DBFZ/Trunks/Combos

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Midscreen Combos

Meterless

Combo Damage Meter Gain Works on: Difficulty Notes
2M > 5M > jc > j.MLL2H > SD > j.MLL2H > djc > j.LLL 4185 1.05 All Very Easy Basic BnB combo. Stubby air normals may make it inconsistent for small characters use j.LL2H or j.LML2H instead. Can only end in Lv1 Super. (The Saiyan BnB)
2M > 5M > jc > j.MLL2H > 214L > SD > j.MLL2H > djc > j.LLL 4185 1.05 All Easy Side switch BnB using light Trunks flip. Can pull the opponent out the corner for vanish into j.DR for snapback.
2M > 5M > jc > j.MLL2H > jump foward delayed SD > j.LLL 4185 1.05 All Easy Side switch BnB without using light Trunks flip. Though it's harder and does less damage than the version above. Allows Trunks to still setup his Lv3 midscreen.
2H > SD > j.ML2H > j.LLL 3400 0.65 All Very Easy 2H confirm.
5H > delayed SD > airdash j.M ▷ dash jump > j.LL2H > djc > j.LLL 3580 0.75 All Medium 5H rejump combo. (Less damage than the Basic BnB but more corner carry) 5H is massive so it connects even after 2M > 5M. No sliding knock down on j.LLL/j.H.

Metered

Combo Damage Meter Gain Works on: Difficulty Notes
...djc > j.LLS > 214H[6] > j.MH ▷ 214L+M/214H+S 6140 -3.5 All Easy Brings Trunks close enough for Lv3 to connect. Only works after 2H/j.2H combos (side switches after landing so reverse your inputs)
...any SKD > delayed vanish (whiff) ▷ 214L+M/214H+S 6140 -4 All Easy If it's impossible to use the above ender, a well timed Vanish can also combo into Level 3. This is especially good in the corner since it pulls the opponent out for left-right mixups.
5H > delayed SD > airdash j.M ▷ j.LL2H > djc > j.LLS > 236H 4045 0.75 (-0.5) All Medium Force a sliding knockdown after 5H rejump
2M > 5M > jc.MLL2H > delay SD > j.MLL2H > djc > j.LML2H > vanish , j.[DR] 4594 1 (-1) All Easy Various ways of spending meter to end the combo.
...djc > j.LLS > j.236H 4445 -0.5 All Easy ---
...djc > j.LLS > 214H[6] > j.LLS > j.236H 4688 -1 All Easy ---
...djc > j.LL2H > j.214H[7] > j.LLL 4567 -0.5 All Easy ---
...djc > j.LML2H > vanish > j.236M 4596 -1 All Easy ---
...djc > j.LML2H > vanish > j.214L > delayed j.S > j.236M 4686 -1 All Medium ---
...djc > j.LML2H > vanish > delayed j.214L > j.LLL 4690 -1 All Easy ---
...djc > j.LML2H > vanish > delayed j.236L > j.LLL 4690 -1 All Medium ---
...djc > j.LML2H > vanish > delayed j.236L > j.LLS > 214H[6] > j.MH ▷ (214L+M/214H+S) 4885(6600) -1.5 (-3) All Medium ---
Raw SD > j.LL2H > j.214H[7]~[9] > j.LL2H > j.LLL 2775 -0.5 All Medium Super dash confirm using EX trunks flip (Same side but more difficult)
Raw SD > j.LL2H > j.214H[8]~[7] > j.LL2H > j.LLL 2775 -0.5 All Medium Super dash confirm using EX trunks flip (Side switch)
...vanish , micro dash 5L (whiff) > 5LL > 5LLL > 214L > j.S > SD > j.ML2H > djc > j.LLL 2810 -1 All Easy Basic post vanish BnB more damage than below but no sliding knockdown with out using extra resources. (236S > vanish for damage values)
...vanish , micro dash 5L (whiff) > 5LL > 5LLL > 214L > j.S > 236L 2568 -1 All Easy Post vanish into sliding knockdown. (Side switch after 5LLL)
...vanish , dash > 2M > 214L+M/214H+S 2568 -4 All Easy Post vanish into Lv3.

Corner Combos

Meterless

Combo Damage Meter Gain Works on: Difficulty Notes
2M > 5M > jc > j.MLL2H > SD > j.MLL2H > djc > j.LLS > 214L > j.LLL 4505 1.25 All Easy Midscreen to corner BnB
2M > 5M > 5H > 5S > 214L > j.S > SD > j.LL2H > djc > j.LLS > 214L > j.S > j.236L 4590 1 All Easy Easy corner BnB
5M > 2M > 5S > 214S , delayed 2M > 5M > jc > j.LL2H > djc > j.LLS > j.214L > j.S > j.236L 4740 1 All Easy Slightly more difficult corner BnB
5M > 2M > 5S > 214S , delayed 2M > delayed 5M > 5H > 5S > 214L > j.S > SD > j.LL2H > djc > j.LLS > j.214L > j.S > j.236L 5180 1.3 All Medium Corner BnB, difficult without practise but high reward (Skip delayed 5M if too difficult)
IAD j.ML ▷ 5L > 5LL > 5M > 2M > 214S , delayed 2M > 5H > 5S > 214L > j.S > SD > j.LL2H > djc > j.LLS > j.214L > j.S > j.236L 3825 1.5 All Medium ...scaled version. Timing for trunks flip is stricter and some normals are skipped
2M > 214S , DR 2790 0.3 All Very Easy Meterless solo snapback
5L > 5LL > 5LLL > 214L > delay j.LL2H > djc > j.LLS > 214L > j.S > SD > j.LLL 3465 1 All Easy 5LLL back to the corner combo, does more damage than scaled midscreen BnB (side switch after 5LLL)

Metered

Combo Damage Meter Gain Works on: Difficulty Notes
5M > 2M > 214S , delayed 2M > 5H > 2H > 214H[9] > j.LL2H > djc > j.LLS > 214L > j.S > SD > j.LLS > 236H 5408 0.9 (-1) All Medium Lower damage than "Corner BnB" into vanish > DR but you keep the corner
...vanish > microdash 5L (whiff) > 5LL > 5LLL > 214L > j.S > SD > j.LL2H > djc > j.LLS > 214L > j.S > 236L 3060 (-1) All Easy Post vanish combo to keep the corner, sideswitch after 5LLL (236S > vanish for damage values)

Assist Extensions

Sparking

Miscellaneous

  • 2M > 5S > 214S, delay 2M > delay 5S > 5H > SD > airdash j.M ▷ dash jump j.LL2H > jc.LMLS > j.214L~S > SD > j.LLL

Corner rejump. Universal, does about the same damage as the one listed in Corner Combos, but doesn't end in SKD.

  • 5MMM, 5L (whiff) > 5LLL > 214L~S > SD > j.LL2H > j.LMLS > j.214L~S > j.236M

5MMM does a 214S that bounces the opponent out of the corner, 5LLL will then switch sides again and throw them back in.

  • 5LLL > 214H[7] > j.[DR]

0.5 bar midscreen SKD.

  • 5H > 214H[6] > delay j.M ▷ 5M ...

0.5 bar rejump, near the corner can do ▷ 5H > SD etc.

  • 5H > 214[S], 5M ...

Grounded extension that works near the corner.

  • 5LLLLLLL ▷ 5M ...

Back-to-corner route that would be optimal at the cost of SKD, but only work at a very specific position that's slightly outside of the corner.

Video Examples

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