Combo | Position | Damage | SBA Gain | Difficulty | Notes | Video | Ver |
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c.XXX > 214M~M/H
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Midscreen | 2600-3700 | 22-26% | [1] Very Easy | Autocombo BnB | 1.0 | |
c.XXX > 5U~5U
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Midscreen | 2780-3780 | 18-22% | [1] Very Easy | Alternate autocombo BnB | 1.0 | |
2L > 2L, f.L > 214M~H
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Midscreen | 1820-1920 | 17-18% | [1] Very Easy | Low hit confirm. | 1.0 | |
c.H > 623H
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Midscreen | 2400 | 12% | [1] Very Easy | Confirm into Rat Race+. Can be done from a jump-in. | 1.0 | |
c.H > 623H, f.L > 214M~L > c.HH > 214H~H, c.H > 236236H/236236U
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Corner | 6970-7970 | [2] Easy | Extended version of the above combo. Half-screen length corner carry. Can start midscreen as long as you end in the corner. | 1.0 | ||
c.H > 623H, f.L > 214M~L > c.HH > 214H~H, 2M > 236236H/236236U
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Midscreen | 6830 | [2] Easy | Alternate version of the above combo that works anywhere on the screen. SSBA will not go into cinematic, and do the same amount of damage as SBA. | 1.0 | ||
c.XXX > RC > RS > c.HHH > 214H~H, 2M > [4]6U
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Midscreen | 5594-6594 | [2] Easy | Corner carry from anywhere on screen. | 1.0 | ||
c.XXX > 623H > c.MMM > 5U~5U, [2]8H, c.H > [4]6H, c.H > 214H~H, c.M > 236236H/236236U
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Corner | 7690-9690 | [3] Medium | Only works on crouching opponents. BP-less meter and EX dump combo. Works both with and without a jump-in. | 1.0 | ||
c.XXX > [4]6H, c.MMM > 623H, c.MMM > 5U~5U, c.H > [2]8H, c.H > 214H~H, c.MM > 236236H/236236U
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Corner | 8450-10550 | [3] Medium | Variant of the previous combo (requires crouching opponent) that moves Flamek Thunder to before the launcher. Will not work after a jump-in as the second c.MMM will be too far away, resulting in a f.M. By delaying slightly after the first c.H, you can get both bullets from Slow Kill to hit, dealing an extra 100 damage. | 1.0 | ||
2LL > f.L > [2]8H, f.H > 214H~H, c.M > [4]6H > c.H > 623H
|
Corner | 3970 | 41% | [3] Medium | Meterless/BP-less Rat Race+ ender. | 1.0 |
This section is still being written. It may be wildly inaccurate or missing significant data.
Please feel free to make edits, but include edit summaries and sources where applicable.
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Basic Combos
Basic combos are simple combos with the fewest requirements and conditions possible. They:
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Core Combos
Core combos balance potency with consistency. They:
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Specialized Combos
Specialized combos are advanced routes which require more knowledge and awareness, but offer advantages over core routes. They:
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Combo List
Combo | Position | Damage | SBA Gain | Difficulty | Notes | Video | Ver |
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1.0 |
Combo | Position | Damage | SBA Gain | Difficulty | Notes | Video | Ver |
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1.0 |
Combo | Position | Damage | SBA Gain | Difficulty | Notes | Video | Ver |
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623H > c.HHH > 5UU > Detonate > c.HHH > MH > c.H > 236236U
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Corner | 8540-12043 | 100% | [3] Medium | Stocks used: 1 Requires a preset bomb (623H being applied is not included in damage output). Probably not practical at all, but I digress. Easy to execute if you get a chance, just requires some slight timings to ensure the Raging Strike and SSBA don't whiff. |
https://youtu.be/10LGolUCwU8?si=vz4hcoYoWf51ifGP | 1.0 |
Combo Theory
Video Examples
36% complete | ||
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