Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Frame Data Glossary | |
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Guard | How this attack can be guarded. |
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). |
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. |
Recovery | Number of frames this move is in a recovery state before returning to neutral. |
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
OnHit | After getting hit by this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
Invuln | Attribute and Hitbox invincibility for this attack |
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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For more values, see GBVSR/Frame Data |
System Data
name | health | prejump | backdash | Unique Movement Options |
---|---|---|---|---|
Djeeta | 16,000 | 4f | 18f |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onHit | onCH | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onHit | onCH | level | invuln | |
c.L | 600 | Mid | 5 | 3 | 6 | +4 | +8 | 0 | |||
c.M | 1100 | Mid | 6 | 3 | 12 | 0 | +4 | 2 | |||
c.H | 1600 | Mid | 8 | 4 | 18 | -3 | +1 | 4 | |||
c.XX | 700 | Mid | 9 | 3 | 15 | -3 | +1 | 2 | |||
c.XXX | 1000 | Mid | 12 | 3 | 18 | -4 | 0 | 3 | |||
c.XX6M | 1000 | Low | 12 | 3 | Total 30 | -4 | KD | 3 | |||
c.XX6H | 1000 | High | 18 | 3 | Total 42 | -4 | +1 | 3 | |||
f.L | 600 | Mid | 6 | 5 | 7 | +1 | +5 | 1 | |||
f.M | 900 | Mid | 8 | 3 | 18 | -6 | -2 | 2 | |||
f.H | 1300 | Mid | 10 | 5 | 21 | -9 | -5 | 3 | |||
2L | 400 | Low | 6 | 3 | 10 | -2 | +2 | 0 | |||
2M | 900 | Mid | 7 | 6 | 12 | -3 | +1 | 2 | |||
2H | 1300 | Mid | 11 | 6 | 24 | -13 | -9 | 3 | |||
2U | 1000 | Low | 7 | 6 | 21 | -12 | HKD +43 | 2 | |||
66L | 600 | Mid | 8 | 3 | 10 | +2 | +6 | 2 | |||
66M | 1100 | Low | 12 | 4 | Total 36 | -8 | KD | 2 | |||
66H | 1200 | Mid | 15 | 4 | Total 41 | -8 | +10 | 2 | |||
j.L | 600 | High/Air | 5 | Until L | 0 | 1 | |||||
j.M | 700 | High/Air | 6 | 6 | Until L | 1 | |||||
j.H | 1000 | High/Air | 7 | 6 | Until L | 2 | |||||
j.U | 900 | High/Air | 12 | 8 | Until L | 2 |
Unique Action
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
5U lv0 | Overdrive Surge | 1200 | All | 26/16* | 5 | 14 | -2 | +3 [Forced Crouch] | 3 | ||
5U lv1 | Overdrive Surge | 1500 | All | 26/16* | 5 | 14 | -2 | +3 [Forced Crouch] | 3 | ||
5U lv2 | Overdrive Surge | 1800 | All | 26/16* | 5 | 14 | 0 | +5 [Forced Crouch] | 3 | ||
5U Lv3 | Overdrive Surge | 2100 | All | 26/16* | 5 | 14 | 0 | +5 [Forced Crouch] | 3 | ||
5U Lv4 | Overdrive Surge | 2400 | All | 26/16* | 5 | 14 | 0 | +5 [Forced Crouch] | 3 | 4~20 | |
5[U] ~ X | Cancel | Total 15 |
Skills
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
236L | L Reginleiv | 800 | All | 16 | Total 47 | -7 | -3 | 2 | |||
236M | M Reginleiv | 800 | All | 16 | Total 47 | -7 | -3 | 2 | |||
236H | H Reginleiv | 400×3 | All | 16 | Total 47 | +2 | +6 | 2 | |||
236[L] | L Reginleiv: Recidive | 900 | All | 41 | Total 69 | -4 | 0 | 2 | |||
236[M] | M Reginleiv: Recidive | 900 | All | 41 | Total 69 | -4 | 0 | 2 | |||
236[H] | H Reginleiv: Recidive | 300 (charging hitbox),400×2, 500 | All | 30 | Total 60 | +8 | +12 | 3, 2×3 | |||
214L | L Vorpal Blade | 350×2 | Mid | 14 | 3(11)3 | 20 | -5 | -1 | 3 | ||
214L~214L | L Vorpal Blade Follow-up | 500 | Mid | 20 | 3 | 22 | -8 | Air Recovery +13 | 3 | ||
214M | M Vorpal Blade | 400×2 | Mid | 20 | - | Total 56 | -4 | 0 | 3 | ||
214M~214M | M Vorpal Blade Follow-up | 500 | Mid | 20 | 3 | 22 | -8 | KD +25 | 3 | ||
214H | H Vorpal Blade | 300×2 | Mid | 15 | - | Total 49 | -8 | -4 | 3 | ||
214H~214H | H Vorpal Blade Follow-up 1 | 350×2 | Mid | 11 | - | Total 47 | -8 | KD +39 | 3 | ||
214H~214H~214H | H Vorpal Blade Follow-up 2 | 500 | Mid | 17 | 3 | 22 | -8 | KD +29 | 3 | ||
623L | L Rising Sword | 500×2 | Mid, All | 6 | - | Total 42 | -16 | KD +24 | 4, 3 | ||
623M | M Rising Sword | 500,300×2 | Mid, All*2 | 12 | 19 | 32 | -27 | Air Recovery +15 | 4 | 1-12 Full | |
623H | H Rising Sword | 400,200×2,300,200×2 | Mid*3, All | 11 | 58 | 32 | -30 | KD +28 | 4 | 1-21 Full | |
236U | Ultimate Reginleiv | 2000 | All | 11 | Total 48 | +5 | HKD +58 | 2 | |||
623U | Ultimate Rising Sword | 2000 | Mid | 8 | 11 | 48 | -22 | HKD +43 | 2 | 1-18 Full | |
214U | Ultimate Vorpal Blade | 2600 | All | 13 | Total 70-73 | -4 | HKD +52 | 2 |
Skybound Arts
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
236236H | Eternal Ascendancy | 500, 150×24, 400 [500, 3000] | Mid | 7+7 | Total 176-181 [Total 64] | -20 | HKD +42 [HKD +35] | 4 | 1-17 All | ||
236236U | Skyfall | 1200, 300×6, 3000 [1000, 250×5, 1500] | Mid | 7+6 | Total 128 [Total 89] | -46 to -52 | HKD +45 | 4 | 1-21 All |
Other
name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
Ground Throw | 2500 | Throw | 4 | 3 | 26 | 0, 4 | ||||
Air Throw | 2500 | Throw | 5 | 5 | Until L+6 | 0, 4 | ||||
Raging Strike | 1500 | Guard Crush 45 [52] | 28 | 1 | 37 | +8 [+15] | +15 | 4 | ||
Raging Chain | 1000 | +15 | ||||||||
Brave Counter | 500 | Mid | 10 | Total 31 | +6 | Air Recovery +21 |
To edit frame data, edit values in GBVSR/Djeeta/Data.
27% complete | ||
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Page | Completed | To-do | Score |
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Overview |
Overview filled |
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Combos |
Combos mostly filled |
15/10 | |
Strategy |
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0/20 |
Matchups |
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0/20 |
Frame Data | ?/30 |
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