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| intro = {{Character Label|DBFZ|Tien}} is a balanced, stalwart character that with resources, has insane damage potential with Super Moves. | | intro = {{Character Label|DBFZ|Tien}} is a balanced, stalwart character that with resources, has insane damage potential with Super Moves. | ||
| pros = | | pros = | ||
* '''Solid Mix-ups''' | * '''Solid Mix-ups:''' Has multiple quick lows, an overhead, and a command grab. | ||
* '''Super Damage''' | * '''Super Damage:''' All his Supers boast some of the highest damage in the game even after scaling, and very efficient meterburn options in both kinds of Tri-Beams. | ||
* '''Sparking! Upgrades:''' Sparking! more than halves the HP loss for Tri-Beams, making multiple affordable. [[DBFZ/Tien#Air Volleyball Fist|j.236H]] also becomes a nigh-unreactable overhead that can be TigerKneed'd in a blockstring. | |||
* '''Sparking! Upgrades''' | * '''Further Damage Upgrades:''' Multipliers like Limit Break and Sparking! in tandem with Supers enable Tien to inflict massive chunks of damage off single conversions. | ||
* '''Further Damage Upgrades''' | * '''Full-screen Okizeme:''' [[DBFZ/Tien#Telekinesis|Telekinesis]] can put the opponent on block anywhere shortly after a sliding knockdown. | ||
* '''Full-screen Okizeme''' | * '''Assist Variety:''' Both assists are useful for combo extension and blockstring pressure. | ||
* '''Assist Variety''' | |||
|cons = | |cons = | ||
*'''Sacrifice''' | *'''Sacrifice:''' All Tri-beams consume unrecoverable health each time they are used. | ||
*'''Fragility''' | *'''Fragility:''' The level of harm he sustains puts a cap on the amount of meterburn damage he can dish out. | ||
*'''Meter Hog''' | *'''Meter Hog:''' Unremarkable damage without meter or assist usage, and may be unreasonable to place in a position other than Anchor. | ||
*'''Honest Neutral''' | *'''Honest Neutral:''' His normals are stubby and he has no reliably safe approach options. [[DBFZ/Tien#Dodon Ray|Dodon Ray]] also has a small hitbox for a beam girth-wise. | ||
*'''Ability Loss''' | *'''Ability Loss:''' [[DBFZ/Tien#Farewell, Tien...|Farewell, Tien...]] can only be used once, and after usage, Tien loses access to [[DBFZ/Tien#Telekinesis|214S]] and its ability to be an assist. | ||
}} | }} | ||
{{#lst:{{PAGENAME}}/Data|Links}} | {{#lst:{{PAGENAME}}/Data|Links}} |
Revision as of 22:01, 16 June 2020
Tien | |
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Play-style | Balanced, Utility |
Team Role | Anchor |
Overview
"There's a certain degree of luck involved in battle. But I can't rely on that. I need to train more." | |
Lore: | Tien (AKA Tenshinhan or Tianjinfan) is a student of the Crane School (the enemy of Roshi's own Turtle Style) and was one of Goku's greatest childhood rivals. A descendant of the Three-Eyed People, Tien has access to several unique techniques due to his heritage, including the Multi-Form. Accompanied by his doll-like companion, Chiaotzu, Tien has continued to pursue strength as a martial artist throughout the series. During the Saiyan, Cell, and even Buu sagas, Tien played secondary though important roles in the final outcomes. (Name trivia: Name is a pun based on the food of the same name.) |
Playstyle
Tien Tien is a balanced, stalwart character that with resources, has insane damage potential with Super Moves.
Pros
Cons
- Solid Mix-ups: Has multiple quick lows, an overhead, and a command grab.
- Super Damage: All his Supers boast some of the highest damage in the game even after scaling, and very efficient meterburn options in both kinds of Tri-Beams.
- Sparking! Upgrades: Sparking! more than halves the HP loss for Tri-Beams, making multiple affordable. j.236H also becomes a nigh-unreactable overhead that can be TigerKneed'd in a blockstring.
- Further Damage Upgrades: Multipliers like Limit Break and Sparking! in tandem with Supers enable Tien to inflict massive chunks of damage off single conversions.
- Full-screen Okizeme: Telekinesis can put the opponent on block anywhere shortly after a sliding knockdown.
- Assist Variety: Both assists are useful for combo extension and blockstring pressure.
- Sacrifice: All Tri-beams consume unrecoverable health each time they are used.
- Fragility: The level of harm he sustains puts a cap on the amount of meterburn damage he can dish out.
- Meter Hog: Unremarkable damage without meter or assist usage, and may be unreasonable to place in a position other than Anchor.
- Honest Neutral: His normals are stubby and he has no reliably safe approach options. Dodon Ray also has a small hitbox for a beam girth-wise.
- Ability Loss: Farewell, Tien... can only be used once, and after usage, Tien loses access to 214S and its ability to be an assist.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Volleyball Fist
Volleyball Fist 236L/M/H |
Template:AttackDataHeader-DBFZ |
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Volleyball Fist Follow-up 1
Volleyball Fist Follow-up 1 Volleyball Fist L/M > L/M/H on hit |
Template:AttackDataHeader-DBFZ |
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Volleyball Fist Follow-up 2
Volleyball Fist Follow-up 2 Volleyball Fist Follow-up 1 > L/M/H on hit |
Template:AttackDataHeader-DBFZ |
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Air Volleyball Fist
Air Volleyball Fist j.236L/M/H |
Template:AttackDataHeader-DBFZ |
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Crane Strike
Crane Strike 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Dodon Ray
Dodon Ray 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Telekinesis
Telekinesis 214S |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Dodon Ray Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Telekinesis Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Volleyball Fist Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Tri-Beam
Tri-Beam 236L+M or 236H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Neo Tri-Beam
Neo Tri-Beam 214L+M (Air OK) |
Template:AttackDataHeader-DBFZ |
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Farewell, Tien...
Farewell, Tien... 214H+S |
Template:AttackDataHeader-DBFZ |
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To edit frame data, edit values in DBFZ/Tien/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.