Combo | Damage | Meter Req | Meter Gain | Works On | Notes | Video | Version |
---|---|---|---|---|---|---|---|
c.L, c.MXX > 623M | 3290 | 0% | 20% | Everyone | Close | 1.0 | |
CH c.L, c.HXX > 22L, 623H | 4400 | 0% | 30% | Everyone | Counter-Hit, Close | 1.0 | |
2L 2L 5L > 623M | 1820 | 0% | 13% | Everyone | Low Confirm | 1.0 | |
66L, c.MXX > 623M | 3290 | 0% | 22% | Everyone | Dash Light, Close | 1.0 | |
66LHits on last active frame., f.M > 236H | 2760 | 0% | 17% | Everyone Except FT & VSUnless Crouching | Round-Start, Dash Light, Far | 1.0 |
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Read First
- Instead of focusing on strictly optimal damage, this page aims to provide the reader with consistent, practical combos.
- The combos in the "Anywhere" tabs can also work in the corner. The combos you find in the "Corner-Only" tab are optimizations made possible by the position.
Combo Theory
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Practical Combos
Light Starters
Starting Position:
Combo | Damage | Meter Req | Meter Gain | Works On | Notes | Video | Version |
---|---|---|---|---|---|---|---|
2L 2L 5L > 236H, c.L, c.M > 623M, c.L, c.M > 623M, j.HForward Safe-Jump | 3880 | 0% | 36% | Everyone | Low Confirm, Safe-Jump | 1.0 | |
Combo Goes Here | Dmg | #% | #% | Everyone | Notes | 1.0 | |
Combo Goes Here | Dmg | #% | #% | Everyone | Notes | 1.0 |
Medium Starters
Starting Position:
Combo | Damage | Meter Req | Meter Gain | Works On | Notes | Video | Version |
---|---|---|---|---|---|---|---|
Combo Goes Here | Dmg | #% | #% | Everyone | Notes | 1.0 | |
Combo Goes Here | Dmg | #% | #% | Everyone | Notes | 1.0 | |
Combo Goes Here | Dmg | #% | #% | Everyone | Notes | 1.0 |
Combo | Damage | Meter Req | Meter Gain | Works On | Notes | Video | Version |
---|---|---|---|---|---|---|---|
Combo Goes Here | Dmg | #% | #% | Everyone | Notes | 1.0 | |
Combo Goes Here | Dmg | #% | #% | Everyone | Notes | 1.0 | |
Combo Goes Here | Dmg | #% | #% | Everyone | Notes | 1.0 |
Heavy Starters
Starting Position:
Combo | Damage | Meter Req | Meter Gain | Works On | Notes | Video | Version |
---|---|---|---|---|---|---|---|
Combo Goes Here | Dmg | #% | #% | Everyone | Notes | 1.0 | |
Combo Goes Here | Dmg | #% | #% | Everyone | Notes | 1.0 | |
Combo Goes Here | Dmg | #% | #% | Everyone | Notes | 1.0 |
Combo | Damage | Meter Req | Meter Gain | Works On | Notes | Video | Version |
---|---|---|---|---|---|---|---|
Combo Goes Here | Dmg | #% | #% | Everyone | Notes | 1.0 | |
Combo Goes Here | Dmg | #% | #% | Everyone | Notes | 1.0 | |
Combo Goes Here | Dmg | #% | #% | Everyone | Notes | 1.0 |
Special Starters
Starting Position:
Combo | Damage | Meter Req | Meter Gain | Works On | Notes | Video | Version |
---|---|---|---|---|---|---|---|
Combo Goes Here | Dmg | #% | #% | Everyone | Notes | 1.0 | |
Combo Goes Here | Dmg | #% | #% | Everyone | Notes | 1.0 | |
Combo Goes Here | Dmg | #% | #% | Everyone | Notes | 1.0 |
Combo | Damage | Meter Req | Meter Gain | Works On | Notes | Video | Version |
---|---|---|---|---|---|---|---|
Combo Goes Here | Dmg | #% | #% | Everyone | Notes | 1.0 | |
Combo Goes Here | Dmg | #% | #% | Everyone | Notes | 1.0 | |
Combo Goes Here | Dmg | #% | #% | Everyone | Notes | 1.0 |
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