GBVSR/Vane: Difference between revisions

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m (→‎Ultimate Skills: Cargo calls)
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{{InputBadge|{{clr|U|236U}}}} or {{InputBadge|5S+{{clr|U|U}}}}
{{InputBadge|{{clr|U|236U}}}} or {{InputBadge|5S+{{clr|U|U}}}}
{{GBVSR Move Card|game=GBVSR
{{GBVSR Move Card|game=GBVSR
|input=
|input=236U
|versioned=input
|description=
|description=


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{{GBVSR Move Card|game=GBVSR
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===<big>Ultimate Energy Destruction</big>===
===<big>Ultimate Energy Destruction</big>===
{{InputBadge|{{clr|U|214U}}}} or {{InputBadge|4S+{{clr|U|U}}}}
{{InputBadge|{{clr|U|214U}} (Air OK)}} or {{InputBadge|4S+{{clr|U|U}} (Air OK)}}
{{GBVSR Move Card|game=GBVSR
{{GBVSR Move Card|game=GBVSR
|input=214U
|input=214U,j.214U
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{{InputBadge|{{clr|U|22U}}}} or {{InputBadge|2S+{{clr|U|U}}}}
{{InputBadge|{{clr|U|22U}}}} or {{InputBadge|2S+{{clr|U|U}}}}
{{GBVSR Move Card|game=GBVSR
{{GBVSR Move Card|game=GBVSR
|input=
|input=22U
|versioned=input
|description=  
|description=  



Revision as of 00:39, 2 April 2024

Overview

Overview
Vane is coming out April 2nd 2024.
Vane
GBVSR Vane Portrait.png
Health
16000
Prejump
4f
Backdash
18f

Vane is a character.

Pros
Cons
  • Placeholder
  • Placeholder

Normal Moves

Ground Normals

c.L

c.M

c.H

Triple Attack

Version DamageThe unscaled damage of the move. For skills, the simple input damage is displayed. GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupThe number of frames until the attack becomes active and can hit the opponent. The number shown is the first frame the move becomes active (also known as the impact frame). ActiveThe number of frames where a hitbox is present and the opponent can be hit by the attack. Occurs after startup. RecoveryThe number of frames following the active frames where the move has no hitbox, but the attacker cannot act freely. After recovery ends, the attacker enters a neutral state and can once again act freely. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value assumes the opponent was hit with the first active frame of the attack. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
c.XX 700 Mid 9 3 15 -3 +1
c.XXX 700 Mid 12 3 18 -4 0
c.XX6M 700 Low 12 3 16 -4 KD(+30)
c.XX6H 700 High 18 3 22 -4 +1

c.XX

  • Second hit of a Triple Attack.

c.XXX

  • Safe, uninteresting ender. No notable attributes.

c.XX6M

  • Low Triple Attack ender.

c.XX6H

  • Overhead Triple Attack ender.

f.L

f.M

f.H

2L

2M

2H

2U

Dash Normals

66L

66M

66H

Air Normals

j.L

j.M

j.H

j.U


Unique Action

Placeholder

5U


Universal Mechanics

Ground Throw

Air Throw

Raging Strike

Raging Chain

Brave Counter


Skills

Wild Beat

GBVS Flurry.png 236L/M/H or 5S

Arm Destruction

GBVS Uppunch.png 623L/M/H or 6S

Energy Destruction

GBVS Strike.png 214L/M/H or 4S

One for All

GBVS Trap.png 22L/M/H or 2S

Version DamageThe unscaled damage of the move. For skills, the simple input damage is displayed. GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupThe number of frames until the attack becomes active and can hit the opponent. The number shown is the first frame the move becomes active (also known as the impact frame). ActiveThe number of frames where a hitbox is present and the opponent can be hit by the attack. Occurs after startup. RecoveryThe number of frames following the active frames where the move has no hitbox, but the attacker cannot act freely. After recovery ends, the attacker enters a neutral state and can once again act freely. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value assumes the opponent was hit with the first active frame of the attack. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
22L 23 total 49
22M 35 Total 49
22H 23 Total 40


Version Cooldown Level
Lvl 0 Lvl 1 Lvl 2 Lvl 3 Lvl 4
Hitstun (Ground Hit) 14 16 18 20 22
Untechable (Air Hit) 14 16 18 20 22
Untechable (Air Counter Hit) 28 32 36 40 44
Blockstun (Ground) 10 12 14 16 18
Blockstun (Air) 19 21 23 25 27
Hitstop 10 10 12 14 16
Counter Hit Hitstop +2 +2 +4 +8 +12
Counter Hit Skybound Gauge gain
22L
22M
22H 420F after 3F

22L:

  • Maximum shield lifetime 180F.
  • Vane is in Counter Hit state frames 1-40.


22M:

  • Maximum shield lifetime 180F.
  • Vane is in Counter Hit state frames 1-40.


22H:

  • Maximum shield lifetime 180F.
  • Vane is in Counter Hit state frames 1-40.


Ultimate Skills

  • All Ultimate Skills require and cost 50% Skybound Gauge to use, and refund 25% Skybound Gauge on hit or 12.5% on block if the Ultimate Skill was not cancel To bypass the remaining time or frames in an action by proceeding directly into another action.led into from a normal (with the exception of 623UGBVSR Vane 623U.pngGuardMidStartup8Recovery45Advantage-36 , which never refunds gauge).


Ultimate Wild Beat

236U or 5S+U

Ultimate Arm Destruction

623U or 6S+U

Ultimate Energy Destruction

214U (Air OK) or 4S+U (Air OK)

Ultimate One for All

22U or 2S+U

Skybound Art

Loewenbein: Jagd

236236H or 236S or Throw+S


Super Skybound Art

Ausbruch Schlag

236236U or 236S+U or Throw+S+U


Colors

Default Colors
Color 1
Color 2
Color 3
Color 4
Color 5
GBVSR Vane Color 01.png
GBVSR Vane Color 02.png
GBVSR Vane Color 03.png
GBVSR Vane Color 04.png
GBVSR Vane Color 05.png
Color 6
Color 7
Color 8
Color 9
Color 10
GBVSR Vane Color 06.png
GBVSR Vane Color 07.png
GBVSR Vane Color 08.png
GBVSR Vane Color 09.png
GBVSR Vane Color 10.png
Color 11
Color 12
Color 13
Color 14
Color 15
GBVSR Vane Color 11.png
GBVSR Vane Color 12.png
GBVSR Vane Color 13.png
GBVSR Vane Color 14.png
GBVSR Vane Color 15.png
Color 16
Color 17
Color 18
Color 19
Color 20
GBVSR Vane Color 16.png
GBVSR Vane Color 17.png
GBVSR Vane Color 18.png
GBVSR Vane Color 19.png
GBVSR Vane Color 20.png
Color 21
EX
GBVSR Vane Color 21.png
GBVSR Vane Color EX.png
Weapons
01
02
03
04
GBVSR Vane Weapon 01.png
GBVSR Vane Weapon 02.png
GBVSR Vane Weapon 03.png
GBVSR Vane Weapon 04.png
05
06
07
08
GBVSR Vane Weapon 05.png
GBVSR Vane Weapon 06.png
GBVSR Vane Weapon 07.png
GBVSR Vane Weapon 08.png
09
GBVSR Vane Weapon 09.png


Navigation

Vane
To edit frame data, edit values in GBVSR/Vane/Data.


12% complete
Page Completed To-do Score
Overview
  • PNGs Added
  • Frame Data added
  • Character Overview updated
  • Create/Update move descriptions
  • Add Hitbox PNGs
  • Create starter guide
10/20
Combos
  • Page created with VERY few combos/links listed
  • Combo Lists need to be fleshed out
  • Create combo theory section
  • Add video examples down the line
1/10
Strategy
  • Page needs to be created
?/20
Matchups
  • Page created
  • Start filling with info. Starting with common to uncommon Matchups
1/20
Frame Data
  • Page needs to be created
0/30
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System Pages
Mechanics
Application & Advanced Information
Archived Information