Agi 236A/B (air OK)
Hold button to delay, release to detonate.
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Frame Adv.
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Attribute
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A ground
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300, 600
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Any, 200, 1000
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13, 27
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3, 15
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60 Total
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-12
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Body; Projectile
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B ground
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300, 600
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Any, 200, 1000
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13, 27
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3, 15
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47 Total+1
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-
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Body; Projectile
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SB ground
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500, 600, 600
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Any, 200, 200, 1000, 1000
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27, 45, 45
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3, 15, 15
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42 Total+24
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-
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Body; Projectile; Projectile
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A/B air
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300, 600
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Any, 200, 1000
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12, 26
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3, 15
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53 Total
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-
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Projectile
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SB air
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500, 600, 600
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Any, 200, 200, 1000, 1000
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21, 39, 39
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3, 15, 15
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56 Total
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-
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Body; Projectile; Projectile
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- If held long enough (about 1.5 seconds?), Agi will explode twice instead of once.
Konohana Sakuya does a very fast upward swing that hits, and then briefly places a small fire setup effect on the screen. This fire setup will explode when the button is released, causing a single hit of fire damage. Due to the fact that you can choose when to detonate the fire, this allows Yukiko all sorts of interesting combo, mixup, and pressure tricks. A typical strategy is to finish a combo with this move, then allow the opponent to tech without detonating the fire. This way, you can use the threat of the fire to allow you to setup mixups, or give you breathing time to setup keep away, or allow for you to use Fire Boost. In this version, Konohana Sakuya will attack next to Yukiko regardless of where she was before Agi was casted, making it less useful in long range pressure. Agi also got changed in that holding the fireball for certain period of time will cause it to detonate twice, making it easier to confirm or set up unblockable situations. Lastly, the fireballs are slightly higher than they were in P4A.
A Version: The initial hit does not push the opponent away very far, and the fire is setup just in front of Konohana Sakuya. Useful for combos and pressure where you want to keep the opponent close to you.
B Version: The initial hit knocks the opponent back, the whole way across the screen, and the fire is placed at almost full screen distance, in front of the opponent. Not nearly as strong as it was in P4A since the fireball is not directly on top of the opponent but still Useful for combos or keep away, where you want the opponent as far away from you as possible.
SB Version: Much slower start-up but is highly advantageous on block and sets up two fireballs instead of one, one for each button. This move has changed drastically compared the other versions, as only one fireball tracks the opponent's position, with the other fireball being at the position A Agi would be. Those who were used to P4A's SB Agi might need to adjust as the fireball that tracks is the B fireball, making it very possible for the B fireball to be closer. SB Agi combos and set ups are still useful but will require adjustment due to the changes. Due to its slow start-up it does require certain confirms in order for SB Agi to hit.
Air Versions: More or less identical to the ground versions, except they have less recovery. Good for pretty much all the same things as the ground versions. Air SB version is also faster than ground version.
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