GGXRD/Ky Kiske/Frame Data 1.0: Difference between revisions

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  {{FrameData-GGXRD
  {{FrameData-GGXRD
  |version=5P
  |version=5P
  |damage=
  |damage=8
  |tension=
  |tension=1.44
  |risc+=
  |risc+=
  ||risc-=
  ||risc-=8
  |level=
  |level=0
  |guard=
  |guard=
  |cancel=
  |cancel=
  |startup=
  |startup=5
  |active=
  |active=4
  |recovery=
  |recovery=5
|frameAdv=+1
|description=
}}
|-
{{FrameData-GGXRD
|version=5K
|damage=12
|tension=1.44
|risc+=
|risc-=8
|level=0
|guard=
|cancel=
|startup=5
|active=8
|recovery=7
|frameAdv=-5
|description=
}}
|-
{{FrameData-GGXRD
|version=c.S
|damage=28
|tension=3.84
|risc+=
|risc-=6
|level=4
|guard=
|cancel=
|startup=7
|active=2
|recovery=18
|frameAdv=-1
|description=
}}
|-
{{FrameData-GGXRD
|version=f.S
|damage=28
|tension=2.64
|risc+=
|risc-=7
|level=2
|guard=
|cancel=
|startup=10
|active=6
|recovery=19
|frameAdv=-11
|description=
}}
|-
{{FrameData-GGXRD
|version=5HS
|damage=42
|tension=3.84
|risc+=
|risc-=6
|level=4
|guard=
|cancel=
|startup=10
|active=6
|recovery=12
|frameAdv=+1
|description=
}}
|-
{{FrameData-GGXRD
|version=2P
|damage=6
|tension=1.44
|risc+=
|risc-=8
|level=0
|guard=
|cancel=
|startup=5
|active=4
|recovery=4
|frameAdv=+2
|description=
}}
|-
{{FrameData-GGXRD
|version=2K
|damage=14
|tension=1.44
|risc+=
|risc-=8
|level=0
|guard=
|cancel=
|startup=5
|active=4
|recovery=6
|frameAdv=±0
|description=
}}
|-
{{FrameData-GGXRD
|version=2S
|damage=25
|tension=2.64
|risc+=
|risc-=7
|level=2
|guard=
|cancel=
|startup=9
|active=2
|recovery=15
|frameAdv=-3
|description=
}}
|-
{{FrameData-GGXRD
|version=2HS
|damage=28x2
|tension=3.84
|risc+=
|risc-=6
|level=3
|guard=
|cancel=
|startup=11
|active=1,4
|recovery=20
|frameAdv=-7
|description=
}}
|-
{{FrameData-GGXRD
|version=j.P
|damage=12
|tension=1.44
|risc+=
|risc-=8
|level=0
|guard=
|cancel=
|startup=6
|active=6
|recovery=6
  |frameAdv=
  |frameAdv=
  |description=
  |description=
  }}
  }}
|-
|-
|}
{{FrameData-GGXRD
  |version=5K
|version=j.K
  |damage=
|damage=16
  |tension=
|tension=1.44
|risc+=
|risc-=8
|level=0
|guard=
|cancel=
|startup=7
|active=4
|recovery=12
|frameAdv=
|description=
}}
|-
{{FrameData-GGXRD
|version=j.S
|damage=28
|tension=2.64
|risc+=
|risc-=7
|level=2
|guard=
|cancel=
|startup=7
|active=3
|recovery=21
|frameAdv=
|description=
}}
|-
{{FrameData-GGXRD
|version=j.HS
|damage=38
|tension=2.64
|risc+=
|risc-=7
|level=2
|guard=
|cancel=
|startup=13
|active=4
|recovery=23
|frameAdv=
|description=
}}
|-
{{FrameData-GGXRD
  |version=j.D
  |damage=40
  |tension=2.64
  |risc+=
  |risc+=
  ||risc-=
  |risc-=7
  |level=
  |level=2
  |guard=
  |guard=
  |cancel=
  |cancel=
  |startup=
  |startup=38
  |active=
  |active=13
  |recovery=
  |recovery=25+8 after landing
  |frameAdv=
  |frameAdv=
  |description=
  |description=
  }}
  }}
|-
|-
|}
{{FrameData-GGXRD
|version=6P
|damage=30
|tension=2.64
|risc+=
|risc-=7
|level=2
|guard=
|cancel=
|startup=9
|active=5
|recovery=15
|frameAdv=-6
|description=
}}
|-
{{FrameData-GGXRD
|version=6K
|damage=32
|tension=3.84
|risc+=
|risc-=8
|level=3
|guard=
|cancel=
|startup=19
|active=2
|recovery=11
|frameAdv=+4
|description=
}}
|-
{{FrameData-GGXRD
|version=6HS
|damage=30x2
|tension=3.84
|risc+=
|risc-=6
|level=4
|guard=
|cancel=
|startup=23
|active=8,1
|recovery=3
|frameAdv=+15
|description=
}}
|-
{{FrameData-GGXRD
|version=3HS
|damage=35
|tension=3.84
|risc+=
|risc-=6
|level=3
|guard=
|cancel=
|startup=15
|active=4
|recovery=25
|frameAdv=-12
|description=
}}
|-
{{FrameData-GGXRD
|version=2D
|damage=30
|tension=2.64
|risc+=
|risc-=7
|level=2
|guard=
|cancel=
|startup=7
|active=12
|recovery=12
|frameAdv=-10
|description=
}}
|-
{{FrameData-GGXRD
|version=5D
|damage=25
|tension=3.84
|risc+=
|risc-=20
|level=4
|guard=
|cancel=
|startup=28
|active=13
|recovery=11
|frameAdv=-5
|description=
}}
|-
{{FrameData-GGXRD
|version=DAA
|damage=25
|tension=-50.00/2.64
|risc+=
|risc-=7
|level=2
|guard=
|cancel=
|startup=12
|active=3
|recovery=24
|frameAdv=-13
|description=
}}
|-


==Throws==
==Throws==

Revision as of 12:20, 1 November 2014

System Data

Defense Modifier: x ???

Guts Rating: ???

Stun Resistance: ???

Jump Startup: ???

Backdash Time: ???

Backdash Invincibility: 1-???

Normal Moves

Throws

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
8 1.44 - - 0 - - - 5 4 5 +1 -
5K
12 1.44 - - 0 - - - 5 8 7 -5 -
c.S
28 3.84 - - 4 - - - 7 2 18 -1 -
f.S
28 2.64 - - 2 - - - 10 6 19 -11 -
5HS
42 3.84 - - 4 - - - 10 6 12 +1 -
2P
6 1.44 - - 0 - - - 5 4 4 +2 -
2K
14 1.44 - - 0 - - - 5 4 6 ±0 -
2S
25 2.64 - - 2 - - - 9 2 15 -3 -
2HS
28x2 3.84 - - 3 - - - 11 1,4 20 -7 -
j.P
12 1.44 - - 0 - - - 6 6 6 - -
j.K
16 1.44 - - 0 - - - 7 4 12 - -
j.S
28 2.64 - - 2 - - - 7 3 21 - -
j.HS
38 2.64 - - 2 - - - 13 4 23 - -
j.D
40 2.64 - - 2 - - - 38 13 25+8 after landing - -
6P
30 2.64 - - 2 - - - 9 5 15 -6 -
6K
32 3.84 - - 3 - - - 19 2 11 +4 -
6HS
30x2 3.84 - - 4 - - - 23 8,1 3 +15 -
3HS
35 3.84 - - 3 - - - 15 4 25 -12 -
2D
30 2.64 - - 2 - - - 7 12 12 -10 -
5D
25 3.84 - - 4 - - - 28 13 11 -5 -
DAA
25 -50.00/2.64 - - 2 - - - 12 3 24 -13 -
Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
- - - - - - - - - - - - -
Air Throw
- - - - - - - - - - - - -

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Move Name
Command
- - - - - - - - - - - - -

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Move Name
Command
- - - - - - - - - - - - -

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
???
During IK Mode: 236236H
K.O. - - - - - - - - - - - -

Gatling Table

Ground Gatlings
P K S H D Cancel
5P - - - - - -


Air Gatlings
P K S H D Cancel
j.P - - - - - -
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc