P4AU/Margaret

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Margaret
P4U2 Margaret Portrait.png

Health: 9,500

Combo Rate: 60%

Persona Cards: 8

Backdash Time: ??

Backdash Invincibility: 1-6



Movement Options
1 Double Jump/Airdash, Dash type: Run, B attacks move Margaret
Play-style
Mixed
Full Frame Data
Margaret_Frame_Data_(P4AU)

Introduction

P-1 Climax Nickname: "The Sadistic Stud-Keeping Secretary!"
Persona: Cu Chulainn (as her main Persona) Yoshitsune, Ardha, Helel (Instant Kill)
Arcana: Empress
Backstory:
Margaret is a resident of the Velvet Room, and another being "who resides over power". As Igor's assistant, Margaret helped Yu by providing him access to the Persona Compendium, and occasionally offering him advice on certain matters. Quiet and professional, Margaret usually employs a hands-off approach when it comes to Yu's affairs, though she seems to have a keen interest in P-1 Grand Prix...

Overview

Pros/Strengths:

  • Incredibly versatile. She's good at rush down, zoning and mix ups.
  • Exceptional neutral game. She can control various angles even from fullscreen.
  • Has a variety of ranged and fairly safe options for mix-up, pressure and zoning.
  • High damage potential.
  • Excellent mobility.
  • Has 8 Persona Cards, the most out of all characters.


Cons/Weaknesses:

  • Lacks a good reversal outside of certain supers.
  • Attacks are slow and some moves have lengthy recovery.
  • No jump cancels on block.


Margaret Selection

  • Margaret can use each one of the three persona she uses in combat (Yoshitsune, Cu Cuchulain and Ardha) in any move she desires to use, allowing to cancel three persona moves into each other.


External References:


Move List

Normal Attacks

5A
5A
P4AU Margaret 5A.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5A 200 All 9 - - -10 Projectile
5AA 300 All 4 - - -10 -
5AAA 400 All 4 - - -10 -
5AAAA 400 All 4 - - -10 -
5AAAAA 400 All 4 - - -13 -

Margaret places five cards that scatter into beams. Counts as a projectile, unique to Margaret, she can cancel her 5B into her 5A.

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5B
5B
P4AU Margaret 5B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
500 All 10 - - -7~ -3 -

Margaret summons a torrent of cards in front of her as she surges forward.

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2A
2A
P4AU Margaret 2A.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
180 Low 8 - - -12 -

Margaret slides low to the ground to kick the opponent, does NOT low profile.

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2B
2B
P4AU Margaret 2B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
200, 100, 100, 100 AUB 7 - - - -

Margaret rushes forward attacking with her elbow, than surges upwards with a torrent of cards around her, leaves Margaret airborne if not canceled from the first hit.

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j.A
j.A
P4AU Margaret jA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
200 High 7 - - - -

A card swipes itself in front of Margaret.

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j.B
j.B
Damage Guard Startup Active Recovery Frame Adv. Attribute
300 All 12 - - - -

Aerial version of 5B.

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j.2B
j.2B
P4AU Margaret j2B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
450 High 13 - - - -
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All Out Attack
All Out Attack
A+B
P4AU Margaret AOA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- High 41 - - -25 -

Universal Overhead however, Margaret's AoA can teleport her to the opponent.

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Sweep
Sweep
2A+B
P4AU Margaret Sweep.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
700 Low 23 - - -9 -

Full screen low, slow but very useful.

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Persona Attacks

5C Persona Required
5C Persona Required
P4AU Margaret 5C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
700 All 12 - - -18 -

Margaret summons Cu Chulainn as he does a spear thrust similar to Mitsuru's 5A and Ken's spear thrust, useful in combos and pressure, has good range for its speed.

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5D Persona Required
5D Persona Required
P4AU Margaret 5D.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
1400 Throw 35 - - - Throw

Margaret summons Ardha who attempts to Grab the opponent, slow but very useful in Margaret's mix-up game, Ardha also has guard point during the attack.

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2C Persona Required
2C Persona Required
P4AU Margaret 2C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
900 All 25 - - -8 -

Yoshitsune appears above Margaret before lunging at the opponent with both swords, useful since it combos into 2D

  • Fatal Counter
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2D Persona Required
2D Persona Required
P4AU Margaret 2D.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
1400 Throw 23 - - - Throw

Anti-Air grab, Ardha appears to grab the opponent before launching them, freezes if successful, slow but useful in Margaret's mix-up game when opponents are anticipating 5D or 5C, does not work on grounded opponents.

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j.C Persona Required
j.C Persona Required
P4AU Margaret jC.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
700 High 12 - - - -

Yoshitsune attacks with both swords, amazing vertical and horizontal hitbox, Yoshitsune always appears next to Margaret.

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j.D Persona Required
j.D Persona Required
P4AU Margaret jD.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
700 All 17 - - - Projectile

Ardha shoots a fireball at downwards 45 degree angle, does not affect Margaret's momentum.

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j. 2C Persona Required
j.2C Persona Required
P4AU Margaret j2C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
700 All 10 - - - -

An air version of Margaret's 5C. Good air-to-air reach. Can cancel out of j.C but not vice versa.

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j. 22C Persona Required
j.22C Persona Required
P4AU Margaret j22C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
900 All - - - - -

An air version of Margaret's 2C. Yoshitsune appears behind Margaret and moves on a downward arc, attacking with both swords when reaching the ground. Requires flexible timing depending on Margaret's height mid-air.

  • Fatal Counter
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j. 2D Persona Required
j.2D Persona Required
P4AU Margaret j2D.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
600 All 22 - - - Projectile

Ardha appears behind Margaret launching a block of ice at a downward 45 degree angle. Freezes on hit. Good for following up certain air combos.

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j. 22D Persona Required
j.22D Persona Required
P4AU Margaret j22D.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
1400 Throw - - - - Throw

An air version of Margaret's 2D. Ardha appears on the ground below Margaret for an air grab. Freezes if successful.

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Universal Mechanics

Ground Throw
Ground Throw
C+D
P4AU Margaret GroundThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
1100 Throw 5 - - - Throw

Margaret grabs the opponent before slapping them, sends the opponent flying backwards, can combo after midscreen with OMC.

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Air Throw
Air Throw
j.C+D
P4AU Margaret AirThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
1000 Throw 5 - - - Throw

Margaret grabs the opponent before smacking them with her compendium, can combo afterwards with J.C.

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Ultra Suplex
Ultra Suplex
B+D (air OK)
P4AU Margaret UltraSuplex.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
1128 Throw 14 - - - Throw

Margaret grabs her opponent and jumps as she performs a German Suplex in the air, which can combo after on counter hit with J.2C.

  • FATAL RECOVERY.
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Guard Cancel Attack
Guard Cancel Attack
P4AU Margaret 2A.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
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Skill Attacks

Divine VacuumPersona Required
Divine VacuumPersona Required
236C/D (air OK)
P4AU Margaret DivineVacuum.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 800 All 16 - - -19~-10 -

Cu Chulainn throws his spear which is engulfed with wind, goes fullscreen and pushes Margaret back slightly, Very good zoning tool for its speed but shouldn't used carelessly as opponents can easily jump or roll through it, Air version is fast but only has Cu Chulainn attacking with his spear, without throwing his spear.

D 1455 All 19 - - -5 -

Cu Chulainn attacks with the the tip of his spear being engulfed with wind, before throwing it, can combo after 5AAAAA, can also be used as a feint if people are expecting the C version and try to roll, Air version is like the C Air version but slower and does more damage.

SB 1650 All 17 - - -3 -

Has the best damage out of all versions of Divine Wind, wall sticks in the corner and has vacuum effect, Air Version is fast and vacuums as well.

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Gale Slash Persona Required
Gale Slash Persona Required
214A/B (air OK)
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 800 Low 12 - - -11~-6 -

Margaret glides along the ground along with Yoshitsune as attacks with his sword, good range, can low profile.

B 800,800 (1200) Low 17 - - -14 -

Similar to the A Version but slightly slower, goes further and adds a second attack with Yoshitsune rising with his sword, only the first hit must be blocked low, Air Version is used in combos.

SB 700,700,350 (1400) Low 13 - - - -

Fast like the A version and has the best range of all three, adds a third attack which involves Yoshitsune spiking the opponent with both swords.

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God HandPersona Required
God HandPersona Required
214C/D
P4AU Margaret GodHand.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 1600 High 25 - - -4 -

Ardha appears before summoning a giant golden fist to crush the opponent, overhead, always appears next Margaret, can also be used in combos.

D 1800 High 28 - - -3 -

Similar to C Version but slower, more powerful and has more range. Useful in Margaret's ranged mix-ups.

SB 2000 High 24 - - -4 -

Has the most damage out of all versions, appears further than the C version and closer than the D version

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SP Skill Attacks

Power Slash Persona Required
Power Slash Persona Required
236236A/B
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 1000,1000 (2000) All 4+4 - - -24 -
B 1350,1350 (2700) All 4+19 - - -14 -
SB 1200,1200 (2400) All 4+3 - - -21 -

Two part sword slash with Yoshitsune, A version is fast and is Margaret's go to reversal, has great horizontal and vertical range, it can even hit behind Margaret. During its startup frames, you can cancel this into Hassou Tobi once you are in Awakening.

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Panta Rhei Persona Required
Panta Rhei Persona Required
236236C/D (Air OK)
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 1950 All 4+9 - - +45 -
D 1950 All 4+21 - - +84 -
SB 2240 All 4+7 - - +59 -
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Awakened SP Skill Attacks

Hassou Tobi Persona Required
Hassou Tobi Persona Required
214214A/B
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 2880 All 4+10 - - -39~-24 -
B 2880 All 4+43 - - -39~-24 -
SB 2880 All 4+4 - - -39~-24 -
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Mediarahan Persona Required
Mediarahan Persona Required
214214C/D
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C - - - - - - -
D - - - - - - -
SB - - - - - - -
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Instant Kill

Morning StarPersona Required
222C+D
Damage Guard Startup Active Recovery Frame Adv. Attribute
K.O. - - - - - -
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Strategy

General Tactics

In this part, you can talk about anything you feel like beginner players should know.

Split up your topics like this

  • And even further split it up
  • Like this.

Add more asterisks to further indent your text as necessary.


Tips and Tricks

Combos

Combo Notation Guide:
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
dc = dash cancel
(N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.

Midscreen

This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move =' Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Margaret Counter BnB [When Facing Right]

  • 5C > 2C > 2D > DASH > 5C > j.cancel > j.5C > j.2C > j.cancel > j.5C > j.2C > 214B
Must Counter with 5C or 2C won't connect.

Margaret BnB [When Facing Right]

  • 5B > 5A > 5B > 5C > 214B (if reached corner, or in corner > 2B > j.5C > j.2C > [214A or 236236C]
50SP req. for end corner super.

Copy and paste the code from Point 1 to Point 2 as many times as you need to.

Midscreen to Corner

Corner Only