GGReload/I-No/Frame Data: Difference between revisions

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< GGReload‎ | I-No
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(renaming HLF to High/Low/Mid etc)
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  |gb-=
  |gb-=
  |level=1
  |level=1
  |guard=HLF
  |guard=Mid
  |cancel=CSJR
  |cancel=CSJR
  |startup=4
  |startup=4
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  |gb-=
  |gb-=
  |level=2
  |level=2
  |guard=HLF
  |guard=Mid
  |cancel=SJR
  |cancel=SJR
  |startup=7
  |startup=7
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  |gb-=
  |gb-=
  |level=3
  |level=3
  |guard=HLF
  |guard=Mid
  |cancel=SJR
  |cancel=SJR
  |startup=6
  |startup=6
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  |gb-=
  |gb-=
  |level=3
  |level=3
  |guard=HLF
  |guard=Mid
  |cancel=SR
  |cancel=SR
  |startup=13
  |startup=13
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  |gb-=
  |gb-=
  |level=5
  |level=5
  |guard=HLF
  |guard=Mid
  |cancel=SJR
  |cancel=SJR
  |startup=13
  |startup=13
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  |gb-=
  |gb-=
  |level=3
  |level=3
  |guard=HLF
  |guard=Mid
  |cancel=SR
  |cancel=SR
  |startup=9
  |startup=9
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  |gb-=
  |gb-=
  |level=4,5
  |level=4,5
  |guard=HLF
  |guard=Mid
  |cancel=R
  |cancel=R
  |startup=5
  |startup=5
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  |gb-=
  |gb-=
  |level=1
  |level=1
  |guard=HLF
  |guard=Mid
  |cancel=CSR
  |cancel=CSR
  |startup=5
  |startup=5
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  |gb-=
  |gb-=
  |level=3
  |level=3
  |guard=HLF
  |guard=Mid
  |cancel=SR
  |cancel=SR
  |startup=9
  |startup=9
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  |gb-=
  |gb-=
  |level=5
  |level=5
  |guard=HLF
  |guard=Mid
  |cancel=SR
  |cancel=SR
  |startup=11
  |startup=11
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  |gb-=
  |gb-=
  |level=1
  |level=1
  |guard=HA
  |guard=High
  |cancel=SR
  |cancel=SR
  |startup=5
  |startup=5
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  |gb-=
  |gb-=
  |level=2
  |level=2
  |guard=HA
  |guard=High
  |cancel=SR
  |cancel=SR
  |startup=5
  |startup=5
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  |gb-=
  |gb-=
  |level=3
  |level=3
  |guard=HA
  |guard=High
  |cancel=SJR
  |cancel=SJR
  |startup=8
  |startup=8
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  |gb-=
  |gb-=
  |level=3
  |level=3
  |guard=HA
  |guard=High
  |cancel=SR
  |cancel=SR
  |startup=14
  |startup=14
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  |gb-=
  |gb-=
  |level=3
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  |guard=HA
  |guard=High
  |cancel=SJR
  |cancel=SJR
  |startup=16
  |startup=16

Revision as of 17:55, 12 June 2019

System Data

Defense Modifier: x 1.06

Guts Rating: 1

Weight:

Stun Resistance: 55

Jump Startup: 3

Backdash Time: 16 / Invul: 1-11

Wake-Up (Face Up/Down): /


Normals

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P 12 1.4 - - 1 Mid CSJR 4 4 6 ±0
5K 20 2.6 - - 2 Mid SJR 7 7 12 -7
c.S 34 2.6 - - 3 Mid SJR 6 2 12 ±0
f.S 28 2.6 - - 3 Mid SR 13 6 17 -9
5H 43 3.8 - - 5 Mid SJR 13 4 18 -3
  • 11-18F Foot inv
5D 15 2.6 - - 3 HF R 25 12 9 -7
6P 32 3.8 - - 3 Mid SR 9 3 21 -10
  • 1-4F Upper body inv
  • 5~11F Above kneed inv
  • Knocks down opponent on ground hit
6H 20,65 3.8,3.8 - - 4,5 Mid R 5 4(12)8 17 -6
  • Knocks down opponent on ground hit
  • Staggers opponent on ground CH (1st hit max 43F, 2nd max 47F)
2P 10 1.4 - - 1 Mid CSR 5 2 6 +2
  • Initial proration 80%
2K 15 2.6 - - 1 LF SR 5 2 8 ±0
  • 5-8F Low profile
  • Initial proration 75%
2S 28 2.6 - - 3 Mid SR 9 2 17 -5
2H 35 3.8 - - 5 Mid SR 11 2 11 +6
2D 26 2.6 - - 3 LF SR 11 3 18 -7
j.P 18 1.4 - - 1 High SR 5 5 12 -
j.K 13 2.6 - - 2 High SR 5 12 27 -
  • Initial proration 90%
j.S 23 2.6 - - 3 High SJR 8 6 23 -
j.H 46 2.6 - - 3 High SR 14 6 61 -
j.D 40 2.6 - - 3 High SJR 16 5 20+8L -
  • Floats opponent on hit
  • Initial proration 80%
Ground Throw 55 - - - - Throw: 45 Pixels - - - - -
  • Knocks down opponent on hit
  • Initial proration 50%
Air Throw 55 - - - - Throw: 120 Pixels - - - - -
  • Wall bounces opponent on hit
  • Initial proration 50%
DAA 25 2.6 - - 3 All R 11 3 25 -14
  • 1-13F Full inv
  • 14-33F Throw inv
  • Wall bounces opponent on hit
  • Initial proration 50%

Specials

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Antidepressant Scale
214P
12,12*0~5 2.5/1.2 - - 1,2*5 All F 19 - Total 50 -11
  • 2nd hit onwards have hitstop 6F, Attack Lv 2
Air Antidepressant Scale
j.214P
12,12*0~5 2.5/1.2 - - 1,2*5 All F 13 - Until L+6 -
  • 2nd hit onwards have hitstop 6F, Attack Lv 2F
S Stroke the Big Tree
41236S
40 2.0/7.2 - - 5 LF R 20 2 17 ±0
  • 3~18F Low profile
  • 6-15F Throw inv
  • Staggers opponent on ground hit (max 35F)
  • I-No is in crouching state during move
H Stroke the Big Tree
41236H
40 2.0/7.2 - - 5 LF RF 28 2 16 +1
  • 5~25F Above knees inv
  • 11-23F Throw inv
  • Staggers opponent on ground hit (max 35F)
  • I-No is in crouching state during move
P Sultry Performance
j.236P
40 2.0/4.8 - - 3 HF R 13 Until L L+7 +6
  • Frame adv listed is from fastest TK version
  • Knocks down opponent on CH
  • Knocks down opponent on ground hit
K Sultry Performance
j.236K
44 2.0/4.8 - - 3 HF R 13 Until L L+11 +2
  • Frame adv listed is from fastest TK version
  • Knocks down opponent on CH
  • Knocks down opponent on ground hit
S Sultry Performance
j.236S
44 2.0/4.8 - - 3 HF R 13 Until L L+13 ±0
  • Frame adv listed is from fastest TK version
  • Knocks down opponent on CH
  • Knocks down opponent on ground hit
H Sultry Performance
j.236H
20*3 2.0/4.8 - - 3 All RF 10 32 Until L+8 -
  • Floats opponent on hit
  • Hitstop 6F
K Chemical Love
632146K
50 2.5/1.2 - - 5 All F 11 11 12+8L +3
  • 1F onwards airborne
  • Knocks down opponent on ground hit
  • I-No is in CH state during recovery
  • Attack occurs even if I-No is hit after 9F
Air Chemical Love
j.632146K
50 2.5/3.8 - - 5 All F 11 11 Until L+8 -
  • Knocks down opponent on ground hit
  • I-No is in CH state during recovery
  • Attack occurs even if I-No is hit after 9F
  • Fastest possible TK version of this attack has total duration 42F
Respect
6Taunt
2 - - - 1 All R 174 3 32 -25
  • 18F onwards can cancel into any action except block

Overdrives

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Longing Desperation
632146H
46*3 - - - 3 All - 7+2 20 10 +1
  • 1-13F Strike inv
  • Knocks down opponent on hit
  • Hitstop 6F
  • Dizzy modifier x0
Ultimate Fortissimo
j.2363214S
50*3 - - - 4 All - 7+0 6 Until L -
  • 1-7F Strike inv
  • I-No is in CH state during recovery
  • Dizzy modifier x0

Instant Kill

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Last Will and Testament
During IK Mode 236236H
DESTROY - - - - All - 7+8 3 32 -25
  • IK Mode activation: 76F
  • 4-17F Strike inv

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
6P - - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
5K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K 6P - c.S, f.S, 2S 2H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - - - - - -
2S - - - 5H, 2H 5D, 2D Sp
5H - - - 2H 5D, 2D Jump, Sp
2H - - - - 5D, 2D Sp
6H - 5K - - - -
5D - - - - - homing jump
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Sp
j.S - j.K - j.H j.D Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - Jump, Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear XX ♯Reload
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc