GGP2/Sol Badguy: Difference between revisions

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{{InputBadge|{{clr|B|214B}} after Volcanic Viper}}
{{InputBadge|{{clr|B|214B}} after Volcanic Viper}}
{{GGP2_Move_Card
{{GGP2_Move_Card
|input=214B
|input=623A~214B
|description=
|description=



Revision as of 02:51, 22 February 2024

Overview
Placeholder
GGP2 Sol Badguy Nameplate.png
GGP2 Sol Badguy Portrait.png
Fastest Attack
Invulnerable Reversals
None
Walk Speed
Forward: 12
Backward: 8

 Sol Badguy Placeholder

Pros
Cons
Note: Guilty Gear Petit 2 runs at 30 FPS. Frame data is approximately halved compared to other games.

Normal Moves

5B

Damage Guard Startup Active Recovery On-Block Invuln
3, 2 All / Air 4 1 (4) 3 9 -8

Masterfully defies basic frame data. On hit, it behaves as normal and is +2. However, on block the second hit mysteriously bypasses a frame of its own hitstop and technically hits a frame meaty, while also failing to reapply blockstun, to somehow be one of the most minus on-block normals in the game. This move makes no sense.

  • Jump cancelable.
Gatling Options: 6B, c.A, f.A, 2A, 6A, 5AB, 2AB, 6AB

c.A

Damage Guard Startup Active Recovery On-Block Invuln
6 All / Air 5 3 6 +5
  • Jump cancelable.
Gatling Options: 6B, 2A, 6A, 5AB, 6AB

f.A

Damage Guard Startup Active Recovery On-Block Invuln
7 All / Air 7 2 10 +2
  • Jump cancelable.
Gatling Options: 5AB, 2AB, 6AB

5AB

Damage Guard Startup Active Recovery On-Block Invuln
9 All 7 2 9 +3

2B

Damage Guard Startup Active Recovery On-Block Invuln
3 Low 5 2 8 +4
  • Jump cancelable.
Gatling Options: 2B, 6B, c.A, f.A, 2A, 2AB, 6AB

2A

Damage Guard Startup Active Recovery On-Block Invuln
6 All / Air 5 2 6 +6
  • Jump cancelable.
Gatling Options: 5AB, 2AB, 6AB

2AB

Damage Guard Startup Active Recovery On-Block Invuln
8 All 7 3 8 +3
  • Jump cancelable.
Gatling Options: 6AB

6B

Damage Guard Startup Active Recovery On-Block Invuln
4 All / Air 7 4 5 +5
  • Jump cancelable.
  • Launches on hit.
Gatling Options: c.A, f.A, 2A, 6A, 5AB, 2AB, 6AB

6A

Damage Guard Startup Active Recovery On-Block Invuln
10, 9 All 8 4, 3 10 +1
  • Cannot be special canceled on first hit.

6AB

Damage Guard Startup Active Recovery On-Block Invuln
9 High 14 3 10 +1
  • Jump cancelable. Jump cancelling on hit will result in a Homing Jump.

j.B

Damage Guard Startup Active Recovery On-Block Invuln
4 High / Air 6 6 3 +9 (IAD)
  • Jump cancelable.
  • Similar to 5B for some reason skips a frame of hitstop on block.
Gatling Options: j.B, j.A, j.AB

j.A

Damage Guard Startup Active Recovery On-Block Invuln
7 High / Air 7 2 8 +10 (IAD)
  • Jump cancelable.
Gatling Options: j.AB

j.AB

Damage Guard Startup Active Recovery On-Block Invuln
6, 7 High / Air 6 1,5 19 +9 (IAD)

Universal Mechanics

Throw

6A or 4A

Damage Guard Startup Active Recovery On-Block Invuln
10 Throw

Throw occurs if the opponent is within range after inputting. If not, it will instead perform the respective attack, c.A, f.A, or 6A.


  • Knocks the opponent into the ground for a Hard Knockdown.

Dead Angle Attack

6AB during blockstun

No results

Special Moves

Gunflame

236A

Damage Guard Startup Active Recovery On-Block Invuln
All / Air 15 19 4 +0

Riot Stamp

214B

Damage Guard Startup Active Recovery On-Block Invuln
8 High / Air 2 after reaching wall Until landing 10 (OH 2) +4~+8

Volcanic Viper

623A or 623AB

Version Damage Guard Startup Active Recovery On-Block Invuln
Volcanic Viper A
Volcanic Viper AB
Volcanic Viper DI AB

Knockdown

214B after Volcanic Viper

Damage Guard Startup Active Recovery On-Block Invuln

Ground Viper

214A

Damage Guard Startup Active Recovery On-Block Invuln
2×3, 7×2 Low, All/Air 7 3,3,3 (1) 2 (1) 2 27 -18

Bandit Revolver

236B

Version Damage Guard Startup Active Recovery On-Block Invuln
Bandit Revolver 4, 4 All / Air 7 1 (8) 4 11 -1

Wild Throw

623B

Damage Guard Startup Active Recovery On-Block Invuln
12 Throw 1 4 19

Overdrives

Tyrant Rave

632146AB

Damage Guard Startup Active Recovery On-Block Invuln

Dragon Install

214214A

Version Damage Guard Startup Active Recovery On-Block Invuln
Dragon Install

Instant Kill

Napalm Death

236236AB during IK Mode

No results

Navigation

To edit frame data, go to GGP2/Sol_Badguy/Data