GBVSR/Soriz/Combos

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 Soriz
Combo Notation GuideCharacter Name Abbreviations
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example, 236+L becomes 236L.
> = Proceed from the previous move to the following move.
/land = Indicate that the player must land at that point in the sequence.
, = Link To perform a second action after the first action completely finishes its animation. the previous move into the following move.
->/~ = Cancel To bypass the remaining time or frames in an action by proceeding directly into another action. the previous special into a follow-up special.
dl./delay = Delay the following move.
whiff/(whiff) = The move must whiff (not hit).
c. = Close
f. = Far
j. = Jumping/Aerial
hj./sj. = High Jump/Super Jump
jc = Jump Cancel
hjc/sjc = High Jump Cancel/Super Jump Cancel
dc/adc = Dash Cancel/Air Dash Cancel
CH = Counter Hit
AA = Anti-Air
IAS = Instant Air Special
[X] = Hold input.
]X[ = Release input.
(move) = Move is optional.
[X] or [Y] = Perform sequence X or Y.
[sequence] xN = Repeat sequence N amount of times.
(N) = Hit N of a move or move must deal N amount of hits.
RS = Raging Strike
RC = Raging Chain
AB =  Avatar Belial
AN =  Anila
BB =  Beelzebub
BL =  Belial
CA =  Cagliostro
CL =  Charlotta
DJ =  Djeeta
EU =  Eustace
FR =  Ferry
FT =  Ladiva
GM =  Grimnir
GR =  Gran
KT =  Katalina
LN =  Lancelot
LW =  Lowain
MT =  Metera
NI =  Nier
NM =  Narmaya
PC =  Percival
SF =  Siegfried
SO =  Soriz
SX =  Seox
UN =  Anre
VS =  Vaseraga
VI =  Vira
YU =  Yuel
ZO =  Zooey
ZT =  Zeta
2B =  2B

Read First

  • Instead of focusing on strictly optimal damage, this page aims to provide the reader with consistent, practical combos.
  • The combos in the "Anywhere" tabs can also work in the corner. The combos you find in the "Corner-Only" tab are optimizations made possible by the position.

Combo Theory

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Practical Combos

Light Starters

Starting Position:

Combo Damage Meter Req Meter Gain Works On Notes Video Version
c.L, c.MXX > 623M 3290 0% 20% Everyone Close 1.0
CH c.L, c.HXX > 22L, 623H 4400 0% 30% Everyone Counter-Hit, Close 1.0
2L 2L 5L > 623M 1820 0% 13% Everyone Low Confirm 1.0
66L, c.MXX > 623M 3290 0% 22% Everyone Dash Light, Close 1.0
66LHits on last active frame., f.M > 236H 2760 0% 17% Everyone Except FT & VSUnless Crouching Round-Start, Dash Light, Far 1.0

Medium Starters

Starting Position:

Heavy Starters

Starting Position:

Special Starters

Starting Position:

Navigation

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