GGML/Potemkin/Data: Difference between revisions

From Dustloop Wiki
< GGML‎ | Potemkin
(Removed some unnecessary captions. The page is already supremely negative, tacking on extra negativity ironically detracts from it and makes it seem tacky.)
 
(21 intermediate revisions by 3 users not shown)
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==Links==
==Links==
<section begin=Links/>{{Overview/navigation}}<section end=Links/>
<section begin=Links/>{{GGML/CharacterLinks}}<section end=Links/>


==Infobox Data==
==Infobox Data==
Line 61: Line 61:
|images=GGML Potemkin 5K.png
|images=GGML Potemkin 5K.png
|hitboxes=GGML Potemkin 5K_Hitbox.png
|hitboxes=GGML Potemkin 5K_Hitbox.png
|caption=
|type=normal
|type=normal
|notes=
|notes=
Line 120: Line 121:
|images=GGML Potemkin 5H.png
|images=GGML Potemkin 5H.png
|hitboxes=GGML Potemkin 5H_Hitbox.png
|hitboxes=GGML Potemkin 5H_Hitbox.png
|caption=You're not getting any cool Counter Hit conversions in this game.
|type=normal
|type=normal
|notes=
|notes=
Line 139: Line 141:
|images=GGML Potemkin 2P.png
|images=GGML Potemkin 2P.png
|hitboxes=GGML Potemkin 2P_Hitbox.png
|hitboxes=GGML Potemkin 2P_Hitbox.png
|caption=5P, but better.
|type=normal
|type=normal
|notes=
|notes=
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|images=GGML Potemkin 2K.png
|images=GGML Potemkin 2K.png
|hitboxes=GGML Potemkin 2K_Hitbox.png
|hitboxes=GGML Potemkin 2K_Hitbox.png
|caption=
|type=normal
|type=normal
|notes=
|notes=
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|images=GGML Potemkin 2S.png
|images=GGML Potemkin 2S.png
|hitboxes=GGML Potemkin 2S-1_Hitbox.png;GGML Potemkin 2S-2_Hitbox.png;GGML Potemkin 2S-3_Hitbox.png
|hitboxes=GGML Potemkin 2S-1_Hitbox.png;GGML Potemkin 2S-2_Hitbox.png;GGML Potemkin 2S-3_Hitbox.png
|caption=Your best poke, and it's not even that good.
|type=normal
|type=normal
|notes=
|notes=
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|onBlock=-27
|onBlock=-27
|onHit=-8
|onHit=-8
|caption=
|images=GGML Potemkin 2H.png
|images=GGML Potemkin 2H.png
|hitboxes=GGML Potemkin 2H-1_Hitbox.png;GGML Potemkin 2H-2_Hitbox.png
|hitboxes=GGML Potemkin 2H-1_Hitbox.png;GGML Potemkin 2H-2_Hitbox.png
Line 213: Line 219:
|onBlock=-11
|onBlock=-11
|onHit=-4
|onHit=-4
|caption=You don't get to pray with this character.
|caption=
|images=GGML Potemkin 6P.png
|images=GGML Potemkin 6P.png
|hitboxes=GGML Potemkin 6P-1_Hitbox.png;GGML Potemkin 6P-2_Hitbox.png
|hitboxes=GGML Potemkin 6P-1_Hitbox.png;GGML Potemkin 6P-2_Hitbox.png
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|images=GGML Potemkin jP.png
|images=GGML Potemkin jP.png
|hitboxes=GGML Potemkin jP_Hitbox.png
|hitboxes=GGML Potemkin jP_Hitbox.png
|caption=
|type=normal
|type=normal
|notes=
|notes=
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|images=GGML Potemkin jK.png
|images=GGML Potemkin jK.png
|hitboxes=GGML Potemkin jK_Hitbox.png
|hitboxes=GGML Potemkin jK_Hitbox.png
|caption=
|type=normal
|type=normal
|notes=
|notes=
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|images=GGML Potemkin jS.png
|images=GGML Potemkin jS.png
|hitboxes=GGML Potemkin jS-1_Hitbox.png;GGML Potemkin jS-2_Hitbox.png
|hitboxes=GGML Potemkin jS-1_Hitbox.png;GGML Potemkin jS-2_Hitbox.png
|caption=
|type=normal
|type=normal
|notes=
|notes=
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|onHit=+2
|onHit=+2
|images=GGML Potemkin nitroHook.png
|images=GGML Potemkin nitroHook.png
|caption=
|hitboxes=GGML Potemkin 41236P_Hitbox.png
|hitboxes=GGML Potemkin 41236P_Hitbox.png
|type=special
|type=special
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|images=GGML Potemkin megaFistForward.png
|images=GGML Potemkin megaFistForward.png
|hitboxes=GGML Potemkin MF-1_Hitbox.png;GGML Potemkin MF-2_Hitbox.png
|hitboxes=GGML Potemkin MF-1_Hitbox.png;GGML Potemkin MF-2_Hitbox.png
|caption=FMF is actually plus in this game, so spamming it is justified.
|type=special
|type=special
|notes=
|notes=
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|hitboxes=GGML Potemkin 623P lv3_Hitbox.png
|hitboxes=GGML Potemkin 623P lv3_Hitbox.png
|type=special
|type=special
|caption=...and even if you did, you still wouldn't bother.
|caption=...but if somehow you do, Lv3's no longer terrible.
|notes=Projectile appears frame 32
|notes=Projectile appears frame 32
}}
}}
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|images=GGML Potemkin gigPiston.png
|images=GGML Potemkin gigPiston.png
|hitboxes=GGML Potemkin 632146H-1_Hitbox.png;GGML Potemkin 632146H-2_Hitbox.png
|hitboxes=GGML Potemkin 632146H-1_Hitbox.png;GGML Potemkin 632146H-2_Hitbox.png
|caption=
|type=super
|type=super
|notes=
|notes=
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|images=GGML Potemkin Dust.png
|images=GGML Potemkin Dust.png
|hitboxes=GGML Potemkin Dust_Hitbox.png
|hitboxes=GGML Potemkin Dust_Hitbox.png
|caption=
|type=other
|type=other
|notes=
|notes=
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|images=GGML Potemkin Throw.png
|images=GGML Potemkin Throw.png
|type=other
|type=other
|caption=Fun Fact: If you do 632146P, you do a bigger grab with better range, more damage and a better knockdown. Crazy, right?
|notes=
|notes=
}}
}}
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|images=GGML Potemkin IK-1.png;GGML Potemkin IK-2.png
|images=GGML Potemkin IK-1.png;GGML Potemkin IK-2.png
|hitboxes=GGML Potemkin IK-1_Hitbox.png;GGML Potemkin IK-2_Hitbox.png
|hitboxes=GGML Potemkin IK-1_Hitbox.png;GGML Potemkin IK-2_Hitbox.png
|caption=
|type=other
|type=other
|notes=
|notes=
}}
}}

Latest revision as of 05:44, 31 August 2023

Links

Infobox Data

Portrait Name Health Defense Relative Defense Jump Startup Backdash Meter Gain Modifier Relative Meter Mod Forward Walk Speed Backwards Walk Speed
GGML Potemkin Portrait.png Potemkin 188 18 180 12 22 5 50 460 256
Relative Forward Walk Speed Relative Backward Walk Speed Charge Time Throw Range Relative Throw Range Dizzy Threshold Relative Dizzy Threshold Luck Icon
60 44 80 36 120 10 GGML Potemkin Icon.png

Move Data

Normals

Ground Normals

5P

5P
5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
7 All 10 4 16 -12 -5 none
GGML Potemkin 5P.png
10f jab. We're off to a great start.
GGML Potemkin 5P Hitbox.png
5K

5K
5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
5 Low 14 6 16 -12 -1 none
GGML Potemkin 5K.png
GGML Potemkin 5K Hitbox.png
f.S

f.S
f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
16 All 12 12 17 -18 -8 none
GGML Potemkin fS.png
Becomes c.S in every other game, to the joy of everyone
GGML Potemkin cS-1 Hitbox.pngGGML Potemkin fS-2 Hitbox.png
c.S

c.S
c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
15 All 12 15 0 +1 +12 none
GGML Potemkin cS.png
Animation deemed too goofy for future games
GGML Potemkin closeS-1 Hitbox.pngGGML Potemkin closeS-2 Hitbox.png
hits in front of potemkin on frame 18
5H

5H
5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
29 All 22 14 7 -11 +6 none
GGML Potemkin 5H.png
You're not getting any cool Counter Hit conversions in this game.
GGML Potemkin 5H Hitbox.png
2P

2P
2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
7 All 9 6 14 -12 -5 none
GGML Potemkin 2P.png
5P, but better.
GGML Potemkin 2P Hitbox.png
2K

2K
2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
12 Low 15 6 18 -15 -14 none
GGML Potemkin 2K.png
GGML Potemkin 2K Hitbox.png
2S

2S
2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
16 Low 10 19 0 -10 +1 none
GGML Potemkin 2S.png
Your best poke, and it's not even that good.
GGML Potemkin 2S-1 Hitbox.pngGGML Potemkin 2S-2 Hitbox.pngGGML Potemkin 2S-3 Hitbox.png
2H

2H
2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
25 All 6 8(2)10(6)5 6 -27 -8 none
GGML Potemkin 2H.png
GGML Potemkin 2H-1 Hitbox.pngGGML Potemkin 2H-2 Hitbox.png
6P

6P
6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
9x2 All 12 6,6 13 -11 -4 none
GGML Potemkin 6P.png
GGML Potemkin 6P-1 Hitbox.pngGGML Potemkin 6P-2 Hitbox.png

Air Normals

j.P

j.P
j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
7 Overhead 10 5 11 none
GGML Potemkin jP.png
GGML Potemkin jP Hitbox.png
j.K

j.K
j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
5 Overhead 10 10 5 none
GGML Potemkin jK.png
GGML Potemkin jK Hitbox.png
j.S

j.S
j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
16 Overhead 12 27 6 none
GGML Potemkin jS.png
GGML Potemkin jS-1 Hitbox.pngGGML Potemkin jS-2 Hitbox.png
j.H

j.H
j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
21 Overhead 11 16 11 none
GGML Potemkin jH.png
Flagrant disregard for personal safety. These are the eyes of a madman.
GGML Potemkin jH Hitbox.png

Specials

Potemkin Buster

632146P
Potemkin Buster
special
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
32 Throw 1 N/A N/A N/A +8 none
GGML Potemkin potBuster.png
1F Guard Cancel Command Grab
Nitro Hook

41236P
Nitro Hook
special
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
31 Throw 17 22 0 N/A +2 none
GGML Potemkin nitroHook.png
GGML Potemkin 41236P Hitbox.png
Mega Fist Forward

236P
Mega Fist Forward
special
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
18 Overhead 20 15 0 +8 0 High Profile All
GGML Potemkin megaFistForward.png
FMF is actually plus in this game, so spamming it is justified.
GGML Potemkin MF-1 Hitbox.pngGGML Potemkin MF-2 Hitbox.png
Mega Fist Backward

214P
Mega Fist Backward
special
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
18 Overhead 19 15 0 -5 0 High Profile All
623P

623P
Graviton Stamp
special
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
9 All,Unblockable 27 10 21 N/A -18 Low Profile 27~41F
GGML Potemkin gravStamp.png
You thought this would give a knockdown? Of course not.
GGML Potemkin 623P-1.png
Fullscreen slam is on frame 28
623P Level 2

623P
Graviton Stamp Level 2
special
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
27,6x2 All,Unblockable 27 29 26 N/A -43 Low Profile 27~70F
GGML Potemkin 623P lv2.png
Doesn't exist. You'll never get to charge for that long...
GGML Potemkin 623P lv2 Hitbox.png
Projectile appears frame 32, otherwise frame data is the same.
623P Level 3

623P
Graviton Stamp Level 3
special
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
47,17x3 All,Unblockable 27 29 26 N/A -43 Low Profile 27~70F
GGML Potemkin 623P lv3.png
...but if somehow you do, Lv3's no longer terrible.
GGML Potemkin 623P lv3 Hitbox.png
Projectile appears frame 32
Slam

6K
Slam
special
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
20 Throw 1 N/A N/A -7 4F Full Invuln at the end
GGML Potemkin Slam.png
Anbe couldn't program a 2nd throw, so he just put it on 6K

Super

Gigantic Piston

632146H
Gigantic Piston
super
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
45,14x5 Mid 26 6(2)30 21 -6 -9 none
GGML Potemkin gigPiston.png
GGML Potemkin 632146H-1 Hitbox.pngGGML Potemkin 632146H-2 Hitbox.png

Universal Mechanics

Dust

S+H
Dust
other
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
20 Mid 18 4(2)12 19 -29 +64 none
GGML Potemkin Dust.png
GGML Potemkin Dust Hitbox.png
Throw

6H or 4H
Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
25 Throw 1 N/A N/A N/A -14 none
GGML Potemkin Throw.png
Fun Fact: If you do 632146P, you do a bigger grab with better range, more damage and a better knockdown. Crazy, right?
Instant Kill

P+K > 236X
Nuclear Hammer
other
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
FATAL Mid 12 13 23 N/A N/A Above Ankles All
GGML Potemkin IK-1.pngGGML Potemkin IK-2.png
GGML Potemkin IK-1 Hitbox.pngGGML Potemkin IK-2 Hitbox.png