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| * Can catch opponents in the air if low enough | | * Can catch opponents in the air if low enough |
| * Moves Trunks forward slightly, its range slightly farther than 2L | | * Moves Trunks forward slightly, its range slightly farther than 2L |
| * Does its high damage in bulk, making it potent for finishing fighters with Sparkling Blast | | * Does its high damage in bulk, making it potent for finishing fighters with Sparking Blast |
| A very powerful Level 3 and finisher with very high damage, but the downside is that it is not very DHC-friendly, as it will make the opponent immune from all other sources of damage during animation. As a throw, this move can be threatening to low-life characters during pressure; only Sparking Blast and another standard Level 3 can dodge during superflash. | | A very powerful Level 3 and finisher with very high damage, but the downside is that it is not very DHC-friendly, as it will make the opponent immune from all other sources of damage during animation. As a throw, this move can be threatening to low-life characters during pressure; only Sparking Blast and another standard Level 3 can dodge during superflash. |
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