P4AU/Sho MINAZUKI/Frame Data

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< P4AU‎ | Sho MINAZUKI
Revision as of 18:20, 28 April 2014 by Djqubil (talk | contribs) (Added Special Moves)

System Data

Health: 9000

Combo Rate: Placeholder

Movement Options: 1 Double Jump/Airdash, Dash type: Run

Backdash Time: Placeholder

Backdash Invincibility: 1-6

  • All Jumps have 3F startup, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F

Normal Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
5A 200 3 Body Any CJSO 200 200 50 9 5 9 +1 -
5AA 400 4 Body Any CSOD 0 100 50 14 3 15 -1 -
5AAA 500 5 Head Any CSO 0 400 50 17 2 9+18 -10 -
5B 300,150 3 Body Any C(J)SOD 300 100 50 10 2(8)3 20 -8 -
2A 180 1 Leg Low CSO 500 100 50 7 3 9 -1 -
2B 300,150 3 Body AUB C(J)SO 200 100 50 10 4(10)2,3 18 -6 -
j.A 200 2 Head High CJSO 200 100 50 7 7 12 - -
j.B 300,150 3 Head High CJSO 200 100 50 12 3(9)3 12 - -
Guard Cancel Attack - - - - - - - - - - - - -
All Out Attack 300 5 Body High O 0 1000 10,000 31 during each attack 3 38 -22 -
All Out Rush 200xN 5, 3 Body Any O 1900 100 50 - - - - -
All Out Finish (C) 1800 4 Body Any O 500 300 50 - - - - -
  • Forces Fatal status on normal hit.
All Out Finish (D) 1000 5 Body Any O 500 100 50 - - - - -
  • Forces Fatal status on normal hit if All Out Rush did 17 hits.
  • Corner Bounces if All Out Rush did 17 hits
Sweep 200,500 3 Leg Low CSO 200 100 50 10 3(12)3 15 -3 -
Dash Cancel - - - - - - - - - - 21 - -
  • Frame Data is for moves canceled by a dash.

Persona Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
5C 700 5 Body Any C(J)SO 200 100 50 15 3 35 -19 -
5D 1000 5 Body Any CSO 300 300 500 21[38] 3 37[21] -22 -
2C 900 4 Body Any CSO 200 100 50 30 3 31 -16 -
2D 1000 5 Body Any CSO 300 300 500 27 3 34 -19 -
j.C 700 4 Body Any CSO 200 100 50 15 3 35 - -
j.D 1000 5 Body Any CSO 300 300 500 23[32] 3 42[33] - -
j.2D 1000 5 Body Any CSO 300 300 500 27 3 38 - -

Throws

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Ground Throw 0,500*3 0,3,5 Throw Throw O 0,300,500 1000, 100 50 5 3 25 - -
Air Throw 0,700,800 0,3 Throw Throw O 0 1200, 100 50 4 3 18 - -

Furious Action

Izayoi
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
BD 700,350 4 Body Any S 800 100 50 10 3(3)3 39+15 Landing Recovery -40 -
j.BD 600 4 Head Any S 800 100 50 11 4 19 Landing Recovery -13 during each attack -

Skill Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Survival Knife
236A 400 2 Projectile Any S 0 100 50 25 - Total of 43 -6 -
236B 400 2 Projectile Any S 0 100 50 25 - Total of 46 -9 -
236AB 400*2 2 Projectile Any S 0 100 50 17 - Total of 36 -7 -
Moon Crushing Slash: Flash Fang
214A 400 3 Body Any CSO for each attack 0 100 50 12 3 24 -12 -
214B 500 3 Body Any CSO during each attack 0 100 50 16 3 24 -12 -
214AB 700 3 Body Any CSO during each attack 0 100 50 10 3 18 0 -
Moon Crushing Slash: Soaring Fang
4A 500 4 Body Any CSO during each attack 0 100 50 11 3 28 -14 -
4B 100,500 2,4 Body Any CSO during each attack 0 100 50 13 4,2,3 15 -1 -
4AB 50*6,500 2,4 Body Any CSO during each attack 0 100 50 6 1*6,3 7 +7 -
Moon Crushing Slash: Destruction Fang
4A 600 4 Head Overhead SO 0 100 50 16 6 11 Landing Recovery 5 during each attack -
4B 500,200 4 Head Overhead SO 0 100 50 22 3,3 11 Landing Recovery 6 during each attack -
4AB 800 4 Head Overhead SO 0 100 50 17 3 Landing Recovery only 7 during each attack -
Tsukiyomi
(j.)236C/D 800 4 Head Overhead SO 500 100 50 40 3 4+6 Landing Recovery +4 -
(j.)236CD - - - - - - - - - - 28 Total Recovery - -
Spiritsucking/Bloodsucking
214C/D 0,200,100*9,350 0,1,2 Throw Throw SO 0 1000,100 50 8 2 35 - -
214CD 0,200,100*9,350 0,1,2 Throw Throw SO 0 1000,100 50 5 2 35 - -