Each of the following spells can be broken with many different tools. This provides a list of common reliable tools to do so.
- Very fast, loses to all attacks. It is extremely hard to check on reaction due to its speed, but easily dealt with on prediction.
- Similar to Howling Metron, but with a noticable delay. Loses to all attacks, but its delayed timing can punish whiffed attacks trying to preempt the spell.
- Large sweep of cubes, able to break a lot of anti-cube attacks thanks to the lower angled cube. All three cubes can be reliably removed with 6P or f.S. 5K can be used at close-range for a fast reaction. If needed, it is possible to use a well-timed
2P > 2P
at long-range.
- A rapid-fire spread. A more threatening version of Howling Metron MS Processing when given more than 1 cube. Extremely hard to break through by force, only reliably breaking to
f.S > 5H > (~H or 214K)
at range. A preemptive Out of RepairGuardAllStartup14Recovery10Advantage-8~+3 can work but is very slow to start up and must not run out of active frames, requring good preemptive timing and usually only at 4 or less cubes.
- A slow sweep of cubes. If allowed to set up, it's almost unbreakable. Options are limited to either carefully using 2S to cut out a gap for Elphelt (note that standing cancels will get hit), or from distance use
5H~H > (214K or 236D)
to cut through the waves.