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*'''2M > 5M > jc > j.M2H > SD > j.ML(2)2H > jc > j.L(2)L2H > j.236M''' | *'''2M > 5M > jc > j.M2H > SD > j.ML(2)2H > jc > j.L(2)L2H > j.236M''' | ||
*'''5M > 2M > 5S > 5H > j.M2H > jc > j.L(2)L2H > j.236M''' | *'''5M > 2M > 5S > 5H > j.M2H > jc > j.L(2)L2H > j.236M''' | ||
Essentially interchangeable depending on what you prefer. | |||
===Corner=== | ===Corner=== |
Revision as of 12:08, 6 August 2019
Combo List
No meter combos
Midscreen
- 2M > 5M > jc > j.M2H > SD > j.ML(2)2H > jc > j.L(2)L2H > j.236M
- 5M > 2M > 5S > 5H > j.M2H > jc > j.L(2)L2H > j.236M
Essentially interchangeable depending on what you prefer.
Corner
- 2M > 5M > jc > j.M2H > SD > j.ML(2)2H > jc > j.L(2)LS > j.214L
- 5M > 2M > 5S > 5H > j.M2H > jc > j.L(2)LS > j.214L
The only difference is how you end the combo. Does slightly more damage than j.2H > j.236M.
Meter combos
Midscreen
- 5M > 2M > 5S > 5H > 236M~H~H > 2M > 5M > jc > j.ML(2)2H > jc > j.L(2)L2H > j.236M
2 bars, no sliding knockdown.
- xx > vanish > 2M > 5M > jc > j.ML(2)2H > jc > j.L(2)L2H > j.236M
Corner
Assist Specific
Midscreen
- 5M > 2M > 236L~L~L > 16 Assist > j.M2H > SD > j.ML(2)2H > jc > j.L(2)L2H > j.236M
Basic assist combo. Confirmed works with 16 Assist, but probably works with a lot more. Crushing damage and a sliding knockdown.
Corner
Combo Theory
Tien's combo theory is ridiculously simple. Combo into an H move, do an air series, finish with j.2H > j.236M. It always slides, and it's very simple execution-wise.