Combo List
Midscreen
Meterless
- 2M > 5M > jc > j.M2H > SD >
- 5M > 2M > 5S > 5H > SD >
- 2H > SD >
- DR >
All of the above combos end with the same ender:
- ... j.ML(2)2H > jc > j.L(2)L2H > j.236M
Metered
- ... Vanish > 2M > 5M > jc.L(2)L2H > jc.L(2)L2H > j.236M
Basic vanish extension to something like a beam.
- ... j.236M > Vanish > DR > (Vanish)
- ... j.236M > land > j.214H+S
These are your two metered options that don't reduce your health. The second vanish in the first combo tacks on a little more damage, but throws away your Oki.
- ... j.236M > j.236L+M/j.236[L+M]/j.214L+M/j.214[L+M]
These options do far more damage, but take your life in exchange.
Corner
Meterless
- 2M > 5M > jc > j.M2H > SD >
- 5M > 2M > 5S > 5H > SD >
Tien doesn't really get a big damage boost in the corner, he gets a different ender that gives him better Oki instead.
- ... j.M2H > jc.L(2)LS > j.214L
Metered
Tien's metered enders are the same as his midscreen ones. Don't use vanish in a combo unless it will kill, you want to keep the corner.
Assist Specific
Midscreen
- 5M > 2M > 236L~L~L > 16 Assist > j.M2H > SD > j.ML(2)2H > jc > j.L(2)L2H > j.236M
Basic assist combo. Confirmed works with 16 Assist, but probably works with a lot more. Crushing damage and a sliding knockdown.
Corner
Combo Theory
Tien's combo theory is ridiculously simple. Combo into an H move, do an air series, finish with j.2H > j.236M. It always slides, and it's very simple execution-wise.