< GGST
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Normal Moves
5P
5K
c.S
f.S
5H
5D
6P
6K
6H
2P
2K
2S
2H
2D
j.P
j.K
j.S
j.H
j.D
Universal Mechanics
Ground Throw
Air Throw
Special Moves
Invte Hell
22H
- GGST Zato-1 Invite Hell.png
Summon Eddie
214H
"Pierce"
236P
"That's a lot"
236K
"Leap"
236S
"Oppose"
236H
- GGST Zato-1 Oppose.png
Template:AttackDataHeader-GGST
Eddie can armor multiple hits (anything but Overdrives) before going active and not dying. Be careful not to throw out pokes carelessly, though, as Eddie only absorb 1 active frame of the opponent's move, meaning they can still hit you afterwards.
Damned Fang
623S
Drunkard Shade
214S
Overdrives
Amorphous
632146H
Sun Void
632146S (air OK)
External References
To edit frame data, edit values in GGST/Zato-1/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.