DBFZ/Teen Gohan/Combos

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Midscreen

Combo Damage Meter Gain Works on: Difficulty Notes
2M > 5M > jc > j.MLL2H > SD > j.MLL2H > jc.LLL ? ? All Basic universal solo combo that can be done anywhere on the screen. Gives a sliding knockdown for oki or super.
2M > 5M > sjc.LLS > j.2S > SD > j.LM > jc.LM > j.236M > 5L > 5M > sjc.LL2H > jc.LLL ? ? All Corner to Corner solo combo. Doesn't give a sliding knockdown.
2M > 5M > jc.MLL > jc.LLS > j.2S > delay SD > j.LH > j.236[L] ? ? All Smashless, assist extention/super ender friendly. This combo is your best friend.
2M > 5M > jc.M > jc.M > j.236M ▷ 236MMMMH > SD > j.LL2H > jc.LLL ? ? All Sliding knockdown combo thanks to the new H ender to 5-Hit Combo. Works from 0 bars even with raw 236M.
2M > 5M > jc.M > jc.M > j.236H ▷ 2M > 5M > jc.LL2H > jc.LLS > j.2S > SD > j.LH > j.236[L] ? ? All High damage EX Legs combo with decent corner carry.
... Vanish > 662M > 5M > jc.LL2H > jc.LLS > j.2S, j.2S > SD > j.LH > j.236[L] ? ? All Double bomb loop from a vanish.
SD > j.LL > j.236 ▷ 236MMMML > Vanish > j.DR ? +.2 All Technically meterless solo sliding knockdown from a superdash. Still meter positive somehow.

Notes

Corner

Combo Damage Meter Gain Works on: Difficulty Notes
2M > 5M > jc > j.M > jc > j.M[S] > j.236M > land > 2L > 5H > SD > j.LH > j.236[L] ? ? All Assist/super-friendly corner combo. No sliding knockdown, but j.236L has more than enough hitstun to combo into either super.
... 2L > 5H > SD > j.dl~MH > j.236[L] ? ? All Alternate hard ender, typically not worth the trouble.
2M > 5M > jc > j.M > jc > j.M[S] > j.236M > land > 2L > 5S (4) > 5H > 236MLLLM > j.LL2H > jc > j.LLL ? ? All 236M link combo, no sliding knockdown.
2M > 5M > jc > j.M > jc > j.M[S] > j.236M > land > 2L > 5S (4) > 5H > 236MMMML > vanish > DR ? ? All Dragon rush ender combo, can slide knockdown or snap.

Notes

Sparking

Combo Position Damage Meter Gain Works on: Difficulty Notes
2M > 5M > 214L > Sparking! > 662S, j.2S > airdash j.2S ... Anywhere ? ? All Smashless starter into triple bombs.
combo transcript where ? ? All

Notes

Assist

Combo Position Damage Meter Gain Works on: Difficulty Notes
... j.236[L] > Assist > superjump > j.LL2H > SD > j.MLL2H > j.LLL Anywhere ? ? All
2M > 5M > jc.LLS > j.2S > SD > j.LLS > j.2S > Assist ... Anywhere ? ? All
... 5H > SD > j.MH > j.236[L] > Assist > DR > 214L > 236L+M Corner ? ? All Basic assist combo extension into super. 214L launches too high to convert into 214L+M.
... 5H > SD > j.MH > j.236[L] > Assist > 1S > j.DR Corner ? ? All Interesting combo with a Bomb > DR link. Better to use when routing into his lvl3 because 214L > 214L+M doesn't work.

Notes

Combo Theory

Teen Gohan can't combo his level 1 super (Motionless Kamehameha) unless he's either in the corner or uses an assist or wall bounce. Using the wall bounce of vanish will usually work, but if you're too high the opponent will tech out before Gohan reaches the ground. Level 3 however (Father-son Kamehameha) will combo from any sliding knockdown.

Video Examples

Teen Gohan BnB combos by KuwangerLR:

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