 33%;"
Line 17: Line 20:
|| {{clr|4|2H}} > {{clr|4|236H(2)}} > 66 dl.{{clr|2|5K}} > {{clr|4|6H}} > {{clr|3|236S}} || Anywhere || Same || 0 || 139 ||
|| {{clr|4|2H}} > {{clr|4|236H(2)}} > 66 dl.{{clr|2|5K}} > {{clr|4|6H}} > {{clr|3|236S}} || Anywhere || Same || 0 || 139 ||
|-
|-
|| CH {{clr|4|2H}} > {{clr|4|6H}} > {{clr|4|236[H](2)}} > 66 {{clr|3|c.S}} > {{clr|1|214[P]}} > {{clr|2|5K}} > dc {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|3|236S}} || Anywhere || Same || 0 || 190 ||
|| CH {{clr|4|2H}} > {{clr|4|6H}} > {{clr|4|236[H](2)}} > 66 {{clr|3|c.S}} > {{clr|1|214[P]}} > {{clr|2|5K}} > dc {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|3|236S(2)}} || Anywhere || Same || 0 || 190 ||
|-
|}
=WA Combos=
{| class="wikitable sortable" border="1" style="min-width: 33%;"
|- style="font-weight:bold; vertical-align:middle;"
! Combo
! Position
! Side
! Meter
! Damage
! Notes
|- style="vertical-align:middle;"
|| {{clr|1|5P}} > {{clr|1|6P}} > {{clr|5|236D}} > {{clr|2|5K}} > {{clr|4|6H}} > {{clr|3|236{S}(2)}} || Anywhere || Same || 0 || 85 ||
|-
|| {{clr|2|5K}} > {{clr|1|6P}} > {{clr|5|236D}} > {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|3|236(2)}} || Anywhere || Same || 0 || 106 ||
|-
|| {{clr|3|c.S}} > {{clr|3|2S}} > {{clr|4|5H}} > {{clr|5|236{D} }} > {{clr|4|6H}} > {{clr|3|236{S}(2)}} || Anywhere || Same || 0 || 167 ||
|-
|-
|}
|}


=Stain=
=Stain=
== 🌟 {{clr|2|5K}} > dc {{clr|3|c.S}} 🌟 ==
== 🌟 {{clr|2|5K}} > dc {{clr|3|c.S}} 🌟 ==


Line 37: Line 56:
! Notes
! Notes
|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
|| {{clr|2|5K}} > dc {{clr|3|c.S}} > {{clr|1|214[P]}} > {{clr|3|c.S}} > dc {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|3|236S(2)}} || Midscreen || Same || 0 || 133 ||
|| ... > {{clr|1|214[P]}} > {{clr|3|c.S}}/{{clr|2|5K}} > dc {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|3|236S(2)}} || Midscreen || Same || 0 || 133/129 || Boy/Girl
|-
|| {{clr|2|5K}} > dc {{clr|3|c.S}} > {{clr|1|214[P]}} > {{clr|3|c.S}} > dc {{clr|3|c.S}} > {{clr|4|6H}} > {{clr|3|236S}} || Midscreen || Same || 0 || 133 ||
|-
|-
|| {{clr|2|5K}} > dc {{clr|3|c.S}} > {{clr|4|6H}} > {{clr|4|236[H](2)}} WS > {{clr|1|214[P]}} || Corner || Same || 0 || 175 || Wall break
|| ... > {{clr|1|214[P]}} > {{clr|3|c.S}}/{{clr|2|5K}} > dc {{clr|3|c.S}} > {{clr|4|6H}} > {{clr|1|236236P}} > ... || Anywhere || Same || 50 || 147+/142+ || Boy/Girl
|-
|-
|| {{clr|2|5K}} > dc {{clr|3|c.S}} > {{clr|1|214[P]}} > {{clr|3|c.S}} > dc {{clr|3|c.S}} > {{clr|4|6H}} > {{clr|1|236236P}} > ... || Anywhere || Same || 50 || 147+ ||
|| ... > {{clr|4|6H}} > {{clr|3|236[S](2)}}/{{clr|4|236[H](2)}} WS > {{clr|1|214[P]}} || Corner || Both || 0 || 175 || Wall break. Weirdly this works no matter who is in the corner.
|-
|-
|| {{clr|2|5K}} > dc {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|3|c.S}} > {{clr|3|236S(2)}} || Midscreen || Switch || 0 || 134 ||
|| ... > {{clr|4|2H}} > {{clr|2|5K}} > {{clr|4|6H}} > {{clr|3|236S}} || Midscreen || Switch || 0 || 137 ||
|-
|-
|| {{clr|2|5K}} > dc {{clr|3|c.S}} > {{clr|4|6H}} > {{clr|1|214[P]}} || Midscreen || Switch || 0 || 116 ||
|| ... > {{clr|4|2H}} > {{clr|2|5K}} > {{clr|4|6H}} > {{clr|1|236236P}} > ... || Midscreen || Switch || 50 || 150+ ||
|-
|| {{clr|2|5K}} > dc {{clr|3|c.S}} > jc {{clr|5|j.D}} > {{clr|4|236H}} WS > {{clr|1|214[P]}} || Back to wall || Switch || 0 || 163 || Wall break
|-
|| {{clr|2|5K}} > dc {{clr|3|c.S}} > {{clr|3|c.S}} > {{clr|4|6H}} > {{clr|1|236236P}} > ... || Anywhere || Switch || 50 || 149+ ||
|-
|-
|| ... > {{clr|1|214[P]}} > reset > {{clr|4|j.H}} || Midscreen || Same || 0 || N/A || j.H is a safejump, 6P crush, and pops stain.
|}
|}


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|- style="font-weight:bold; vertical-align:middle;"
|- style="font-weight:bold; vertical-align:middle;"
! String
! String
! Position
! Meter
! Meter
! Notes
! Notes
|- style="vertical-align:middle;"
|- style="vertical-align:middle;"\
|| ... > {{clr|3|2S}} > {{clr|4|5H}} > {{clr|3|236S}} || Anywhere || 0 || Basic gapless string
|| ... > {{clr|1|6P}} > {{clr|4|236H}} || 0 ||
|-
|| ... > {{clr|3|2S}} > {{clr|4|5H}} > {{clr|4|214S}} || 0 ||
|-
|| ... > {{clr|3|2S}} > dl.{{clr|4|5H}} > {{clr|3|236S}} || 0 || Frametrap for a heavy counter hit
|-
|| ... > Throw || 0 || Tick throw
|-
|| ... > 44 > {{clr|4|6H}} || 0 || CH whiff punish for a throw after c.S
|-
|-
|| ... > {{clr|3|2S}} > dl.{{clr|4|5H}} > {{clr|3|236S}} || Anywhere || 0 || Frametrap for a heavy counter hit
|| ... > {{clr|2|2K}} > {{clr|2|2K}} > {{clr|5|2D}} || 0 || Frametrap to beat mashing after c.S
|-
|-
|| ... > Throw || Anywhere || 0 || Tick throw
|| ... > {{clr|5|5D}} > 66RRC~{{clr|3|c.S}} > hit confirm > {{clr|4|6H}} > {{clr|4|236[H]}} > 66 {{clr|2|5K}} > {{clr|4|6H}} > {{clr|3|236S}} || 50 || Basic tap dust
|-
|-
|| ... > 44 > {{clr|4|6H}} || Anywhere || 0 || CH whiff punish for a throw after c.S
|| ... > dkc {{clr|3|236S}} || 0 || What does this do?
|}
 
== {{clr|3|f.S}} ==
 
 
=== Combos ===
{| class="wikitable sortable" border="1" style="min-width: 33%;"
|- style="font-weight:bold; vertical-align:middle;"
! String
! Meter
! Notes
|- style="vertical-align:middle;"\
|| ... > {{clr|3|236{S} }} > 66 {{clr|4|2H}} > {{clr|3|236S(2)}} || 0 || Corner
|-
|-
|| ... > {{clr|2|2K}} > {{clr|2|2K}} > {{clr|5|2D}} || Anywhere || 0 || Frametrap to beat mashing after c.S
|}
 
=== Blockstrings ===
{| class="wikitable sortable" border="1" style="min-width: 33%;"
|- style="font-weight:bold; vertical-align:middle;"
! String
! Meter
! Notes
|- style="vertical-align:middle;"\
|| ... > {{clr|3|236{S} }} || 0 || Corner
|-
|-
|}
|}
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! Notes
! Notes
|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
|| {{clr|4|2H}} > {{clr|3|236S}} || Anywhere || Same || 0 || 0 ||
|| {{clr|4|5H}} > {{clr|1|214P}} || Anywhere || Same || 0 || 0 ||
|-
|| {{clr|4|2H}} > {{clr|3|236S}} || Anywhere || Same || 0 || 0 || What to do if they block 236S and lunge?
|-
|-
|| {{clr|1|214P}} > PRC > {{clr|2|214K}} || Anywhere || Same || 0 || 0 ||
|| {{clr|1|214P}} > PRC > {{clr|2|214K}} || Anywhere || Same || 0 || 0 ||
|-
|-
|}
|}


== Other Starters ==
== Other Starters ==
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! Notes
! Notes
|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
|| {{clr|3|f.S}} > {{clr|3|236S}} > 66PRC > 66 {{clr|2|5K}} > {{clr|4|6H}} > {{clr|3|236S}} || Anywhere || Same || 50 || 126 ||
|-
|| AA {{clr|1|6P}} > 66 {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|3|236{S} }} || Anywhere || Same || 0 || 131 ||  
|| AA {{clr|1|6P}} > 66 {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|3|236{S} }} || Anywhere || Same || 0 || 131 ||  
|-
|-

Latest revision as of 15:55, 29 February 2024

random notes: - it seems like AA c.S > crow enables a j.H safejump that crushes 6P.

General Combos

Combo Position Side Meter Damage Notes
5K > dkc 236H(2) > 66 f.S Anywhere Same 0 93 Far start
5K > dkc 236H(2) > 5K > 6H Anywhere Same 0 114 Close start
5K > dkc 236H(2) > 5K > 6H > 236S Anywhere Same 0 123 Point-blank start
2H > 236H(2) > 66 dl.5K > 6H > 236S Anywhere Same 0 139
CH 2H > 6H > 236[H](2) > 66 c.S > 214[P] > 5K > dc c.S > 2H > 236S(2) Anywhere Same 0 190

WA Combos

Combo Position Side Meter Damage Notes
5P > 6P > 236D > 5K > 6H > 236{S}(2) Anywhere Same 0 85
5K > 6P > 236D > c.S > 2H > 236(2) Anywhere Same 0 106
c.S > 2S > 5H > 236{D} > 6H > 236{S}(2) Anywhere Same 0 167

Stain

🌟 5K > dc c.S 🌟

This is the most fun way to hit a stained opponent, you can basically get any situation you want after this.

Combos

Combo Position Side Meter Damage Notes
... > 214[P] > c.S/5K > dc c.S > 2H > 236S(2) Midscreen Same 0 133/129 Boy/Girl
... > 214[P] > c.S/5K > dc c.S > 6H > 236236P > ... Anywhere Same 50 147+/142+ Boy/Girl
... > 6H > 236[S](2)/236[H](2) WS > 214[P] Corner Both 0 175 Wall break. Weirdly this works no matter who is in the corner.
... > 2H > 5K > 6H > 236S Midscreen Switch 0 137
... > 2H > 5K > 6H > 236236P > ... Midscreen Switch 50 150+
... > 214[P] > reset > j.H Midscreen Same 0 N/A j.H is a safejump, 6P crush, and pops stain.

Blockstrings

String Meter Notes
... > 6P > 236H 0
... > 2S > 5H > 214S 0
... > 2S > dl.5H > 236S 0 Frametrap for a heavy counter hit
... > Throw 0 Tick throw
... > 44 > 6H 0 CH whiff punish for a throw after c.S
... > 2K > 2K > 2D 0 Frametrap to beat mashing after c.S
... > 5D > 66RRC~c.S > hit confirm > 6H > 236[H] > 66 5K > 6H > 236S 50 Basic tap dust
... > dkc 236S 0 What does this do?

f.S

Combos

String Meter Notes
... > 236{S} > 66 2H > 236S(2) 0 Corner

Blockstrings

String Meter Notes
... > 236{S} 0 Corner

5D

Combos

Combo Position Side Meter Damage Notes
5D > 66 dl.5K > 6H > 236S Anywhere Same 0 97 Tip starter. Don't hit 5K when opponent is too high.
5D > 66 c.S > 6H > 236{S} Anywhere Same 0 109 Close starter
5D > 66 5K/c.S > jc j.S > (j.H) > j.D WS > 214[P] Corner Same 0 132 - 140 Wall break. Tricky spacing, freestyle it in the moment.

214S/214H > IAD j.236[H]

Strings

Sequence Position Side Meter Damage Notes
5H > 214P Anywhere Same 0 0
2H > 236S Anywhere Same 0 0 What to do if they block 236S and lunge?
214P > PRC > 214K Anywhere Same 0 0

Other Starters

Combos

Combo Position Side Meter Damage Notes
f.S > 236S > 66PRC > 66 5K > 6H > 236S Anywhere Same 50 126
AA 6P > 66 c.S > 2H > 236{S} Anywhere Same 0 131
2K > 66 c.S > 214[P] > 5K > dc c.S > 2H > 236S(2) Midscreen Same 0 105
2K > 66 c.S > 214[P] > 5K > dc c.S > 6H WS > 214[P] Middle to corner Same 0 140 Wall break
2S > 66 5K > 6H > 236S Anywhere Same 0 115
CH 2S > 66 c.S > 2H > 236[S] Anywhere Same 0 136
CH 2S > 66 c.S > 6H > 236[S] Midscreen Same 0 142 Wall keeps opponent close enough to get hit by S Reaper 2
CH 2S > 66 6H > 236[H] > 6H WS > 214[P] Corner Same 0 186

Misc stuff

214P > PRC > 214K. The Telecrow. Maybe a safer or more threatening way to close distance? Figure out situations to use this. Throwable if done too close.

Corner Pressure (TODO: organize/lab this)

6P Counter

  • 236S (charge longer at shorter range) > 2H meaty on the SKD > 214P


Raw

f.S and 5H end your turn.

Blockstring brainstorm, see what works well:

They're jumping/IADing:

  • 5K > 6H
    • Can trade if opponent is mashing
  • 5K > dl.j.6D
  • 5K > dl.6P
    • Can stuff IADs and frametrap mashing
  • 5K > dc > j.6D
  • 5K > dc ~ 236H

Succ

  • Crow > Arbiter
  • 6H > ...
  • 2K > 2D > Crow
  • Arbiter > 66RRC~6H > ...