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====Basic Gameplan==== | ====Basic Gameplan==== | ||
====Combos==== | ====Basic Combos==== | ||
A more detailed list of combos can be found in [https://www.dustloop.com/w/GGXRD-R2/Venom/Combos#Combo_List Venom's combo page]. | A more detailed list of combos can be found in [https://www.dustloop.com/w/GGXRD-R2/Venom/Combos#Combo_List Venom's combo page]. | ||
Revision as of 08:09, 14 February 2023
Unique Mechanics
Basic Gameplan
Basic Combos
A more detailed list of combos can be found in Venom's combo page.
Basic combos are simple combos with the fewest requirements and conditions possible. They:
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Starter > c.S(2) > 2D(2) > 214X
An extremely un-flashy, but nonetheless essential, Venom combo. As superb as c.S(3) is, its range is limited, both by its proximity and its hitbox. Accordingly, being able to route into knockdowns is massive for maintaining Venom's momentum and establishing his pressure.
Starter > c.S(2) > 41236K > 5K > 6P BHBall hit; denotes where a ball placed mid-combo or during oki should be hit > 6H
Venom requires different routing against normal-sized standing and crouching characters, and getting the more elaborate IAD crouching routes down can be difficult; consider this a simpler crouching combo that makes relatively few concessions.
Basic Okizeme
One of Venom's biggest strengths is in his gameplan after knocking down the opponent (also known as Okizeme From Japanese "起き攻め". Attacking an opponent about to wake up after they were knocked down, usually with meaty attacks or mix-ups.).