GGReload/Robo-Ky/Frame Data

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< GGReload‎ | Robo-Ky
Revision as of 07:38, 14 September 2017 by Shtkn (talk | contribs) (→‎Overdrives)

System Data

Defense Modifier: x 0.89

Guts Rating: 0

Weight:

Stun Resistance: 80

Jump Startup: 5

Backdash Time: 14 / Invul: 1-10

Wake-Up (Face Up/Down): /


Normals

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
25 HLF 6 4 4 +6 -
16 LF 5 7 7 -4 -
30 HLF 7 2 18 -3 -
38 HLF 9 5 19 -7 -
52 HLF 4 7 29 -17 -
15 HF 22 4 25 -12 -
55 HLF 11 2 36 -4 -
12 All 15 12 9 -6 -
30 All 16 15 3 +6 -
50 All 16 12 13 +2 -
18 HLF 6 4 5 +3 -
12 L 7 11 9 -8 -
34 L 10 3 20 -9 -
50 HLF 14 - Total 51 -7 -
20 HA 7 8 4 - -
22 HA 7 12 16 - -
30 HA 9 2 23 - -
28 HA 8 3 37 - -
12*12 HA 10 24 9+8L - -
60 Throw: 45 Pixels - - - - -
60 Throw: 110 Pixels - - - - -
25 All 4 4 29 -22 -

Specials

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
- - 28 111 Total 24 - -
10*3 All 24 4*3 Total 57 +22 -
14*4 All 24 4*4 Total 57 +38 -
18*5 All 24 4*5 Total 57 +54 -
30 HLF 21 12 7+4L +2 -
40 HLF 13 16 7+3L +8 -
50 HLF 11 24 7+2L +9 -
30 HLF 9 3 38+8L -35 -
30,50 HLF 3 2(4)3 35+8L -29 -
16,50 HLF 3 4(6)4 29+8L -22 -
20 All 11 - Total 49+14L - -
60 All 7 - Total 33+14L - -
75 All 9 - Total 41+14L - -
50 HLF 19 9 19 ±0 -
Self 35 - - - - - -
8*n,35 Throw: 70 Pixels 7 1 30 - -
- - - - - - -

Overdrives

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
10*18,50 HLF 11+5 2*18(6)3 27 -11 -
30,110 HLF 13+0 8(15)20 36+0L - -
- - 10+12 - - - -
12*27
Self 53
All 1 3*27 Total 134 +118 -

Instant Kill

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
DESTROY All 9+9 4 26 -11 -

Gatling Table

Ground Gatlings
P K S H D Cancel
5P - - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
2P - 2K c.S, f.S 5H, 2H, 6H 5D, 2D Sp
6P 6P1 - - - - -
5K 5P2, 2P2 5K c.S, f.S 5H, 2H, 6H 5D, 2D Jump, Sp
2K - - 2S 2H, 6H 2D -
c.S 2P, 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - - - 5H, 2H, 6H 5D, 2D Sp
2S - - - 5H2,2H 2D -
5H - - - - - -
2H - - - - - -
6H - - - - - -
5D - - - - - homing jump
2D - - - - - -
1: Cancels up to twice (Three shots maximum)
2: Delayed Gatlings
Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Jump, Sp
j.K j.P - j.S j.H j.D Jump, Sp
j.S j.P - - j.H - Jump, Sp
j.H - - - - - Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear XX ♯Reload
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc