DNFD/Ranger/Starter: Difference between revisions

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< DNFD‎ | Ranger
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* {{MMC|input=2A|label={{clr|1|2A}}}} is your fastest move and has great range with little recovery
* {{MMC|input=2A|label={{clr|1|2A}}}} is your fastest move and has great range with little recovery
* Confirm longer range hits into {{MMC|input=2S|label={{clr|3|2S}}}} for corner carry and damage
* Confirm longer range hits into {{MMC|input=2S|label={{clr|3|2S}}}} for corner carry and damage
* {{MMC|input=6M|label= Deadly Approach ({{clr|4|6M}})}} can be used to intercept air opponents
* {{MMC|input=236M|label= Deadly Approach ({{clr|4|6M}})}} can be used to intercept air opponents
* If {{MMC|input=214M|label= Death Hawk ({{clr|4|4M}})}} is blocked, you can use the blockstun to reposition





Revision as of 15:06, 26 March 2023

Key Moves
Key Moves

Ranger has two main playstyles and moves that help enforce each style.

Hardcore keepaway

  • 5ADNFD Ranger 5A.pngGuardMidStartup12RecoveryAdvantage-10~-3 is used as a low commitment tool to interrupt the opponent's approach or their ranged tools
  • 5BDNFD Ranger 5B.pngGuardMidStartup16Recovery28Advantage-12~-4 is your primary long range tool. Applies pressure from full screen to whittle down opponent's guard bar.
  • 2BDNFD Ranger 2B.pngGuardMidStartup15Recovery32Advantage-18~-10 knocks down the opponent on hit, creating more distance on hit.
  • j.BDNFD Ranger jB.pngGuardMidStartup13RecoveryAdvantage- can be used to retreat and attack at the same time.
  • End combos in Surpressive Barrage (5M)[[File:|130x200px]]GuardMidStartupRecoveryAdvantage-10 to force opponents back to fullscreen and remove white HP.

Midrange pressure reset

  • 2ADNFD Ranger 2A.pngGuardLowStartup7RecoveryAdvantage-5 is your fastest move and has great range with little recovery
  • Confirm longer range hits into 2SDNFD Ranger 2S.pngGuardLowStartup18RecoveryAdvantage-12~0 for corner carry and damage
  • Deadly Approach (6M)DNFD Ranger 236M.pngGuardMidStartup22Recovery12(air)+ 8(land)Advantage+1 / -7* can be used to intercept air opponents
  • If Death Hawk (4M)DNFD Ranger 214M.pngGuardMidStartup30RecoveryAdvantage+62 is blocked, you can use the blockstun to reposition
    Pressure Structure
  • Cycle between 4M, 5M[[File:|130x200px]]GuardMidStartupRecoveryAdvantage-10, and 6M during pressure midscreen
Combos
Combos
Starting combos
Spending Meter
Spending MP
What to do after a knockdown
What to do after a knockdown
Grenade Setup