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* Won't perform the move if Chiaotzu is still on screen or after he self-destructs. | * Won't perform the move if Chiaotzu is still on screen or after he self-destructs. | ||
* Every third use will not work and will leave Tien vulnerable. | * Every third use will not work and will leave Tien vulnerable. | ||
* | * Beside the Ki gain on hit, normal calls also build 10% Ki gauge even on whiff and 25% on failed call. This special Ki gain is not affected by Ki gain penalty. | ||
On hit, can be converted into a solo combo anywhere on screen. | On hit, can be converted into a solo combo anywhere on screen. | ||
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{{Description|8|text= | {{Description|8|text= | ||
* Does 214S but unlike the point version, this assist doesn't fail every third use. | * Does 214S but unlike the point version, this assist doesn't fail every third use. | ||
* Builds 10% Ki Gauge each call. | * Builds 10% Ki Gauge each call. Is not affected by Ki gain penalty. | ||
* After Chiaotzu self-destructs, Tien does not attack and only shows up to build meter. | * After Chiaotzu self-destructs, Tien does not attack and only shows up to build meter. | ||
Similar to Gotenks A assist as it holds opponent in place, allowing for vast utility to expand combos full-screen, help get sliding knockdowns or meterless snapbacks, and fortify pressure with its high blockstun. Rather slow start-up and has worse tracking than his own 214S, so needs some labbing and getting used to. | Similar to Gotenks A assist as it holds opponent in place, allowing for vast utility to expand combos full-screen, help get sliding knockdowns or meterless snapbacks, and fortify pressure with its high blockstun. Rather slow start-up and has worse tracking than his own 214S, so needs some labbing and getting used to. |
Revision as of 07:46, 3 October 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Overview
This page is missing significant information.
This entire page is due for a rewrite as of the recent patch.
You can help by editing it.
"There's a certain degree of luck involved in battle. But I can't rely on that. I need to train more." | |
Lore: | Tien Shinhan is a student of the Crane School and was one of Goku's greatest childhood rivals. A descendant of the Three-Eyed People, Tien has access to several unique techniques due to his heritage, including the Multi-Form. Accompanied by his doll-like companion, Chiaotzu, Tien has continued to pursue strength as a martial artist throughout the series. During the Saiyan, Cell, and even Buu sagas, Tien played secondary though important roles in the final outcomes. |
Tien Tien is a balanced, stalwart character that with resources, has insane damage potential with Super Moves.
Pros
Cons
- Solid Mix-ups: Has multiple quick lows, an overhead, and a command grab.
- Super Damage: All his Supers boast some of the highest damage in the game even after scaling and efficient meterburn options in both kinds of Tri-Beams.
- Sparking! Upgrades: Sparking! more than halves the HP loss for Tri-Beams and also unlocks j.236H's use as an instant blockstring overhead.
- Potential Damage: Multipliers like Limit Break/Sparking! in tandem with Supers enable Tien to inflict massive damage off single conversions.
- Full-screen Okizeme: Telekinesis can put the opponent on block anywhere shortly after a sliding knockdown.
- Assist Variety: A is good for neutral, B is nice in blockstrings, and both are useful for combo extensions.
- Honest: Buttons are stubby, and has no reliably safe approach options in neutral.
- Meter Hog: Unremarkable damage without bar, and unreasonable to place in a position outside Anchor.
- Ability Loss: Farewell, Tien... can only be used once, and after usage, Tien loses access to 214S and its ability to be an assist.
- Flawed Assists: A has very little blockstun and B has very poor tracking in neutral while dealing no damage; they can be outclassed by other similar anchor assists.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Volleyball Fist
Volleyball Fist 236L/M/H |
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Volleyball Fist Follow-up 1
Volleyball Fist Follow-up 1 Volleyball Fist L/M > L/M/H on hit |
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Volleyball Fist Follow-up 2
Volleyball Fist Follow-up 2 Volleyball Fist Follow-up 1 > L/M/H on hit |
Template:AttackDataHeader-DBFZ |
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Air Volleyball Fist
Air Volleyball Fist j.236L/M/H |
Template:AttackDataHeader-DBFZ |
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Crane Strike
Crane Strike 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Dodon Ray
Dodon Ray 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Telekinesis
Telekinesis 214S |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Dodon Ray Assist A |
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Assist B
Telekinesis Assist B |
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Assist C
Volleyball Fist Assist C |
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Super Moves
Tri-Beam
Tri-Beam 236L+M or 236H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Neo Tri-Beam
Neo Tri-Beam 214L+M (Air OK) |
Template:AttackDataHeader-DBFZ |
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Farewell, Tien...
Farewell, Tien... 214H+S |
Template:AttackDataHeader-DBFZ |
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To edit frame data, edit values in DBFZ/Tien/Data. Be sure to update both the
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