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{{Description|7|text= | {{Description|7|text= | ||
Being even easier to see coming, slower, and shorter than 6H, 5D is hardly an effective overhead. 5D's real use is that it's Faust's only working "reversal," though only by a little. It has invincibility | Being even easier to see coming, slower, and shorter than 6H, 5D is hardly an effective overhead. 5D's real use is that it's Faust's only working "reversal," though only by a little. It has a period of invincibility during startup, so if your opponent is using a slow or reactable poke of some sort, 5D can be used as a situational punish. | ||
1~11F Strike invul. | |||
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Revision as of 11:12, 17 June 2019
Faust | |||||||||||||||||||||
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Defense Modifier: x1.00 Guts Rating: 0 Weight: Medium (x1.00) Stun Resistance: 65 Jump Startup: 4F Backdash Time: 13F / Invul: 1~7F Wake-Up (Face Up/Down): 36F / 40F
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Overview
j.H
Unique Mechanics
Items
- faust is a dick and likes to litter. poor manners
FDC Drill
- with this you can pretend faust takes skill to play
Normals
5P
5P |
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5K
5K |
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c.S |
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fS
f.S |
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5H |
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6P |
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6H |
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5D |
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2P |
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2K |
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2S |
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2H |
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2D |
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j.P |
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jK
j.K |
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j.S |
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jH
j.H |
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j.2K |
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j.D |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Dead Angle Attack |
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Special Moves
Rerere no Tsuki
Rerere no Tsuki 41236K |
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Love j.236P |
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Going my Way (normal version) j.236H |
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What Could This Be? 236P |
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Souten Enshin Ranbu 236S |
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Pogo Movement
Pogo Movement Pogo > 66/44 |
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Pogo Attacks
Pogo Attacks Various commands on Pogo |
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Hack n' Slash 214H |
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From the Front/Behind/Above 214P/K/S |
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Chouhatsu (Kao FLASH!) Taunt |
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Items
Item startup frames written in between square brackets are from "What Could This Be? (Pogo)".
Food |
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Hammer |
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Time Bomb |
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Chibi Faust |
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Meteors |
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Poison Vial |
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Overdrives
W-W-What Could This Be? 236236P |
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Shigekiteki Zetsumei Ken 236236H |
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Instant Kill
This Week's Yamaban in IK Mode: 236236H |
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Navigation
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.Guilty Gear XX ♯Reload |
Click [*] for character's frame data |
System Explanations |
• HUD • Controls • Frame Data & System Data • • Movement/Canceling • Offense • Defense • Damage/Combo System • Tension/Burst Gauge • Misc • |