GGST/Giovanna: Difference between revisions

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* Hits 3 times.
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Revision as of 20:11, 18 February 2021

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    
Overview

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Normal Moves

5P

5K

c.S

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  • Causes a float state on hit.
  • Plus on block.
  • Dash cancelable.

f.S

5H

5D

6P

An attack with upper body invincibility

6H

Giovanna leaps in the air and attacks

You can input 6H up to 2 additional times for a follow-up attack. The final hit will KD.

You can delay the follow-up attacks as well

2P

2K

2S

2H

2D

j.P

j.K

j.S

j.H

j.D

Universal Mechanics

Ground Throw

Air Throw

Special Moves

Sepultura

214K

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  • Knocks down on hit.
  • Long reach and safe on block.

Trovão

236K

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  • Cancels single hit projectiles.
  • Slightly plus on block

Sol Nascente

623S

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  • Not invincible.
  • Hits on both sides.

Sol Poente

214S (Air OK)

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Ground
Air

  • Overhead.
  • Low crush.
  • Plus on block.
  • Hits on both sides, can cross up if done close.

Overdrives

Ventania

632146H

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  • Invincible on startup

Tempestade

j.236236H

External References

Navigation

To edit frame data, edit values in GGST/Giovanna/Data. Be sure to update both the move and the move Full sections. One is shown on the Giovannacter page, while the other is shown on the frame data page.

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