DBFZ/Tien/Combos: Difference between revisions

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*'''2M > 5M > jc > j.M2H > SD > j.ML(2)2H > jc > j.L(2)L2H > j.236M'''
*'''2M > 5M > jc > j.M2H > SD > j.ML(2)2H > jc > j.L(2)L2H > j.236M'''
*'''5M > 2M > 5S > 5H > j.M2H > jc > j.L(2)L2H > j.236M'''
*'''5M > 2M > 5S > 5H > j.M2H > jc > j.L(2)L2H > j.236M'''
Second combo does slightly less damage but travels further.
Essentially interchangeable depending on what you prefer.


===Corner===
===Corner===

Revision as of 12:08, 6 August 2019

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Combo List

No meter combos

Midscreen

  • 2M > 5M > jc > j.M2H > SD > j.ML(2)2H > jc > j.L(2)L2H > j.236M
  • 5M > 2M > 5S > 5H > j.M2H > jc > j.L(2)L2H > j.236M

Essentially interchangeable depending on what you prefer.

Corner

  • 2M > 5M > jc > j.M2H > SD > j.ML(2)2H > jc > j.L(2)LS > j.214L
  • 5M > 2M > 5S > 5H > j.M2H > jc > j.L(2)LS > j.214L

The only difference is how you end the combo. Does slightly more damage than j.2H > j.236M.

Meter combos

Midscreen

  • 5M > 2M > 5S > 5H > 236M~H~H > 2M > 5M > jc > j.ML(2)2H > jc > j.L(2)L2H > j.236M

2 bars, no sliding knockdown.

  • xx > vanish > 2M > 5M > jc > j.ML(2)2H > jc > j.L(2)L2H > j.236M

Corner

Assist Specific

Midscreen

  • 5M > 2M > 236L~L~L > 16 Assist > j.M2H > SD > j.ML(2)2H > jc > j.L(2)L2H > j.236M

Basic assist combo. Confirmed works with 16 Assist, but probably works with a lot more. Crushing damage and a sliding knockdown.

Corner

Combo Theory

Tien's combo theory is ridiculously simple. Combo into an H move, do an air series, finish with j.2H > j.236M. It always slides, and it's very simple execution-wise.

Video Examples

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