DBFZ/Tien/Combos: Difference between revisions

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==Combo List==
==Midscreen==
==Midscreen==
===Meterless===
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
*'''2M > 5M > jc > j.M2H > SD >  
|-
*'''5M > 2M > 5S > 5H > SD >
!  Combo !! Damage !! Meter Gain !! Works on: !! Difficulty !! Notes
*'''2H > SD >
|-
*'''DR >
| 2M > 5M > jc.M2H > SD > j.M2H > jc.L(2)L2H > j.236M || ? || ? || All ||  || Tien's basic j.2H BnB. You'll want to avoid using j.L until later in the combo due to the scaling it incurs.
All of the above combos end with the same ender:
|-
*'''... j.ML(2)2H > jc > j.L(2)L2H > j.236M
| 5H/2H > SD > j.M2H > jc.L(2)L2H > j.236M || ? || ? || All ||  || Tien can get a sliding knockdown off of 5H due to j.236M, so don't be afraid to use it if you need the corner carry.
 
|-
===Metered===
| [DR] > SD > j.L(2)L2H > jc.L(2)L2H > j.236M || ? || ? || All ||  || Because DR scales so poorly, j.L adds damage here.
*'''... Vanish > 2M > 5M > jc.L(2)L2H > jc.L(2)L2H > j.236M
|-
Basic vanish extension to something like a beam.
| ... > Vanish > dash 2M > 5M > jc.L(2)L2H > jc.L(2)L2H > j.236M || ? || ? || All ||  || Tien's autocombo doesn't work, so he uses 2M instead.
*'''... j.236M > Vanish > DR > (Vanish)
|-
*'''... j.236M > land > j.214H+S
| 2M > 236L~H~H > 2M > 5M > jc.L(2)L2H > jc.L(2)L2H > j.236M || ? || ? || All ||  || Metered volleyball fist extension. Typically not worth the damage, but it allows you to spend meter without spending health.
These are your two metered options that don't reduce your health. The second vanish in the first combo tacks on a little more damage, but throws away your Oki.
|}
*'''... j.236M > j.236L+M/j.236[L+M]/j.214L+M/j.214[L+M]
These options do far more damage, but take your life in exchange.


==Corner==
==Corner==
===Meterless===
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
*'''2M > 5M > jc > j.M2H > SD >
|-
*'''5M > 2M > 5S > 5H > SD >
!  Combo !! Damage !! Meter Gain !! Works on: !! Difficulty !! Notes
Tien doesn't really get a big damage boost in the corner, he gets a different ender that gives him better Oki instead.
|-
*'''... j.M2H > jc.L(2)LS > j.214L
| ... > 5H, 5L > 5M > jc.L(2)LS > SD > j.L(2)L2H > jc.L(2)LS > j.214L || ? || ? || All ||  || 5H > 5L link. Tien's main corner combo, he doesn't have a better way to extend with Smash.
 
|}
Tien's new advanced corner combos look like this:
*'''... 5M > 2M > 5S > 5H > 2L > 5M > jc.M2H > jc.LLS > SD > j.LLS > j.214L
*'''... 5M > 2M > 5S > 5H > 2L > 5S > 5H > SD > jc.LL2H > jc.LLS > j.214L
This actually boosts his corner damage by about 500 and gives you something else to do other than the Saiyan BnB.
 
===Metered===
Tien's metered enders are the same as his midscreen ones. Don't use vanish in a combo unless it will kill, you want to keep the corner.


With the season 3 changes to H specials, Tien's Volleyball Fist can tack a huge amount of damage onto combos at the cost of needing to vanish for a sliding knockdown. Midscreen, smash 5H combos into 236M, and using both H followups allows Tien to pick up with 2M→5M into an air combo. In the corner, 236L scales better in combos and Tien can do a solo ToD with 2H/5H into Sparking!  
==Sparking==
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
!  Combo !! Position !! Damage !! Meter Gain !! Works on: !! Difficulty !! Notes
|-
| combo transcript || where || ? || ? || All ||  ||
|}


In Limit Break, especially with Sparking, Tien can very easily delete characters with stray hits into Volleyball Fist at the cost of a few bars.
==Assist==
 
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
==Assist Specific==
|-
 
!  Combo !! Position !! Damage !! Meter Gain !! Works on: !! Difficulty !! Notes
===Midscreen===
|-
*'''5M > 2M > 236L~L~L > 16 Assist > j.M2H > SD > j.ML(2)2H > jc > j.L(2)L2H > j.236M
| ... > 2M > 236L~L~L > Assist > j.M2H > SD > j.L(2)L2H > jc.L(2)L2H > j.236M || Anywhere || ? || ? || All ||  || Works well with pop-up assists.
Basic assist combo. Confirmed works with 16 Assist, but probably works with a lot more. Crushing damage and a sliding knockdown.
|-
 
| ... > 5H > 236M~L~L > Assist > 5M > ... || Anywhere || ? || ? || All ||  || Alternate combo for more corner carry.
===Corner===
|}


==Combo Theory==
==Combo Theory==
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==Video Examples==
==Video Examples==
{{#ev:youtube|https://www.youtube.com/watch?v=mvbKwiIGCCI}}
{{#ev:youtube|https://www.youtube.com/watch?v=mvbKwiIGCCI}}



Revision as of 04:43, 26 August 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data   Discord    
Combo Notation GuideCharacter Name Abbreviations
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example, 236+L becomes 236L.
> = Proceed from the previous move to the following move.
/land = Indicate that the player must land at that point in the sequence.
, = Link To perform a second action after the first action completely finishes its animation. the previous move into the following move.
->/~ = Cancel To bypass the remaining time or frames in an action by proceeding directly into another action. the previous special into a follow-up special.
dl./delay = Delay the following move.
whiff/(whiff) = The move must whiff (not hit).
c. = Close
f. = Far
j. = Jumping/Aerial
hj./sj. = High Jump/Super Jump
jc = Jump Cancel
hjc/sjc = High Jump Cancel/Super Jump Cancel
dc/adc = Dash Cancel/Air Dash Cancel
CH = Counter Hit
AA = Anti-Air
IAS = Instant Air Special
[X] = Hold input.
]X[ = Release input.
(move) = Move is optional.
[X] or [Y] = Perform sequence X or Y.
[sequence] xN = Repeat sequence N amount of times.
(N) = Hit N of a move or move must deal N amount of hits.
DR = Dragon Rush
SD = Super Dash
A16 = Android 16
A17 = Android 17
A18 = Android 18
A21 = Android 21
L21 = Android 21 (Lab Coat)
AGH = Gohan (Adult)
BDK = Bardock
BGK = Goku (SSGSS)
BLK = Goku Black
BRO = Broly
BRS = Beerus
BVG = Vegeta (SSGSS)
CEL = Cell
CLR = Cooler
FRZ = Frieza
GKN = Goku
GKU = Goku (Super Saiyan)
GNY = Captain Ginyu
GT4 = Gogeta (SS4)
GTA = Gogeta (SSGSS)
GTG = Goku (GT)
GTK = Gotenks
GUI = Goku (Ultra Instinct)
HIT = Hit
JNB = Janemba
JRN = Jiren
KBU = Kid Buu
KEF = Kefla
KRL = Krillin
L21 = Android 21 (Lab Coat)
MBU = Majin Buu
NAP = Nappa
PIC = Piccolo
RSH = Master Roshi
SB2 = Super Baby 2
SBR = Broly (DBS)
TEN = Tien
TNK = Trunks
VDL = Videl
VGN = Vegeta
VGT = Vegeta (Super Saiyan)
VTO = Vegito (SSGSS)
YAM = Yamcha
YGH = Gohan (Teen)
ZAM = Zamasu (Fused)

Midscreen

Combo Damage Meter Gain Works on: Difficulty Notes
2M > 5M > jc.M2H > SD > j.M2H > jc.L(2)L2H > j.236M ? ? All Tien's basic j.2H BnB. You'll want to avoid using j.L until later in the combo due to the scaling it incurs.
5H/2H > SD > j.M2H > jc.L(2)L2H > j.236M ? ? All Tien can get a sliding knockdown off of 5H due to j.236M, so don't be afraid to use it if you need the corner carry.
[DR] > SD > j.L(2)L2H > jc.L(2)L2H > j.236M ? ? All Because DR scales so poorly, j.L adds damage here.
... > Vanish > dash 2M > 5M > jc.L(2)L2H > jc.L(2)L2H > j.236M ? ? All Tien's autocombo doesn't work, so he uses 2M instead.
2M > 236L~H~H > 2M > 5M > jc.L(2)L2H > jc.L(2)L2H > j.236M ? ? All Metered volleyball fist extension. Typically not worth the damage, but it allows you to spend meter without spending health.

Corner

Combo Damage Meter Gain Works on: Difficulty Notes
... > 5H, 5L > 5M > jc.L(2)LS > SD > j.L(2)L2H > jc.L(2)LS > j.214L ? ? All 5H > 5L link. Tien's main corner combo, he doesn't have a better way to extend with Smash.

Sparking

Combo Position Damage Meter Gain Works on: Difficulty Notes
combo transcript where ? ? All

Assist

Combo Position Damage Meter Gain Works on: Difficulty Notes
... > 2M > 236L~L~L > Assist > j.M2H > SD > j.L(2)L2H > jc.L(2)L2H > j.236M Anywhere ? ? All Works well with pop-up assists.
... > 5H > 236M~L~L > Assist > 5M > ... Anywhere ? ? All Alternate combo for more corner carry.

Combo Theory

Tien's combo theory is ridiculously simple. Combo into an H move, do an air series, finish with j.2H > j.236M. It always slides, and it's very simple execution-wise.

Video Examples

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