GGReload/Dizzy/Frame Data: Difference between revisions

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  |frameAdv=-
  |description={{ColumnList |text=*Attack is a fullscreen beam
  |description={{ColumnList |text=*Attack is a fullscreen beam
*攻撃判定発生後9F目に喰らい判定消失
*Hurtbox disappears on 9th active frame
}}
}}
}}
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Revision as of 18:43, 28 December 2017

System Data

Defense Modifier: x 1.15

Guts Rating: 1

Weight:

Stun Resistance: 50

Jump Startup: 3

Backdash Time: 16 / Invul: 1-9

Wake-Up (Face Up/Down): /


Normals

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
10 HLF 5 2 12 -4 -
16 HLF 7 4 14 -4 -
24 HLF 5 2 11 +1 -
20*5 HLF 8 2,2,2,2,6 12 -4 -
40 HLF 13 6 15 -4 -
20 HF 27 14 15 -12 -
26 HLF 11 4 19 -9 -
38*2 HLF 18 9,3 29 -13 -
8 HLF 6 3 9 -2 -
18 LF 6 4 9 -1 -
28 HLF 7 3 22 -11 -
44 HLF 8 4 38 -23 -
38 LF 12 3 33 -17 -
12 HA 6 2 10 - -
16 HA 4 12 12 - -
28 HA 9 4 16 - -
42 HA 10 4 28 - -
30,40 HA 10 9,3 16 - -
60 Throw: 49 Pixels - - - - -
60 Throw: 110 Pixels - - - - -
25 All 11 2 23 -11 -

Specials

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
55 All 14 8 42
Total 63
-23 -
25,55 All 22 18,15 Total 37 - -
25*3 All 47~ 3(X)3(X) Total 36 - -
25*2 All 50~ 3(X)3 Total 36 - -
45 All 73 40 Total 41 - -
45 All 73 35 Total 36 - -
- - - - Total 22 - -
- - - - Total 22 - -
45 All 13 4 - - -
20*3 All 32 46 Total 54 +8 -

※Additioanl notes for P/K/S/H My Taking Buddies

  • Dizzy is in CH state during entire move
  • Fish appears even if Dizzy is hit after 13F
  • Fish appears on 34F
  • 縦方向の移動はディズィーをホーミング。
  • Fish loses attack hitbox if it gets hit
  • Can not be performed again for 84F after Fish disappears

Overdrives

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
40*n All 7+0 - Total 32 - -
34*8 Throw 9+4 20 14 - -
12*5,13*32 All 16+7 6(24)6(51)46 - -31 -

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Sp
6P - - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
5K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - - 2S 5H, 2H 5D, 2D Sp
2S - - - 5H, 2H 5D, 2D Jump, Sp
5H - - - 2H 5D, 2D Sp
2H - - - - 5D Sp
6H - - - - - Jump, Sp
5D - - - - - homing jump
2D - - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S, j.2S j.H - Jump, Sp
j.K j.P - j.S, j.2S - - Jump, Sp
j.S j.P - - j.H j.D Jump, Sp
j.2S j.P - - j.H j.D Sp
j.H - - - - - Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)
Guilty Gear XX ♯Reload
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc