m (→Instant Kill) |
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== Normals == | == Normals == | ||
{| class='wikitable' style="margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{Template:FrameDataHeaderNormal-GGAC}} | {{Template:FrameDataHeaderNormal-GGAC}} | ||
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| 9 | | 9 | ||
| -2 | | -2 | ||
| | <div> | | | | ||
<div style="text-align: left;"> | |||
*85% Prorate | *85% Prorate | ||
</div> | </div> | ||
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| 15 | | 15 | ||
| -8 | | -8 | ||
| | <div> | | | | ||
<div style="text-align: left;"> | |||
*90% Prorate | *90% Prorate | ||
</div> | </div> | ||
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| 20 | | 20 | ||
| -8 | | -8 | ||
| | <div> | | | | ||
<div style="text-align: left;"> | |||
*3rd hit launches | *3rd hit launches | ||
*If 3rd hit hits opponent not in the air, there are 28 untechable frames | *If 3rd hit hits opponent not in the air, there are 28 untechable frames | ||
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| 18 | | 18 | ||
| -6 | | -6 | ||
| | <div> | | | | ||
<div style="text-align: left;"> | |||
*Staggers (max 39 frames) | *Staggers (max 39 frames) | ||
</div> | </div> | ||
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| 18 | | 18 | ||
| -12 | | -12 | ||
| | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | | | <div style="text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*CH state till end of recovery | *CH state till end of recovery | ||
*Max of 1 hit | *Max of 1 hit | ||
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| 20 | | 20 | ||
| -8 | | -8 | ||
| | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | | | <div style="text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*Frames 1-4 above the knees invulnerability | *Frames 1-4 above the knees invulnerability | ||
*Frames 5-11 upper body invulnerability | *Frames 5-11 upper body invulnerability | ||
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| 23 | | 23 | ||
| -12 | | -12 | ||
| | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | | | <div style="text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*Plummets on hit (44 untechable frames) | *Plummets on hit (44 untechable frames) | ||
*90% Forced Prorate | *90% Forced Prorate | ||
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| 10 | | 10 | ||
| -4 | | -4 | ||
| | <div> | | | | ||
<div style="text-align: left;"> | |||
*80% Prorate | *80% Prorate | ||
</div> | </div> | ||
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| 9 | | 9 | ||
| -2 | | -2 | ||
| | <div> | | | | ||
<div style="text-align: left;"> | |||
*70% Prorate | *70% Prorate | ||
</div> | </div> | ||
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| 24 | | 24 | ||
| -14 | | -14 | ||
| | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | | | <div style="text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*6-33 low stance | *6-33 low stance | ||
*2nd hit untechable 30 frames | *2nd hit untechable 30 frames | ||
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| 18 | | 18 | ||
| - | | - | ||
| | <div> | | | | ||
<div style="text-align: left;"> | |||
*Plummets opponent on air hit (untechable 16F) | *Plummets opponent on air hit (untechable 16F) | ||
</div> | </div> | ||
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| 13 | | 13 | ||
| - | | - | ||
| | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | | | <div style="text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*Wallbounce, 23 untechable frames | *Wallbounce, 23 untechable frames | ||
*6 frames of recovery after landing | *6 frames of recovery after landing | ||
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| 19 | | 19 | ||
| -8 | | -8 | ||
| | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | | | <div style="text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*Frames 1-13 invulnerability, frames 14-29 invulnerability to throws | *Frames 1-13 invulnerability, frames 14-29 invulnerability to throws | ||
*On hit, causes wall stick. (untechable for 100F, wall stick for 28F) | *On hit, causes wall stick. (untechable for 100F, wall stick for 28F) | ||
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| - | | - | ||
| - | | - | ||
| | <div> | | | | ||
<div style="text-align: left;"> | |||
*Hitting opponent on first 11 frames makes opponent wall bounce and adds 30 untechable frames | *Hitting opponent on first 11 frames makes opponent wall bounce and adds 30 untechable frames | ||
*50% Prorate | *50% Prorate | ||
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| - | | - | ||
| - | | - | ||
| | <div> | | | | ||
<div style="text-align: left;"> | |||
*Hitting opponent on first 11 frames makes opponent wall bounce and adds 30 untechable frames | *Hitting opponent on first 11 frames makes opponent wall bounce and adds 30 untechable frames | ||
*50% Prorate | *50% Prorate | ||
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== Specials == | == Specials == | ||
{| class='wikitable' style="margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{Template:FrameDataHeader-GGAC}} | {{Template:FrameDataHeader-GGAC}} | ||
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| - | | - | ||
|- | |- | ||
| colspan = 14 | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | | colspan = 14 | <div style="text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
* Damage varies depending on what attack was used to hit the ball | * Damage varies depending on what attack was used to hit the ball | ||
*Chip damage x2 | *Chip damage x2 | ||
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| - | | - | ||
|- | |- | ||
| colspan = 14 | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | | colspan = 14 | <div style="text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
* Hit stop 6 | * Hit stop 6 | ||
*Does no dizzy | *Does no dizzy | ||
*Chip damage x2 | *Chip damage x2 | ||
</div> | </div> | ||
<div> | <div style="text-align: left;"> | ||
*Each hit's damage is half of what the normal Hit Ball damage would be (lightning balls hit 3 times) | *Each hit's damage is half of what the normal Hit Ball damage would be (lightning balls hit 3 times) | ||
</div> | </div> | ||
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| +2 | | +2 | ||
|- | |- | ||
| colspan = 14 | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | | colspan = 14 | <div style="text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*Venom is in counter-hit state till end of recovery | *Venom is in counter-hit state till end of recovery | ||
*Chip damage x2 | *Chip damage x2 | ||
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| -13 | | -13 | ||
|- | |- | ||
| colspan = 14 | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | | colspan = 14 | <div style="text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*Venom is in counter-hit state | *Venom is in counter-hit state | ||
*Chip damage x2 | *Chip damage x2 | ||
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| see notes | | see notes | ||
|- | |- | ||
| | | colspan = 14 | <div style="text-align: left;"> | ||
*FRC timing: frames 9-11 after releasing button | *FRC timing: frames 9-11 after releasing button | ||
*Startup for different versions is as follows: 2nd charge stage (17~30F) + 6F, 3rd stage (31~67F) + 6F, 4th stage (68~107F) + 6F | *Startup for different versions is as follows: 2nd charge stage (17~30F) + 6F, 3rd stage (31~67F) + 6F, 4th stage (68~107F) + 6F | ||
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| see notes | | see notes | ||
|- | |- | ||
| colspan = 14 | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | | colspan = 14 | <div style="text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*FRC on frames 11-13 | *FRC on frames 11-13 | ||
*Ball starts attacking 5 frames after H release | *Ball starts attacking 5 frames after H release | ||
*See %1 for more notes | *See %1 for more notes | ||
</div> | </div> | ||
<div> | <div style="text-align: left;"> | ||
*For 2nd charge stage (14~27F) + 5F, 3rd stage (28~64F) + 5F, 4th stage (65~104F) + 5F | *For 2nd charge stage (14~27F) + 5F, 3rd stage (28~64F) + 5F, 4th stage (65~104F) + 5F | ||
*2nd hit adv is -5F, 3rd hit adv is +4F, 4th hit adv is +26F | *2nd hit adv is -5F, 3rd hit adv is +4F, 4th hit adv is +26F | ||
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| +8 | | +8 | ||
|- | |- | ||
| colspan = 14 | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | | colspan = 14 | <div style="text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*Venom is in counter-hit state | *Venom is in counter-hit state | ||
*Chip damage x2 | *Chip damage x2 | ||
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| -9 | | -9 | ||
|- | |- | ||
| colspan = 14 | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | | colspan = 14 | <div style="text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*Venom is in counter-hit state | *Venom is in counter-hit state | ||
*Chip damage x2 | *Chip damage x2 | ||
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| see notes | | see notes | ||
|- | |- | ||
| colspan = 14 | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | | colspan = 14 | <div style="text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*Ball starts attacking 9 frames after S release | *Ball starts attacking 9 frames after S release | ||
*See %1 for more notes | *See %1 for more notes | ||
</div> | </div> | ||
<div> | <div style="text-align: left;"> | ||
*For 2nd charge stage (38~51F) + 9F, 3rd stage (52~88F) + 9F, 4th stage (89~107F) + 9F | *For 2nd charge stage (38~51F) + 9F, 3rd stage (52~88F) + 9F, 4th stage (89~107F) + 9F | ||
*2nd hit adv is +16F, 3rd hit adv is +25F, 4th hit adv is +47F | *2nd hit adv is +16F, 3rd hit adv is +25F, 4th hit adv is +47F | ||
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| see notes | | see notes | ||
|- | |- | ||
| colspan = 14 | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | | colspan = 14 | <div style="text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*Ball starts attacking 6 frames after H release | *Ball starts attacking 6 frames after H release | ||
*See %1 for more notes | *See %1 for more notes | ||
</div> | </div> | ||
<div> | <div style="text-align: left;"> | ||
*For 2nd charge stage (38~51F) + 6F, 3rd stage (52~88F) + 6F, 4th stage (89~107F) + 6F | *For 2nd charge stage (38~51F) + 6F, 3rd stage (52~88F) + 6F, 4th stage (89~107F) + 6F | ||
*2nd hit adv is -1F, 3rd hit adv is +8F, 4th hit adv is +30F | *2nd hit adv is -1F, 3rd hit adv is +8F, 4th hit adv is +30F | ||
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| - | | - | ||
|- | |- | ||
| colspan = 14 | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | | colspan = 14 | <div style="text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*Venom is in counter-hit state | *Venom is in counter-hit state | ||
*Total recovery is 6F when cancelling Stinger Aim(S) | *Total recovery is 6F when cancelling Stinger Aim(S) | ||
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| - | | - | ||
|- | |- | ||
| colspan = 14 | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | | colspan = 14 | <div style="text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*In CH state until move ends | *In CH state until move ends | ||
*Total 26 frames (35 frames in the air) | *Total 26 frames (35 frames in the air) | ||
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| +3 | | +3 | ||
|- | |- | ||
| colspan = 14 | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | | colspan = 14 | <div style="text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*1~17F foot inv | *1~17F foot inv | ||
*On hit, causes slide effect (untechable: 37,slide 24) | *On hit, causes slide effect (untechable: 37,slide 24) | ||
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| -6 | | -6 | ||
|- | |- | ||
| colspan = 14 | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | | colspan = 14 | <div style="text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*Floats on hit (untechable: 16F) | *Floats on hit (untechable: 16F) | ||
*Hit-stop 6 frames | *Hit-stop 6 frames | ||
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| -16 | | -16 | ||
|- | |- | ||
| colspan = 14 | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | | colspan = 14 | <div style="text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*Floats on hit (untechable: 24F) | *Floats on hit (untechable: 24F) | ||
*Hit-stop 6 frames | *Hit-stop 6 frames | ||
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| +7 | | +7 | ||
|- | |- | ||
| colspan = 14 | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | | colspan = 14 | <div style="text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
* Listed SD is for Mad Struggle performed as low to the ground as possible (startup: 23F) | * Listed SD is for Mad Struggle performed as low to the ground as possible (startup: 23F) | ||
*CH state until move ends. Hit-stop 6F | *CH state until move ends. Hit-stop 6F | ||
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| -8 | | -8 | ||
|- | |- | ||
| | | colspan = 14 | <div style="text-align: left;"> | ||
* 1st half of the move is the exact same as Mad Struggle (S) | * 1st half of the move is the exact same as Mad Struggle (S) | ||
*For the 2nd (flip kick) half: 1~7 inv to strikes, 8~9F foot and upper body inv, 10-31 foot inv | *For the 2nd (flip kick) half: 1~7 inv to strikes, 8~9F foot and upper body inv, 10-31 foot inv | ||
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| - | | - | ||
|- | |- | ||
| colspan = 14 | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | | colspan = 14 | <div style="text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*7~10F inv to strikes | *7~10F inv to strikes | ||
*11~14F inv | *11~14F inv | ||
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== Force Breaks == | == Force Breaks == | ||
{| class='wikitable' style="margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{Template:FrameDataHeader-GGAC}} | {{Template:FrameDataHeader-GGAC}} | ||
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| -3 | | -3 | ||
|- | |- | ||
| colspan = 14 | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | | colspan = 14 | <div style="text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*Venom is in CH state till end of recovery | *Venom is in CH state till end of recovery | ||
*Chip damage x2 | *Chip damage x2 | ||
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| see notes | | see notes | ||
|- | |- | ||
| | | colspan = 14 | <div style="text-align: left;"> | ||
*FRC timing: frames 11-13 after releasing button | *FRC timing: frames 11-13 after releasing button | ||
*Startup for different versions is as follows: 2nd charge stage (12~22F) + 5F, 3rd stage (23~52F) + 5F, 4th stage (53~104F) + 5F. 2nd hit adv is +5F, 3rd hit adv is +14F, 4th hit adv is +36F | *Startup for different versions is as follows: 2nd charge stage (12~22F) + 5F, 3rd stage (23~52F) + 5F, 4th stage (53~104F) + 5F. 2nd hit adv is +5F, 3rd hit adv is +14F, 4th hit adv is +36F | ||
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| +7 | | +7 | ||
|- | |- | ||
| colspan = 14 | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | | colspan = 14 | <div style="text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*Venom is in CH state till end of recovery | *Venom is in CH state till end of recovery | ||
*Chip damage x2 | *Chip damage x2 | ||
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| see notes | | see notes | ||
|- | |- | ||
| | | colspan = 14 | <div style="text-align: left;"> | ||
*Ball starts attacking 9 frames after S release | *Ball starts attacking 9 frames after S release | ||
*Startup for 2nd charge stage is (32~41F) + 6F, 3rd stage (42~72F) + 6F, 4th stage (73~107F) + 6F. 2nd hit adv is +15F, 3rd hit adv is +24F, 4th hit adv is +46F | *Startup for 2nd charge stage is (32~41F) + 6F, 3rd stage (42~72F) + 6F, 4th stage (73~107F) + 6F. 2nd hit adv is +15F, 3rd hit adv is +24F, 4th hit adv is +46F | ||
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| -14 | | -14 | ||
|- | |- | ||
| colspan = 14 | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | | colspan = 14 | <div style="text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*Floats on hit (untechable: 34F) | *Floats on hit (untechable: 34F) | ||
*Hit stop 6 | *Hit stop 6 | ||
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| +19 | | +19 | ||
|- | |- | ||
| colspan = 14 | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | | colspan = 14 | <div style="text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*2nd hit floor bounces (untechable: 53F) | *2nd hit floor bounces (untechable: 53F) | ||
*On air hit, 1st hit untechable for 40F | *On air hit, 1st hit untechable for 40F | ||
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== Overdrives == | == Overdrives == | ||
{| class='wikitable' style="margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{Template:FrameDataHeader-GGAC}} | {{Template:FrameDataHeader-GGAC}} | ||
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| - | | - | ||
|- | |- | ||
| colspan = 14 | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | | colspan = 14 | <div style="text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*7~15F inv to strikes | *7~15F inv to strikes | ||
*Air hit untechable time 60F | *Air hit untechable time 60F | ||
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| - | | - | ||
|- | |- | ||
| colspan = 14 | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | | colspan = 14 | <div style="text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*9F of recovery after landing | *9F of recovery after landing | ||
*Chip damage x2 | *Chip damage x2 | ||
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== Instant Kill == | == Instant Kill == | ||
{| class='wikitable' style="margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{Template:FrameDataHeader-GGAC}} | {{Template:FrameDataHeader-GGAC}} | ||
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| -20 | | -20 | ||
|- | |- | ||
| colspan="14" | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | | colspan="14" | <div style="text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*Requires 44F preparation | *Requires 44F preparation | ||
*1~19F inv to strikes | *1~19F inv to strikes | ||
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== Gatling Table == | == Gatling Table == | ||
{| class='wikitable' style="margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
! | ! |
Revision as of 02:04, 4 February 2012
Normals
Name | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
P | 6 (26) | 1.44 | 3 | 8 | 1 | HLF | cGJR | 6 | 3 | 9 | -2 |
|
K | 12 (32) | 1.44 | 3 | 8 | 1 | HLF | GJR | 7 | 3 | 15 | -8 |
|
c.S | 16x3 (32) | 3.84x3 | 20x3 | 8x3 | 5 | HLF | GJR | 5 | 2,2,7 | 20 | -8 |
|
f.S | 24 (38) | 2.64 | 10 | 7 | 3 | HLF | GR | 9 | 2 | 18 | -6 | - |
H | 38 (42) | 3.84 | 20 | 6 | 5 | HLF | GR | 10 | 7 | 18 | -6 |
|
Dust | 20 (50) | 2.64 | 8 | 7 | 3 | HF | R | 23 | 3(2)3 | 18 | -12 |
|
6P | 28 (40) | 2.64 | 10 | 7 | 3 | HLF | GR | 10 | 2 | 20 | -8 |
|
6H | 48 (50) | 3.84 | 20 | 6 | 5 | HLF | GR | 15 | 8 | 23 | -12 |
|
2P | 7 (26) | 1.44 | 3 | 8 | 1 | HLF | cGR | 7 | 4 | 10 | -4 |
|
2K | 8 (30) | 1.44 | 3 | 8 | 1 | LF | GR | 5 | 3 | 9 | -2 |
|
2S | 22 (34) | 2.64 | 10 | 7 | 3 | HLF | GR | 6 | 1 | 20 | -7 | - |
2H | 20x2 (44) | 3.84x2 | 14x2 | 6x2 | 4 | HLF | GR | 7 | 6,3 | 21 | -7 | - |
2D | 19x2 (38) | 2.64x2 | 8x2 | 7x2 | 3 | LF | GR | 6 | 2(11)4 | 24 | -14 |
|
j.P | 10 (28) | 1.44 | 3 | 8 | 1 | HF | cGR | 7 | 6 | 9 | - | - |
j.K | 12 (32) | 2.64 | 10 | 7 | 3 | HF | GR | 8 | 12 | 12 | - | - |
j.S | 12 (32) | 2.64 | 10 | 7 | 3 | HF | GJR | 7 | 3 | 21 | - | - |
j.H | 36 (46) | 2.64 | 10 | 7 | 3 | HF | GR | 10 | 8 | 18 | - |
|
j.D | 40 (50) | 2.64 | 10 | 10 | 3 | HF | GR | 7 | 8 | 13 | - |
|
DAA | 24 | 2.64 | 10 | 7 | 3 | HF | R | 11 | 3 | 19 | -8 |
|
Throw | 10x7 | 4.0 | - | 6 | - | 43dot | - | - | - | - | - |
|
Air Throw | 10x7 | 4.0 | - | 6 | - | 88dot | - | - | - | - | - |
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Specials
Name | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit Ball | * | -/1.44 | 0 | 6 | 3 | ANY | - | - | - | - | - | ||
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Lightning Ball | * | -/0.96x3 | 0 | 5x3 | 3 | ANY | - | - | - | - | - | ||
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Stinger Aim (S) [4]6S
|
30 (30) | 1.50/1.44 | 0 | 6 | 3 | ANY | F | 13 | - | 37 total | +2 | ||
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Stinger Aim (H) [4]6H
|
46 (46) | 1.50/1.44 | 0 | 6 | 3 | ANY | F | 9 | - | 48 total | -13 | ||
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Charged Stinger Aim (S) [4]6[S]
|
22x2~6 (30) | 1.50/1.20x2~6 | 20x2~6 | 6x2~6 | 5 | ANY | F | after release 6 | - | after release 30 | see notes | ||
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Charged Stinger Aim (H) [4]6[H]
|
26x2~6 (46) | 1.50/1.20x2~6 | 20x2~6 | 6x2~6 | 5 | ANY | F | after release 5 | - | after release 44 | see notes | ||
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Carcass Raid (S) [2]8S
|
36 (35) | 1.50/1.44 | 0 | 6 | 3 | ANY | - | 16 | - | 34 total | +8 | ||
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Carcass Raid (H) [2]8H
|
50 (49) | 1.50/1.44 | 0 | 6 | 3 | ANY | - | 13 | - | 48 total | -9 | ||
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Charged Carcass Raid (S) [2]8[S]
|
22x2~6 (30) | 1.50/1.20x2~6 | 20x2~6 | 6x2~6 | 5 | ANY | F | after release 9 | - | after release 30 | see notes | ||
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Charged Carcass Raid (H) [2]8[H]
|
26x2~6 (46) | 1.50/1.20x2~6 | 20x2~6 | 6x2~6 | 5 | ANY | F | after release 6 | - | after release 44 | see notes | ||
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Cancel | - | - | - | - | - | - | - | - | - | total: 5F | - | ||
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Ball Seisei 214X
|
- | 0.50/- | - | - | - | - | - | - | - | - | - | ||
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Dubious Curve 421X
|
32 | 1.00/3.12 | 20 | 6 | 5 | HLF | RF | 21 | 3 | 19 | +3 | ||
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Double Head Morbid (S) 623S
|
17x4 (34) | 1.30/2.16x4 | 10x4 | 7x4 | 3 | HLF | R | 9 | 4x4 | 16 | -6 | ||
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Double Head Morbid (H) 623H
|
21x4 (40) | 2.00/2.64x4 | 10x4 | 7x4 | 3 | HLF | R | 15~ | 4x6 | 18 | -16 | ||
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Mad Struggle (S) j.236S
|
12x4 (37) | 1.50/2.40x4 | 10x4 | 7x4 | 3 | HA | R | 18 | while in air | 6F after landing | +7 | ||
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Mad Struggle (H) j.236H
|
15x4 (37), 15x3 (40) | 1.50/2.40x4, 7.20x3 | 10x7 | 7x7 | 3 | HAx4,HLFx3 | R | 16 | while in air,(5)2,6,2 | 20 | -8 | ||
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Shoukan Idou 623K
|
- | - | - | - | - | - | - | - | - | total 21 | - | ||
|
- *: Damages listed in [ ] is the Hit Ball damage for balls hit by the listed attack
Force Breaks
Name | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stinger Aim [4]6D
|
50 (50) | -/1.44 | 0 | 6 | 3 | ANY | F | 9 | - | total 38 | -3 | ||
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Charged Stinger Aim [4]6[D]
|
29x2~6 (50) | -/1.20x2~6 | 20x2~6 | 6x2~6 | 5 | ANY | F | after release 5 | - | after release 34 | see notes | ||
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Carcass Ride [2]8D
|
40 (39) | -/1.44 | 0 | 6 | 3 | ANY | - | 13 | - | total 32 | +7 | ||
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Charged Carcass Ride [2]8[D]
|
25x2~6 (39) | -/1.20x2~6 | 20x2~6 | 6x2~6 | 5 | ANY | - | after release 6 | - | after release 25 | see notes | ||
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Double Head Morbid 623D
|
14x6 (40) | 2.0/- | 10x6 | 3x6 | 3 | HLF | R | 15~ | 4x5,6 | 22 | -14 | ||
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Mad Struggle j.236D
|
10,30 (50) | - | 20x2 | 0,9 | 5 | ANY,HA | R | 14 | 2(2)2 | 6 | +19 | ||
|
- *1: CH state till end of recovery. Cancellable. Hit stop 7. Charging increases number of hits (2,3 or 6). Ball is released 6F after button is released. Dizzy modifier x0.
- *2: *2: If Hit balls created by these moves collide with other balls, they stick in place. Balls struck by these balls move the same direction as the ball that hit them (normally they ricochet off in other directions) and gain the same stick-on-hitting-ball property.
- Confirm with Venom players note #2, make it clearer (either the balls don't change direction, or they really do stack up with same speed?)
Overdrives
Name | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dark Angel 2141236S
|
10x28 | - | 3x28 | 2x28 | 5 | ANY | - | 7+ ?? 18 | - | total 35 | - | ||
| |||||||||||||
Red Hail j.236236H
|
26x8 (26) | - | 0 | 6x8 | 3 | ANY | - | 10+0 | - | total 91 | - | ||
|
Instant Kill
Name | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dim Bager 236236H
|
Fatal | - | 20 | - | - | ANY | - | 15+11 | 6 | 33 | -20 | ||
|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | j, sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | sp |
6P | - | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | sp |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | j, sp |
2K | - | - | c.S, f.S, 2S | 2H | 5D, 2D | sp |
c.S | 6P | - | f.S, 2S | 5H, 2H | 5D, 2D | j, sp |
f.S | - | - | 2S | 5H, 2H | 5D, 2D | sp |
2S | - | - | - | 5H, 2H | 5D, 2D | sp |
5H | - | - | - | - | - | sp |
2H | - | - | - | - | 5D, 2D | sp |
6H | - | - | - | - | - | sp |
5D | - | - | - | - | - | homing jump |
2D | - | - | - | - | - | sp |
j.P | j.P | j.K | j.S | j.H | j.D | sp |
j.K | j.P | - | j.S | - | j.D | sp |
j.S | j.P | - | - | j.H | j.D | j, sp |
j.H | - | - | - | - | j.D | sp |
j.D | - | - | - | - | - | sp |