GBVSR/Anila/Data

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< GBVSR‎ | Anila
Revision as of 21:38, 24 March 2024 by Triplicity (talk | contribs) (→‎Ultimate Skills: Attempt details expand underflow fix)

Links

Infobox Data

Portrait Name Health Prejump
GBVSR Anila Portrait.png
Anila 16,000 4f
Backdash Unique Movement Options
18f
Icon
GBVSR Anila Icon.png

Normal Moves

c.L

c.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
600 Mid 5 3 6 +4 +8 - 360 0 10 14 14 -
GBVSR Anila cL.png
File:GBVSR Anila c5L Hitbox.png

c.M

c.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
1100 Mid 6 3 14 -2 +2 - 480 2 14 18 18 -
GBVSR Anila cM.png
File:GBVSR Anila c5M Hitbox.png

c.H

c.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
1000, 600 Mid 9 2,3 18 -2 +2 - 540×2 4 18 22 22 -
GBVSR Anila cH.png
File:GBVSR Anila c5H Hitbox 1.png;GBVS Anila c5H Hitbox 2.png
Frames 10-11 (1st hit) • Frames 12-13 (2nd hit)

c.XX

c.XX
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
700 Mid 9 3 15 -3 +1 - 480 2 14 18 18 -
GBVSR Anila cXX.png

c.XXX

c.XXX
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
1000 Mid 12 3 18 -4 0 - 600 3 16 20 20 -
GBVSR Anila cXXX.png

c.XX6M

c.XX6M
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
1000 Low 12 3 16 -4 KD +30 - 480 3 - - - -
GBVSR Anila cXX6M.png

c.XX6H

c.XX6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
1000 High 18 3 22 -4 +1 - 480 3 - - - -
GBVSR Anila cXX6H.png

f.L

f.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
600 Mid 6 3 9 +1 +5 - 360 1 12 16 16 -
GBVSR Anila fL.png
File:GBVSR Anila f5L Hitbox.png

f.M

f.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
900 Mid 9 5 16 -6 -2 - 480 2 14 18 18 -
GBVSR Anila fM.png
File:GBVSR Anila f5M Hitbox 1.png;
Active frames 1-2. • Active frames 3-4.

f.H

f.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
1300 Mid 10 5 24 -12 -8 - 600 3 16 20 20 -
GBVSR Anila fH.png
File:GBVSR Anila f5H Hitbox 1.png
Active frames 1-2 • Active frames 3-4 • Active frames 5-7 • Active frames 8-9.

2L

2L
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
400 Low 6 3 10 -2 +2 - 240 0 10 14 14 -
GBVSR Anila 2L.png
File:GBVSR Anila 2L Hitbox.png

2M

2M
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
900 Mid 7 3 18 -6 -2 - 480 2 14 18 18 -
GBVSR Anila 2M.png
File:GBVSR Anila 2M Hitbox 1.png;
Active frames 1-3 • Active frames 4-6

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
1300 Mid 11 6 21 -10 -6 - 600 3 16 20 30 -
GBVSR Anila 2H.png
File:GBVSR Anila 2H Hitbox 1.png; GBVS Anila 2H Hitbox 2.png
Active frames 1-3 • Active frames 4-6

2U

2U
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
1000 Low 13 8 25 -18 HKD +37 - 480 2 14 18 30 -
GBVSR Anila 2U.png
File:GBVSR Anila 2U Hitbox.png

66L

66L
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
600 Mid 8 3 10 +2 +6 - 480 2 - - - -
GBVSR Anila 66L.png
File:GBVSR Anila 66L Hitbox.png

66M

66M
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
1100 Low 12 4 21 -8 KD +24 - 600 2 - - - -
GBVSR Anila 66M.png
File:GBVSR Anila 66M Hitbox.png

66H

66H
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
1500 Mid 15 8 19 -8 KD +28 - 720 2 - - - -
GBVSR Anila 66H.png
File:GBVSR Anila 66H Hitbox.png

j.L

j.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
400×n High/Air, All 5 Until L Until L+1 - 360×n 1 12 14 16 -
GBVSR Anila jL.png
File:GBVS Anila jL Hitbox.png

j.M

j.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
700 High/Air 7 6 Until L+1 - 480 2 14 14 18 -
GBVSR Anila jM.png
File:GBVSR Anila jM Hitbox.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
1000 High/Air 8 6 Until L+1 - 480 2 14 14 18 -
GBVSR Anila jH.png
File:GBVSR Anila jH Hitbox 1.png; GBVS Anila jH Hitbox 2.png
(old?)Frames 9-10 (1st hit) • Frames 11-14 (2nd and 3rd hits)

j.U

j.U
normal
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
900 High/Air 7 9 Until L+1 - 480 2 14 14 18 -
GBVSR Anila jU.png
File:GBVSR Anila jU Hitbox 1.png; GBVS Anila jU Hitbox 2.png
(old?)First hitbox (Active frames 1-3) • Second hitbox (Active frame 4-15)

Unique Action

Ramification

5U
Ramification
unique
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
200×4 Mid 17 1(11)1(12)1(11)1 16 -2 +2 - 480×4 14×4 18×4 -
GBVSR Anila 5U.png

Ramification Followup

5UU
Ramification Followup
unique
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
500 Mid 15 5 18 -6 Air Recovery +20 - 600 -
GBVSR Anila 5UU.png

Universal Mechanics

LU

LU
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
2500 Throw 4 3 26 HKD +44 - 480, 1800 0, 4 -
GBVSR Anila Throw.pngGBVSR Anila bThrow.png
Forward Throw • Back Throw
File:GBVSR Anila GroundThrow Hitbox.png

j.LU

j.LU
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
2500 Airthrow 5 5 Until L+5 HKD +62 - 480, 1800 0, 4 -
GBVSR Anila AirThrow.png
File:GBVSR Anila AirThrow Hitbox.png

MH

MH
Raging Strike
other
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
1500 Guard Crush 45 [52] 28 1 37 +8 [+15] +15 - 0 -
GBVSR Anila RS.png
File:GBVSR Anila RS Hitbox 1.png; GBVS Anila RS Hitbox 2.png
Values in [] denotes the advantage when opponent has no Bravery Points left

MH~MH

MH~MH
Raging Chain
other
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
1000 Mid 13 - +15 - -2500 -
GBVSR Anila RC.png
File:GBVSR Anila RC Hitbox 1.png;

Brave Counter

BC
Brave Counter
other
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
500 Mid 10 3 19 +6 Air Recovery +21 - 0 -
GBVSR Anila BC.png
File:GBVSR Anila BC Hitbox 1.png;

Skills

236L

236L
L Fluff 'Em, Stuff 'Em!
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
800 Mid 17 Until Hit Total 52 -7 -3 - 200+720 - -
GBVSR Anila 236L.png
File:GBVSR Anila 236L Hitbox.png;

236M

236M
M Fluff 'Em, Stuff 'Em!
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
800 Mid 17 Until Hit Total 52 -7 Air Recovery +19 - 200+720 - -
GBVSR Anila 236L.png
File:GBVSR Anila 236M Hitbox.png;

236H

236H
H Fluff 'Em, Stuff 'Em!
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
1200 (400×3) Mid 17 Until Hit Total 52 +2 +6 - 400+720 -
GBVSR Anila 236L.png
File:GBVSR Anila 236H Hitbox.png;

623L

623L
L All is Vanity
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
1000 All 6 6 31 -20 KD +26 - 200+720 - -
GBVSR Anila 623L.png
File:GBVSR Anila 623L Hitbox.png;

623M

623M
M All is Vanity
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
1100 Mid 12 6 38 -27 Air Recovery +15 - 200+720 - 1-12 All -
GBVSR Anila 623L.png
File:GBVSR Anila 623M Hitbox.png;
Only air unblockable on first active frame

623H

623H
H All is Vanity
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
1500 Mid 11 6 35 -24 KD +31 - 400+720 - 1-16 All -
GBVSR Anila 623L.png
File:GBVSR Anila 623H Hitbox.png;

214L

214L
L Flock to the Future
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
900 Mid 12 18 20 [15] -2 Air Recovery +23 - 100+480 - -
GBVSR Anila 214L.png
File:GBVSR Anila 214L Hitbox.png;
Enters recovery immediately when the attack connects
When whiffed, the recovery is 15F
Cancelable into And Beyond! at frame 11-29
Clash Level 1

214M

214M
M Flock to the Future
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
1300 Mid 30 24 16 [15] +2 KD +36 - 100+480 - -
GBVSR Anila 214L.png
File:GBVSR Anila 214M Hitbox.png;
Enters recovery immediately when the attack connects
When whiffed, the recovery is 15F
Cancelable into And Beyond! at frame 26-53
Clash Level 1

214H

214H
H Flock to the Future
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
1300 Mid 15 18 26 [15] -8 KD +26 - 200+480, 120×2 - -
GBVSR Anila 214L.png
File:GBVSR Anila 214H Hitbox.png;
Enters recovery immediately when the attack connects
When whiffed, the recovery is 15F
Cancelable into And Beyond! at frame 11-32
Clash Level 2

214L~4X

214L~4X
L And Beyond!
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
700 All 9 (Total 20) 16 15 (Total 46) -7 Air Recovery +24 - 720 - -
GBVSR Anila 214L4X.png
File:GBVSR Anila 214XX Hitbox.png;

214M~4X

214M~4X
M And Beyond!
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
1100 All 9 (Total 38) 16 15 (Total 46) -7 KD +31 - 720 - -
GBVSR Anila 214L4X.png
File:GBVSR Anila 214XX Hitbox.png;

214H~4X

214H~4X
H And Beyond!
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
1100 All 9 (Total 23) 16 15 (Total 43) -4 KD +34 - 720 - -
GBVSR Anila 214L4X.png
File:GBVSR Anila 214XX Hitbox.png;

22L

22L
L Over the Fence
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
- - - - 19 - - - 200 - -
GBVSR Anila 22L.png
File:GBVSR Anila 22L Hitbox.png;
Counter Hit state for entire move

22M

22M
M Over the Fence
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
- - - - 25 - - - 200 - -
GBVSR Anila 22L.png
File:GBVSR Anila 22M Hitbox.png;
Counter Hit state for entire move

22H

22H
H Over the Fence
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
- - - - 23 - - - 400 - -
GBVSR Anila 22L.png
File:GBVSR Anila 22H Hitbox.png;
Counter Hit state for entire move

Ultimate Skills

236U

236U
Ultimate Flock to the Future
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
800×3 All 16 Until Hit Total 65 -3 +1 - -5000 -
GBVSR Anila 236U.png
File:GBVSR Anila 236U Hitbox.png;
Slowdown for 15F (3-17)

623U

623U
Ultimate All is Vanity
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
1000, 100, 150×6 Mid 8 3 38 [28] -24 HKD +44 - -5000 1-10 All -
GBVSR Anila 623U.png
File:GBVSR Anila 623U Hitbox.png;
Slowdown for 15F (3-17)
When whiffed, recovery reduces to 28F

214U

214U
Ultimate Fluff 'Em, Stuff 'Em!
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
1100×2 All 15 18 43 [15] -4 HKD +72 - -5000 -
GBVSR Anila 214U.png
File:GBVSR Anila 214U Hitbox.png;
Slowdown for 15F (3-17)
When the attack connects, recovery begins immediately
When whiffed, the recovery is 15F
Clash Level 4

22U

22U
Ultimate Over the Fence
special
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
20 - -5000 -
GBVSR Anila 22U.png
File:GBVSR Anila 22U Hitbox.png;
Slowdown for 8F (3-10)
Counter Hit state for entire move

Skybound Arts

236236H

236236H
Gilded Heaven Strike
super
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
4500 (1000, 350×10) Mid 5+9 6 44 -31 HKD +58 - -10000 4 18 1-24 All -
GBVSR Anila 236236H.png
File:GBVSR Anila 236236H Hitbox.png

236236U

236236U
Fury of the Ram
super
Damage Guard Startup Active Recovery On-Block On-Hit On-CH SBGSkybound Gauge gain Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln Cooldown
6000 (3000, 120×20, 600) [4000 (1500, 500×5)] Mid 8+6 10 38 -29 HKD +49 - -10000 4 18 1-15 All, 16-23 Strike -
GBVSR Anila 236236U.pngGBVSR Anila 236236U 2.png
File:GBVSR Anila 236236U Hitbox.png
Cinematic triggers when hit on frames 14~15, and also initiated within ~1.1 backdash distance.

Category

37% complete
Page Completed To-do Score
Overview
  • Has basic content filled.
  • Starter Page uncreated
  • Moves still need to be worded/cleaned up better.
10/20
Combos
  • Has Basic, Core and Specialized filled.
  • No combo theory.
  • Some sections can still be cleaned up better (e.g break Midscreen corner carry combos into either tabber or multiple sections so it is easier to read)
4/10
Strategy
  • Has a video and that's it.
  • Add everything else
1/20
Matchups
  • Empty
  • Add
0/20
Frame Data
  • All images and basic data are there.
  • Still waiting for hitbox viewer
  • Double check every frame data?
22/30
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