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==Midscreen== | ==Midscreen== | ||
=== | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | ||
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! Combo !! Damage !! Meter Gain !! Works on: !! Difficulty !! Notes | |||
|- | |||
| 2M > 5M > jc.M2H > SD > j.M2H > jc.L(2)L2H > j.236M || ? || ? || All || || Tien's basic j.2H BnB. You'll want to avoid using j.L until later in the combo due to the scaling it incurs. | |||
All of the | |- | ||
| 5H/2H > SD > j.M2H > jc.L(2)L2H > j.236M || ? || ? || All || || Tien can get a sliding knockdown off of 5H due to j.236M, so don't be afraid to use it if you need the corner carry. | |||
|- | |||
| [DR] > SD > j.L(2)L2H > jc.L(2)L2H > j.236M || ? || ? || All || || Because DR scales so poorly, j.L adds damage here. | |||
|- | |||
| ... > Vanish > dash 2M > 5M > jc.L(2)L2H > jc.L(2)L2H > j.236M || ? || ? || All || || Tien's autocombo doesn't work, so he uses 2M instead. | |||
|- | |||
| 2M > 236L~H~H > 2M > 5M > jc.L(2)L2H > jc.L(2)L2H > j.236M || ? || ? || All || || Metered volleyball fist extension. Typically not worth the damage, but it allows you to spend meter without spending health. | |||
|} | |||
==Corner== | ==Corner== | ||
=== | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | ||
|- | |||
! Combo !! Damage !! Meter Gain !! Works on: !! Difficulty !! Notes | |||
|- | |||
| ... > 5H, 5L > 5M > jc.L(2)LS > SD > j.L(2)L2H > jc.L(2)LS > j.214L || ? || ? || All || || 5H > 5L link. Tien's main corner combo, he doesn't have a better way to extend with Smash. | |||
|} | |||
Tien's | |||
==Sparking== | |||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | |||
|- | |||
! Combo !! Position !! Damage !! Meter Gain !! Works on: !! Difficulty !! Notes | |||
|- | |||
| combo transcript || where || ? || ? || All || || | |||
|} | |||
==Assist== | |||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | |||
==Assist | |- | ||
! Combo !! Position !! Damage !! Meter Gain !! Works on: !! Difficulty !! Notes | |||
|- | |||
| ... > 2M > 236L~L~L > Assist > j.M2H > SD > j.L(2)L2H > jc.L(2)L2H > j.236M || Anywhere || ? || ? || All || || Works well with pop-up assists. | |||
|- | |||
| ... > 5H > 236M~L~L > Assist > 5M > ... || Anywhere || ? || ? || All || || Alternate combo for more corner carry. | |||
|} | |||
==Combo Theory== | ==Combo Theory== | ||
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==Video Examples== | ==Video Examples== | ||
{{#ev:youtube|https://www.youtube.com/watch?v=mvbKwiIGCCI}} | {{#ev:youtube|https://www.youtube.com/watch?v=mvbKwiIGCCI}} | ||
Revision as of 04:43, 26 August 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Midscreen
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
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2M > 5M > jc.M2H > SD > j.M2H > jc.L(2)L2H > j.236M | ? | ? | All | Tien's basic j.2H BnB. You'll want to avoid using j.L until later in the combo due to the scaling it incurs. | |
5H/2H > SD > j.M2H > jc.L(2)L2H > j.236M | ? | ? | All | Tien can get a sliding knockdown off of 5H due to j.236M, so don't be afraid to use it if you need the corner carry. | |
[DR] > SD > j.L(2)L2H > jc.L(2)L2H > j.236M | ? | ? | All | Because DR scales so poorly, j.L adds damage here. | |
... > Vanish > dash 2M > 5M > jc.L(2)L2H > jc.L(2)L2H > j.236M | ? | ? | All | Tien's autocombo doesn't work, so he uses 2M instead. | |
2M > 236L~H~H > 2M > 5M > jc.L(2)L2H > jc.L(2)L2H > j.236M | ? | ? | All | Metered volleyball fist extension. Typically not worth the damage, but it allows you to spend meter without spending health. |
Corner
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
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... > 5H, 5L > 5M > jc.L(2)LS > SD > j.L(2)L2H > jc.L(2)LS > j.214L | ? | ? | All | 5H > 5L link. Tien's main corner combo, he doesn't have a better way to extend with Smash. |
Sparking
Combo | Position | Damage | Meter Gain | Works on: | Difficulty | Notes |
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combo transcript | where | ? | ? | All |
Assist
Combo | Position | Damage | Meter Gain | Works on: | Difficulty | Notes |
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... > 2M > 236L~L~L > Assist > j.M2H > SD > j.L(2)L2H > jc.L(2)L2H > j.236M | Anywhere | ? | ? | All | Works well with pop-up assists. | |
... > 5H > 236M~L~L > Assist > 5M > ... | Anywhere | ? | ? | All | Alternate combo for more corner carry. |
Combo Theory
Tien's combo theory is ridiculously simple. Combo into an H move, do an air series, finish with j.2H > j.236M. It always slides, and it's very simple execution-wise.