< P4Arena
Overview
Teddie is a mysterious stuffed-bear-like creature found by the team in the TV World in Persona 4. Teddie is a prankster who likes to play practical jokes and use bear related puns. Teddie's inner struggle is that he is meaningless and that his existence is "hollow"; he is able to overcome his fears with the help of the team. In Persona 4: Arena, Teddie fights with his claws and items and his Persona is Kintoki-Douji.
- Health
- 9500
- Strengths
- Teddie has good normals. He is able to zone with items, 5B/5C/jC/SB, Teddievision, or play a more rushdown oriented game. His main strength is that he has good ambiguous cross ups and unblockable setups. His DP is also very good for getting him out of trouble.
- Weaknesses
- His gameplan can be somewhat complicated as it's dependent on what item is out. He is very dependent on his Persona as he needs it not only to throw items but also to do his higher damaging combos. Teddie's moves have long recovery time on whiff so if they whiff, expect to be punished. His All Out Attack is his only overhead, so he has a pretty much non-existent high low mix up game. He also does not do much damage midscreen and relies on meter to put the opponent in the corner.
- Movement Options
- 1 Double Jump/Airdash, Run-type Dash
- Play-style
- Teddie's playstyle is to create various offensive traps depending on the available item, annoy the opponent by teleporting around the stage, and use his normals to do difficult to gauge crossups. In certain combos he is also able to inflict status effects like Fear and Rage which are very dangerous as they lead into Fatal Counters and unblockables.
- Item Throwing
- Press D to have your Persona throw an item. Items are thrown in the following order:
- MF-06S Brahman > Dr. Salt NEO > Dry Ice > Smart Bomb > Oil Drum > Vanish Ball > Firecracker > Lightning Ball > Muscle Drink > Pinwheel > Heavy Armor-Agni > Mystery Food X > Amagiya Bucket
- Your position in the item list carries over between rounds.
- For example if the last item thrown in the previous match was the Dry Ice, then the first item thrown in the next round will be the Smart Bomb.
Move List
Normal Attacks
5A |
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5AA |
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5AAA |
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5B |
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2A |
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2B |
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j.A |
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j.B |
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Guard Cancel Attack |
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All Out Rush |
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Sweep 2A+B |
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Persona Attacks
5C |
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5D |
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2C |
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j.C |
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j.D |
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Items
MF-06 Brahman |
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Dr. Salt NEO |
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Dry Ice |
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Smart Bomb |
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Oil Drum |
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Vanish Ball |
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Firecracker |
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Ball Lightning |
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Muscle Drink |
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Pinwheel |
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Heavy Armor Agni |
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Mystery Food X |
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Amagiya Buckets |
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Throws
Ground Throw C+D |
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Air Throw j.C+D |
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Furious Action
Teddie Decoy B+D |
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Skill Attacks
Bearscrew 236A/B air OK |
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Puppeteddie 214A/B air OK |
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Teddievision 236C/D |
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Teddie Warp 236C/D with Teddievision out |
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2D Teddie 22A/B |
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SP Skill Attacks
Tomahawk 236236C/D air OK |
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Awakened SP Skill Attacks
Circus Bear 214214C/D |
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Instant Kill
Kamui Kablooey 222C+D |
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Strategy
Offense
Defense
Combos
Midscreen
Note- For combos ending with j.B, it is optional to j.D right after for oki. It is important to pay attention to which item you have as throwing the wrong item can actually be detrimental.
- 5AAA 214A (+Poison)
- 5AA 2B j.A j.A j.B
- 5AA delay 5B IAD j.A land 2B j.A j.B
- 5AA 5B 236D 236236[D] 236D 5B sj.C j.B j.A land 5B 5C 2B j.A j.B (Carries opponent from mid screen to corner)
- AoA-C FC j.A j.A j.236A
- 236A CH 5AAA j.C dash j.A j.A j.236A
Corner
- 2A 5AAA j.C land 5B 5C 2B j.A j.B
- 5AA 5B sj.C j.B j.A land 5B 5C 2B j.A j.B
- Throw delay 5B sj.C j.B j.A land 5B 5C 2B j.A j.236A j.236236[D] 214B ]D[ (+Fear)