GGAC/Baiken/Frame Data: Difference between revisions

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< GGAC‎ | Baiken
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=Normals=
{| class='wikitable' style="margin: 1em auto 1em auto;"
----
! Move
???
! Damage
 
! TG
! GB+
! GB-
! Lv
! Guard
! Cancel
! Startup
! Active
! Recovery
! SD
! Notes
|-  class="w"
| <b>P</b>
| 8
| 1.44
| 3
| 8
| 1
| HLF
| cCJR
| 5
| 2
| 6
| +2
|  | -
|-
| <b>K</b>
| 14
| 2.64
| 6
| 7x2
| 2
| HLF
| CJR
| 8
| 5
| 6
| +1
|  | -
|-  class="w"
| <b>c.S</b>
| 28
| 2.64
| 10
| 7
| 3
| HLF
| CJR
| 9
| 2
| 11
| +1
|  | -
|-
| <b>f.S</b>
| 30
| 2.64
| 10
| 7
| 3
| HLF
| CJR
| 9
| 6
| 8
| 0
|  | -
|-  class="w"
| <b>H</b>
| 48
| 3.84
| 20
| 6
| 5
| HLF
| CR
| 10
| 1
| 24
| -6
|  | -
|-
| <b>6P</b>
| 15,25
| 1.44x2
| 3x2
| 8,7
| 1,2
| HLF
| CR, CJR
| 8
| 6(2)4
| 9
| -3
|  | 1-13 high invincible/second hit on block is a level 1 attack
|-  class="w"
| <b>6K</b>
| 24
| 3.84
| 14
| 6
| 4
| HLF
| CR
| 12
| 9
| 6
| +2
|  | 1-11 throw invincible/on CH stagger max 43 frames
|-
| <b>6H</b>
| 56
| 3.84
| 20
| 15
| 5
| HLF
| CJR
| 15
| 8
| 28
| -17
|  | Upper Body Invincible on frames 15-34.
|-  class="w"
| <b>Dust</b>
| 20
| 3.84
| 15
| 20
| 5
| HF
| R
| 25
| 2
| 26
| -9
|  | -
|-
| <b>DA</b>
| 25
| 2.64
| 10
| 7
| 3
| All
| JR
| 6
| 7(2)3
| 6
| -4
|  | 1-17 invincible/18-20 throw invincible/floats  (28)/ Jump cancellable from 14th frame/prorate 50%
|-  class="w"
| <b>2P</b>
| 8
| 1.44
| 3
| 8
| 1
| HLF
| CR
| 6
| 3
| 7
| 0
|  | Prorate 80%
|-
| <b>2K</b>
| 12
| 1.44
| 3
| 8
| 1
| LF
| CR
| 5
| 5
| 6
| -1
|  | Prorate 80%
|-  class="w"
| <b>2S</b>
| 32
| 2.64
| 10
| 7
| 3
| HLF
| CR
| 11
| 3
| 9
| +2
|  | -
|-
| <b>2H</b>
| 18x3
| 2.64x3
| 10x3
| 7x3
| 3
| HLF
| R
| 15
| 4(2)6(2)2
| 8
| +4
|  | 1-2 hits pull in effect/1-3 hits stagger effect (max 24)/ Hit stop 6
|-  class="w"
| <b>2D</b>
| 30
| 2.64
| 8
| 7
| 3
| LF
| CJR
| 8
| 9
| 13
| -8
|  | Prorate 70%
|-
| <b>j.P</b>
| 10
| 1.44
| 3
| 8
| 1
| HA
| CR
| 7
| 4
| 9
| -
|  | -
|-  class="w"
| <b>j.K</b>
| 18
| 2.64
| 10
| 7
| 3
| HA
| CJR
| 7
| 8
| 12
| -
|  | floats (28)
|-
| <b>j.S</b>
| 32
| 2.64
| 10
| 7
| 3
| HA
| CR
| 8
| 7
| 19
| -
|  |  (fully extended frame 11)
|-  class="w"
| <b>j.H</b>
| 40
| 3.84
| 20
| 6
| 5
| HA
| CR
| 15
| Ground
| 0
| -
|  | -
|-
| <b>j.D</b>
| 50
| 3.84
| 14
| 8
| 4
| HA
| RF
| 9
| 3
| 21
| -
|  |  blowback 45/landing recovery 6/FRC timing 9-11
|- class="w"
| <b>Throw</b>
| 60
| 6.88
| -
| 6x2
| -
| 40dot
| -
| -
| -
| -
| -
|  | Slide/untechable (60/slide 46)/prorate 50%
|-
| <b>Air Throw</b>
| 60
| 4.00
| -
| 6
| -
| 88dot
| -
| -
| -
| -
| -
|  | Wall bounce (60)/prorate 50%
|}


=Specials=
=Specials=

Revision as of 04:14, 18 January 2012

Statistics


  • Life Defense: 1.18
  • Guts Rating: 5
  • Guard Defense: 1
  • Stun Resistance: 55
  • Gravity: 1.10
  • Rising Time (face-up): 36
  • Rising Time (face-down): 32
  • Jump Speed: 3
  • Forward Dash Recovery: Baiken's dash recovery animation has feet invulnerability.


Move Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD Notes
P 8 1.44 3 8 1 HLF cCJR 5 2 6 +2 -
K 14 2.64 6 7x2 2 HLF CJR 8 5 6 +1 -
c.S 28 2.64 10 7 3 HLF CJR 9 2 11 +1 -
f.S 30 2.64 10 7 3 HLF CJR 9 6 8 0 -
H 48 3.84 20 6 5 HLF CR 10 1 24 -6 -
6P 15,25 1.44x2 3x2 8,7 1,2 HLF CR, CJR 8 6(2)4 9 -3 1-13 high invincible/second hit on block is a level 1 attack
6K 24 3.84 14 6 4 HLF CR 12 9 6 +2 1-11 throw invincible/on CH stagger max 43 frames
6H 56 3.84 20 15 5 HLF CJR 15 8 28 -17 Upper Body Invincible on frames 15-34.
Dust 20 3.84 15 20 5 HF R 25 2 26 -9 -
DA 25 2.64 10 7 3 All JR 6 7(2)3 6 -4 1-17 invincible/18-20 throw invincible/floats (28)/ Jump cancellable from 14th frame/prorate 50%
2P 8 1.44 3 8 1 HLF CR 6 3 7 0 Prorate 80%
2K 12 1.44 3 8 1 LF CR 5 5 6 -1 Prorate 80%
2S 32 2.64 10 7 3 HLF CR 11 3 9 +2 -
2H 18x3 2.64x3 10x3 7x3 3 HLF R 15 4(2)6(2)2 8 +4 1-2 hits pull in effect/1-3 hits stagger effect (max 24)/ Hit stop 6
2D 30 2.64 8 7 3 LF CJR 8 9 13 -8 Prorate 70%
j.P 10 1.44 3 8 1 HA CR 7 4 9 - -
j.K 18 2.64 10 7 3 HA CJR 7 8 12 - floats (28)
j.S 32 2.64 10 7 3 HA CR 8 7 19 - (fully extended frame 11)
j.H 40 3.84 20 6 5 HA CR 15 Ground 0 - -
j.D 50 3.84 14 8 4 HA RF 9 3 21 - blowback 45/landing recovery 6/FRC timing 9-11
Throw 60 6.88 - 6x2 - 40dot - - - - - Slide/untechable (60/slide 46)/prorate 50%
Air Throw 60 4.00 - 6 - 88dot - - - - - Wall bounce (60)/prorate 50%

Specials


???


Force Breaks


???


Supers


???


Instant Kill


???


Gatling Chart

P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K, 6K c.5S, f.5S, 2S 6H 5D j, sp
2P 5P, 2P, 6P 6K c.5S, f.5S, 2S - 5D sp
6P - - - - 5D j, sp
5K - - c.5S, f.5S, 2S - 5D j, sp
2K 6P 6K c.5S, f.5S, 2S 2H 5D sp
6K - - - 5H, 2H - sp
c.5S 6P - f.5S, 2S - 5D, 2D j, sp
f.5S - - 2S - - j, sp
2S - - f.5S - 5D sp
5H - - - - - sp
2H - - - - - -
6H - - - - 2D j, sp
5D - - - - - homing jump
2D - - - - - j, sp
j.P j.P j.K j.S j.H j.D sp
j.K j.P - j.S - j.D j, sp
j.S j.P - - j.H j.D sp
j.H - - - - j.D sp
j.D - - - - - -


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