GGST/Zato-1

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< GGST
Revision as of 22:31, 15 February 2021 by Bashe (talk | contribs) (→‎Overview)
  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    
Overview

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Normal Moves

5P

5K

c.S

f.S

5H

5D

6P

6K

6H

2P

2K

2S

2H

2D

j.P

j.K

j.S

j.H

j.D

Universal Mechanics

Ground Throw

Air Throw

Special Moves

Invte Hell

22H

Summon Eddie

214H

"Pierce"

236P

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  • There's a visible gap between the two hits.


"That's a lot"

236K


"Leap"

236S


"Oppose"

236H

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Eddie can armor multiple hits (anything but Overdrives) before going active and not dying. Be careful not to throw out pokes carelessly, though, as Eddie only absorb 1 active frame of the opponent's move, meaning they can still hit you afterwards.


Damned Fang

623S


Drunkard Shade

214S

Overdrives

Amorphous

632146H

Sun Void

632146S (air OK)

External References

Navigation

To edit frame data, edit values in GGST/Zato-1/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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