GGAC/Baiken: Difference between revisions

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[[File:Ba.jpg|400px|right]]
[[File:Ba.jpg|400px|right]]


=Background=
=Overview=
----
Baiken (梅喧) is one of the few surviving humans of Japanese decent, when she was younger her institution was raided and burned to the ground, all were slaughtered in this event with the exception of Baiken herself. But she did not escape unscathed as she lost her left eye and right arm that day.  
Baiken (梅喧) is one of the few surviving humans of Japanese decent, when she was younger her institution was raided and burned to the ground, all were slaughtered in this event with the exception of Baiken herself. But she did not escape unscathed as she lost her left eye and right arm that day.  


Since then Baiken has trained herself in the use of many Demon Hunting tools, seeking the head of "That Man" whose visage, surrounded by his creations, still burns in her memories.
Since then Baiken has trained herself in the use of many Demon Hunting tools, seeking the head of "That Man" whose visage, surrounded by his creations, still burns in her memories.


'''Guts Rating: 3'''<br/>
'''Defense Modifier: x1.21'''<br/>
'''Stun Resistance: 55'''<br/>
'''Strengths:''' <br/>
'''Weaknesses:''' <br/>
'''Movement Options:''' 1 Double Jump/ 2Air Dashes, Run-Type Dash


=Move List=
=Move List=
Note for the Guard section in the tables:
*H: can block while standing
*L: can block while crouching
*F: can block while in the air only with Faultless Defense
*All: can be blocked however
*All attacks can be blocked with aerial Faultless Defense unless stated otherwise.
==Normal Moves==
;<big>5P</big>
[[File:Baiken5p.png|thumb|175px|text]]
{{AttackData-GG|8|1.44|3|8|1|HLF|cCJR|5|2|6|+2}}
<br clear="all"/>
----
;<big>5K</big>
[[File:Baiken5k.png|thumb|175px|text]]
{{AttackData-GG|14|2.64|6|7x2|2|HLF|CJR|8|5|6|+1}}
<br clear="all"/>
----
;<big>c.S</big>
[[File:Baikenc.S.png|thumb|175px|text]]
{{AttackData-GG|28|2.64|10|7|3|HLF|CJR|9|2|11|+1}}
<br clear="all"/>
----
;<big>f.S</big>
[[File:Baikenf.S.png|thumb|175px|text]]
{{AttackData-GG|30|2.64|10|7|3|HLF|CJR|9|6|8|0}}
<br clear="all"/>
----
;<big>5H</big>
[[File:Baiken5h.png|thumb|175px|text]]
{{AttackData-GG|48|3.84|20|6|5|HLF|CR|10|1|24|-6}}
<br clear="all"/>
----
;<big>6P</big>
[[File:Baiken6p.png|thumb|175px|text]]
{{AttackData-GG|15,25|1.44x2|3x2|8,7|1,2|HLF|CR, CJR|8|6(2)4|9|-3}}
<br clear="all"/>
----
;<big>6K</big>
[[File:Baiken6k.png|thumb|175px|text]]
{{AttackData-GG|24|3.84|14|6|4|HLF|CR|12|9|6|+2}}
<br clear="all"/>
----
;<big>6H</big>
[[File:Baiken6h.png|thumb|175px|text]]
{{AttackData-GG|565|3.84|20|15|5|HLF|CJR|15|8|28|-17}}
<br clear="all"/>
----
;<big>5D</big>
[[File:Baiken5d.png|thumb|175px|text]]
{{AttackData-GG|20|3.84|15|20|5|HF|R|25|2|26|-9}}
<br clear="all"/>
----
;<big>Dead Angle Attack</big>
[[File:BaikenDAA.png|thumb|175px|text]]
{{AttackData-GG|25|2.64|10|7|3|All|JR|6|7(2)3|6|-4}}
<br clear="all"/>
----
;<big>2P</big>
[[File:Baiken2p.png|thumb|175px|text]]
{{AttackData-GG|8|1.44|3|8|1|HLF|CR|6|3|7|0}}
<br clear="all"/>
----
;<big>2K</big>
[[File:Baiken2k.png|thumb|175px|text]]
{{AttackData-GG|12|1.44|3|8|1|LF|CR|5|5|6|-1}}
<br clear="all"/>
----
;<big>2S</big>
[[File:Baiken2s.png|thumb|175px|text]]
{{AttackData-GG|32|2.64|10|7|3|HLF|CR|11|3|9|+2}}
<br clear="all"/>
----
;<big>2H</big>
[[File:Baiken2h.png|thumb|175px|text]]
{{AttackData-GG|18x3|2.64x3|10x3|7x3|3|HLF|R|15|4(2)6(2)2|8|+4}}
<br clear="all"/>
----
;<big>2D</big>
[[File:Baiken2d.png|thumb|175px|text]]
{{AttackData-GG|30|2.64|8|7|3|LF|CJR|8|9|13|-8}}
<br clear="all"/>
----
;<big>j.P</big>
[[File:Baikenj.p.png|thumb|175px|text]]
{{AttackData-GG|10|1.44|3|8|1|HA|CR|7|4|9|-}}
<br clear="all"/>
----
;<big>j.K</big>
[[File:Baikenj.k.png|thumb|175px|text]]
{{AttackData-GG|18|2.64|10|7|3|HA|CJR|7|8|12|-}}
<br clear="all"/>
----
----
==Normals==
<p style="margin-bottom: 0in;">[[File:P.gif]]</p> A short jab with the hilt of the sword.
<p style="margin-bottom: 0in;">[[File:6.gif]] [[File:P.gif]]</p> A backhand strike which will lunge you forward a short distance.
<p style="margin-bottom: 0in;">[[File:2.gif]] [[File:P.gif]]</p> A crouching chop-like jab.
<p style="margin-bottom: 0in;">'''j''' [[File:P.gif]]</p> An aerial downward punch.


<p style="margin-bottom: 0in;">[[File:K.gif]]</p> Straight kick.
;<big>j.S</big>
<p style="margin-bottom: 0in;">[[File:6.gif]] [[File:K.gif]]</p> A stronger straight kick that will lunge you forward a short distance.
[[File:Baikenj.s.png|thumb|175px|text]]
<p style="margin-bottom: 0in;">[[File:2.gif]] [[File:K.gif]]</p> A crouching strike with the end of sheath.
{{AttackData-GG|32|2.64|10|7|3|HA|CR|8|7|19|-}}
<p style="margin-bottom: 0in;">'''j''' [[File:K.gif]]</p> An aerial upward kick.


<p style="margin-bottom: 0in;">'''c.'''[[File:S.gif]]</p>
<br clear="all"/>
<p style="margin-bottom: 0in;">'''f.'''[[File:S.gif]]</p>
----
<p style="margin-bottom: 0in;">[[File:2.gif]] [[File:S.gif]]</p>
<p style="margin-bottom: 0in;">'''j''' [[File:S.gif]]</p> Baiken throws out a spiked club attached to a rope at a downward angle.


Your primary aerial poking and jump in tool as it has the highest priority of all of her air Normals. It doesn't extend immediately but if preformed close to the ground you can actually connect ground Normals. Baiken's hitbox is slightly above this move's hitbox.
;<big>j.H</big>
[[File:Baikenj.h.png|thumb|175px|text]]
{{AttackData-GG|40|3.84|20|6|5|HA|CR|15|Ground|0|-}}


<p style="margin-bottom: 0in;">[[File:H.gif]]</p>
<br clear="all"/>
<p style="margin-bottom: 0in;">[[File:6.gif]] [[File:H.gif]]</p>
----
<p style="margin-bottom: 0in;">[[File:2.gif]] [[File:H.gif]]</p>
<p style="margin-bottom: 0in;">'''j''' [[File:H.gif]]</p>


<p style="margin-bottom: 0in;">[[File:D.gif]]</p>
;<big>j.D</big>
<p style="margin-bottom: 0in;">[[File:2.gif]] [[File:D.gif]]</p>
[[File:Baikenj.d.png|thumb|175px|text]]
<p style="margin-bottom: 0in;">'''j''' [[File:D.gif]]</p>
{{AttackData-GG|50|3.84|14|8|4|HA|RF|9|3|21|-}}


<br clear="all"/>
----


==Specials==
==Throws==
<p style="margin-bottom: 0in;">'''Tatami Gaseshi''' ( {{236}}+[[File:K.gif]] )</p> Baiken slams her foot on the ground and flips up a tatami straw mat. Air OK.
;<big>Throw</big>
[[File:Baikenthrow.png|thumb|175px|text]]
{{AttackData-GG|60|6.88|-|6x2|-|40dot|-|-|-|-|-}}


<p style="margin-bottom: 0in;">'''Youshijin''' ( {{412}}+[[File:P.gif]], during guard stun )</p> Baiken drops to the ground and unleashes an anchored blade. Launcher.
<br clear="all"/>
----


<p style="margin-bottom: 0in;">'''Mawarikomi''' ( {{412}}+[[File:K.gif]], during guard stun )</p> Baiken will preform a quick dash that will cross over the opponent if within proximity.
;<big>Air Throw</big>
[[File:Baikenairthrow.png|thumb|175px|text]]
{{AttackData-GG|60|4.00|-|6|-|88dot|-|-|-|-|-}}


<p style="margin-bottom: 0in;">'''Sakura''' ( {{412}}+[[File:S.gif]], during guard stun )</p> Baiken quickly unsheaths her blade and stabs forward with a flash of pink.
<br clear="all"/>
----


<p style="margin-bottom: 0in;">'''Ouren''' ( {{412}}+[[File:H.gif]], during guard stun )</p> Baiken will leap through the air and slash the opponent if within range. Overhead.
==Special Moves==
;<big>Tatami Gaeshi (236K)</big>
[[File:Baiken236k.png|thumb|175px|text]]
{{AttackData-GG|40(late 20)|2.50/1.20|0|7|3|All|F|15|17|16|-6}}


<p style="margin-bottom: 0in;">'''Suzuran''' ( {{63214}}+[[File:K.gif]] )</p> A command dash which will make Baiken run toward her opponent, blade first. While this move is active Baiken will automatically guard all strikes with the exception of low hitting attacks.
<br clear=“all”/>
----


<p style="margin-bottom: 0in;">'''Youzansen''' ( '''j''' {{623}}+[[File:S.gif]] )</p> While mid-air Baiken will preform a spin, striking the opponent with a steel fan, which leaves a trail of cherry blossom petals.
;<big>Tatami Gaeshi (Air) (j.236K)</big>
{{AttackData-GG|40(late 20)|2.50/1.20|0|7|3|All|F|18|-|16 after land|-}}
 
<br clear=“all”/>
----
 
;<big>Youshijin (Guard + 412P)</big>
[[File:Baiken412p.png|thumb|175px|text]]
{{AttackData-GG|24|1.50/3.60|3|6|3|HLF|R|12|6|22|-18}}


<p style="margin-bottom: 0in;">'''Kabari''' ( {{41236}}+[[File:H.gif]] )</p> Baiken will throw out a hook-claw attached to a chain that will grab and draw in the opponent.


<p style="margin-bottom: 0in;">'''Tetsuzansen''' ( [[File:S.gif]], after ''Kabari'' )</p> A followup attack where Baiken will make two upward angled slashes with her sword.
<br clear=“all”/>
----


;<big>Mawarikomi (Guard + 412K)</big>
[[File:Baiken412k.png|thumb|175px|text]]
{{AttackData-GG|-|3.75/-|-|-|-|-|F|-|-|Entire 24|-}}
<br clear=“all”/>
----
;<big>Sakura (Guard + 412S)</big>
[[File:Baiken412s.png|thumb|175px|text]]
{{AttackData-GG|30|2.25/5.40|20|6|5|HLF|F|17|2|33|-16}}
<br clear=“all”/>
----
;<big>Ouren (Guard + 412H)</big>
[[File:Baiken412h.png|thumb|175px|text]]
{{AttackData-GG|34|2.25/7.20|14|6|4|HA|R|19~|2|14+land 10|-9}}
<br clear=“all”/>
----
;<big>Suzuran (63214K)</big>
[[File:Baiken63214k.png|thumb|175px|text]]
{{AttackData-GG|-|2.00|-|-|-|-|-|-|-|whole 30|-}}
<br clear=“all”/>
----
;<big>Youzansen (j.623S)</big>
[[File:Baikenj.623s.png|thumb|175px|text]]
{{AttackData-GG|44|1.00/4.80|10|7|3|HA|RF|6|12|15|-25}}
<br clear=“all”/>
----
;<big>Kabari (41236H)</big>
[[File:Baiken41236h.png|thumb|175px|text]]
{{AttackData-GG|12|2.00/4.80|14|6|4|HLF|R|21|11|14|+2}}
<br clear="all"/>
----
;<big>Tetsuzansen ( - S)</big>
[[File.Baikentetsuzansen.png|thumb|175px|text]]
{{AttackData-GG|36,15|2.00/9.60x2|14x2|6,10|4|HLF|RF|12|3(11)4|16|-17}}
<br clear="all"/>
----


==Force Breaks==
==Force Breaks==
<p style="margin-bottom: 0in;">'''Baku''' ( {{412}}+[[File:D.gif]], during guard stun )</p> Baiken quickly draws a special seal to strike at the opponent. Consumes 25% Tension.
;<big>Baku (Guard + 412D)</big>
[[File:Baiken412D.png|thumb|175px|text]]
{{AttackData-GG|30|-25%|20|6|5|HLF|R|11|2|16|+1}}
 
<br clear=“all”/>
----
 
;<big>Baku: Tsuki ( - K)</big>
[[File:Baikenbakutsuki.png|thumb|175px|text]]
{{AttackData-GG|18|-25%|20|6|5|HLF|R|6+flash9|3|40|-24}}
 
<br clear=“all”/>
----
 
;<big>Baku: Tsuru ( - S)</big>
[[File:Baikenbakutsuru.png|thumb|175px|text]]
{{AttackData-GG|18|-25%|20|6|5|HLF|R|6+flash9|3|40|-24}}
 
<br clear=“all”/>
----
 
;<big>P Follow Up ( - P)</big>
[[File:Baikenfollowupp.png|thumb|175px|text]]
{{AttackData-GG|15|-|-|6|4|-|R|15|3|5|+10}}
 
<br clear="all"/>
----
 
;<big>K Follow Up ( - K)</big>
[[File:Baikenfollowupk.png|thumb|175px|text]]
{{AttackData-GG|10x2|-|-|6|4|-|R|18|3(6)3(7)5|8|-}}
 
<br clear="all"/>
----


<p style="margin-bottom: 0in;">'''Baku: Sakura''' ( [[File:P.gif]], after ''Baku'' )</p> A second seal that locks the opponent's ability to dash, back step, and jump. Has the longest duration of her seals (opponent will flash green while in affect. Consumes 25% Tension.
;<big>S Follow Up ( - S)</big>
[[File:Baikenfollowups.png|thumb|175px|text]]
{{AttackData-GG|20|-|-|6|5|-|R|15|1|14|+5}}


<p style="margin-bottom: 0in;">'''Baku: Tsuki''' ( [[File:K.gif]], after ''Baku'' )</p> A second seal that locks the opponent into a "Counter Hit" state, average duration (opponent will flash yellow while in affect). Consumes 25% Tension.
<br clear="all"/>
----


<p style="margin-bottom: 0in;">'''Baku: Tsuru''' ( [[File:S.gif]], after ''Baku'' )</p> A second seal that turns your next attack into an unblockable strike, has the shortest duration of her seals (opponent will flash blue while in affect). Consumes 25% Tension.
;<big>H Follow Up ( - H)</big>
[[File:Baikenfollowuph.png|thumb|175px|text]]
{{AttackData-GG|24|-|-|6|5|-|R|8|16|16|-}}


<p style="margin-bottom: 0in;">'''Follow Up''' ( X, after any 2nd ''Baku'' )</p> An additional strike after ''Baku: Sakura'', ''Tsuki'', or ''Tsuru''. The button pressed determines the attack:
<br clear="all"/>
----


*[[File:P.gif]] - A fierce elbow strike, will lock the opponent's P button for the duration of the seal (depending on which 2nd ''Baku'' was used).
;<big>D Follow Up ( - D)</big>
*[[File:K.gif]] - A leaping foot stomp, will lock the opponent's K button for the duration of the seal (depending on which 2nd ''Baku'' was used).
[[File:Baikenfollowupd.png|thumb|175px|text]]
*[[File:S.gif]] - A swift sword slash crossing over to the other side of the opponent, provided they aren't in the corner, will lock the opponent's S button for the duration of the seal (depending on which 2nd ''Baku'' was used).
{{AttackData-GG|5x7|-|-|7x7|3|-|R|9|3(4)8|20|-}}
*[[File:H.gif]] - Preforms a low to the ground "OG" ''Yozansen'', will lock the opponent's H button for the duration of the seal (depending on which 2nd ''Baku'' was used).
*[[File:D.gif]] - Baiken will knock the opponent in the air and impale them with a spinning pinwheel blade, will lock the opponent's D button for the duration of the seal (depending on which 2nd ''Baku'' was used).


<br clear="all"/>
----


==Overdrives==
==Overdrives==
<p style="margin-bottom: 0in;">'''Tsurane Sanzu Watashi''' ( {{236236}}+[[File:H.gif]] )</p> A swift but powerful succession of strikes with the sword. Consumes 50% Tension.
;<big>Tsurane Sanzu Watashi (236236H)</big>
[[File:Baiken236236h.png|thumb|175px|text]]
{{AttackData-GG|60x3|-50%|20x3|6x3|5|HLF|R|7+flash1|6(9)5(11)2|22|-5}}


<br clear=“all”/>
----


==Instant Kill==
==Instant Kill==
<p style="margin-bottom: 0in;">'''Garyou Tensei''' ( {{236236}}+[[File:H.gif]], after entering IK Mode )</p> Baiken will quickly dash forward, if she successfully connects with the opponent the screen will cut to a special sequence of both Baiken and the opponent's figures seen behind a set of shoji (sliding doors), then with the tap of a bamboo spout, blood stains erupt from the opponent's figure.
;<big>Garyou Tensei (236236H)</big>
[[File:Baikeninstantkill.png|thumb|175px|text]]
{{AttackData-GG|Fatal|-|3|-|-|All|-|7+flash10|While she’s running|19|-15}}


<br clear=“all”/>
----


=Tactics=
=Strategy=
----
==Frame Data==
Redirect to Baiken's '''[[Frame Data (Baiken)|Frame Data]]''' page.


==Offense==


==General Strategies==
==Defense==
<p style="margin-bottom: 0in;">'''The Art of Calligraphy'''</p> Seals.
<p style="margin-bottom: 0in;">'''Running With Scissors'''</p> Suzuran.


==Gatling Chart==
[[Frame_Data_(Baiken)|Frame Data and Gatling Chart]]


==Combos==
=Combos=
<p style="margin-bottom: 0in;">'''Mid-screen'''</p>
<p style="margin-bottom: 0in;">'''Corner'''</p>
<p style="margin-bottom: 0in;">'''Specific'''</p>


=Alternate Color Chart=
=Alternate Color Chart=

Revision as of 05:05, 1 March 2012

Overview

Baiken (梅喧) is one of the few surviving humans of Japanese decent, when she was younger her institution was raided and burned to the ground, all were slaughtered in this event with the exception of Baiken herself. But she did not escape unscathed as she lost her left eye and right arm that day.

Since then Baiken has trained herself in the use of many Demon Hunting tools, seeking the head of "That Man" whose visage, surrounded by his creations, still burns in her memories.

Guts Rating: 3
Defense Modifier: x1.21
Stun Resistance: 55
Strengths:
Weaknesses:
Movement Options: 1 Double Jump/ 2Air Dashes, Run-Type Dash

Move List

Note for the Guard section in the tables:

  • H: can block while standing
  • L: can block while crouching
  • F: can block while in the air only with Faultless Defense
  • All: can be blocked however
  • All attacks can be blocked with aerial Faultless Defense unless stated otherwise.

Normal Moves

5P
text

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5K
text

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c.S
text

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f.S
text

Template:AttackData-GG



5H
text

Template:AttackData-GG



6P
text

Template:AttackData-GG



6K

Template:AttackData-GG



6H
text

Template:AttackData-GG



5D
text

Template:AttackData-GG



Dead Angle Attack

Template:AttackData-GG



2P
text

Template:AttackData-GG



2K
text

Template:AttackData-GG



2S
text

Template:AttackData-GG



2H
text

Template:AttackData-GG



2D
text

Template:AttackData-GG



j.P
text

Template:AttackData-GG



j.K
text

Template:AttackData-GG



j.S
text

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j.H
text

Template:AttackData-GG



j.D
text

Template:AttackData-GG



Throws

Throw
text

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Air Throw
text

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Special Moves

Tatami Gaeshi (236K)
text

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Tatami Gaeshi (Air) (j.236K)

Template:AttackData-GG



Youshijin (Guard + 412P)
text

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Mawarikomi (Guard + 412K)
text

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Sakura (Guard + 412S)
text

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Ouren (Guard + 412H)
text

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Suzuran (63214K)
text

Template:AttackData-GG



Youzansen (j.623S)
text

Template:AttackData-GG



Kabari (41236H)
text

Template:AttackData-GG



Tetsuzansen ( - S)

thumb|175px|text Template:AttackData-GG



Force Breaks

Baku (Guard + 412D)
text

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Baku: Tsuki ( - K)
text

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Baku: Tsuru ( - S)
text

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P Follow Up ( - P)
text

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K Follow Up ( - K)
text

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S Follow Up ( - S)
text

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H Follow Up ( - H)
text

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D Follow Up ( - D)
text

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Overdrives

Tsurane Sanzu Watashi (236236H)

Template:AttackData-GG



Instant Kill

Garyou Tensei (236236H)
text

Template:AttackData-GG



Strategy

Offense

Defense

Gatling Chart

Frame Data and Gatling Chart

Combos

Alternate Color Chart

P K S H D
AC
EX
Slash
#R

Template:Navbar-GG