GGReload/Zappa/Frame Data: Difference between revisions

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{{CharNav |charMainPage=GGReload/Zappa
{{NavTabs|game=GGReload|chara=Zappa}}
|image=Za-s.gif
 
|videos=
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/31-zappa/
}}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[GGReload/System Data|System Data]]==
==[[GGReload/System Data|System Data]]==
{{CharData-GGReload
{{#lsth:GGReload/Zappa/Data|SystemData}}
|defense=x 1.00
|guts=2
|stun=60
|jumpStartup=4
|backdashTime=11
|backdashInv=1-10
}}
<br clear=all/>
<br clear=all/>
==Normal Moves==
==Normal Moves==
Line 23: Line 13:
  {{FrameDataHeader-GGReload|version=yes}}
  {{FrameDataHeader-GGReload|version=yes}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=5P|rowspan=2}}
|version=5P
{{#lsth:GGReload/Zappa/Data|5P Full}}
|damage=9
|-
|tension=1.4
{{Description|11|text={{ColumnList |text=*Initial proration 90
|gb+=
|gb-=
|level=1
|guard=HLF
|cancel=SJR
|startup=5
|active=2
|recovery=6
|frameAdv=+2
|description={{ColumnList |text=*Initial proration 90
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=5K|rowspan=2}}
|version=5K
{{#lsth:GGReload/Zappa/Data|5K Full}}
|damage=22
|-
|tension=2.6
{{Description|11|text={{ColumnList |text=*1-4F Foot inv
|gb+=
|gb-=
|level=2
|guard=HLF
|cancel=SR
|startup=9
|active=6
|recovery=8
|frameAdv=-2
|description={{ColumnList |text=*1-4F Foot inv
*5-22F Lower body inv
*5-22F Lower body inv
*Knocks down opponent on ground CH
*Knocks down opponent on ground CH
Line 59: Line 29:
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=c.S}}
|version=c.S
{{#lsth:GGReload/Zappa/Data|c.S Full}}
|damage=26
|-
|tension=2.6
{{AttackVersion|name=f.S}}
|gb+=
{{#lsth:GGReload/Zappa/Data|f.S Full}}
|gb-=
|level=3
|guard=HLF
|cancel=SJR
|startup=8
|active=6
|recovery=18
|frameAdv=-10
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=5H|rowspan=2}}
|version=f.S
{{#lsth:GGReload/Zappa/Data|5H Full}}
|damage=30
|tension=2.6
|gb+=
|gb-=
|level=3
|guard=HLF
|cancel=SR
|startup=13
|active=9
|recovery=7
|frameAdv=-2
|description=
}}
|-
|-
{{FrameData-GGACR
{{Description|11|text={{ColumnList |text=*Hitstop 7F
|version=5H
|damage=20*3
|tension=3.8
|gb+=
|gb-=
|level=4
|guard=HF
|cancel=R
|startup=22
|active=3*6
|recovery=12
|frameAdv=-7
|description={{ColumnList |text=*Hitstop 7F
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=6P|rowspan=2}}
|version=6P
{{#lsth:GGReload/Zappa/Data|6P Full}}
|damage=24
|-
|tension=2.6
{{Description|11|text={{ColumnList |text=*1-2F Upper body inv
|gb+=
|gb-=
|level=3
|guard=LF
|cancel=SJR
|startup=11
|active=3
|recovery=18
|frameAdv=-7
|description={{ColumnList |text=*1-2F Upper body inv
*3-13F Upper body inv
*3-13F Upper body inv
*Knocks down opponent on ground CH
*Knocks down opponent on ground CH
Line 127: Line 51:
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=6H|rowspan=2}}
|version=6H
{{#lsth:GGReload/Zappa/Data|6H Full}}
|damage=50
|-
|tension=3.8
{{Description|11|text={{ColumnList |text=*Wall bounces opponent on hit  
|gb+=
|gb-=
|level=5
|guard=HF
|cancel=R
|startup=21
|active=19
|recovery=26
|frameAdv=-26
|description={{ColumnList |text=*Wall bounces opponent on hit  
*Knocks down opponent on hit
*Knocks down opponent on hit
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=5D|rowspan=2}}
|version=5D
{{#lsth:GGReload/Zappa/Data|5D Full}}
|damage=17
|-
|tension=3.8
{{Description|11|text={{ColumnList |text=*7-32F Throw inv
|gb+=
|gb-=
|level=4
|guard=HF
|cancel=SR
|startup=23
|active=4
|recovery=22
|frameAdv=-9
|description={{ColumnList |text=*7-32F Throw inv
*15-34F Lower body inv
*15-34F Lower body inv
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=2P|rowspan=2}}
|version=2P
{{#lsth:GGReload/Zappa/Data|2P Full}}
|damage=12
|-
|tension=1.4
{{Description|11|text={{ColumnList |text=*Low Profile
|gb+=
|gb-=
|level=1
|guard=HLF
|cancel=SJR
|startup=5
|active=3
|recovery=9
|frameAdv=-2
|description={{ColumnList |text=*Low Profile
*Initial proration 90%
*Initial proration 90%
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=2K|rowspan=2}}
|version=2K
{{#lsth:GGReload/Zappa/Data|2K Full}}
|damage=16
|-
|tension=2.6
{{Description|11|text={{ColumnList |text=*Initial proration 80%
|gb+=
|gb-=
|level=2
|guard=L
|cancel=SR
|startup=7
|active=6
|recovery=7
|frameAdv=-1
|description={{ColumnList |text=*Initial proration 80%
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=2S|rowspan=2}}
|version=2S
{{#lsth:GGReload/Zappa/Data|2S Full}}
|damage=26
|-
|tension=2.6
{{Description|11|text={{ColumnList |text=*Staggers opponent on ground CH (max 39F)
|gb+=
|gb-=
|level=3
|guard=HLF
|cancel=SR
|startup=11
|active=9
|recovery=12
|frameAdv=-7
|description={{ColumnList |text=*Staggers opponent on ground CH (max 39F)
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=2H|rowspan=2}}
|version=2H
{{#lsth:GGReload/Zappa/Data|2H Full}}
|damage=60
|-
|tension=3.8
{{Description|11|text={{ColumnList |text=*Staggers opponent on ground hit (max 35F)
|gb+=
|gb-=
|level=5
|guard=HLF
|cancel=SJR
|startup=15
|active=5
|recovery=14
|frameAdv=±0
|description={{ColumnList |text=*Staggers opponent on ground hit (max 35F)
*Dizzy modifier x2
*Dizzy modifier x2
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=2D}}
|version=2D
{{#lsth:GGReload/Zappa/Data|2D Full}}
|damage=30
|-
|tension=2.6
{{AttackVersion|name=j.P}}
|gb+=
{{#lsth:GGReload/Zappa/Data|j.P Full}}
|gb-=
|level=3
|guard=L
|cancel=SR
|startup=13
|active=6
|recovery=12
|frameAdv=-4
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=j.K}}
|version=j.P
{{#lsth:GGReload/Zappa/Data|j.K Full}}
|damage=13
|tension=1.4
|gb+=
|gb-=
|level=1
|guard=HA
|cancel=SJR
|startup=6
|active=6
|recovery=9
|frameAdv=-
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=j.S}}
|version=j.K
{{#lsth:GGReload/Zappa/Data|j.S Full}}
|damage=22
|tension=2.6
|gb+=
|gb-=
|level=2
|guard=HA
|cancel=SR
|startup=10
|active=11
|recovery=18
|frameAdv=-
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=j.H}}
|version=j.S
{{#lsth:GGReload/Zappa/Data|j.H Full}}
|damage=32
|tension=2.6
|gb+=
|gb-=
|level=3
|guard=HA
|cancel=SJR
|startup=9
|active=3
|recovery=15
|frameAdv=-
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=j.D|rowspan=2}}
|version=j.H
{{#lsth:GGReload/Zappa/Data|j.D Full}}
|damage=28
|tension=2.6
|gb+=
|gb-=
|level=3
|guard=HA
|cancel=SR
|startup=12
|active=2
|recovery=12
|frameAdv=-
|description=
}}
|-
|-
{{FrameData-GGACR
{{Description|11|text={{ColumnList |text=*Floats opponent on hit
|version=j.D
|damage=40
|tension=2.6
|gb+=
|gb-=
|level=3
|guard=HA
|cancel=SR
|startup=9
|active=6
|recovery=18+5L
|frameAdv=-
|description={{ColumnList |text=*Floats opponent on hit
*Wall bounces opponent on CH
*Wall bounces opponent on CH
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Ground Throw|rowspan=2}}
|version=Ground Throw
{{#lsth:GGReload/Zappa/Data|Ground Throw Full}}
|damage=50
|-
|tension=-
{{Description|11|text={{ColumnList |text=*Wall bounces opponent on hit  
|gb+=
|gb-=
|level=-
|guard=Throw: 45 Pixels
|cancel=-
|startup=-
|active=-
|recovery=-
|frameAdv=-
|description={{ColumnList |text=*Wall bounces opponent on hit  
*Knocks down opponent on hit
*Knocks down opponent on hit
*Initial proration 50%
*Initial proration 50%
Line 350: Line 129:
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Air Throw|rowspan=2}}
|version=Air Throw
{{#lsth:GGReload/Zappa/Data|Air Throw Full}}
|damage=60
|-
|tension=-
{{Description|11|text={{ColumnList |text=*Knocks down opponent on hit
|gb+=
|gb-=
|level=-
|guard=Throw: 110 Pixels
|cancel=-
|startup=-
|active=-
|recovery=-
|frameAdv=-
|description={{ColumnList |text=*Knocks down opponent on hit
*Initial proration 50%
*Initial proration 50%
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=[[GGReload/Defense#Dead Angle Attack (DAA)|DAA]]|rowspan=2}}
|version=[[GGReload/Defense#Dead Angle Attack (DAA)|DAA]]
{{#lsth:GGReload/Zappa/Data|DAA Full}}
|damage=25
|-
|tension=2.64
{{Description|11|text=
|gb+=10
|gb-=7
|level=3
|guard=All
|cancel=R
|startup=15
|active=4
|recovery=15
|frameAdv=-5
|description=
{{ColumnList |text=
{{ColumnList |text=
*Fully invincible 1~20F
*Fully invincible 1~20F
Line 388: Line 147:
*Initial prorate 50%
*Initial prorate 50%
}}
}}
}}
}}
|-
|-
|}
|}
Line 397: Line 156:
  {{FrameDataHeader-GGReload|version=yes}}
  {{FrameDataHeader-GGReload|version=yes}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=c.S|rowspan=2}}
|version=c.S
{{#lsth:GGReload/Zappa/Data|c.S Triplet Full}}
|damage=36
|-
|tension=2.6
{{Description|11|text={{ColumnList |text=*If Zappa doesn't have any Triplets with him, this move loses all active frames.
|gb+=
|gb-=
|level=4
|guard=HLF
|cancel=SJR
|startup=6
|active=2
|recovery=19
|frameAdv=-7
|description={{ColumnList |text=*If Zappa doesn't have any Triplets with him, this move loses all active frames.
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=f.S|rowspan=2}}
|version=f.S
{{#lsth:GGReload/Zappa/Data|f.S Triplet Full}}
|subtitle=Triplets
|-
|damage=22
{{Description|11|text={{ColumnList |text=*Staggers opponent on ground CH (max 39F)
|tension=2.6
|gb+=
|gb-=
|level=3
|guard=HLF
|cancel=SJR
|startup=9
|active=7
|recovery=17
|frameAdv=-7
|description={{ColumnList |text=*Staggers opponent on ground CH (max 39F)
*If Zappa doesn't have any Triplets with him, this move loses all active frames.
*If Zappa doesn't have any Triplets with him, this move loses all active frames.
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=5H|rowspan=2}}
|version=5H
{{#lsth:GGReload/Zappa/Data|5H Triplet Full}}
|subtitle=Triplets
|-
|damage=50
{{Description|11|text={{ColumnList |text=*If Zappa doesn't have any Triplets with him, this move loses all active frames.
|tension=3.8
|gb+=
|gb-=
|level=4
|guard=HLF
|cancel=SJR
|startup=14
|active=5
|recovery=21
|frameAdv=-9
|description={{ColumnList |text=*If Zappa doesn't have any Triplets with him, this move loses all active frames.
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=6H|rowspan=2}}
|version=6H
{{#lsth:GGReload/Zappa/Data|6H Triplet Full}}
|subtitle=Triplets
|-
|damage=36*3
{{Description|11|text={{ColumnList |text=*Attacks with as many ghosts as you can
|tension=3.8
|gb+=
|gb-=
|level=4
|guard=HF
|cancel=R
|startup=14
|active=5(3)5(10)5
|recovery=8
|frameAdv=+4
|description={{ColumnList |text=*Attacks with as many ghosts as you can
*If Zappa doesn't have any Triplets with him, this move loses all active frames
*If Zappa doesn't have any Triplets with him, this move loses all active frames
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=2S|rowspan=2}}
|version=2S
{{#lsth:GGReload/Zappa/Data|2S Triplet Full}}
|subtitle=Triplets
|-
|damage=20
{{Description|11|text={{ColumnList |text=*If Zappa doesn't have any Triplets with him, this move loses all active frames
|tension=2.6
|gb+=
|gb-=
|level=3
|guard=LF
|cancel=CSR
|startup=5
|active=6
|recovery=16
|frameAdv=-8
|description={{ColumnList |text=*If Zappa doesn't have any Triplets with him, this move loses all active frames
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=2H|rowspan=2}}
|version=2H
{{#lsth:GGReload/Zappa/Data|2H Triplet Full}}
|subtitle=Triplets
|-
|damage=32
{{Description|11|text={{ColumnList |text=*Knocks down opponent on hit
|tension=3.8
|gb+=
|gb-=
|level=4
|guard=All
|cancel=-
|startup=17
|active=9
|recovery=15
|frameAdv=+7
|description={{ColumnList |text=*Knocks down opponent on hit
*If Zappa doesn't have any Triplets with him, this move loses all active frames
*If Zappa doesn't have any Triplets with him, this move loses all active frames
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=j.S|rowspan=2}}
|version=j.S
{{#lsth:GGReload/Zappa/Data|j.S Triplet Full}}
|subtitle=Triplets
|-
|damage=50
{{Description|11|text={{ColumnList |text=*If Zappa doesn't have any Triplets with him, this move loses all active frames
|tension=3.8
|gb+=
|gb-=
|level=4
|guard=HA
|cancel=SR
|startup=14
|active=5
|recovery=21
|frameAdv=-
|description={{ColumnList |text=*If Zappa doesn't have any Triplets with him, this move loses all active frames
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=j.H|rowspan=2}}
|version=j.H
{{#lsth:GGReload/Zappa/Data|j.H Triplet Full}}
|subtitle=Triplets
|-
|damage=32
{{Description|11|text={{ColumnList |text=*Knocks down opponent on hit
|tension=3.8
|gb+=
|gb-=
|level=4
|guard=HA
|cancel=-
|startup=14
|active=9
|recovery=17
|frameAdv=-
|description={{ColumnList |text=*Knocks down opponent on hit
*If Zappa doesn't have any Triplets with him, this move loses all active frames
*If Zappa doesn't have any Triplets with him, this move loses all active frames
}}
}}
Line 551: Line 223:
  {{FrameDataHeader-GGReload|version=yes}}
  {{FrameDataHeader-GGReload|version=yes}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=5D|rowspan=2}}
|version=5D
{{#lsth:GGReload/Zappa/Data|5D Dog Full}}
|subtitle=Dog
|-
|damage=25
{{Description|11|text={{ColumnList |text=*Frame data is for Dog. Zappa is free to move.
|tension=-/1.2
|gb+=
|gb-=
|level=2
|guard=HLF
|cancel=-
|startup=16
|active=6
|recovery=31
|frameAdv=-
|description={{ColumnList |text=*Frame data is for Dog. Zappa is free to move.
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=6D|rowspan=2}}
|version=6D
{{#lsth:GGReload/Zappa/Data|6D Dog Full}}
|subtitle=Dog
|-
|damage=25
{{Description|11|text={{ColumnList |text=*On hit/block, Dog enters recovery animation (69F)
|tension=-/1.2
|gb+=
|gb-=
|level=2
|guard=HLF
|cancel=-
|startup=13
|active=12
|recovery=18
|frameAdv=-
|description={{ColumnList |text=*On hit/block, Dog enters recovery animation (69F)
*Frame data is for Dog. Zappa is free to move.
*Frame data is for Dog. Zappa is free to move.
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=8D|rowspan=2}}
|version=8D
{{#lsth:GGReload/Zappa/Data|8D Dog Full}}
|subtitle=Dog
|-
|damage=25
{{Description|11|text={{ColumnList |text=*+1 Souls on hit
|tension=-/1.2
|gb+=
|gb-=
|level=3
|guard=All
|cancel=-
|startup=10
|active=12
|recovery=31
|frameAdv=-
|description={{ColumnList |text=*+1 Souls on hit
*Frame data is for Dog. Zappa is free to move
*Frame data is for Dog. Zappa is free to move
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=2D|rowspan=2}}
|version=2D
{{#lsth:GGReload/Zappa/Data|2D Dog Full}}
|subtitle=Dog
|-
|damage=60
{{Description|11|text={{ColumnList |text=*Floats and blows away opponent on hit
|tension=-/1.2
|gb+=
|gb-=
|level=5
|guard=Unblockable
|cancel=-
|startup=36
|active=4
|recovery=22
|frameAdv=-
|description={{ColumnList |text=*Floats and blows away opponent on hit
*Initial proration 50%
*Initial proration 50%
*+3 Souls on hit
*+3 Souls on hit
Line 628: Line 256:
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=4D|rowspan=2}}
|version=4D
{{#lsth:GGReload/Zappa/Data|4D Dog Full}}
|subtitle=Dog
|-
|damage=-
{{Description|11|text={{ColumnList |text=*Can cancel into followup 3F onwards
|tension=-
|gb+=
|gb-=
|level=-
|guard=-
|cancel=-
|startup=-
|active=-
|recovery=Total 59
|frameAdv=-
|description={{ColumnList |text=*Can cancel into followup 3F onwards
*Dog is invincible during move
*Dog is invincible during move
*Frame data is for Dog. Zappa is free to move
*Frame data is for Dog. Zappa is free to move
Line 648: Line 265:
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=4D~D|rowspan=2}}
|version=4D~D
{{#lsth:GGReload/Zappa/Data|4DD Dog Full}}
|subtitle=Dog
|-
|damage=25
{{Description|11|text={{ColumnList |text=*Initial proration 75%
|tension=-/1.2
|gb+=
|gb-=
|level=2
|guard=HA
|cancel=-
|startup=2+13
|active=Until L
|recovery=40
|frameAdv=-
|description={{ColumnList |text=*Initial proration 75%
*Frame data is for Dog. Zappa is free to move
*Frame data is for Dog. Zappa is free to move
}}
}}
Line 673: Line 279:
  {{FrameDataHeader-GGReload|version=yes}}
  {{FrameDataHeader-GGReload|version=yes}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=c.S|rowspan=2}}
|version=c.S
{{#lsth:GGReload/Zappa/Data|c.S Sword Full}}
|subtitle=Sword
|-
|damage=36
{{Description|11|text={{ColumnList |text=*Forces opponent into stand state on hit
|tension=2.6
|gb+=
|gb-=
|level=3
|guard=HLF
|cancel=SR
|startup=5
|active=4
|recovery=14
|frameAdv=-4
|description={{ColumnList |text=*Forces opponent into stand state on hit
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=f.S}}
|version=f.S
{{#lsth:GGReload/Zappa/Data|f.S Sword Full}}
|subtitle=Sword
|damage=30
|tension=2.6
|gb+=
|gb-=
|level=4
|guard=HLF
|cancel=SR
|startup=8
|active=2
|recovery=19
|frameAdv=-4
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=5H}}
|version=5H
{{#lsth:GGReload/Zappa/Data|5H Sword Full}}
|subtitle=Sword
|damage=35*2
|tension=3.8
|gb+=
|gb-=
|level=5
|guard=HLF
|cancel=SR
|startup=9
|active=2(8)3
|recovery=18
|frameAdv=-2
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=6H}}
|version=6H
{{#lsth:GGReload/Zappa/Data|6H Sword Full}}
|subtitle=Sword
|damage=32
|tension=3.8
|gb+=
|gb-=
|level=5
|guard=HF
|cancel=SR
|startup=13
|active=20
|recovery=12
|frameAdv=-13
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=2S}}
|version=2S
{{#lsth:GGReload/Zappa/Data|2S Sword Full}}
|subtitle=Sword
|damage=22
|tension=2.6
|gb+=
|gb-=
|level=3
|guard=LF
|cancel=SR
|startup=9
|active=3
|recovery=15
|frameAdv=-4
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=2H}}
|version=2H
{{#lsth:GGReload/Zappa/Data|2H Sword Full}}
|subtitle=Sword
|damage=40
|tension=3.8
|gb+=
|gb-=
|level=5
|guard=HLF
|cancel=SR
|startup=7
|active=22
|recovery=12
|frameAdv=-14
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=j.S}}
|version=j.S
{{#lsth:GGReload/Zappa/Data|j.S Sword Full}}
|subtitle=Sword
|damage=26
|tension=2.6
|gb+=
|gb-=
|level=3
|guard=HA
|cancel=SR
|startup=7
|active=3
|recovery=23
|frameAdv=-
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=j.H}}
|version=j.H
{{#lsth:GGReload/Zappa/Data|j.H Sword Full}}
|subtitle=Sword
|damage=32
|tension=2.6
|gb+=
|gb-=
|level=3
|guard=HA
|cancel=SR
|startup=9
|active=9
|recovery=15
|frameAdv=-
|description=
}}
|-
|-
|}
|}
Line 817: Line 314:
  {{FrameDataHeader-GGReload|version=yes}}
  {{FrameDataHeader-GGReload|version=yes}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=c.S}}
|version=c.S
{{#lsth:GGReload/Zappa/Data|c.S Raoh Full}}
|subtitle=Raoh
|-
|damage=40
{{AttackVersion|name=f.S}}
|tension=2.6
{{#lsth:GGReload/Zappa/Data|f.S Raoh Full}}
|gb+=
|gb-=
|level=4
|guard=HLF
|cancel=SR
|startup=10
|active=11
|recovery=0
|frameAdv=+6
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=5H}}
|version=f.S
{{#lsth:GGReload/Zappa/Data|5H Raoh Full}}
|subtitle=Raoh
|damage=36
|tension=3.8
|gb+=
|gb-=
|level=4
|guard=HLF
|cancel=SR
|startup=9
|active=6
|recovery=16
|frameAdv=-5
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=6H|rowspan=2}}
|version=5H
{{#lsth:GGReload/Zappa/Data|6H Raoh Full}}
|subtitle=Raoh
|damage=48
|tension=3.8
|gb+=
|gb-=
|level=5
|guard=HLF
|cancel=SR
|startup=16
|active=9
|recovery=10
|frameAdv=±0
|description=
}}
|-
|-
{{FrameData-GGACR
{{Description|11|text={{ColumnList |text=*Wall bounces opponent on hit  
|version=6H
|subtitle=Raoh
|damage=76
|tension=3.8
|gb+=
|gb-=
|level=5
|guard=HLF
|cancel=SR
|startup=17
|active=6
|recovery=24
|frameAdv=-11
|description={{ColumnList |text=*Wall bounces opponent on hit  
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=5D}}
|version=5D
{{#lsth:GGReload/Zappa/Data|5D Raoh Full}}
|subtitle=Raoh
|-
|damage=30
{{AttackVersion|name=2S}}
|tension=3.8
{{#lsth:GGReload/Zappa/Data|2S Raoh Full}}
|gb+=
|gb-=
|level=4
|guard=HF
|cancel=SR
|startup=22
|active=5
|recovery=8
|frameAdv=+4
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=2H|rowspan=2}}
|version=2S
{{#lsth:GGReload/Zappa/Data|2H Raoh Full}}
|subtitle=Raoh
|damage=36
|tension=2.6
|gb+=
|gb-=
|level=3
|guard=LF
|cancel=SR
|startup=7
|active=3
|recovery=21
|frameAdv=-10
|description=
}}
|-
|-
{{FrameData-GGACR
{{Description|11|text={{ColumnList |text=*Floats opponent on hit
|version=2H
|subtitle=Raoh
|damage=68
|tension=3.8
|gb+=
|gb-=
|level=5
|guard=LF
|cancel=SR
|startup=19
|active=8
|recovery=12
|frameAdv=-1
|description={{ColumnList |text=*Floats opponent on hit
*Knocks down opponent on CH
*Knocks down opponent on CH
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=j.S}}
|version=j.S
{{#lsth:GGReload/Zappa/Data|j.S Raoh Full}}
|subtitle=Raoh
|damage=35
|tension=2.6
|gb+=
|gb-=
|level=3
|guard=HA
|cancel=SR
|startup=7
|active=3
|recovery=15
|frameAdv=-
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=j.H}}
|version=j.H
{{#lsth:GGReload/Zappa/Data|j.H Raoh Full}}
|subtitle=Raoh
|damage=45
|tension=3.8
|gb+=
|gb-=
|level=4
|guard=HA
|cancel=CSR
|startup=16
|active=6
|recovery=13
|frameAdv=-
|description=
}}
|-
|-
|}
|}
Line 981: Line 358:
  {{FrameDataHeader-GGReload|version=yes}}
  {{FrameDataHeader-GGReload|version=yes}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Hello, Three Centipedes|rowspan=2|subtitle=}}
|version=Hello, Three Centipedes
{{#lsth:GGReload/Zappa/Data|236P Full}}
|subtitle=236P
|-
|damage=20
{{Description|11|text={{ColumnList |text=*1-9F Strike inv
|tension=5.0/1.2
|gb+=
|gb-=
|level=2
|guard=HLF
|cancel=R
|startup=10
|active=4
|recovery=20
|frameAdv=-12
|description={{ColumnList |text=*1-9F Strike inv
*Ghost appears on 23F
*Ghost appears on 23F
*+3 Souls on hit
*+3 Souls on hit
Line 1,008: Line 374:
  {{FrameDataHeader-GGReload|version=yes}}
  {{FrameDataHeader-GGReload|version=yes}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Please Don't Come Back|rowspan=2|subtitle=Triplets: 236S/H}}
|version=Please Don't Come Back
{{#lsth:GGReload/Zappa/Data|236S Triplet Full}}
|subtitle=Triplets: 236S/H
|-
|damage=24
{{Description|11|text={{ColumnList |text=*Zappa is in CH state during move
|tension=2.0/1.2
|gb+=
|gb-=
|level=3
|guard=All
|cancel=F
|startup=9
|active=-
|recovery=Total39
|frameAdv=-4
|description={{ColumnList |text=*Zappa is in CH state during move
*Attack disappears immediately if Zappa gets hit
*Attack disappears immediately if Zappa gets hit
*+1 Souls on hit
*+1 Souls on hit
Line 1,030: Line 385:
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Banana|rowspan=2}}
|version=Banana
{{#lsth:GGReload/Zappa/Data|Banana Full}}
|damage=0
|-
|tension=-/1.2
{{Description|11|text={{ColumnList |text=*Knocks down opponent on hit
|gb+=
|gb-=
|level=2
|guard=LF
|cancel=-
|startup=-
|active=79
|recovery=-
|frameAdv=-
|description={{ColumnList |text=*Knocks down opponent on hit
*Hitstop 6F
*Hitstop 6F
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Golf Ball}}
|version=Golf Ball
{{#lsth:GGReload/Zappa/Data|Golf Ball Full}}
|damage=40
|-
|tension=-/1.2
{{AttackVersion|name=Potted Plant|rowspan=2}}
|gb+=
{{#lsth:GGReload/Zappa/Data|Potted Plant Full}}
|gb-=
|level=4
|guard=All
|cancel=-
|startup=-
|active=-
|recovery=-
|frameAdv=-
|description=
}}
|-
|-
{{FrameData-GGACR
{{Description|11|text={{ColumnList |text=*Hitstop 6F
|version=Potted Plant
|damage=25
|tension=-/1.2
|gb+=
|gb-=
|level=2
|guard=All
|cancel=-
|startup=-
|active=34
|recovery=-
|frameAdv=-
|description={{ColumnList |text=*Hitstop 6F
}}
}}
}}
}}
Line 1,088: Line 410:
  {{FrameDataHeader-GGReload|version=yes}}
  {{FrameDataHeader-GGReload|version=yes}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Please Fall|rowspan=2|subtitle=Sword: 623S}}
|version=Please Fall
{{#lsth:GGReload/Zappa/Data|623S Sword Full}}
|subtitle=Sword: 623H
|-
|damage=40
{{Description|11|text={{ColumnList |text=*1-11F Full inv
|tension=2.5/6.0
|gb+=
|gb-=
|level=4
|guard=HLF
|cancel=RF
|startup=10
|active=9
|recovery=29
|frameAdv=-24
|description={{ColumnList |text=*1-11F Full inv
*12F Strike inv
*12F Strike inv
*Floats opponent on hit
*Floats opponent on hit
Line 1,110: Line 421:
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Come Close, and I'll Kill You|rowspan=2|subtitle=Sword: 63214H}}
|version=Come Close, and I'll Kill You
{{#lsth:GGReload/Zappa/Data|63214H Sword Full}}
|subtitle=Sword: 63214H
|-
|damage=30*2
{{Description|11|text={{ColumnList |text=*Staggers opponent on ground hit (max 35F)
|tension=2.0/4.8
|gb+=
|gb-=
|level=5
|guard=HLF
|cancel=RF
|startup=20
|active=2,2
|recovery=15
|frameAdv=+2
|description={{ColumnList |text=*Staggers opponent on ground hit (max 35F)
*+1 Souls each hit
*+1 Souls each hit
*Frame adv +0 on crouching guard
*Frame adv +0 on crouching guard
Line 1,130: Line 430:
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=This Has Gotta Hurt|rowspan=2|subtitle=Sword: 236S}}
|version=This Has Gotta Hurt
{{#lsth:GGReload/Zappa/Data|236S Sword Full}}
|subtitle=Sword: 236S
|-
|damage=20
{{Description|11|text={{ColumnList |text=*Staggers opponent on ground CH (max 43F)
|tension=2.5/6.0
|gb+=
|gb-=
|level=4
|guard=HLF
|cancel=R
|startup=12
|active=16
|recovery=12
|frameAdv=-13
|description={{ColumnList |text=*Staggers opponent on ground CH (max 43F)
*23F onward can cancel into followup
*23F onward can cancel into followup
*On hit or block, enters 27F recovery animation
*On hit or block, enters 27F recovery animation
Line 1,152: Line 441:
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Followup|rowspan=2|subtitle=Sword: 236S > H}}
|version=Followup
{{#lsth:GGReload/Zappa/Data|236S > H Sword Full}}
|subtitle=Sword: 236S ~ H
|-
|damage=45
{{Description|11|text={{ColumnList |text=*Knocks down opponent on hit
|tension=3.0/7.2
|gb+=
|gb-=
|level=3
|guard=HLF
|cancel=R
|startup=9
|active=12
|recovery=26
|frameAdv=-24
|description={{ColumnList |text=*Knocks down opponent on hit
*Zappa is in CH state during move
*Zappa is in CH state during move
*+3 Souls on hit
*+3 Souls on hit
Line 1,179: Line 457:
  {{FrameDataHeader-GGReload|version=yes}}
  {{FrameDataHeader-GGReload|version=yes}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Last Edguy|rowspan=2|subtitle=Raoh: 214S}}
|version=Last Edguy
{{#lsth:GGReload/Zappa/Data|214S Raoh Full}}
|subtitle=Raoh: 214S
|-
|damage=100
{{Description|11|text={{ColumnList |text=*Knocks down opponent on hit
|tension=3.0/7.2
|gb+=
|gb-=
|level=5
|guard=HLF
|cancel=R
|startup=4
|active=12
|recovery=37
|frameAdv=-30
|description={{ColumnList |text=*Knocks down opponent on hit
*1-4F Full inv
*1-4F Full inv
*5-7F Strike inv
*5-7F Strike inv
Line 1,200: Line 467:
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Darkness Anthem|rowspan=2|subtitle=Raoh: 236S}}
|version=Darkness Anthem
{{#lsth:GGReload/Zappa/Data|236S Raoh Full}}
|subtitle=Raoh: 236S
|-
|damage=28*3
{{Description|11|text={{ColumnList |text=*Knocks down opponent on air hit
|tension=2.0/3.6
|gb+=
|gb-=
|level=4
|guard=HLF
|cancel=-
|startup=29
|active=18
|recovery=4
|frameAdv=+15
|description={{ColumnList |text=*Knocks down opponent on air hit
*40F onward can cancel into followup
*40F onward can cancel into followup
*After 27F, attack comes out even if Zappa gets hit
*After 27F, attack comes out even if Zappa gets hit
Line 1,220: Line 476:
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Followup|rowspan=2|subtitle=Raoh: 236S > S}}
|version=Followup
{{#lsth:GGReload/Zappa/Data|236S > S Raoh Full}}
|subtitle=Raoh: 236S ~ S
|-
|damage=30*2
{{Description|11|text={{ColumnList |text=*Knocks down opponent on hit
|tension=2.0/3.6
|gb+=
|gb-=
|level=3
|guard=HLF
|cancel=-
|startup=39
|active=-
|recovery=-
|frameAdv=+3
|description={{ColumnList |text=*Knocks down opponent on hit
*Zappa is in CH state during move
*Zappa is in CH state during move
}}
}}
Line 1,246: Line 491:
  {{FrameDataHeader-GGReload|version=yes}}
  {{FrameDataHeader-GGReload|version=yes}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Birth!|rowspan=2|subtitle=632146H}}
|version=Birth!
{{#lsth:GGReload/Zappa/Data|632146H Full}}
|subtitle=632146H
|-
|damage=40*4
{{Description|11|text={{ColumnList |text=*1-19F Full inv
|tension=-
|gb+=
|gb-=
|level=4
|guard=HLF
|cancel=R
|startup=1+11
|active=8
|recovery=30
|frameAdv=-25
|description={{ColumnList |text=*1-19F Full inv
*20-21F Strike inv
*20-21F Strike inv
*Knocks down opponent on hit
*Knocks down opponent on hit
Line 1,267: Line 501:
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Bellows Malice|rowspan=2|subtitle=Raoh: 632146S}}
|version=Bellows Malice
{{#lsth:GGReload/Zappa/Data|632146S Raoh Full}}
|subtitle=Raoh: 632146S
|-
|damage=40*10
{{Description|11|text={{ColumnList |text=*1-5F Full inv
|tension=-
|gb+=
|gb-=
|level=5
|guard=HLF
|cancel=-
|startup=5+10
|active=27
|recovery=Total37
|frameAdv=+13
|description={{ColumnList |text=*1-5F Full inv
*Knocks down opponent on hit
*Knocks down opponent on hit
*Hitstop 7F
*Hitstop 7F
Line 1,295: Line 518:
  {{FrameDataHeader-GGReload|version=yes}}
  {{FrameDataHeader-GGReload|version=yes}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=I'm Scared...|rowspan=2|subtitle=in IK Mode: 236236H}}
|version=I'm Scared...
{{#lsth:GGReload/Zappa/Data|IK Full}}
|subtitle=in IK Mode 236236H
|-
|damage=DESTROY
{{Description|11|text={{ColumnList |text=*IK Mode activation: 76F
|tension=-
|gb+=
|gb-=
|level=-
|guard=Throw: 30 Pixels
|cancel=-
|startup=4+3
|active=32
|recovery=11
|frameAdv=-
|description={{ColumnList |text=*IK Mode activation: 76F
*1-5F Strike inv
*1-5F Strike inv
*Zappa is in CH state during move
*Zappa is in CH state during move
Line 1,620: Line 832:
: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers)
: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers)
: '''Su''' = Overdrives (aka: Supers)
: '''Su''' = Overdrives (aka: Supers)
----
==Navigation==
{{CharLinks
{{#lsth:GGReload/Zappa/Data|Links}}
|charMainPage=GGReload/Zappa
{{notice|To edit frame data, edit values in [[GGReload/Zappa/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
|videos=
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/31-zappa/
}}
{{Navbar-GGReload}}
{{Navbar-GGReload}}
[[Category:Guilty Gear XX Reload]]

Latest revision as of 22:06, 17 July 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    

System Data

Defense Modifier: x1.00

Guts Rating: 2

Weight: Normal (x1.00)

Stun Resistance: 60

Jump Startup: 4F

Backdash Time: 11F / Invul: 1~10F

Wake-Up (Face Up/Down): 32F / 38F


Normal Moves

No Summon Normals

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P 9 1.4 - - 1 Mid SJR 5 2 6 +2
  • Initial proration 90
5K 22 2.6 - - 2 Mid SR 9 6 8 -2
  • 1-4F Foot inv
  • 5-22F Lower body inv
  • Knocks down opponent on ground CH
c.S 26 2.6 - - 3 Mid SJR 8 6 18 -10
f.S 30 2.6 - - 3 Mid SR 13 9 7 -2
5H 20*3 3.8 - - 4 High R 22 3*6 12 -7
  • Hitstop 7F
6P 24 2.6 - - 3 Low SJR 11 3 18 -7
  • 1-2F Upper body inv
  • 3-13F Upper body inv
  • Knocks down opponent on ground CH
6H 50 3.8 - - 5 High R 21 19 26 -26
  • Wall bounces opponent on hit
  • Knocks down opponent on hit
5D 17 3.8 - - 4 High SR 23 4 22 -9
  • 7-32F Throw inv
  • 15-34F Lower body inv
2P 12 1.4 - - 1 Mid SJR 5 3 9 -2
  • Low Profile
  • Initial proration 90%
2K 16 2.6 - - 2 L SR 7 6 7 -1
  • Initial proration 80%
2S 26 2.6 - - 3 Mid SR 11 9 12 -7
  • Staggers opponent on ground CH (max 39F)
2H 60 3.8 - - 5 Mid SJR 15 5 14 ±0
  • Staggers opponent on ground hit (max 35F)
  • Dizzy modifier x2
2D 30 2.6 - - 3 L SR 13 6 12 -4
j.P 13 1.4 - - 1 High, Air SJR 6 6 9 -
j.K 22 2.6 - - 2 High, Air SR 10 11 18 -
j.S 32 2.6 - - 3 High, Air SJR 9 3 15 -
j.H 28 2.6 - - 3 High, Air SR 12 2 12 -
j.D 40 2.6 - - 3 High, Air SR 9 6 18+5L -
  • Floats opponent on hit
  • Wall bounces opponent on CH
Ground Throw 50 - - - - Throw: 45 Pixels - - - - -
  • Wall bounces opponent on hit
  • Knocks down opponent on hit
  • Initial proration 50%
Air Throw 60 - - - - Throw: 110 Pixels - - - - -
  • Knocks down opponent on hit
  • Initial proration 50%
DAA 25 2.64 10 7 3 All R 15 4 15 -5
  • Fully invincible 1~20F
  • Throw invincible 21~31F
  • Knocks down opponent on ground hit
  • Initial prorate 50%

Triplet Normals

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
c.S 36 2.6 - - 4 Mid SJR 6 2 19 -7
  • If Zappa doesn't have any Triplets with him, this move loses all active frames.
f.S 22 2.6 - - 3 Mid SJR 9 7 17 -7
  • Staggers opponent on ground CH (max 39F)
  • If Zappa doesn't have any Triplets with him, this move loses all active frames.
5H 50 3.8 - - 4 Mid SJR 14 5 21 -9
  • If Zappa doesn't have any Triplets with him, this move loses all active frames.
6H 36*3 3.8 - - 4 High R 14 5(3)5(10)5 8 +4
  • Attacks with as many ghosts as you can
  • If Zappa doesn't have any Triplets with him, this move loses all active frames
2S 20 2.6 - - 3 Low CSR 5 6 16 -8
  • If Zappa doesn't have any Triplets with him, this move loses all active frames
2H 32 3.8 - - 4 All - 17 9 15 +7
  • Knocks down opponent on hit
  • If Zappa doesn't have any Triplets with him, this move loses all active frames
j.S 50 3.8 - - 4 High, Air SR 14 5 21 -
  • If Zappa doesn't have any Triplets with him, this move loses all active frames
j.H 32 3.8 - - 4 High, Air - 14 9 17 -
  • Knocks down opponent on hit
  • If Zappa doesn't have any Triplets with him, this move loses all active frames

Dog Normals

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5D 25 -/1.2 - - 2 Mid - 16 6 31 -
  • Frame data is for Dog. Zappa is free to move.
6D 25 -/1.2 - - 2 Mid - 13 12 18 -
  • On hit/block, Dog enters recovery animation (69F)
  • Frame data is for Dog. Zappa is free to move.
8D 25 -/1.2 - - 3 All - 10 12 31 -
  • +1 Souls on hit
  • Frame data is for Dog. Zappa is free to move
2D 60 -/1.2 - - 5 Unblockable - 36 4 22 -
  • Floats and blows away opponent on hit
  • Initial proration 50%
  • +3 Souls on hit
  • Frame data is for Dog. Zappa is free to move.
4D - - - - - - - - - Total 59 -
  • Can cancel into followup 3F onwards
  • Dog is invincible during move
  • Frame data is for Dog. Zappa is free to move
4D~D 25 -/1.2 - - 2 High, Air - 2+13 Until L 40 -
  • Initial proration 75%
  • Frame data is for Dog. Zappa is free to move

Sword Normals

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
c.S 36 2.6 - - 3 Mid SR 5 4 14 -4
  • Forces opponent into stand state on hit
f.S 30 2.6 - - 4 Mid SR 8 2 19 -4
5H 35*2 3.8 - - 5 Mid SR 9 2(8)3 18 -2
6H 32 3.8 - - 5 High SR 13 20 12 -13
2S 22 2.6 - - 3 Low SR 9 3 15 -4
2H 40 3.8 - - 5 Mid SR 7 22 12 -14
j.S 26 2.6 - - 3 High, Air SR 7 3 23 -
j.H 32 2.6 - - 3 High, Air SR 9 9 15 -

Raoh Normals

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
c.S 40 2.6 - - 4 Mid SR 10 11 0 +6
f.S 36 3.8 - - 4 Mid SR 9 6 16 -5
5H 48 3.8 - - 5 Mid SR 16 9 10 ±0
6H 76 3.8 - - 5 Mid SR 17 6 24 -11
  • Wall bounces opponent on hit
5D 30 3.8 - - 4 High SR 22 5 8 +4
2S 36 2.6 - - 3 Low SR 7 3 21 -10
2H 68 3.8 - - 5 Low SR 19 8 12 -1
  • Floats opponent on hit
  • Knocks down opponent on CH
j.S 35 2.6 - - 3 High, Air SR 7 3 15 -
j.H 45 3.8 - - 4 High, Air CSR 16 6 13 -

Specials

No Summon Specials

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Hello, Three Centipedes 20 5.0/1.2 - - 2 Mid R 10 4 20 -12
  • 1-9F Strike inv
  • Ghost appears on 23F
  • +3 Souls on hit

Triplet Specials

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Please Don't Come Back
Triplets: 236S/H
24 2.0/1.2 - - 3 All F 9 - Total 39 -4
  • Zappa is in CH state during move
  • Attack disappears immediately if Zappa gets hit
  • +1 Souls on hit
  • Opponent becomes Cursed on hit: Banana, Golf Ball, and Potted Plant spawns at random 3 times
  • Curse lasts for 3 spawns or until Zappa gets hit
Banana 0 -/1.2 - - 2 Low - - 79 - -
  • Knocks down opponent on hit
  • Hitstop 6F
Golf Ball 40 -/1.2 - - 4 All - - - - -
Potted Plant 25 -/1.2 - - 2 All - - 34 - -
  • Hitstop 6F

Sword Specials

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Please Fall
Sword: 623S
  • 1-11F Full inv
  • 12F Strike inv
  • Floats opponent on hit
  • Knocks down opponent on CH
  • +1 Souls on hit
Come Close, and I'll Kill You
Sword: 63214H
30*2 2.0/4.8 - - 5 Mid RF 20 2,2 15 +2
  • Staggers opponent on ground hit (max 35F)
  • +1 Souls each hit
  • Frame adv +0 on crouching guard
This Has Gotta Hurt
Sword: 236S
20 2.5/6.0 - - 4 Mid R 12 16 12 -13
  • Staggers opponent on ground CH (max 43F)
  • 23F onward can cancel into followup
  • On hit or block, enters 27F recovery animation
  • If the attack hits really late into the active frames, you cannot cancel this move into Followup
  • +1 Souls on hit
Followup
Sword: 236S > H
45 3.0/7.2 - - 3 Mid R 9 12 26 -24
  • Knocks down opponent on hit
  • Zappa is in CH state during move
  • +3 Souls on hit

Raoh Specials

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Last Edguy
Raoh: 214S
100 3.0/7.2 - - 5 Mid R 4 12 37 -30
  • Knocks down opponent on hit
  • 1-4F Full inv
  • 5-7F Strike inv
  • Zappa is in CH state during recovery
Darkness Anthem
Raoh: 236S
28*3 2.0/3.6 - - 4 Mid - 29 18 4 +15
  • Knocks down opponent on air hit
  • 40F onward can cancel into followup
  • After 27F, attack comes out even if Zappa gets hit
Followup
Raoh: 236S > S
30*2 2.0/3.6 - - 3 Mid - 39 - - +3
  • Knocks down opponent on hit
  • Zappa is in CH state during move

Overdrives

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Birth!
632146H
40*4 - - - 4 Mid R 1+11 8 30 -25
  • 1-19F Full inv
  • 20-21F Strike inv
  • Knocks down opponent on hit
  • Hitstop 7F
Bellows Malice
Raoh: 632146S
40*10 - - - 5 Mid - 5+10 27 Total37 +13
  • 1-5F Full inv
  • Knocks down opponent on hit
  • Hitstop 7F
  • Zappa is in CH state during move

Instant Kill

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
I'm Scared...
in IK Mode: 236236H
DESTROY - - - - Throw: 30 Pixels - 4+3 32 11 -
  • IK Mode activation: 76F
  • 1-5F Strike inv
  • Zappa is in CH state during move

Gatling Table

No Summon

Ground Gatlings
P K S H D Cancel
5P 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
6P - - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
5K - - f.S, 2S 5H, 2H, 6H 5D, 2D Sp
2K - - c.S, f.S, 2S 2H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Sp
f.S - - 2S 5H, 2H, 6H 5D, 2D Sp
2S - - f.S 5H, 2H 5D, 2D Sp
5H - - - - - -
2H 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 6H 5D, 2D Jump, Sp
6H - - - - - -
5D - - - - - Homing jump, Sp
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P - j.K j.S j.H j.D Jump
j.K j.P - j.S - - -
j.S - j.K - j.H j.D Jump
j.H - - - - j.D -
j.D - - - - - -

Dog

Same as No Summon, except j.P self-gatlings, and 5D, 2D, and j.D are removed.

Sword

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
6P - 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
5K 6P - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
2K 6P - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - - 2S 5H, 2H, 6H 5D, 2D Sp
2S - - - 5H, 2H, 6H 5D, 2D Sp
5H - - - - 5D, 2D Sp
2H - - - 6H - Jump, Sp
6H - - - - - Sp
5D - - - - - Homing jump, Sp
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Jump, Sp
j.K j.P - j.S - - Sp
j.S - j.K - j.H j.D Jump, Sp
j.H - - - - - Sp
j.D - - - - - Sp

Triplet

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S, 6S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
6P - - c.S, f.S, 2S, 6S 5H, 2H, 6H 5D, 2D Jump, Sp
5K 6P - c.S, f.S, 2S, 6S 5H, 2H 5D, 2D Sp
2K 6P - c.S, f.S, 2S 2H 5D, 2D Sp
c.S 6P - f.S, 2S, 6S 5H, 2H 5D, 2D Jump, Sp
f.S1 - - f.S, 2S, 6S 5H, 2H 5D, 2D Jump, Sp
2S2 - - f.S, 2S, 6S 5H, 2H 5D, 2D Sp
6S1 - - f.S, 2S, 6S 5H, 2H 5D Jump, Sp
5H1 - - f.S, 2S, 6S 5H, 2H - Jump, Sp
2H3 - - - 2H - -
6H - - - - - -
5D - - - - - Homing jump, Sp
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S, j.2S j.H j.D Jump, Sp
j.K j.P - j.S, j.2S - - Sp
j.S1 - j.K j.S, j.2S j.H j.D Sp
j.2S1 - - j.S, j.2S j.H - Sp
j.H3 - - - j.H - -
j.D - - - - - Sp
  • 1 = Can gatling into itself up to 3 times, and as many ghosts you have available. 1 gatling consumes 1 ghost. Attempting to gatling more times than you have ghosts available will cause Zappa to pose for the move, but with no active hitbox and completely vulnerable.
  • 2 = Same as above, except cannot cancel into other Ghost normals on whiff.
  • 3 = Same as *1, except can only self-gatling once activated, and each usage expends one ghost. Expended ghosts will be unusable for 104f and return on 122f.

Raoh

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
6P - - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
5K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Sp
2K 6P - c.S, f.S, 2S 2H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Sp
f.S - - 2S 5H, 2H 5D, 2D Jump, Sp
2S - - - 5H, 2H 5D, 2D Sp
5H - - - 2H 5D, 2D Sp
2H - - - - 5D, 2D Sp
6H - - - - - Sp
5D - - - - - Homing jump, Sp
2D - - - 6H - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Jump, Sp
j.K j.P - j.S - j.D Sp
j.S j.P j.K - j.H j.D Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation


To edit frame data, edit values in GGReload/Zappa/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
Guilty Gear XX ♯Reload
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System Data


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