P4Arena/Aigis

From Dustloop Wiki
Aigis

Overview

In the original Persona 3, Aigis is an anti-shadow weapon developed by the Kirijo Group. She was a party member in Persona 3 The Journey and the main character in Persona 3 The Answer. She comes equipped with a large variety of weapons and an enhanced battle mode, as well as her evolved Persona Pallas Athena.

Health
9000
Strengths
+ Fantastic zoning ability
+ Amazing air normals
+ Insane movement, pressure and damage while Orgia is active
Weaknesses
- Forced to play defensive while Orgia is cooling/inactive
- Slightly lower health than average
- Limited Persona abilities
Movement Options
1 Double Jump/Airdash, Run-type Dash, Flight
Play-style
Aigis's playstle is utilize her limited resources to control the flow of the match, rushing down with strong high/low pressure in Orgia Mode and zoning with her many firearms when out of Orgia Mode.
Orgia Meter on the left, bullet counter on the right
Orgia Mode
Transforms Aigis into a high mobility character with very potent rushdown potential. Once in Orgia mode, the Orgia gauge slowly decreases, and once empty, Orgia mode is temporarily disabled. Performing Orgia mode-specific attacks (such as air dashes, and Megido Fire EX) consumes a portion of the Orgia gauge.
Bullets
Aigis starts each round with 120 bullets. Once depleted, Aigis loses access to certain attacks. These attacks cover a lot of space and can stop the opponent's advance.
Aigis players must find a balance between using Orgia mode to attack and using her limited bullets to allow the Orgia gauge to recharge.

Move List

Normal Attacks

5A
P4Arena Aigis 5A.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
170 2.6% 2 Body All CJSO 200 200 50 5 3 16 -6 - Click!

Quick fast jab, but has noticeable recovery on whiff. Can be jump cancelled on hit or block. Normally used for frame traps and jump pressure. Can be input as 4A to prevent Aigis from chaining into her 5AA accidentally. Can be low profiled by some characters.

5AA
P4Arena Aigis 5AA.png
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
With Ammo 100x10 ? 2 Body, Projectile All C(J)SO 0 0 50 10 In 2F Intervals 46 Total -7 - Click!
Out of Ammo 400x2 ? 3 Body All C(J)SO 0 100 50 8 1, (4), 10 9 -9 - Click!

Fires a stream of bullets to juggle the opponent in front of her. Consumes 10 bullets. Can be cancelled into other attacks to save bullets. Used in combos to make the opponent airborne.

5AAA
P4Arena Aigis 5AAA.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
800 ? 5 Head All JSO 0 800 50 30 5 10 - - Click!

Aigis jumps up and then does a drop kick which grounds the opponent. Can either follow up with standard S Action combo or jump cancel to continue the combo. Like all 5A mash chains, builds a large chunk of meter and an eighth of the burst gauge on hit.

5B
P4Arena Aigis 5B.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
400 3.4% 4 Body, Projectile All C(J)SO 300 100 50 12 3 23 -9 - Click!

Rocket punch. Projectile attribute. Used in pressure to cancel into sweep/boost and in combos. Can be low profiled by some characters.

2A
P4Arena Aigis 2A.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
160 2.5% 2 Leg L CSO 500 100 50 7 4 9 0 - Click!

Crouching jab that can be cancelled into three times even on whiff. One of Aigis' few low hitting moves. Usually gatlinged after 5A to create frame trap pressure or as a quick low. Has a very short recovery.

2B
P4Arena Aigis 2B.png
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
With Ammo 120x8 ? 3 Body, Projectile All C(J)SO 0 0 50 7 In 2F Intervals 58 Total -27 - Click!

Spread shot that shoots eight bullets in a wide spread. Consumes 8 bullets. Not air unblockable. This move is very good as it covers a large portion of the screen, but be wary that opponents can roll through the bullets and punish. Jump cancellable on hit and special cancellable on block or hit.

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Out of Ammo 300 3.1% ? Body AUB CJSO ? ? ? ? ? ? ? ? Click!

Out of Ammo Aigis swings her hand as if she were performing 2B, but without firing a projectile. Aigis’ only air unblockable move, and has head attribute invuln. Jump cancelable on hit and block. [Note: Out of Ammo Version was not in the mook so we are still waiting for it's accurate data.]

j.A
P4Arena Aigis jA.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
100, 50x2 ? 1 Head H(1),All CJSO 200 100 50 6 2, 2, 2 14 - - Click!

Aigis spins her hand like a drill for three hits. First hit is an overhead. Can cancel into itself. Comes out quick and has a good active duration so it can used to catch airborne opponents or as an overhead. Very strong air-to-air move and is often used in combos.

j.B
P4Arena Aigis jB.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
300 3.1% 3 Head HA CJSO 200 100 50 9 8 10 - - Click!

Sharp drop kick that can cross up. Overhead. Mainly used as an overhead in pressure by boosting and hitting B quickly. Also used to control height in combos. It has a bit of hitbox behind Aigis.

j.2B
P4Arena Aigis j2B.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
200x3 ? 1 Projectile All CJO 0 50 50 9 In 2F Intervals, Grenade 17F, Explosion 2F. 27 Total - - Click!

Drops three grenades that scatter downwards. Good combo ender while not in Orgia. Can be used to set-up good oki with Athena counters, or just to control space at any time. Main combo tool in j.2B relaunch combos that can lead into mode change.

All Out Attack
A+B
P4Arena Aigis AOA.png
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
All Out Attack 300 3.1% 5 Body H O 0 1000 10,000 28 5 37 -23 14-28 Guard Click!
All Out Rush 180xN 1.6%xN 5 Body H O 500 100 50 - - - - - Click!
All Out Finish (C) 1800 6.5% 4 Body H O 500 300 50 - - - - - Click!
All Out Finish (D) 1000 4% 5 Body H O 500 100 50 - - - - - Click!

Hits overhead and follows up into 2 options: C Launchers the opponent high into the air on hit, and D gives hard knockdown, or a wallbounce near the corner on Fatal Counter. Can be used in the middle of combos because of its "launching bounce" property, then followed up with a super. If OMC'd, it will leave Aigis airborne.

Sweep
2A+B
P4Arena Aigis Sweep.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
700 4.6% 3 Leg L SO 0 200 50 13 5 15 -5 - Click!

Aigis sweeps her leg low on the ground, knocking down the opponent. Goes surprisingly far. Great mix up tool with Orgia Mode. Can be comboed after in Orgia for great damage.

Guard Cancel Attack
6A+B
P4Arena Aigis 5B.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
0 0% ? ? All O ? ? ? ? ? ? ? ? Click!

Uses her 5B animation to blow the enemy away. Has full armor, but will be slowed down by the hitstop of any move that hits her. .
[Note: Guard Cancel Attack was not in the mook so we are still waiting for it's accurate data.]

Persona Attacks

5C Persona Required
P4Arena Aigis 5C.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
900 5.3% 5 Body All C(J)SO 0 100 2000 17 2 30 -19 - Click!

Athena does a wide sweeping slash with her spear. Blows opponent back on hit. Mostly used for it’s high blockstun for safely activate/deactivating, but can also be used in some combo routes for optimal damage.

2C Persona Required
P4Arena Aigis 2C.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
1100 6% 5 Body All C(J)SO 0 100 2000 32 2 27 -10 - Click!

Athena lunges forwards and slices. Identical to 5C but with more range and a longer startup. Mostly useless.

5D Persona Required
P4Arena Aigis 5D.png
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Guard - - - - - - - - - - 38-112 Receiving 33 Total - - Click!
Attack 400 3.4% 5 Body All - 300 200 50 41 - - - - Click!

Counter attack. Athena appears and if she gets hit, will rush across the screen with full invuln until recovery. If she gets hit again after the charge she will disappear and you'll lose a Persona stock. Good to prevent the opponent from mindlessly zoning. Has the second longest startup time of Athena’s shield counters.

2D Persona Required
P4Arena Aigis 2D.png
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Guard - - - - - - - - - - 13-73 Receiving 36 Total - - Click!
Attack 400, 200x3 ? 5 Body HA - 300 200 50 36 - - - - Click!

Counter attack. Athena appears and if she gets hit, will go up and then dive down, hitting the opponent. If she gets hit again after the dive she'll disappear and you'll lose a Persona stock. Unlike 5D, Athena will always appear at your position even if already out. Counter frames start up the fastest of Athena’s counter moves. Can pick up a combo on hit.

j.C Persona Required
P4Arena Aigis jC.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
400, 800 ? 2, 5 Head All CSO 200 100 50 8 4, (8), 6 10 - - Click!

Athena attacks with a spear. 2-hit move, first the shield then the spear. Can be canceled into specials or supers. This move is incredibly useful to Aigis, so you need to know it well. It comes out incredibly fast with a huge hitbox. Combine it with boost and you have an amazing spacing tool that can lead to big damage and oki. Also can used to create boost cross ups with air turn. On CH, causes a long untech time that can easily be followed up. While j.C is a fantastic normal, be careful, as it can be low profiled by quite a few characters, as the attack hitbox on both parts of the move cannot hit too low to the ground.

j.D Persona Required
P4Arena Aigis 5D.png
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Guard - - - - - - - - - - 40-114 Receiving 24 Total - - Click!
Attack 400 3.4% 5 Body All - 300 200 50 41 - - - - Click!

Counter attack. Athena charges forward if counter activates, same as 5D.

j.2D Persona Required
P4Arena Aigis 2D.png
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Guard - - - - - - - - - - 19-75 Receiving 24 Total - - Click!
Attack 400, 200x3 ? 5 Body HA - 300 200 50 36 - - - - Click!

Counter attack. Athena goes up a little and then dives down if counter activates, same as 2D.

Throws

Ground Throw
C+D
P4Arena Aigis GroundThrow.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
0, 0, 910 0%, 0%, 9.3% 0, 2, 4 Throw Throw O 0 1100, 100 50 5 3 25 - - Click!

Aigis attaches an explosive to the enemy and then blows htem away. Fatals on Counterhit, and can be followed up in Orgia or by OMCing. Note that Aigis’ throw has a special property where it ignores the throw tech system in place for Persona 4 Arena, and can ONLY be teched after the ! appears over the opponents head, otherwise, they will be counterhit for grabbing too early. A glitch also exists where Aigis can cancel into Megido immediately after throw without expending Orgia Meter.

Air Throw
j.C+D
P4Arena Aigis AirThrow.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
0, 0, 1100 0%, 0%, 4% 0, 5 Throw Throw O 0 1200, 100 50 4 3 19 - - Click!

Aigis grabs the opponent, whacks them and then pulls an RPG from her back and blasts them away. Wall bounces. Can be followed up. Obeys the normal throw tech system, unlike Aigis’ normal grab.


Furious Action

Escape Change
B+D, air OK
P4Arena Aigis BD.png
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Ground 900 5.3% 4 Body All U 800 100 50 10 4 64 -51 1-13 All Click!
Air 900 5.3% 4 Body All U 800 100 50 8 4 15 After Landing - 1-11 All Click!

Aigis blasts away the enemy then hovers backwards gaining some distance. Switches between Orgia and normal mode. Can be done even when overheated, but will not switch modes. Cancelable into supers on hit or block, and can be boost canceled on hit to chase the opponent. Easily baited/beaten since the hitbox is rather small and projectile type. If canceled early enough, Aigis will not switch in or out of Orgia Mode.


Skill Attacks

Mode Change
22A/B
P4Arena Aigis 22A.png
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
A Activate - - - - - - - - - - - 28 Total - - Click!
B Activate - - - - - - - - - - - 21 Total - - Click!
SB Activate - 0% - - - - - - - - - 15 Total - - Click!
A Deactivate - - - - - - - - - - - 28 Total - - Click!
B Deactivate - - - - - - - - - - - 23 Total - - Click!
SB Deactivate - 0% - - - - - - - - - 23 Total - - Click!

Aigis stalls for a second to enter/exit Orgia Mode. When going from normal to Orgia mode, B version activates slightly faster and puts you in the air. When in Orgia mode, both versions are identical, but B version will automatically overheat you at half gauge. A version will cancel Orgia mode normally.

7th Gen Gatling Blast
236A/B
P4Arena Aigis 236A.png
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
A 90x10 ? 3 Projectile All UO 0 0 50 20 - 75 Total - - Click!
B 90x20 ? 3 Projectile All UO 0 0 50 29 - 102 Total - - Click!
SB 90x20 0% 3 Projectile All UO 0 0 50 16 - 73 Total - - Click!

Aigis draws a gatling gun and shoots forward. Consumes bullets based on how long you hold the button. Without holding the button A Version consumes 10 bullets, B Version consumes 20 bullets, and SB Version consumes 20 bullets (it can be held until all bullets are consumed, though). Good for full screen zoning or punishment.

7th Gen Radical Cannon
214A/B
P4Arena Aigis 214A.png
SB shoots both
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
A Bomb 300, Explosion 900 ? 4 Projectile All O 0 100 50 35 Till Explosion + 30 After Explosion 59 Total - - Click!
B Bomb 300, Explosion 900 ? 4 Projectile All O 0 100 50 39 Till Explosion + 30 After Explosion 63 Total - - Click!
SB [Bomb 300, Explosion 650]x2 0% 4 Projectile All O 0 100 50 31 Till Explosion + 30 After Explosion 55 Total - - Click!

A large cannon extends from Aigis' back and fires an anti-air bombardment. No bullets are consumed. Fatal Counters. Press the button corresponding to the version used to detonate the cannon prematurely. If the button is only tapped, then the attack will automatically go full range.

7th Gen Vulcan Cannon
j.236A/B
P4Arena Aigis j236A.png
SB shoots both and ground bounces
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
A 100x9 ? 3 Projectile All UO 0 0 50 19 To Landing 11 After Landing - - Click!
B 100x14 ? 3 Projectile All UO 0 0 50 25 To Landing 11 After Landing - - Click!
SB 170x14 0% 3 Projectile All UO 0 0 50 ? To Landing 11 After Landing - - Click!

Shoots diagonally down. A Version consumes 9 bullets, B Version consumes 14 bullets, SB Version consumes 14 bullets, spread out into two paths with 7 bullets each: one path with the half-screen angle of the A version and another path with the full-screen angle of the B version. B and SP versions go back further than A version, allowing for some crossup gimmicks.

Megido Fire Persona Required
236C/D in Orgia Mode
P4Arena Aigis 236C.png
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
C 200x2, 100x3, 1600 ? 3x5, 5 Body All U*O 300 100, 600 50, 1000 15 33 7 + 6 After Landing -4 To +1 - Click!
C (Air) 200x2, 100x3, 1600 ? 3x5, 5 Head All U*O 300 100, 600 50, 1000 17 21 Up to 12 After Landing - - Click!
D 200x2, 100x3, 1600 ? 3x5, 5 Body All U*O 300 100, 600 50, 1000 12 30 6 + 9 After Landing -1 To -3 - Click!
D (Air) 200x2, 100x3, 1600 ? 3x5, 5 Head All U*O 300 100, 600 50, 1000 12 30 9 After Landing - - Click!
SB 200x2, 100x13, 1600 ? 3x15, 5 Body All U*O 300 100, 400 50, 1000 13 30 5 + 4 After Landing +1 To +4 - Click!
SB (Air) 200x2, 100x13, 1600 ? 3x15, 5 Head All U*O 300 100, 400 50, 1000 14 30 9 After Landing - - Click!

Aigis lights on fire and hurls herself forwards. No bullets are consumed. On hit, Athena will hit the opponent multiple times with a fire spiral then spike the opponent straight down. Gives a ton of frame advantage on hit (especially SP version), builds a good chunk of meter, and does lots of damage, making it a staple for high-damage combos. C version follows Aigis' current trajectory, while D and SP versions fly diagonally upwards. Has separate repeat proration for normal and SP versions.

Pandora Missile Launcher
214C/D in Orgia Mode
P4Arena Aigis 214C.png
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
C 300x5 ? 3 Projectile All O 300 0 50 31 - 71 Total - - Click!
C (Air) 300x5 ? 3 Projectile All O 300 0 50 25 - 71 Total - - Click!
D 300x5 ? 3 Projectile All O 300 0 50 31 - 71 Total - - Click!
D (Air) 300x5 ? 3 Projectile All O 300 0 50 25 - 71 Total - - Click!
SB 150x15 0% 3 Projectile All O 300 0 50 25 - 131 Total - - Click!
SB (Air) 150x15 0% 3 Projectile All O 300 0 50 37 - 146 Total - - Click!

Missile container extends from Aigis' back and fires missiles forwards. No bullets are consumed. C Version sends them out directly ahead on the ground and D Version sends them upwards as a bit of an anti-air attack, or downwards as an anti-ground attack if used in the air. SB Version sends a much larger amount of missiles out much faster near the ground.

Orgia Boost
[6] in Orgia Mode
P4Arena Aigis Boost.png
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Forward - - - - - - - - - - - Possible Action from 8F - - Click!
Backward - - - - - - - - - - - Possible Action from 12F - 1-7 All Click!
Hover - - - - - - - - - - - Possible Action between 14-100F - - Click!

Orgia flight. Replaces ordinary movement. All motions consume a bit of Orgia gauge. All normals can be canceled into Orgia movement at the cost of some extra gauge. Forward movement is always an airdash, allowing for fast high/low mixups while in Orgia Mode.

SP Skill Attacks

Goddess Shield Persona Required
236236C/D air OK
P4Arena Aigis GreatShield.png
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
C 2000 0% 5 Body All O 400 100 50 1+12 ? 54 -31 1-12 All, 13-33 Guard Click!
C (Air) 2000 0% 5 Body All O 0 500 50 1+12 ? 14 After Landing - 1-12 All, 13-33 Guard Click!
D 2500 0% 5 Body All O 400 100 50 1+20 ? 55 -32 1-41 All Click!
D (Air) 2500 0% 5 Body All O 0 500 50 1+20 ? 14 After Landing - 1-41 All Click!

Summons Athena to perform a great dash forward. A good combo ender. It can cancel into either Heavenly Spear C or D by buffering the 214214 input while she charges forward and pressing the C or D button right as it connects.

Awakened SP Skill Attacks

Heavenly Spear Persona Required
214214C/D
P4Arena Aigis HolySpear.png
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
C 2800 0% 5 Projectile All R 500 100 50 1+3 - 49 Total +4 1-6 All Click!
D 400, 200x9 0% 5 Projectile All R 500 100 500 1+14 - 54 Total -7 1-17 All Click!

Athena appears and throws her spear upwards. C version will knock high in air, D version will hold opponent allowing for follow-up. The C version can also be connected from the D version for added damage, and the C version can also connect into itself for even more damage.

Instant Kill

Heritage Liberator Palladion Persona Required
j.222C+D
P4Arena Aigis Palladion.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
K.O. 0% 3x4, 5 Projectile All - 0 0 50 1 + 51 - 29 After Landing - 1-115 All Click!

Shoots Diagonally downward. Can be blocked. If it hits, Athena impales them and then Aigis blasts them with a giant laser cannon. If bullets are available it will consume 12 bullets, if not she won't shoot the 7th Gen Vulcan Cannon during the attack.

JP Notable Players

  • Yume
  • Koichi
  • Mute
  • Pika

US Notable Players

  • Pain
  • Kurumster
  • Matt Coma
  • Nobody.EXE

Match Ups

Strategy

Hexanoid's Tut

Aigis Tut1 Aigis Tut2 Triple Megido Tut

Offense

Aigis has a great zoning game as well as a great way to get in to use mixups. It is up to the player to learn to strike a balance between zoning and rushdown, as well as great meter management (bullets, Orgia, and traditional SP meter) to form the perfect offense.

Defense

Aigis can use her great speed and her zoning abilities to play defensively. Also make use of her R-Action and Quick Escapes, and her Persona attacks that act as counters. Defense does seem to vary from normal mode & Orgia. Outside of Orgia you have to rely heavy on strong neutral with her jC, and occasionally looking for chances to cross up with air turn jB. While in Orgia if Aigis is forced to blocked then you have to make an adjustment with your movement.

Combos

[o] = Orgia Starter
Combo = Challenge Mode Combo
DM: = Damage
SP: = SP Gain

Beginner Combos

  • 5A*5 [DM:2246/SP:22%(-50%)]
  • 5A > 5B > 5C [DM:856/SP:7%]
  • j.B > 5AA > 2B [DM:964/SP:8%]
  • 5C > 236A [DM:1410/SP:8%]
  • 2B > 5B > 5C > 22A [DM:1170/SP:9%]
  • 2B > j.C(2) [DM:936/SP:7%] (Anti-Air)
  • 5B > 5C > 236236C > 214214C [DM:3314/SP:6%(-100%)] (Awakening)
  • j.A(3) > j.B > dj.B > j.C(1) > j.BD [DM:1186/SP:9%] (Anti-Air)
  • AoA~C > j.A(3) > j.B > j.C(2) [DM:2452/SP:25%]
  • 214A > 66 > 5B > j.C(2) > j.236236D [DM:3510/SP:12(-50%]

Midscreen

Normal Starter

  • j.C(2) > Land > j.A(3) > j.C(2) > OMB > Land > 2C > 236236C [DM:3015/SP:12%(-50%)]
  • 5AA(1) > 22B > j.C(1) > [6] > j.C(1) > j.236D > Land > 2AB > 236AB [DM:2365/SP:17%(-25%)]
  • [o] 5B > 2AB > [6] > j.B > j.C(2) > 5B > 236CD > 22A > 214A > j.B > j.2B [DM:3198/SP:10%(-25%)2%]
  • [o] j.B > j.C(1) > 5B > 2B > 236CD > j.214CD > [6] > j.B > 5A > 5B > j.B > j.C(2) > j.236D [DM:4138/SP:7%(-25%)3%]
  • 5AA(1) > 22B > j.C > j.236D > Land > 5B > j.B > j.236C [DM:2226/SP:24%]
  • 2A > 5A > 5B > 5C > 236A [DM:1,011/SP:11%]
  • 5AA > 22B > j.C(1) > j.236D > 5B > j.B > j.2B [DM:2,034/SP:21%]
  • 2B > jc > j.A > jc > j.A > j.B > j.2B > 5AA > 22B > j.A > jc > j.C(1) > j.236D [DM:2,293/SP:23%]
  • 2D > 66 > 2A > 5AA > 22B > j.A > jc > j.C(2) > j.236D [DM:2,925/SP:23%] (2D?)
  • 5AA > 22B > j.C(1) > j.236CD > 214A > j.B > jc > j.B > j.C(2) > j.236D [DM:3,439/SP:10%(-25%)]
  • IAD j.C(2) > sj.A > j.B > j.2B > 5AA > 22B > j.C > j.236D [DM:2,453/SP:23%]
  • IAD j.C(2) > sj.A > j.B > j.2B > 5A > 5B > j.B > j.2B [DM:1,894/SP:15%]
  • [o] j.B > 5A*3 > [3] > j.B > 5B > jC > j236D > 5BD [DM:?/SP:?%]
  • [o] j.B > 5A > 5B > 2AB > [6] > j.B > j.C(1) > 5B > 236C > 5AB > 5C/2C > 22A [DM:?/SP:?%]
  • [o] j.B > 5A > 5B > 2AB > [6] > j.B > j.C(1) > 5B > j.C(1) > j.236CD > 214A > 236D > 5BD [DM:3547/SP:16% (-25%)]
  • [o] 5B > 2AB > [6] > j.B > j.C(1) > 5B > j.C(1) > j.236CD > 214A > 236C > 5AB > [6~9] > j.BD [DM:4433/SP:13% (-25%)]
  • [o] 5B > 2AB > [6] > j.B > j.C(1) > 5B > j.C(?) > j.236CD > j.214CD > [3] > j.B > 5A > 5B > 236D > 5BD [DM:?/SP:?%]
  • [o] 2AB > [6] > j.A(1) > j.C(1) > 5B > j.C(?) > j.236CD > j.214CD > [3] > j.B > 5A > 5B > j.C > j.236D > 5BD [DM:?/SP:?%]
  • [o] j.B > j.C > 5B > j.C(1) > j.236CD > 214A > j.B > jc > j.B > j.C(2) > j.236D [DM:4017/SP:10%(-25%)]
  • [o] 2AB > [6] > j.B > j.C(1) > 5B > j.C(1) > j.236CD > 214A > j.B > jc > j.B > j.C(2) > j.236D [DM:4596/SP:13%(-25%)]
  • [o] 2B > 2AB > 66 > j.B > j.C > 5B > jc > j.B > jc > j.B > j.C(2) > j.236D [DM:2790/SP:25%]
  • [o] CH j.C(1) > Land > sj.C(2) > j.236CD > 214A > j.B > jc > j.B > j.C(2) > j.236D > 5BD [DM:4365/SP:11%(-25%)]
  • [o] j.A > 5A > jc > j.B > j.C(2) > Land > sj.C(2) > j.236D [DM:2181/SP:21%]
  • [o] j.B > 5AA > 5B > jc > j.C(1) > j.236CD > 214A > 236C > 5AB > 214214D > 214214C [DM:5218/SP:11%(-125%)] (check sp)
  • -

Skill Starter

  • [o] 214C > [6] > j.B > 5AA > 5B > j.C(2) > j.236D [DM:2668/SP:24%%]
  • 214A > 66 > 5AA > 22B > j.C(1) > j.236CD > 214A > j.B > jc > j.B > j.C(2) > j.236D [DM:4,789/SP:14%(-25%)]
  • [o] 214C > [6] > j.B > 5AA > 5B > jc > j.C(2) > 236CD > 214A > j.C(1) > j.236D [DM:3902/SP:20%(-25%)] (check sp)
  • -

System Starter

  • [o] CD > [6] > j.B > 5B > j.C(2) > j.236D [DM:2132/SP:24%]
  • AoA~C FC > j.C(2) > j.B > dj.2B(3) > j.2B(3) > 214214C [DM:3854/SP:29%(-50%)]
  • CD > OMC > 22B > [6] > j.B > 5A > 5B > j.C(2) > j.236D [DM:2,085/SP:2%(-50%)]
  • CD > OMC > 22B > [6] > j.B > 5B > j.B > j.B > j.C(2) > j.236D [DM:2,174/SP:2%(-50%)]
  • [o] CD > [6] > j.C(1) > j.236D [DM:1764/SP:20%]
  • -

SP Skill Starter

  • 214214D > 22B > j.A > j.236D > Land > 5B > j.B > j.C > j.214214C [DM:4982/SP:(-50%)1%(-50%)]
  • -

Corner

Normal Starter

  • 5C > j.B > j.A(3) > 5AA > 214AB > j.C(2) > j.236AB [DM:3379/SP:9%(-50%)]
  • 5A*3 > jc > j.B > 5B > 5C > IAD > j.B > j.2B [DM:1653/SP:28%]
  • 2A > 5B > 5C > IAD > j.C(2) > Land > sj.A > j.B > j.2B > 5A > 5B > jc > j.B > j.2B [DM:2030/SP:21%]
  • 5AA > 5B > j.A > dj.A > j.B > j.2B [DM:1227/SP:11%]
  • 5AA > 5B > j.A > dj.A > j.B > j.2B > 5A > 5B > j.B > j.2B [DM:1622/SP:18%]
  • 5A*3 > jc > j.B > 5B > 5C > IAD j.B > j.2B [DM:1635/SP:28%]
  • 5B > 5C > IAD > j.C(2) > sj.A > j.B > j.2B > 5A > 5B > j.B > j.2B [DM:2372/SP:20%]
  • CH j.B > 5B > 5C > IAD j.B > j.A > 5AA > 22B > j.C > j.236D [DM:2459/SP:22%]
  • [o] j.B > 5A > 5B > 5C > j.C(2) > j.236CD > Land > 214A > j.B > dj.B > j.C(2) > j.236D [DM:4182/SP:16%(-25%)]
  • -

Skill Starter

  • 214B > 236A > 214214D > 22B > j.BD > j.236236C > OMB > Land > [6] > j.B > j.236CD > j.214D > j.236AB [DM:6559/SP:1%(-100%)1%(-50%)] (Challenge 30)
  • 214A > 66 ~ 5AA > 22B > j.C > j.236D [DM:2,898/SP:19%]
  • 214A > 66 ~ 5AA > 22B > j.C > j.236CD > 214A > j.B > j.B > j.C(2) > j.236D [DM:4,872/SP:13%(-25%)]
  • -

System Starter

  • AoA~D FC > 5B > 5C > 22B > j.C > j.236D [DM:2888/SP:30%]
  • AoA~D FC > 5B > 5C > 22B > j.C > j.236CD > 214A > j.B > j.B > j.C(2) > j.236D [DM:4112/SP:25%(-25%)]
  • -

Triple Megido Combos

(vs Kanji you always do B cannon second)

"Beginner"

~5A Route~

  • 5A(A)> 22B> jC> SB Megido> (falling jB~j2B)> Radical Cannon A> 5B> C Megido> Radical Cannon A> D Megido }} [DM:4k/SP:25%]

~jB Route~

  • [o] j.B> 5A(A)> 2B> j.C (*1)> SB megido> land Radical Cannon A> 5B> C Megido> land Radical Cannon A> C Megido

"Intermediate"
~Sweep Route~

  • [o] 2AB > dash j.B > land 2A, 2B j.C (*1)> SB megido> land Radical Cannon A>5B >C megido> A cannon> C megido [DM:5.1k with j.C(1), 5.3k with j.C(2)/SP:25%]





Persona 4: Arena
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemAttack AttributesSP/Persona/Burst Gauge UsageStatus AilmentsMisc