GGXRD/Faust

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Faust

Overview

Although Faust's appearance is bizzare, he's a surprisingly fundamental spacing character that uses abusive normals and truly random items to keep his opponent at bay. Faust also has a command grab (proximity unblockable) and a variety of overheads which, combined with various items, make for a deadly oki(post knockdown) game. Faust has both straight-forward combos and game plan which makes him a strong choice for beginners to pick up, while the focus on fundamentals means he's also difficult to master.

Strengths
  • Great range on many normals
  • Random items keeps opponent guessing
  • A Spacing character with a command grab (or close enough to one)
  • Drill cancel jumping kick instant overhead
  • Has a grab bag of good anti-air and air-to-air attacks
Weaknesses
  • Low defense and large hitbox in hitstun means he dies relatively quickly
  • Random items keep you guessing
  • Has limited options on defense
  • Longer range attacks suffer lengthy recoveries and many can be low profiled easily
Movement Options

Double Jump, 1 Air Dash, Dash Type: Run

Defense Modifier: x1.00

Guts Rating: 1

Stun Resistance: ??

Jump Startup: 3F

Backdash Time: 13F

Backdash Invincibility: 1-7F


Move List

See also: Faust Full Frame Data

Normal Moves

5P
5P
GGXRD Faust 5P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
10 Mid - - 6 4 6 2
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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5K
5K
GGXRD Faust 5K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
30 Mid - - 7 8 11 -5
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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c.S
c.S
GGXRD Faust c.S.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
30 Mid - - 8 6 6 2
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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f.S
f.S
GGXRD Faust f.S.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
38 Mid - - 10 4 18 -8
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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5H
5H
GGXRD Faust 5H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
24×3 Mid - - 9 2,2,2 17 -2
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2P
2P
GGXRD Faust 2P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
12 Low - - 7 2 7 1
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2K
2K
GGXRD Faust 2K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
12×3 Low - - 7 3,3,6 5 1
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2S
2S
GGXRD Faust 2S.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
28 Mid - - 9 9 12 -7
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2H
2H
GGXRD Faust 2H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
40 Low - - 14 2 25 -8
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.P
j.P
GGXRD Faust j.P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
13 High / Air - - 7 6 6 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.K
j.K
GGXRD Faust j.K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
20 High / Air - - 7 5 18 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.S
j.S
GGXRD Faust j.S.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
32 High / Air - - 14 3 20 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.H
j.H
GGXRD Faust j.H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
50 High / Air - - 9 8 12 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.D
j.D
GGXRD Faust j.D.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
40 High / Air - - 13 11 21 / 4 Landing Recovery -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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6P
6P
GGXRD Faust 6P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
32 Mid - - 7 3 23 -12
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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6H
6H
GGXRD Faust 6H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
80 High - - 25 9 45 -35
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.2K
j.2K
GGXRD Faust j.2K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
35 All - - 12 Until Landing 4 After Landing / 4 Landing Recovery -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2D
2D
GGXRD Faust 2D.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
38 Low - - 13 3 23 -12
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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5D
5D
GGXRD Faust 5D.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
25 High - - 26 2 15 -3
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Universal Mechanics

Ground Throw
Ground Throw
GGXRD Faust GroundThrow.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
0,60 Ground Throw: 78750 - - 1 - - 51
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Air Throw
Air Throw
GGXRD Faust AirThrow.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
0,55 Air Throw: 192500 - - 1 - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Dead Angle Attack
Dead Angle Attack
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
25 All - - 9 4 20 -10
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Special Moves

Rerere Thrust
Rerere Thrust
41236K
GGXRD Faust Rerere.png
GGXRD Faust Hello.png
GGXRD Faust HelloAgain.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Attack 20 Mid - - 21 12 18 -11
Pull Back
Rerere > 4
- - - - - - - 7
Hello!
Pull Back > 236P
40 Mid - - 7 12 12 -
Can't Hear You!
Hello! > 236P
- - - - - - Total 32 -
Hello Again!
Can't Hear You! > 236P
80 Mid - - 43 8 18 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Hack n' Slash
Hack n' Slash
214H
GGXRD Faust HackNSlash.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
16×8 Unblockable: 175000 - - 5 48 12 -
  • Whiff Total 34F
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Going My Way
Going My Way
j.236H
GGXRD Faust GoingMyWay.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
18×4 All - - 11 28 8 After Landing -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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What Could This Be?
What Could This Be?
236P
GGXRD Faust WhatCouldThisBe.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - Total 23 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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From the Front/Behind/Above
From the Front/Behind/Above
214P/K/S
GGXRD Faust FromThe.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Front
214P
44 All - - 63 2 25 -13
Behind
214K
44 All - - 63 2 25 -13
Above
214S
38 High - - 52 Until Landing 32 -31
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Spear Point Centripetal Dance
Spear Point Centripetal Dance
236S
GGXRD Faust SpearPointCentripetalDance.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
44 Mid - - 17 4 7 3
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Pogo Movement
Pogo Movement
Various commands on Pogo
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Forward
66
40 Mid - - 4 3 16 -5
Backward
44
40 Mid - - 4 3 16 -5
Small Jump
9
- - - - - - Total 18 -
Doctor-Copter
8
13×n All - - 21 68 25 -
Cancel
2
- - - - - - Total 24 -21
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Pogo Attacks
Pogo Attacks
Various commands on Pogo
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Just A Taste!
P
32 High - - 10 3 8 3
Growing Flower
K
36 Mid - - 7 6 23 -
Growing Flower (Charged)
[K]
52 Mid - - 24 10 23 -
See? I'm a Flower!
S
36 Low - - 16 2 7 5
See? I'm a Flower! (Charged)
[S]
48 Low - - 32 10 7 2
Going My Way
H
16×4 All - - 13 28 23+3 After Landing -23
What Could This Be?
D
- - - - 9 - Total 17 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Love
Love
j.236P
GGXRD Faust Love.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
1,40 All - - 21 Until Landing (15)3 Total 39 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Taunt (Face FLASH!)
Taunt (Face FLASH!)
Taunt
GGXRD Faust Taunt.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
0 Mid - - 55 92 56 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Items

Donut
Donut
GGXRD Faust Donut.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
16 Heal - - - 50 194 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Chocolate
Chocolate
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
16 Heal - - - 50 194 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Hammer
Hammer
GGXRD Faust Hammer.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
44 All - - 13 41 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Chibi Faust
Chibi Faust
GGXRD Faust ChibiFaust.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
25 All - - 45 - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Bomb
Bomb
GGXRD Faust Bomb.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
80 All - - 131 12 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Meteors
Meteors
GGXRD Faust Meteors.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
36×6 All - - 196~ 0 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Poison
Poison
GGXRD Faust Poison.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
10 All - - 85 50 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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100 Ton Weight
100 Ton Weight
GGXRD Faust 100TonWeight.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
44,0 All,Unblockable - - 13 43,1 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Drum Can
Drum Can
GGXRD Faust DrumCan.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Oil Combustion
Oil Combustion
GGXRD Faust OilCombustion.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
80 All - - 11 20 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Jump Pad
Jump Pad
GGXRD Faust JumpPad.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
0 Unblockable - - 87 196 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Black Hole
Black Hole
GGXRD Faust BlackHole.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Helium Gas
Helium Gas
GGXRD Faust HeliumGas.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

First character to touch it while it's sitting on the ground has the pitch of their voice elevated. No really, that's it.


Overdrives

Shigekiteki Zetsumei Ken
236236S
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
30,0,Refer to notes Low - - 11+1 80 66 -46
  • Damage changes based on any of the 3 Reapers and the Angel / Damage Reaper(Black):100,Reaper(Green):140,Reaper(Purple):180,Angel:Upon Self 10(RISC Level 6)
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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W-W-What Could This Be?
236236P
GGXRD Faust W-W-WhatCouldThisBe.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - Total 46(Super Freeze 1) -
  • Item startup at 7,17,27,42
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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W-W-What Could This Be? (100% Ver.)
236236236P
GGXRD Faust W-W-WhatCouldThisBe.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - Total 51(Super Freeze 1) -
  • Item startup at 4,8,12,16,20,24,28,32,36,40
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Instant Kill

This is...me?
in IK mode: 236236H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
DESTROY All - - 9+8[5+5] 6 31 -20
  • [ ] Indicates during Hell Fire
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Strategy

General Tactics

  • Drill Cancel: Drill cancel is a unique mechanic Faust possesses which allows Faust to break his air momentum at any point and begin falling towards the ground. This is incredibly useful technique that allows Faust to stall in the air, remain unpredictable and avoid anti-airs when jumping, and even do an low-to-the-ground overhead attack by drill cancelling just after leaving the ground and using j.K. In order to drill cancel, one must use faultless defense immediately after j.2K. This can be done by simply inputting j.1K~S (or P/H).


Tips and Tricks

Combos

Basic Combos

  • 2P(or 5P) > 2S > 2D > 236P
  • 2P(or 5P) > 2S > 2H > 236S~H > 236P
  • 2K > 2P > 2S > 2H > 236S~H > 236P
  • 2K > 5H > 236S~H(or 2D) > 236P
  • f.S > 236P
  • f.S RC 41236K~236P~236P~236P
  • CH 2H(or 5H) > 41236K~236P~236P~236P
  • j.K jc j.2K dash forward 5P > 2S > 2H > 236S~H > 236P
  • (corner) 214H > 5K > 2S > j.K jc j.K > j.S > j.H *
  • (corner) throw > 2H > 236P
  • (anti air) 5K(or 5P, 2K, c.S, or 2S) jc j.K > j.P > j.K jc j.K > j.S > j.H *

Anti-air 6P *

(Work in progress) Anti-air 6P combos are unique in that your combo both depends on counter-hit and the item you get when you use 236P. While you don't have to cancel 6P into 236P to follow up with a combo, it can either lead generous damage, extra stun, or the same combo with an extra item on the field, so learning to throw items after 6P is recommended. All combos listed will assume CH status:

  • 6P dash forward 5K > 2S > j.K > j.P > j.K jc j.K > j.S > j.H
  • 6P > 236P (throw hammer or 100 Megaton Weight) j.K > j.P > j.K jc j.K > j.S > j.H
  • 6P > 236P (throw black hole) dash forward 5K > 2S > jc j.K > j.S > j.H land 5K jc j.K > j.D > j236H
  • 6P > 236P (throw platform) ~
  • 6P > 236P (throw anything else) dash forward 5K > 2S > j.K > j.P > j.K jc j.K > j.S > j.H

"*" - requires character specific testing


Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc