GN-0000GNHW/7SG 00 Gundam Seven Sword/G
Pilot: Setsuna F. Seiei (AD 2312-3?)
Cost: 3000
Durability: 700
Red Lock Range:
Number of BDs:
MA Mode: No
Equip Change: No
Dustloop Thread:
JP Wiki: 007SG
Common Nicknames: 007S
JP Shorthand:
Introduction
Moveset
Ranged | Name | Ammo | Damage | Reload/Charge | Down Value | Notes |
---|---|---|---|---|---|---|
[A] Main | GN Sword II Blaster | 6 | Non-vernier Gerobi | |||
[CSa] | GN Sword II Long Rifle | -- | 5.0 | Single-hit forced Down
Wide, triangle-shaped beam? | ||
[5AB] Sub
[Dir-AB] |
GN Katar | 1 | [5AB] combines the katars and throws them (similar to 00R 2B)
[Dir-AB] launches them as two separate projectiles: Stun | |||
[5AC]
[Dir-AC] |
Gundam Dynames Assist | 2 | [5AC] uses GN Sniper Rifle
[Dir-AC] uses GN Missiles | |||
[5BC] | GN Field | 100 | Omnidirectional, negates all damage while active
Consumes 10 ammo/s while active, and also loses ammo based on damage taken | |||
[2B] | GN Sword II Short | -- | Anchor |
Melee
(Input) |
Name | Total Damage | Total Proration | Total Down | Reach | Notes |
---|---|---|---|---|---|---|
5BBBB | GN Buster Sword II | Bounced Down | ||||
8B | GNSIIL Thrust | |||||
4/6BBB | GN Beam Sabers | |||||
BD8BBB | Issens | |||||
[8/2BC] | GNBSII | |||||
[4/6BC]BB | Nitou Ichi-Ryu | >5.0 | Forced Down |
Cancel Routes
Ranged Moveset Details
Overview
[A] Main - GN Sword II Blaster
[CSa] - GN Sword II Long Rifle
[AB] Subweapon - GN Katars
007S throws the twin GN Katars in one of two methods:
[5AB]: Combined Katars
Combines the twin katars and throws them similar to 00 Raiser's 2B attack with the combined GN Swords.
[8/4/6/2AB]: Straight Throw
Launches the katars separately from the hip, traveling in a simple straight line, stunning the enemy on contact.
[AC] Special Shot - Gundam Dynames Assist
Dynames appears and performs one of two attacks:
[5AC]: GN Sniper Rifle
Dynames fires a single shot from the GN Sniper Rifle.
[8/4/6/2AC]: GN Missiles
Dynames launches a volley of GN Missiles.
[5BC] Special Melee - GN Field
Using the GN Buster Sword's shield mode 007S deploys an omni-directional GN Field (as seen when 00 Raiser performs a normal shield) that negates all damage while it is active.
While active the GN Field consumes ammo at a rate of 10/s, but any damage taken reduces the gauge by that amount (put more clearly, a 70 dmg BR shot takes 70 ammo off the gauge).
This armament is actually taken from GvG Next Plus's Gundam Virtue, but with a slight change made. 007S verniers in place while the shield is active, but can cancel the field at any time. Virtue on the other hand was able to move while it was active (being more like Nu Gundam's Fin Funnel Barrier). Furthermore comparing it to Nu's FF Barrier, the GN Field only reloads once its ammo gauge has reached zero. However, there's no cooldown after canceling the field before it can be used again.
Melee Moveset Details
Overview
5BBBB - GN Buster Sword II
...
5B Attack Properties | ||||||||||||||||||||||||||
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8B - GN Sword II Long (Thrust)
...
8B Attack Properties | ||||||||||
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4/6B - GN Beam Sabers
...
4/6B Attack Properties | ||||||||||||||||||||||||||||
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BD Melee - Issens
...
BD8B Attack Properties | |||||||||||||||||||
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[8/2BC] - GN Buster Sword II (????)
...
[8/2BC] Attack Properties | ||||||||||
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[4/6BC] - Nitou Ichi-Ryu
007S does an initial left horizontal slash with the GNSIIL, followed by a right horizontal slash with the GNBSII, immediately into an issen that does a dramatic pose as the enemy explodes (similar to Red Frame's [AC]~[AB]~B attack)
[4/6BC] Attack Properties | ||||||||||||||||||||||||||
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EX Burst and Overdrive
[EX Burst quotes]
Burst modifiers: +?% damage, +?% defense
Reload times: ?
EX Attack
Seven Swords in Hand
[EX attack quote]
??? Damage
Melee-range combo attacking with all of the Seven Swords:
EX Attack Properties | ||||||||||||||||||||||||||||||||||||||||||||||||||
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Very long (8s) attack.
[2EX]: Trans-Am Snipe
[EX attack quote]
??? Damage
Ranged attack using the GN Sword II Blaster while momentarily in Trans-Am.
Overdrive Selection
F Drive
S Drive
Info and Tactics
Tactics
Partner Considerations
3000 Cost
2500 Cost
2000 Cost
1500 Cost
Notable Matchups
Advantageous Matchups
Troublesome Matchups
Countermeasures
Combos
Normal Combos
Input | Damage | Notes |
---|---|---|
[A] BR Starter | ||
[5AB] Sub Starter | ||
[Dir-AB] Sub Starter | ||
Input | Damage | Notes |
---|---|---|
5B Starter | ||
8B Starter | ||
4/6B Starter | ||
BD Melee Starter | ||
[8/2BC] Starter | ||
[4/6BC] Starter | ||
EX Combos
Input | Damage | Notes |
---|---|---|
[ABC] EX | Damage Reference |