Midscreen Combos
Meterless
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
2M > 5M > jc > j.MLL2H > SD > j.MLL2H > djc > j.LLL | 4185 | 1.05 | All | Very Easy | Basic BnB combo. Stubby air normals may make it inconsistent for small characters use j.LL2H or j.LML2H instead. Can only end in Lv1 Super. (The Saiyan BnB) |
2M > 5M > jc > j.MLL2H > 214L > SD > j.MLL2H > djc > j.LLL | 4185 | 1.05 | All | Easy | Side switch BnB using light Trunks flip. Can pull the opponent out the corner for vanish into j.DR for snapback. |
2M > 5M > jc > j.MLL2H > jump foward delayed SD > j.LLL | 4185 | 1.05 | All | Easy | Side switch BnB without using light Trunks flip. Though it's harder and does less damage than the version above. Allows Trunks to still setup his Lv3 midscreen. |
2H > SD > j.ML2H > j.LLL | 3400 | 0.65 | All | Very Easy | 2H confirm. |
5H > delayed SD > airdash j.M ▷ dash jump > j.LL2H > djc > j.LLL | 3580 | 0.75 | All | Medium | 5H rejump combo. (Less damage than the Basic BnB but more corner carry) 5H is massive so it connects even after 2M > 5M. No sliding knock down on j.LLL/j.H. |
Metered
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
...djc > j.LLS > 214H[6] > j.MH ▷ 214L+M/214H+S | 6140 | -3.5 | All | Easy | Brings Trunks close enough for Lv3 to connect. Only works after 2H/j.2H combos (side switches after landing so reverse your inputs) |
...any SKD > delayed vanish (whiff) ▷ 214L+M/214H+S | 6140 | -4 | All | Easy | If it's impossible to use the above ender, a well timed Vanish can also combo into Level 3. This is especially good in the corner since it pulls the opponent out for left-right mixups. |
5H > delayed SD > airdash j.M ▷ j.LL2H > djc > j.LLS > 236H | 4045 | 0.75 (-0.5) | All | Medium | Force a sliding knockdown after 5H rejump |
2M > 5M > jc.MLL2H > delay SD > j.MLL2H > djc > j.LML2H > vanish , j.[DR] | 4594 | 1 (-1) | All | Easy | Various ways of spending meter to end the combo. |
...djc > j.LLS > j.236H | 4445 | -0.5 | All | Easy | --- |
...djc > j.LLS > 214H[6] > j.LLS > j.236H | 4688 | -1 | All | Easy | --- |
...djc > j.LL2H > j.214H[7] > j.LLL | 4567 | -0.5 | All | Easy | --- |
...djc > j.LML2H > vanish > j.236M | 4596 | -1 | All | Easy | --- |
...djc > j.LML2H > vanish > j.214L > delayed j.S > j.236M | 4686 | -1 | All | Medium | --- |
...djc > j.LML2H > vanish > delayed j.214L > j.LLL | 4690 | -1 | All | Easy | --- |
...djc > j.LML2H > vanish > delayed j.236L > j.LLL | 4690 | -1 | All | Medium | --- |
...djc > j.LML2H > vanish > delayed j.236L > j.LLS > 214H[6] > j.MH ▷ (214L+M/214H+S) | 4885(6600) | -1.5 (-3) | All | Medium | --- |
Raw SD > j.LL2H > j.214H[7]~[9] > j.LL2H > j.LLL | 2775 | -0.5 | All | Medium | Super dash confirm using EX trunks flip (Same side but more difficult) |
Raw SD > j.LL2H > j.214H[8]~[7] > j.LL2H > j.LLL | 2775 | -0.5 | All | Medium | Super dash confirm using EX trunks flip (Side switch) |
...vanish , micro dash 5L (whiff) > 5LL > 5LLL > 214L > j.S > SD > j.ML2H > djc > j.LLL | 2810 | -1 | All | Easy | Basic post vanish BnB more damage than below but no sliding knockdown with out using extra resources. (236S > vanish for damage values) |
...vanish , micro dash 5L (whiff) > 5LL > 5LLL > 214L > j.S > 236L | 2568 | -1 | All | Easy | Post vanish into sliding knockdown. (Side switch after 5LLL) |
...vanish , dash > 2M > 214L+M/214H+S | 2568 | -4 | All | Easy | Post vanish into Lv3. |
Corner Combos
Meterless
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
2M > 5M > jc > j.MLL2H > SD > j.MLL2H > djc > j.LLS > 214L > j.LLL | 4505 | 1.25 | All | Easy | Midscreen to corner BnB |
2M > 5M > 5H > 5S > 214L > j.S > SD > j.LL2H > djc > j.LLS > 214L > j.S > j.236L | 4590 | 1 | All | Easy | Easy corner BnB |
5M > 2M > 5S > 214S , delayed 2M > 5M > jc > j.LL2H > djc > j.LLS > j.214L > j.S > j.236L | 4740 | 1 | All | Easy | Slightly more difficult corner BnB |
5M > 2M > 5S > 214S , delayed 2M > delayed 5M > 5H > 5S > 214L > j.S > SD > j.LL2H > djc > j.LLS > j.214L > j.S > j.236L | 5180 | 1.3 | All | Medium | Corner BnB, difficult without practise but high reward (Skip delayed 5M if too difficult) |
IAD j.ML ▷ 5L > 5LL > 5M > 2M > 214S , delayed 2M > 5H > 5S > 214L > j.S > SD > j.LL2H > djc > j.LLS > j.214L > j.S > j.236L | 3825 | 1.5 | All | Medium | ...scaled version. Timing for trunks flip is stricter and some normals are skipped |
2M > 214S , DR | 2790 | 0.3 | All | Very Easy | Meterless solo snapback |
5L > 5LL > 5LLL > 214L > delay j.LL2H > djc > j.LLS > 214L > j.S > SD > j.LLL | 3465 | 1 | All | Easy | 5LLL back to the corner combo, does more damage than scaled midscreen BnB (side switch after 5LLL) |
Metered
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
5M > 2M > 214S , delayed 2M > 5H > 2H > 214H[9] > j.LL2H > djc > j.LLS > 214L > j.S > SD > j.LLS > 236H | 5408 | 0.9 (-1) | All | Medium | Lower damage than "Corner BnB" into vanish > DR but you keep the corner |
...vanish > microdash 5L (whiff) > 5LL > 5LLL > 214L > j.S > SD > j.LL2H > djc > j.LLS > 214L > j.S > 236L | 3060 | (-1) | All | Easy | Post vanish combo to keep the corner, sideswitch after 5LLL (236S > vanish for damage values) |
Assist Extensions
Sparking
Miscellaneous
- 2M > 5S > 214S, delay 2M > delay 5S > 5H > SD > airdash j.M ▷ dash jump j.LL2H > jc.LMLS > j.214L~S > SD > j.LLL
Corner rejump. Universal, does about the same damage as the one listed in Corner Combos, but doesn't end in SKD.
- 5MMM, 5L (whiff) > 5LLL > 214L~S > SD > j.LL2H > j.LMLS > j.214L~S > j.236M
5MMM does a 214S that bounces the opponent out of the corner, 5LLL will then switch sides again and throw them back in.
- 5LLL > 214H[7] > j.[DR]
0.5 bar midscreen SKD.
- 5H > 214H[6] > delay j.M ▷ 5M ...
0.5 bar rejump, near the corner can do ▷ 5H > SD etc.
- 5H > 214[S], 5M ...
Grounded extension that works near the corner.
- 5LLLLLLL ▷ 5M ...
Back-to-corner route that would be optimal at the cost of SKD, but only work at a very specific position that's slightly outside of the corner.