GGReload/Johnny/Combos: Difference between revisions

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| Lv2 236S, 236H, Lv2 236S, 236H, 623S -> S (FRC)  [j.K/j.S] > j.D xx j.41236H || Midscreen || Everyone || <span style="color:green">[3] medium || Basic Enkasu setup during combo, easiest from throw or 6K
| Lv2 236S, 236H, Lv2 236S, 236H, 623S -> S (FRC)  [j.K/j.S] > j.D xx j.41236H || Midscreen || Everyone || <span style="color:green">[3] medium || Basic Enkasu setup during combo, easiest from throw or 6K
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| 5K (JI) > 2D xx 623S -> S (FRC), 623S (FRC), j.S (JC) j.S > j.H > j.D xx j.41236H || Midscreen || Everyone || <span style="color:green">[3] medium || Swap 2D for 5H at point blank, very strong combo for when Lv2 Mist Finer isn't available.<br> Remember Divine Blade Transport and the attack itself have different FRC points.
| 5K (JI) > 2D xx 623S -> S (FRC), j.623S (FRC), j.S (JC) j.S > j.H > j.D xx j.41236H || Midscreen || Everyone || <span style="color:green">[3] medium || Swap 2D for 5H at point blank.<br>Very hard to combo into Divine Blade from 2D but very strong combo for when Lv2 Mist Finer isn't available. Remember that ground and air Divine Blade have different FRC points.
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| Lv2 236K 66 5K > 5H xx 623S -> S (FRC), j.H xx j.623S (FRC) j.H  || Midscreen || Everyone || <span style="color:green">[3] medium || Good knockdown option if you can't Enkasu and you really want oki
| Lv2 236K 66 5K > 5H xx 623S -> S (FRC), j.H xx j.623S (FRC) j.H  || Midscreen || Everyone || <span style="color:green">[3] medium || Good knockdown option if you can't Enkasu and you really want oki
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| 2K > c.S > 2D xx 623S -> S (FRC), j.K > j.D ▷<br>9j.P > j.K > j.S (JC) j.S > j.H > j.D xx j.41236H || Corner || Everyone || <span style="color:green">[3] medium || Tricky link from 2D to Divine Blade, but very rewarding as it's Johnny's best combo<br>from a low that doesn't use Lv2 Mist Finer. Very strong from Divine Blade FRC oki.
| 2K > c.S > 2D xx 623S -> S (FRC), j.K > j.D ▷<br>9j.P > j.K > j.S (JC) j.S > j.H > j.D xx j.41236H || Corner || Everyone || <span style="color:green">[3] medium || Another 2D link into Divine Blade but very rewarding as it's Johnny's best combo<br>from a low that doesn't use Lv2 Mist Finer. Very strong from Divine Blade FRC oki.
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| 236H CH [66 2H xx 236H FRC]xN || Midscreen || Everyone || <span style="color:green">[3] medium || Lead into Ice Spike FRC loop
| 236H CH [66 2H xx 236H FRC]xN || Midscreen || Everyone || <span style="color:green">[3] medium || Lead into Ice Spike FRC loop

Revision as of 13:23, 22 June 2019

Combo Notation Guide Character Name Abbreviations
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:236+GGD.png becomes 236D.
> = Proceed from the previous move to the following move.
, = Link the previous move into the following move.
-> = Cancel the previous special into a follow-up special.
= After landing.
j = Jump
sj = Super Jump
IAD = Instant Air Dash
CH = Counter Hit
(JC) = Jump Cancel
(SJC) = Super Jump Cancel
(JI) = Jump Install
(RC) = Roman Cancel
(FRC) = Force Roman Cancel
[ ] = Hold input.
(X) = X is optional.
(N) = Attack must deal N amount of hits.
[???] xN = Repeat ??? N amount of times.
[X] or [Y] = Perform series of actions X or Y.
AN = Anji
AX = Axl
BA = Baiken
BR = Bridget
CH = Chipp
DI = Dizzy
ED = Eddie
FA = Faust
IN = I-No
JA = Jam
JO = Johnny
JU = Justice
KL = Kliff
KY = Ky
MA = May
MI = Millia
PO = Potemkin
RO = Robo-Ky
SL = Slayer
SO = Sol
VE = Venom
ZA = Zappa


Combo List

Basic Combos

Omit j.P or j.K on light characters from the basic air combo (j.P > j.K > j.S (JC) j.S > j.H > j.D xx j.41236H).

Combo Position Works on: Difficulty Notes
5K > 2D xx 236H Midscreen Everyone [1] very easy Basic combo into coin
6K, j.P > j.K > j.S (JC) j.S > j.H > j.D xx j.41236H Midscreen Everyone [1] very easy 6K followup
5P > c.S (JC) j.P > j.K > j.S (JC) j.S > j.H > j.D xx j.41236H Midscreen Everyone [1] very easy Air-to-Air from 5P, extremely tight on FA
6P (JC) j.P > j.K > j.S (JC) j.S > j.H > j.D xx j.41236H Midscreen Everyone [1] very easy Air-to-Air from 6P
5H xx 236H, 6K, j.P > j.K > j.S (JC) j.S > j.H > j.D xx j.41236H Midscreen Everyone [1] very easy Requires opponent to be standing and close-ish
5K > 5H xx Lv2 236P 66 5K 5H xx Lv1 [236S/236H] Midscreen Everyone [2] easy Basic Level 2 Mist Finer combo
Lv2 236P 66 5K (JI) 5H xx 623S -> S (FRC) j.S (JC) j.S > j.H > j.D xx j.41236H Midscreen Everyone [3] medium Johnny's BnB

Throw Combos

Combo Position Works on: Difficulty Notes
Throw, 236H Midscreen Everyone [1] very easy Doesn't work on MI/DI/BA
Throw, j.P > j.K > j.S (JC) j.S > j.H > j.D xx j.41236H Midscreen Everyone [1] very easy

Advanced Combos

Combo Position Works on: Difficulty Notes
Lv2 236S, 236H, Lv2 236S, 236H, 623S -> S (FRC) [j.K/j.S] > j.D xx j.41236H Midscreen Everyone [3] medium Basic Enkasu setup during combo, easiest from throw or 6K
5K (JI) > 2D xx 623S -> S (FRC), j.623S (FRC), j.S (JC) j.S > j.H > j.D xx j.41236H Midscreen Everyone [3] medium Swap 2D for 5H at point blank.
Very hard to combo into Divine Blade from 2D but very strong combo for when Lv2 Mist Finer isn't available. Remember that ground and air Divine Blade have different FRC points.
Lv2 236K 66 5K > 5H xx 623S -> S (FRC), j.H xx j.623S (FRC) j.H Midscreen Everyone [3] medium Good knockdown option if you can't Enkasu and you really want oki
2K > c.S > 2D xx 623S -> S (FRC), j.K > j.D ▷
9j.P > j.K > j.S (JC) j.S > j.H > j.D xx j.41236H
Corner Everyone [3] medium Another 2D link into Divine Blade but very rewarding as it's Johnny's best combo
from a low that doesn't use Lv2 Mist Finer. Very strong from Divine Blade FRC oki.
236H CH [66 2H xx 236H FRC]xN Midscreen Everyone [3] medium Lead into Ice Spike FRC loop

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