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{{ | {{NavTabs|game=GGReload|chara=Zappa}} | ||
| | |||
}} | |||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
</div> | </div> | ||
==[[GGReload/System Data|System Data]]== | ==[[GGReload/System Data|System Data]]== | ||
{{ | {{#lsth:GGReload/Zappa/Data|SystemData}} | ||
| | |||
}} | |||
<br clear=all/> | <br clear=all/> | ||
==Normal Moves== | ==Normal Moves== | ||
Line 23: | Line 13: | ||
{{FrameDataHeader-GGReload|version=yes}} | {{FrameDataHeader-GGReload|version=yes}} | ||
|- | |- | ||
{{AttackVersion|name=5P|rowspan=2}} | |||
{{#lsth:GGReload/Zappa/Data|5P Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Initial proration 90 | |||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=5K|rowspan=2}} | |||
{{#lsth:GGReload/Zappa/Data|5K Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*1-4F Foot inv | |||
*5-22F Lower body inv | *5-22F Lower body inv | ||
*Knocks down opponent on ground CH | *Knocks down opponent on ground CH | ||
Line 59: | Line 29: | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=c.S}} | |||
{{#lsth:GGReload/Zappa/Data|c.S Full}} | |||
|- | |||
{{AttackVersion|name=f.S}} | |||
{{#lsth:GGReload/Zappa/Data|f.S Full}} | |||
}} | |||
|- | |- | ||
{{AttackVersion|name=5H|rowspan=2}} | |||
{{#lsth:GGReload/Zappa/Data|5H Full}} | |||
}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*Hitstop 7F | |||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=6P|rowspan=2}} | |||
{{#lsth:GGReload/Zappa/Data|6P Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*1-2F Upper body inv | |||
*3-13F Upper body inv | *3-13F Upper body inv | ||
*Knocks down opponent on ground CH | *Knocks down opponent on ground CH | ||
Line 127: | Line 51: | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=6H|rowspan=2}} | |||
{{#lsth:GGReload/Zappa/Data|6H Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Wall bounces opponent on hit | |||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=5D|rowspan=2}} | |||
{{#lsth:GGReload/Zappa/Data|5D Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*7-32F Throw inv | |||
*15-34F Lower body inv | *15-34F Lower body inv | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=2P|rowspan=2}} | |||
{{#lsth:GGReload/Zappa/Data|2P Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Low Profile | |||
*Initial proration 90% | *Initial proration 90% | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=2K|rowspan=2}} | |||
{{#lsth:GGReload/Zappa/Data|2K Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Initial proration 80% | |||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=2S|rowspan=2}} | |||
{{#lsth:GGReload/Zappa/Data|2S Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Staggers opponent on ground CH (max 39F) | |||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=2H|rowspan=2}} | |||
{{#lsth:GGReload/Zappa/Data|2H Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Staggers opponent on ground hit (max 35F) | |||
*Dizzy modifier x2 | *Dizzy modifier x2 | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=2D}} | |||
{{#lsth:GGReload/Zappa/Data|2D Full}} | |||
|- | |||
{{AttackVersion|name=j.P}} | |||
{{#lsth:GGReload/Zappa/Data|j.P Full}} | |||
}} | |||
|- | |- | ||
{{AttackVersion|name=j.K}} | |||
{{#lsth:GGReload/Zappa/Data|j.K Full}} | |||
}} | |||
|- | |- | ||
{{AttackVersion|name=j.S}} | |||
{{#lsth:GGReload/Zappa/Data|j.S Full}} | |||
}} | |||
|- | |- | ||
{{AttackVersion|name=j.H}} | |||
{{#lsth:GGReload/Zappa/Data|j.H Full}} | |||
}} | |||
|- | |- | ||
{{AttackVersion|name=j.D|rowspan=2}} | |||
{{#lsth:GGReload/Zappa/Data|j.D Full}} | |||
}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*Floats opponent on hit | |||
*Wall bounces opponent on CH | *Wall bounces opponent on CH | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Ground Throw|rowspan=2}} | |||
{{#lsth:GGReload/Zappa/Data|Ground Throw Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Wall bounces opponent on hit | |||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
*Initial proration 50% | *Initial proration 50% | ||
Line 350: | Line 129: | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Air Throw|rowspan=2}} | |||
{{#lsth:GGReload/Zappa/Data|Air Throw Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Knocks down opponent on hit | |||
*Initial proration 50% | *Initial proration 50% | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=[[GGReload/Defense#Dead Angle Attack (DAA)|DAA]]|rowspan=2}} | |||
{{#lsth:GGReload/Zappa/Data|DAA Full}} | |||
|- | |||
{{Description|11|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Fully invincible 1~20F | *Fully invincible 1~20F | ||
Line 388: | Line 147: | ||
*Initial prorate 50% | *Initial prorate 50% | ||
}} | }} | ||
}} | |||
|- | |- | ||
|} | |} | ||
Line 397: | Line 156: | ||
{{FrameDataHeader-GGReload|version=yes}} | {{FrameDataHeader-GGReload|version=yes}} | ||
|- | |- | ||
{{AttackVersion|name=c.S|rowspan=2}} | |||
{{#lsth:GGReload/Zappa/Data|c.S Triplet Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*If Zappa doesn't have any Triplets with him, this move loses all active frames. | |||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=f.S|rowspan=2}} | |||
{{#lsth:GGReload/Zappa/Data|f.S Triplet Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Staggers opponent on ground CH (max 39F) | |||
*If Zappa doesn't have any Triplets with him, this move loses all active frames. | *If Zappa doesn't have any Triplets with him, this move loses all active frames. | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=5H|rowspan=2}} | |||
{{#lsth:GGReload/Zappa/Data|5H Triplet Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*If Zappa doesn't have any Triplets with him, this move loses all active frames. | |||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=6H|rowspan=2}} | |||
{{#lsth:GGReload/Zappa/Data|6H Triplet Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Attacks with as many ghosts as you can | |||
*If Zappa doesn't have any Triplets with him, this move loses all active frames | *If Zappa doesn't have any Triplets with him, this move loses all active frames | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=2S|rowspan=2}} | |||
{{#lsth:GGReload/Zappa/Data|2S Triplet Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*If Zappa doesn't have any Triplets with him, this move loses all active frames | |||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=2H|rowspan=2}} | |||
{{#lsth:GGReload/Zappa/Data|2H Triplet Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Knocks down opponent on hit | |||
*If Zappa doesn't have any Triplets with him, this move loses all active frames | *If Zappa doesn't have any Triplets with him, this move loses all active frames | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=j.S|rowspan=2}} | |||
{{#lsth:GGReload/Zappa/Data|j.S Triplet Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*If Zappa doesn't have any Triplets with him, this move loses all active frames | |||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=j.H|rowspan=2}} | |||
{{#lsth:GGReload/Zappa/Data|j.H Triplet Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Knocks down opponent on hit | |||
*If Zappa doesn't have any Triplets with him, this move loses all active frames | *If Zappa doesn't have any Triplets with him, this move loses all active frames | ||
}} | }} | ||
Line 551: | Line 223: | ||
{{FrameDataHeader-GGReload|version=yes}} | {{FrameDataHeader-GGReload|version=yes}} | ||
|- | |- | ||
{{AttackVersion|name=5D|rowspan=2}} | |||
{{#lsth:GGReload/Zappa/Data|5D Dog Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Frame data is for Dog. Zappa is free to move. | |||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=6D|rowspan=2}} | |||
{{#lsth:GGReload/Zappa/Data|6D Dog Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*On hit/block, Dog enters recovery animation (69F) | |||
*Frame data is for Dog. Zappa is free to move. | *Frame data is for Dog. Zappa is free to move. | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=8D|rowspan=2}} | |||
{{#lsth:GGReload/Zappa/Data|8D Dog Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*+1 Souls on hit | |||
*Frame data is for Dog. Zappa is free to move | *Frame data is for Dog. Zappa is free to move | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=2D|rowspan=2}} | |||
{{#lsth:GGReload/Zappa/Data|2D Dog Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Floats and blows away opponent on hit | |||
*Initial proration 50% | *Initial proration 50% | ||
*+3 Souls on hit | *+3 Souls on hit | ||
Line 628: | Line 256: | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=4D|rowspan=2}} | |||
{{#lsth:GGReload/Zappa/Data|4D Dog Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Can cancel into followup 3F onwards | |||
*Dog is invincible during move | *Dog is invincible during move | ||
*Frame data is for Dog. Zappa is free to move | *Frame data is for Dog. Zappa is free to move | ||
Line 648: | Line 265: | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=4D~D|rowspan=2}} | |||
{{#lsth:GGReload/Zappa/Data|4DD Dog Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Initial proration 75% | |||
*Frame data is for Dog. Zappa is free to move | *Frame data is for Dog. Zappa is free to move | ||
}} | }} | ||
Line 673: | Line 279: | ||
{{FrameDataHeader-GGReload|version=yes}} | {{FrameDataHeader-GGReload|version=yes}} | ||
|- | |- | ||
{{AttackVersion|name=c.S|rowspan=2}} | |||
{{#lsth:GGReload/Zappa/Data|c.S Sword Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Forces opponent into stand state on hit | |||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=f.S}} | |||
{{#lsth:GGReload/Zappa/Data|f.S Sword Full}} | |||
}} | |||
|- | |- | ||
{{AttackVersion|name=5H}} | |||
{{#lsth:GGReload/Zappa/Data|5H Sword Full}} | |||
}} | |||
|- | |- | ||
{{AttackVersion|name=6H}} | |||
{{#lsth:GGReload/Zappa/Data|6H Sword Full}} | |||
}} | |||
|- | |- | ||
{{AttackVersion|name=2S}} | |||
{{#lsth:GGReload/Zappa/Data|2S Sword Full}} | |||
}} | |||
|- | |- | ||
{{AttackVersion|name=2H}} | |||
{{#lsth:GGReload/Zappa/Data|2H Sword Full}} | |||
}} | |||
|- | |- | ||
{{AttackVersion|name=j.S}} | |||
{{#lsth:GGReload/Zappa/Data|j.S Sword Full}} | |||
}} | |||
|- | |- | ||
{{AttackVersion|name=j.H}} | |||
{{#lsth:GGReload/Zappa/Data|j.H Sword Full}} | |||
}} | |||
|- | |- | ||
|} | |} | ||
Line 817: | Line 314: | ||
{{FrameDataHeader-GGReload|version=yes}} | {{FrameDataHeader-GGReload|version=yes}} | ||
|- | |- | ||
{{AttackVersion|name=c.S}} | |||
{{#lsth:GGReload/Zappa/Data|c.S Raoh Full}} | |||
|- | |||
{{AttackVersion|name=f.S}} | |||
{{#lsth:GGReload/Zappa/Data|f.S Raoh Full}} | |||
}} | |||
|- | |- | ||
{{AttackVersion|name=5H}} | |||
{{#lsth:GGReload/Zappa/Data|5H Raoh Full}} | |||
}} | |||
|- | |- | ||
{{AttackVersion|name=6H|rowspan=2}} | |||
{{#lsth:GGReload/Zappa/Data|6H Raoh Full}} | |||
}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*Wall bounces opponent on hit | |||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=5D}} | |||
{{#lsth:GGReload/Zappa/Data|5D Raoh Full}} | |||
|- | |||
{{AttackVersion|name=2S}} | |||
{{#lsth:GGReload/Zappa/Data|2S Raoh Full}} | |||
}} | |||
|- | |- | ||
{{AttackVersion|name=2H|rowspan=2}} | |||
{{#lsth:GGReload/Zappa/Data|2H Raoh Full}} | |||
}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*Floats opponent on hit | |||
*Knocks down opponent on CH | *Knocks down opponent on CH | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=j.S}} | |||
{{#lsth:GGReload/Zappa/Data|j.S Raoh Full}} | |||
}} | |||
|- | |- | ||
{{AttackVersion|name=j.H}} | |||
{{#lsth:GGReload/Zappa/Data|j.H Raoh Full}} | |||
}} | |||
|- | |- | ||
|} | |} | ||
Line 981: | Line 358: | ||
{{FrameDataHeader-GGReload|version=yes}} | {{FrameDataHeader-GGReload|version=yes}} | ||
|- | |- | ||
{{AttackVersion|name=Hello, Three Centipedes|rowspan=2|subtitle=}} | |||
{{#lsth:GGReload/Zappa/Data|236P Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*1-9F Strike inv | |||
*Ghost appears on 23F | *Ghost appears on 23F | ||
*+3 Souls on hit | *+3 Souls on hit | ||
Line 1,008: | Line 374: | ||
{{FrameDataHeader-GGReload|version=yes}} | {{FrameDataHeader-GGReload|version=yes}} | ||
|- | |- | ||
{{AttackVersion|name=Please Don't Come Back|rowspan=2|subtitle=Triplets: 236S/H}} | |||
{{#lsth:GGReload/Zappa/Data|236S Triplet Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Zappa is in CH state during move | |||
*Attack disappears immediately if Zappa gets hit | *Attack disappears immediately if Zappa gets hit | ||
*+1 Souls on hit | *+1 Souls on hit | ||
Line 1,030: | Line 385: | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Banana|rowspan=2}} | |||
{{#lsth:GGReload/Zappa/Data|Banana Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Knocks down opponent on hit | |||
*Hitstop 6F | *Hitstop 6F | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Golf Ball}} | |||
{{#lsth:GGReload/Zappa/Data|Golf Ball Full}} | |||
|- | |||
{{AttackVersion|name=Potted Plant|rowspan=2}} | |||
{{#lsth:GGReload/Zappa/Data|Potted Plant Full}} | |||
}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*Hitstop 6F | |||
}} | }} | ||
}} | }} | ||
Line 1,088: | Line 410: | ||
{{FrameDataHeader-GGReload|version=yes}} | {{FrameDataHeader-GGReload|version=yes}} | ||
|- | |- | ||
{{AttackVersion|name=Please Fall|rowspan=2|subtitle=Sword: 623S}} | |||
{{#lsth:GGReload/Zappa/Data|623S Sword Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*1-11F Full inv | |||
*12F Strike inv | *12F Strike inv | ||
*Floats opponent on hit | *Floats opponent on hit | ||
Line 1,110: | Line 421: | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Come Close, and I'll Kill You|rowspan=2|subtitle=Sword: 63214H}} | |||
{{#lsth:GGReload/Zappa/Data|63214H Sword Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Staggers opponent on ground hit (max 35F) | |||
*+1 Souls each hit | *+1 Souls each hit | ||
*Frame adv +0 on crouching guard | *Frame adv +0 on crouching guard | ||
Line 1,130: | Line 430: | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=This Has Gotta Hurt|rowspan=2|subtitle=Sword: 236S}} | |||
{{#lsth:GGReload/Zappa/Data|236S Sword Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Staggers opponent on ground CH (max 43F) | |||
*23F onward can cancel into followup | *23F onward can cancel into followup | ||
*On hit or block, enters 27F recovery animation | *On hit or block, enters 27F recovery animation | ||
Line 1,152: | Line 441: | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Followup|rowspan=2|subtitle=Sword: 236S > H}} | |||
{{#lsth:GGReload/Zappa/Data|236S > H Sword Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Knocks down opponent on hit | |||
*Zappa is in CH state during move | *Zappa is in CH state during move | ||
*+3 Souls on hit | *+3 Souls on hit | ||
Line 1,179: | Line 457: | ||
{{FrameDataHeader-GGReload|version=yes}} | {{FrameDataHeader-GGReload|version=yes}} | ||
|- | |- | ||
{{AttackVersion|name=Last Edguy|rowspan=2|subtitle=Raoh: 214S}} | |||
{{#lsth:GGReload/Zappa/Data|214S Raoh Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Knocks down opponent on hit | |||
*1-4F Full inv | *1-4F Full inv | ||
*5-7F Strike inv | *5-7F Strike inv | ||
Line 1,200: | Line 467: | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Darkness Anthem|rowspan=2|subtitle=Raoh: 236S}} | |||
{{#lsth:GGReload/Zappa/Data|236S Raoh Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Knocks down opponent on air hit | |||
*40F onward can cancel into followup | *40F onward can cancel into followup | ||
*After 27F, attack comes out even if Zappa gets hit | *After 27F, attack comes out even if Zappa gets hit | ||
Line 1,220: | Line 476: | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Followup|rowspan=2|subtitle=Raoh: 236S > S}} | |||
{{#lsth:GGReload/Zappa/Data|236S > S Raoh Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Knocks down opponent on hit | |||
*Zappa is in CH state during move | *Zappa is in CH state during move | ||
}} | }} | ||
Line 1,246: | Line 491: | ||
{{FrameDataHeader-GGReload|version=yes}} | {{FrameDataHeader-GGReload|version=yes}} | ||
|- | |- | ||
{{AttackVersion|name=Birth!|rowspan=2|subtitle=632146H}} | |||
{{#lsth:GGReload/Zappa/Data|632146H Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*1-19F Full inv | |||
*20-21F Strike inv | *20-21F Strike inv | ||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
Line 1,267: | Line 501: | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Bellows Malice|rowspan=2|subtitle=Raoh: 632146S}} | |||
{{#lsth:GGReload/Zappa/Data|632146S Raoh Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*1-5F Full inv | |||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
*Hitstop 7F | *Hitstop 7F | ||
Line 1,295: | Line 518: | ||
{{FrameDataHeader-GGReload|version=yes}} | {{FrameDataHeader-GGReload|version=yes}} | ||
|- | |- | ||
{{AttackVersion|name=I'm Scared...|rowspan=2|subtitle=in IK Mode: 236236H}} | |||
{{#lsth:GGReload/Zappa/Data|IK Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*IK Mode activation: 76F | |||
*1-5F Strike inv | *1-5F Strike inv | ||
*Zappa is in CH state during move | *Zappa is in CH state during move | ||
Line 1,620: | Line 832: | ||
: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers) | : '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers) | ||
: '''Su''' = Overdrives (aka: Supers) | : '''Su''' = Overdrives (aka: Supers) | ||
==Navigation== | |||
{{ | {{#lsth:GGReload/Zappa/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[GGReload/Zappa/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | |||
| | |||
| | |||
}} | |||
{{Navbar-GGReload}} | {{Navbar-GGReload}} | ||
Latest revision as of 22:06, 17 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
System Data
Defense Modifier: x1.00
Guts Rating: 2
Weight: Normal (x1.00)
Stun Resistance: 60
Jump Startup: 4F
Backdash Time: 11F / Invul: 1~10F
Wake-Up (Face Up/Down): 32F / 38F
Normal Moves
No Summon Normals
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
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5P | 9 | 1.4 | - | - | 1 | Mid | SJR | 5 | 2 | 6 | +2 |
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5K | 22 | 2.6 | - | - | 2 | Mid | SR | 9 | 6 | 8 | -2 |
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c.S | 26 | 2.6 | - | - | 3 | Mid | SJR | 8 | 6 | 18 | -10 |
f.S | 30 | 2.6 | - | - | 3 | Mid | SR | 13 | 9 | 7 | -2 |
5H | 20*3 | 3.8 | - | - | 4 | High | R | 22 | 3*6 | 12 | -7 |
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6P | 24 | 2.6 | - | - | 3 | Low | SJR | 11 | 3 | 18 | -7 |
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6H | 50 | 3.8 | - | - | 5 | High | R | 21 | 19 | 26 | -26 |
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5D | 17 | 3.8 | - | - | 4 | High | SR | 23 | 4 | 22 | -9 |
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2P | 12 | 1.4 | - | - | 1 | Mid | SJR | 5 | 3 | 9 | -2 |
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2K | 16 | 2.6 | - | - | 2 | L | SR | 7 | 6 | 7 | -1 |
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2S | 26 | 2.6 | - | - | 3 | Mid | SR | 11 | 9 | 12 | -7 |
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2H | 60 | 3.8 | - | - | 5 | Mid | SJR | 15 | 5 | 14 | ±0 |
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2D | 30 | 2.6 | - | - | 3 | L | SR | 13 | 6 | 12 | -4 |
j.P | 13 | 1.4 | - | - | 1 | High, Air | SJR | 6 | 6 | 9 | - |
j.K | 22 | 2.6 | - | - | 2 | High, Air | SR | 10 | 11 | 18 | - |
j.S | 32 | 2.6 | - | - | 3 | High, Air | SJR | 9 | 3 | 15 | - |
j.H | 28 | 2.6 | - | - | 3 | High, Air | SR | 12 | 2 | 12 | - |
j.D | 40 | 2.6 | - | - | 3 | High, Air | SR | 9 | 6 | 18+5L | - |
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Ground Throw | 50 | - | - | - | - | Throw: 45 Pixels | - | - | - | - | - |
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Air Throw | 60 | - | - | - | - | Throw: 110 Pixels | - | - | - | - | - |
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DAA | 25 | 2.64 | 10 | 7 | 3 | All | R | 15 | 4 | 15 | -5 |
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Triplet Normals
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
c.S | 36 | 2.6 | - | - | 4 | Mid | SJR | 6 | 2 | 19 | -7 |
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f.S | 22 | 2.6 | - | - | 3 | Mid | SJR | 9 | 7 | 17 | -7 |
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5H | 50 | 3.8 | - | - | 4 | Mid | SJR | 14 | 5 | 21 | -9 |
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6H | 36*3 | 3.8 | - | - | 4 | High | R | 14 | 5(3)5(10)5 | 8 | +4 |
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2S | 20 | 2.6 | - | - | 3 | Low | CSR | 5 | 6 | 16 | -8 |
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2H | 32 | 3.8 | - | - | 4 | All | - | 17 | 9 | 15 | +7 |
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j.S | 50 | 3.8 | - | - | 4 | High, Air | SR | 14 | 5 | 21 | - |
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j.H | 32 | 3.8 | - | - | 4 | High, Air | - | 14 | 9 | 17 | - |
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Dog Normals
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
5D | 25 | -/1.2 | - | - | 2 | Mid | - | 16 | 6 | 31 | - |
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6D | 25 | -/1.2 | - | - | 2 | Mid | - | 13 | 12 | 18 | - |
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8D | 25 | -/1.2 | - | - | 3 | All | - | 10 | 12 | 31 | - |
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2D | 60 | -/1.2 | - | - | 5 | Unblockable | - | 36 | 4 | 22 | - |
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4D | - | - | - | - | - | - | - | - | - | Total 59 | - |
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4D~D | 25 | -/1.2 | - | - | 2 | High, Air | - | 2+13 | Until L | 40 | - |
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Sword Normals
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
c.S | 36 | 2.6 | - | - | 3 | Mid | SR | 5 | 4 | 14 | -4 |
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f.S | 30 | 2.6 | - | - | 4 | Mid | SR | 8 | 2 | 19 | -4 |
5H | 35*2 | 3.8 | - | - | 5 | Mid | SR | 9 | 2(8)3 | 18 | -2 |
6H | 32 | 3.8 | - | - | 5 | High | SR | 13 | 20 | 12 | -13 |
2S | 22 | 2.6 | - | - | 3 | Low | SR | 9 | 3 | 15 | -4 |
2H | 40 | 3.8 | - | - | 5 | Mid | SR | 7 | 22 | 12 | -14 |
j.S | 26 | 2.6 | - | - | 3 | High, Air | SR | 7 | 3 | 23 | - |
j.H | 32 | 2.6 | - | - | 3 | High, Air | SR | 9 | 9 | 15 | - |
Raoh Normals
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
c.S | 40 | 2.6 | - | - | 4 | Mid | SR | 10 | 11 | 0 | +6 |
f.S | 36 | 3.8 | - | - | 4 | Mid | SR | 9 | 6 | 16 | -5 |
5H | 48 | 3.8 | - | - | 5 | Mid | SR | 16 | 9 | 10 | ±0 |
6H | 76 | 3.8 | - | - | 5 | Mid | SR | 17 | 6 | 24 | -11 |
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5D | 30 | 3.8 | - | - | 4 | High | SR | 22 | 5 | 8 | +4 |
2S | 36 | 2.6 | - | - | 3 | Low | SR | 7 | 3 | 21 | -10 |
2H | 68 | 3.8 | - | - | 5 | Low | SR | 19 | 8 | 12 | -1 |
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j.S | 35 | 2.6 | - | - | 3 | High, Air | SR | 7 | 3 | 15 | - |
j.H | 45 | 3.8 | - | - | 4 | High, Air | CSR | 16 | 6 | 13 | - |
Specials
No Summon Specials
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
Hello, Three Centipedes | 20 | 5.0/1.2 | - | - | 2 | Mid | R | 10 | 4 | 20 | -12 |
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Triplet Specials
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
Please Don't Come Back Triplets: 236S/H |
24 | 2.0/1.2 | - | - | 3 | All | F | 9 | - | Total 39 | -4 |
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Banana | 0 | -/1.2 | - | - | 2 | Low | - | - | 79 | - | - |
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Golf Ball | 40 | -/1.2 | - | - | 4 | All | - | - | - | - | - |
Potted Plant | 25 | -/1.2 | - | - | 2 | All | - | - | 34 | - | - |
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Sword Specials
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
Please Fall Sword: 623S | |||||||||||
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Come Close, and I'll Kill You Sword: 63214H |
30*2 | 2.0/4.8 | - | - | 5 | Mid | RF | 20 | 2,2 | 15 | +2 |
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This Has Gotta Hurt Sword: 236S |
20 | 2.5/6.0 | - | - | 4 | Mid | R | 12 | 16 | 12 | -13 |
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Followup Sword: 236S > H |
45 | 3.0/7.2 | - | - | 3 | Mid | R | 9 | 12 | 26 | -24 |
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Raoh Specials
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
Last Edguy Raoh: 214S |
100 | 3.0/7.2 | - | - | 5 | Mid | R | 4 | 12 | 37 | -30 |
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Darkness Anthem Raoh: 236S |
28*3 | 2.0/3.6 | - | - | 4 | Mid | - | 29 | 18 | 4 | +15 |
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Followup Raoh: 236S > S |
30*2 | 2.0/3.6 | - | - | 3 | Mid | - | 39 | - | - | +3 |
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Overdrives
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
Birth! 632146H |
40*4 | - | - | - | 4 | Mid | R | 1+11 | 8 | 30 | -25 |
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Bellows Malice Raoh: 632146S |
40*10 | - | - | - | 5 | Mid | - | 5+10 | 27 | Total37 | +13 |
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Instant Kill
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
I'm Scared... in IK Mode: 236236H |
DESTROY | - | - | - | - | Throw: 30 Pixels | - | 4+3 | 32 | 11 | - |
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Gatling Table
No Summon
P | K | S | H | D | Cancel | |
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5P | 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
6P | - | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
5K | - | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
2K | - | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
f.S | - | - | 2S | 5H, 2H, 6H | 5D, 2D | Sp |
2S | - | - | f.S | 5H, 2H | 5D, 2D | Sp |
5H | - | - | - | - | - | - |
2H | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 6H | 5D, 2D | Jump, Sp |
6H | - | - | - | - | - | - |
5D | - | - | - | - | - | Homing jump, Sp |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | - | j.K | j.S | j.H | j.D | Jump |
j.K | j.P | - | j.S | - | - | - |
j.S | - | j.K | - | j.H | j.D | Jump |
j.H | - | - | - | - | j.D | - |
j.D | - | - | - | - | - | - |
Dog
Same as No Summon, except j.P self-gatlings, and 5D, 2D, and j.D are removed.
Sword
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
6P | - | 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
2K | 6P | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 5H, 2H, 6H | 5D, 2D | Sp |
2S | - | - | - | 5H, 2H, 6H | 5D, 2D | Sp |
5H | - | - | - | - | 5D, 2D | Sp |
2H | - | - | - | 6H | - | Jump, Sp |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | - | Homing jump, Sp |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Jump, Sp |
j.K | j.P | - | j.S | - | - | Sp |
j.S | - | j.K | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Sp |
Triplet
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S, 6S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
6P | - | - | c.S, f.S, 2S, 6S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
5K | 6P | - | c.S, f.S, 2S, 6S | 5H, 2H | 5D, 2D | Sp |
2K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S, 6S | 5H, 2H | 5D, 2D | Jump, Sp |
f.S1 | - | - | f.S, 2S, 6S | 5H, 2H | 5D, 2D | Jump, Sp |
2S2 | - | - | f.S, 2S, 6S | 5H, 2H | 5D, 2D | Sp |
6S1 | - | - | f.S, 2S, 6S | 5H, 2H | 5D | Jump, Sp |
5H1 | - | - | f.S, 2S, 6S | 5H, 2H | - | Jump, Sp |
2H3 | - | - | - | 2H | - | - |
6H | - | - | - | - | - | - |
5D | - | - | - | - | - | Homing jump, Sp |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S, j.2S | j.H | j.D | Jump, Sp |
j.K | j.P | - | j.S, j.2S | - | - | Sp |
j.S1 | - | j.K | j.S, j.2S | j.H | j.D | Sp |
j.2S1 | - | - | j.S, j.2S | j.H | - | Sp |
j.H3 | - | - | - | j.H | - | - |
j.D | - | - | - | - | - | Sp |
- 1 = Can gatling into itself up to 3 times, and as many ghosts you have available. 1 gatling consumes 1 ghost. Attempting to gatling more times than you have ghosts available will cause Zappa to pose for the move, but with no active hitbox and completely vulnerable.
- 2 = Same as above, except cannot cancel into other Ghost normals on whiff.
- 3 = Same as *1, except can only self-gatling once activated, and each usage expends one ghost. Expended ghosts will be unusable for 104f and return on 122f.
Raoh
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
6P | - | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
2K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
f.S | - | - | 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2S | - | - | - | 5H, 2H | 5D, 2D | Sp |
5H | - | - | - | 2H | 5D, 2D | Sp |
2H | - | - | - | - | 5D, 2D | Sp |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | - | Homing jump, Sp |
2D | - | - | - | 6H | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Jump, Sp |
j.K | j.P | - | j.S | - | j.D | Sp |
j.S | j.P | j.K | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGReload/Zappa/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.