GGReload/Bridget/Frame Data

From Dustloop Wiki
< GGReload‎ | Bridget
Revision as of 21:02, 13 March 2018 by Shtkn (talk | contribs) (adding category)

System Data

Defense Modifier: x 1.07

Guts Rating: 0

Weight:

Stun Resistance: 55

Jump Startup: 3

Backdash Time: 15 / Invul: 1-8

Wake-Up (Face Up/Down): /


Normal Moves

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
12 HLF 6 2 9 -1 -
22 HLF 6 5 11 -2 -
22*2 HLF 7 2(10)2 12 +3 -
34 HLF 7 6 18 -10 -
17 HAF 28 6 24 -16 -
30 HLF 11 6 14 -6 -
24 HLF 8 12 7 -5 -
20*2 HF 17 3(3)6 15 -4 -
46 HLF 9 5 26 -14 -
8 HLF 7 4 3 +3 -
12 LF 5 3 6 +1 -
30 HLF 10 12 12 -10 -
32 LF 7 4 20 -7 -
16 HA 6 4 6 - -
20 HA 6 8 12 - -
32 HA 10 6 22 - -
16*3 HA 15 3*6 16+6L - -
35 HA 10 6 25 - -
48 Throw: 45 Pixels - - - - -
55 Throw: 110 Pixels - - - - -
25 All 11 6 14 -6 -
The following count as Yoyo Moves: Yoyo Set, Yoyo Callback, Roger Rush, Jagged Roger, Roger Hug, Roger Get, Rolling Idou, Me and My Killing Machine (includes all air versions of these moves).

Special Moves

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
22*4 HLF 13 3*5 24 -19 -
18*3 - 13 3*5 Until L+10 - -
36*5 - 28 2(10)1 Total 32 +52 -
20*3 - 38 105 Total 39 +36 -
20*3 - 29 105 Total 37 - -
- - - - See notes - -
- - - - See notes - -
- - - - Total 38 - -
40 - 11 - Total 18 +23 -
40 - 13 - Total 20 - -
30 - 30 27 Total 39 +17 -
- - - - - - -
- - - - - - -
30 HLF 11 34 9 -26 -
40 HLF 11+7 6 28 -10 -
50 HLF 11+2 12 21+20L -39 -

Overdrives

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
30*12 - 1+23 117 Total 32 - -
24*16 - 1+7 48 Total 47 - -
20*7,60 - 5+1 2(6)2(3)20(12)30 16 -24 -

Instant Kill

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
DESTROY - 7+6 12 91 -86 -

Gatling Table

Ground Gatlings
P K S Yoyo D Cancel
5P 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S, 6S Ok 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S, 6S Ok 5D, 2D Sp
6P - 6K c.S, f.S, 2S, 6S Ok 5D, 2D Sp
3P - - - Ok - Sp
5K 6P 6K c.S, f.S, 2S, 6S Ok 5D, 2D Jump, Sp
2K 2P, 6P 6K c.S, f.S, 2S, 6S Ok 5D, 2D Sp
6K - - - - - Sp
c.S 6P - f.S, 2S Ok 5D, 2D Jump, Sp
f.S - - 2S, 6S Ok 5D, 2D Sp
2S - 2K 6S Ok 5D, 2D Jump, Sp
6S - - - Ok - Jump, Sp
5D - - - Ok - homing jump
2D - - - - - Sp


Air Gatlings
P K S Yoyo D Cancel
j.P j.P j.K j.S, j.2S Ok j.D Sp
j.K j.P - j.S Ok j.D Jump, Sp
j.S - j.K j.2S Ok j.D Sp
j.2S - - - Ok - Jump, Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear XX ♯Reload
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc