< P4AU | Sho MINAZUKI
System Data
Health: 9000
Combo Rate: Placeholder
Movement Options: 1 Double Jump/Airdash, Dash type: Run
Backdash Time: Placeholder
Backdash Invincibility: 1-6
- All Jumps have 3F startup, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
- All air backdashes are invincible 1-5F
Normal Attacks
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5A | 200 | 3 | Body | Any | CJSO | 200 | 200 | 50 | 9 | 5 | 9 | +1 | - |
5AA | 400 | 4 | Body | Any | CSOD | 0 | 100 | 50 | 14 | 3 | 15 | -1 | - |
5AAA | 500 | 5 | Head | Any | CSO | 0 | 400 | 50 | 17 | 2 | 9+18 | -10 | - |
5B | 300,150 | 3 | Body | Any | C(J)SOD | 300 | 100 | 50 | 10 | 2(8)3 | 20 | -8 | - |
2A | 180 | 1 | Leg | Low | CSO | 500 | 100 | 50 | 7 | 3 | 9 | -1 | - |
2B | 300,150 | 3 | Body | AUB | C(J)SO | 200 | 100 | 50 | 10 | 4(10)2,3 | 18 | -6 | - |
j.A | 200 | 2 | Head | High | CJSO | 200 | 100 | 50 | 7 | 7 | 12 | - | - |
j.B | 300,150 | 3 | Head | High | CJSO | 200 | 100 | 50 | 12 | 3(9)3 | 12 | - | - |
Guard Cancel Attack | - | - | - | - | - | - | - | - | - | - | - | - | - |
All Out Attack | 300 | 5 | Body | High | O | 0 | 1000 | 10,000 | 31 during each attack | 3 | 38 | -22 | - |
All Out Rush | 200xN | 5, 3 | Body | Any | O | 1900 | 100 | 50 | - | - | - | - | - |
All Out Finish (C) | 1800 | 4 | Body | Any | O | 500 | 300 | 50 | - | - | - | - | - |
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All Out Finish (D) | 1000 | 5 | Body | Any | O | 500 | 100 | 50 | - | - | - | - | - |
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Sweep | 200,500 | 3 | Leg | Low | CSO | 200 | 100 | 50 | 10 | 3(12)3 | 15 | -3 | - |
Dash Cancel | - | - | - | - | - | - | - | - | - | - | 21 | - | - |
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Persona Attacks
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5C | 700 | 5 | Body | Any | C(J)SO | 200 | 100 | 50 | 15 | 3 | 35 | -19 | - |
5D | 1000 | 5 | Body | Any | CSO | 300 | 300 | 500 | 21[38] | 3 | 37[21] | -22 | - |
2C | 900 | 4 | Body | Any | CSO | 200 | 100 | 50 | 30 | 3 | 31 | -16 | - |
2D | 1000 | 5 | Body | Any | CSO | 300 | 300 | 500 | 27 | 3 | 34 | -19 | - |
j.C | 700 | 4 | Body | Any | CSO | 200 | 100 | 50 | 15 | 3 | 35 | - | - |
j.D | 1000 | 5 | Body | Any | CSO | 300 | 300 | 500 | 23[32] | 3 | 42[33] | - | - |
j.2D | 1000 | 5 | Body | Any | CSO | 300 | 300 | 500 | 27 | 3 | 38 | - | - |
Throws
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 0,500*3 | 0,3,5 | Throw | Throw | O | 0,300,500 | 1000, 100 | 50 | 5 | 3 | 25 | - | - |
Air Throw | 0,700,800 | 0,3 | Throw | Throw | O | 0 | 1200, 100 | 50 | 4 | 3 | 18 | - | - |
Furious Action
Izayoi | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | ||
BD | 700,350 | 4 | Body | Any | S | 800 | 100 | 50 | 10 | 3(3)3 | 39+15 Landing Recovery | -40 | - | ||
j.BD | 600 | 4 | Head | Any | S | 800 | 100 | 50 | 11 | 4 | 15 | -40 | - |